Don't know what it was, the energy... the vibe... being live again...the ease of getting into a new system....but i felt like when they started back on G&S. Felt amazing! hope we see more of this system and these characters.
I 100% agree, this was a great game they all seemed less stressed and less restricted and could play goofy characters they wanted to with out social restriction it was great!
Yah know, it was so good... I haven't watched since 2nd campaign... But these characters, and their excitement was so palpable... And yeah. being live, boy do I miss those days... Sadly I missed it when they streamed this live, but to see this kind of excitement again... Really like the characters... Not familiar with the rules other than this stream... Flowed perfectly, didn't notice no initiative, not sure how that worked
@@jamesmahoney6665 so the tick is their is no inisitvie.the players can take turns doing stuff buf for each out that does, Matt gets an action token. However one they roll with fear it becomes Matt turn and he can spend as many action tokens as he likes to take actions for the bad guys. On es he's done it's back to the players. He can also spend a fear token to jump in an activate a bag guy without needing to wait for fear to be rolled.
I love that Sam actually did the gag I was imagining for years: having the tiniest little bottle to drink out of when he actually plays someone that's huge and not a tiny robit/halfling/goblin/gnome
I feel like Daggerheart's world might be pushed into Exandria. Which is why Matt introduced a completely new world (The Moon) which may be bigger than we think. So I wouldn't be surprised if we start seeing more stuff from Daggerheart in Exandria. Not to mention we have all of the shattered teeth, which honestly matches the Katari race well since it seems to be Japanese based. And we've been seeing different races not really in D&D often. I wouldn't be surprised if C4 isn't Daggerheart. I know it isn't completely ready, but remember in C1 and C2 Matt was making his own stuff already while they played and made adjustments week to week.
@@iceman3317What I think is more likely to happen is that campaign 4 will take place in Exandria but they’ll be moving to their own system instead of D&D.
100% that's what they're doing. No point leaving a world he's bene building for years. Can just bring the new system into that world. Makes the most sense imo @@stumbling_
Liam is growing on me for every year. I love how he always takes his character to heart and tries to make the most of the game system and rules. He is a really good player, both mechanically and in regards to roleplaying.
@@caitlyndeambra2209taliesin said he was like a young hot Nicolas cage when he first started doing movies (but as a turtle) in the session zero, so i imagine he's somewhere in his 20s (relatively speaking)
Travis getting hyped by the end of the game about being a badass fairy is so fun and charming. It was like a light switch turned on and he got super into the build he got. I saw the character creation process, he seemed bummed the fairy had more appealing traits than the daemon so he took it begrudgingly. Glad there’s enough customization available to take even more traditionally feminine races and make them more masculine, so they can be enjoyed by everyone willing to give it an honest attempt.
Tbh I thought daemons had better stuff than fairies, but as a fan of beetles, I really love his character so I'm happy that he choosed fairy and made it badass like that.
Travis is probably more animated than anyone else because they were all clearly having a blast, but I would love to have as much fun doing anything as Travis had in this one shot 😂
I wish there was more Travis in this one if ONLY because he was trepidatious about playing that race to begin with. I feel like he spent a lot of time in the back lines but I'm glad he still had a blast.
I like how there's no set or suggested lore about how the races interact. I mean, you didn't have to have a rivalry between goblins and humans in 5e, but there is that precedent. It seems like Daggerheart could be considered a clean slate for character creation.
@chand911 they couldn't anymore because people got too butthurt about not being featured apparently and or it was a copyright reason since the art used to belong to individuals in the community. The community gallery art show didn't go all at once, so I'm imagining they tried to fix it, but none of their fixes worked. I'm only guessing here, but it makes sense that way :/
@@houndgirl7365Also stolen art. It's very difficult to go back and scrub something like that from a posted video. You need to either have a dedicated person(s) researching and vetting all submitted art or a dedicated person(s) handling claims of stolen art and editing/reposting youtube videos all the time. In the end the smarter decision is to just remove art from the video and put it on a website that can be easily edited to remove problems.
The way Tal is playing, he should be a bard with all these quips! Love it and love the system. You can tell how different aspects seem to be shared by the casts desires for RPGs.
