Aleph Null play and review (review copy provided)

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  • Опубликовано: 18 сен 2024

Комментарии • 9

  • @OneStopCoopShop
    @OneStopCoopShop  15 дней назад +2

    COMPONENTS - The cards are of good quality. I didn't feel the need to sleeve them.
    0:00 - Introduction
    2:02 - Hour I
    11:43 - Hour II
    14:28 - Hour III
    19:27 - Hour IV-VI
    26:21 - Review

  • @yerel_nimni_avni
    @yerel_nimni_avni 6 часов назад +1

    The playthrough feels a little like Friday.

    • @OneStopCoopShop
      @OneStopCoopShop  5 часов назад +1

      Yeah, it’s got that quick tactical DNA, though shedding cards instead of adding them

  • @DocHogan
    @DocHogan Час назад +1

    No real interest in the game, but a solid thumbs up for the Queen reference in the thumbnail

    • @OneStopCoopShop
      @OneStopCoopShop  Час назад +1

      I was pleased with myself when I thought of it 😅

    • @DocHogan
      @DocHogan Час назад +1

      @@OneStopCoopShop it was an excellent choice

  • @hrcostigan
    @hrcostigan 3 часа назад +2

    When you advance the hour you keep the magic tokens, but you take 1 damage for each token. It's in the rules on page 8. So at the end when you took the 1 damage from the Wand of Power, you should have had already 2 damage tokens. I guess, you actually lost the game then. The game is tricky. 😉

    • @OneStopCoopShop
      @OneStopCoopShop  33 минуты назад +1

      Dang it, good call, not sure why I thought those didn't hurt you. The rules on 8 are clear, like you said.
      That being said, clearly I would have spent those tokens before advancing, so I don't think i would have ended up losing instead of winning. But not having that magical power later might have lowered my score.