@@Chilliconkanye what and you think you are some gold standard? Get off your high horse! It's not okay to be a jerk and Marisha is as much a part of CR as Matt or any of the others! I'm so tired of dudes nit picking people especially women (because it's usually always a guy) while acting like they are better; newsflash people like you tend to be the bottom of the barrel :/ do better.
I love how truly in-character Taliesin and Liam are throughout. Sam, too, but the other two are so very physically embodying their characters. Interesting to see Travis taking a break from a crazy accent, too, after a having to do two campaigns with three (or more) very distinct accents all the time. He deserves a break after Chetney alone.
This was so much fun! What if instead of having advantage/disadvantage the verbiage was dagger related like... having an edge/drawback. e.g. "you have an edge on that roll" etc. 🤔💝
Love this. Especially because it's hard to separate hearing "advantage" from rolling a second d20 and taking the higher roll. A different term to signify the bonus d6 would be great. You should submit this to their game feedback!
Combat and RP synergize really well in this system. I remember Liam making an instinct roll that normally would take his entire action in DND, but he got to go and heal this damn bear too
@@kevwox well bear (pun intended) in mind that he only got to do that cause matt decided to not take his turn in between cause liam had indeed rolled with fear. In any case, your point still stands valid. Had he rolled with hope he'd have been able to instinct + heal.
Three tiny combats? These would take no time at all. It felt narrative because Matt makes everything narrative. It's his superpower. Daggerheart has some cool things going on in it, but it doesn't seem particularly more or less efficient for time. Keeping an open mind.
Seriously. I was picturing the animation the entire time. A cartoon would be amazing advertisement for Daggerheart too. That was great. It was very cinematic.
If what I've been lead to believe is true, then Campaign 4 will be Daggerheart so I would not be surprised in the slightest if we see some returning characters.
I think for sure Marisha and Liam will bring a version of their characters. Because they both already seem to have ideas. Sam might bring his character back, but might change races. I doubt Travis will given he does like being a spellcaster. And I am not sure about Ashley or Laura, but I have a feeling they might be sisters with their next characters. Talisen I am not sure about.
@@iceman3317 I hope Travis does bring his back or at least make a spellcasting character since it is something he's not familiar with. Gotta do something different.
Bruh i scrolled down and read this comment right as they mentioned it for the first time. geeeeet ouuut o f my heeeaaad. (Seriously get out of my head you poor thing its a scary place.)
When the daggerheart campaign starts, we need to see the session zero, loved knowing a little about them before getting started. It really helped me get invested in the characters quickly.
You guys have come a long way in nine years since Liam’s birthday and Geek and Sundry. I hope you all realize just how much joy you’ve brought to people admist all the craziness of the world, through the stories and characters you’ve shared with all of us. Thank you.
I love how Taliesin is becoming that weird uncle that you don't understand as a kid, but the older you get, the more he seems to be the only one in the family who has it together.
@@fallenmix Oh god damn it. I didn't catch that he's named Dante because of Dante Alighieri. Tailesin, yousonofabitch. i love it. Also he was a writer, not a painter. but that's a nitpick
I loved how this world and characters had a Fey Like atmosphere to it. I also loved that creatures like Sweatpea have to worry about preditors like creatures naturally would in the wild. It was cool to see that they had defence mechanisms and strengths that could help them blend into the environment.
Not sure if it’s the same artist but there’s some gorgeous concept art for the ancestries in the playtest booklet, would highly recommend giving it a look over!
I SO WANT ANOTHER DAGGERHEART SESSION, The one-shot was just fucking awesome!!!!!!!!!!!!!! Also can I talk about how much the loud cheering at the end brought me life, goodness I love them all so much
Please do more of this! It is important for the playtest A lot of us don’t have a group to try daggerheart out, seeing how the game plays will help us give feedback about what we like and what not
The way the session 0 felt like it was easy to incorporate their ideas it also provides a path for more DM control on select things if they wanted so Homebrew settings is still on the table
The lax nature of one shot gave me early campaign 2 vibes and I love it; seems so much freer to explore and enjoy the little moments with this system too. Love how unforced character scenes and action feel (not that im saying C3 is bad) but im loving Daggerheart already
3:24:39 Love how they describe using their rest actions! Im in the starting stages of becoming a therapeutic game master and I am seeing so many ways this format lends itself to that work, like learning to be thoughtful and intentional about self care!!!!
After character intros I realized.... did they unintentionally create a Kung fu panda ttrpg?? I'm here for it but I realized they pretty much have the whole crew!
Yeah, that's my only critique. If you want to play Captain Carrot and his Amazing Zoo Crew, this is the game for it. If you want to play a more Tolkienesque, or Dragonlance-feel campaign, I'm not sure if this would work unless you start banning races... uh, heritages.
@@davidarmstrong1617 Eh, it still has the races that exist in Tolkien and Dragonlance, doesn’t it? Humans, elves, dwarves, and the like. So play those. Nothing saying you absolutely must play every character option in the system.
@@ffreed Hence why I specifically said, "unless you start banning races." That's not a problem, per se, but I know a ton of players get their panties in a twist when they are denied core rules options.
@@davidarmstrong1617 I suppose. I never understood that mentality, though, if the person was never going to select a given option in the first place. I’ve seen it in RPG and video game communities: people act like the existence of an option means they’re forced to play it. But then, that kind of player is going to be difficult to cater to anyway.
I loved the fact that they were actually live again! Felt like a true return to form! As for the system, I liked it and can see a lot of potential. My one concern seems to be echoed by quite a few people and that is that without initiative I could see quieter players being skipped over and not really having their time to shine. I personally like the no initiative aspect, but am curious to see how they combat that issue.
I heard one person suggest action tokens for the players. When they do their action, they hand in their token. When all the tokens are handed in, pass them back out
Already house ruled everyone gets 1 token and only once they are cashed in get everyone get their tokens back Only system we could jurty rig that seemed to keep order making sure everyone got a go
It's fascinating how the set and tech had been designed with the expectation of no live shows anymore. People mentioning the apparent issues with audio balance here are seeming to not notice how much rebalancing has been happening in post in C3. The personal shotgun mics are fantastic for that, but must be a pain for managing with live improv. Especially when you have some performers who are naturally louder/more reasonant and some who are medically incentivised to avoid being loud.
Really enjoyed this. Love how collaborative DaggerHeart is so far. I would like to see something to ensure quieter players get a turn in combat and that prevents over eager players from unintentionally running over others
a great way to handle this is give out a couple warnings to an over eager player then if they still cant handle sharing the spotlight not playing with them anymore.
That was a great one-shot. Now excuse me, I'm going to create some Galapa enemies, some Fungril NPCs, a couple of Human player characters and finally give light to my Super Mario campaign.
For those commenting about going back to live shows: As tough as it is to hear, it's not about you. They pre-record to fit in with their lives and it works better for them
Agreed. Whenever I see them live now it always feels like they're half exhausted, rather then just enjoying things. Pre recorded gives them enough space to have lives and is better for them as a business.
I literally can't tell the difference between live and prerecorded kinda like WWE there is no difference except the actors get more of a break without us having to know
the energy in this episode would not be replicated over weeks of scheduled live shows. they're excited about their new game, recurring episodes would not be like this.
I honest to god don't understand why people care if it's live or pre-recorded. It's not like they are stopping every minute to read and answer chat like mostly streamers. And being honest, I didn't realized they pre-recorded until I read a comment not long ago.
These were a fun bunch of new characters. And I loved the other video where you all named a place on the map. Worst part of it? The constant reminder that it was a one shot. It was painful, like a dagger to the heart.
I immediately fell in love with each of these characters! Instant investment in the world through these characters. Ashley already even seems to have a better grasp of this system. I would love more of this group and I can't wait to start my own Daggerheart adventures
The cards and simple character sheet probably help her out a lot. Having something quick and physical is a lot easier to track than the dnd character sheet and dnd Beyond which can place character abilities spells and stats sometimes all over the place.
Happy, Happy Anniverary. I have been with you since the first Campaign. You mates deserve all that you have acheived and more. I cannot wait to see this! Thank you!
... did he pick a Simiah SOLELY to have an in-character reason to get back at Marisha for all the hits he's taken from her excited flailing over the years? "LOOK, I CAN DO IT TOO!"
Guessing it is to keep the momentum of having the playtest being out going. Wouldn't really be great if they would be like "haha, we have this one shot for our new system we want you to playtest!" and then not have the VOD up, since this will be a lot of people's way to experience how the system works, myself included XD
This was one of the most entertaining streams I've seen in quite a while. Would love love love to get more Daggerheart with the original CR gang if you guys are able/willing to play more of it!
@warriorboy105 They've brought in a lot of guests for different one shots etc. Like ExU or Candela. I'm assuming OP meant it's nice to see the original cast do something other than the main campaigns.
My group play tested this system and it was SO FUN! The lack of initiative order really keeps everyone engaged and thinking on their feet the whole time. Rather than waiting, sometimes for a long while, for your turn you stay focused to see where you can best jump in. The mechanics behind the roles, fear, hope etc. I thought I wouldn’t like but I loved it and it somehow makes you feel like your GM is more a player so the whole table is just energized more. Also for timid role players the starting questions really brings the role play and your character to life so quickly! Forming deep relationships with deep characters. I can’t say enough, they have really made some great decisions here! (I said all this in the survey too!) We will keep using Daggerheart!🖤
Something I really, really, REALLY like about how this is set up is that character creation has options that would allow you to be exclusively RP and it wouldn’t take anything away from the game if there was no combat. Something I’ve pitched to my d&d group is a one-shot or campaign where it is exclusively exploration and puzzle based, which sounds amazing to me (for context, I like games like Myst). But when I actually tried gaming it out I realized so much of progression in d&d is combat based, so it felt like you were cutting off a limb because there are so many features that would just kind of sit there. But with Daggerheart I’ve already built out about 12 different characters that you could play a non-combat archeology campaign where all you do is explore and flesh out the world and solve puzzles and mysteries linked to different regions, cultures, and histories. Think the new Tomb Raider games, but if you were just exploring an ancient culture and solving complex issues and puzzles rather than constantly battling a shadowy and power hungry organization. (Dreamy sigh) Now, a disclaimer: despite how this ☝️probably sounds, I don’t dislike combat. Having said that, it has been a LONG time since I’ve seen a dungeon delved that didn’t have a two hour long combat interruption while making discoveries, which is kind of what prompted the thought of “what if there wasn’t combat”. It honestly sounds like a cool kind of dynamic shift from a hero-v-forces of evil concept to a “there’s so much knowledge lost to time, so let’s find it” concept. That, and I’m a massive nerd.
Instead of combat you should just have some thrilling moments. Like avoiding hidden traps, falling debris or whatever. There should be some element of danger imo even if no combat.
@@joncarr5545 Oh, absolutely! That’s why I made the Tomb Raider reference, because there are non-combat puzzles that are 100% lethal or spit poison at you if you get something wrong, or ruins filled with booby traps.
I get the appeal in theory but I see problems that can arise from it. 1. You are intentionally/unintentionally blocking out players who DO enjoy combat in some capacity. Which is probably a good chunk if not the majority of the ttrpg community. Even Daggerheart has combat oriented classes and abilities. 2. After the novelty of the experience wears off, it can quickly become boring to not have variation in the gameplay loop. 3. Exploration and dungeon delving often results in the GM talking A LOT, so an entire campaign of just that is exponentially more. As a GM myself, I try not to talk beyond what I need to despite how much I enjoy my own voice. And even with a party that likes to RP amongst themselves, there is only so many times they can do that before they are looking to the GM to actually give them something to do.
@@nojusticenetwork9309 I mean 1) It wouldn’t be “blocking” anybody considering the concept would be discussed with the group before anything could even be initiated. 2) RP isn’t exclusive to the delve and would include societal interactions and attempts at gaining information from locals and sources that could payoff during puzzle solving, trap interaction, finding specific information you’re contracted to find, ect. Even better if the puzzles are difficult and a trip back to the surface for additional attempts at finding pertinent information becomes suggestible. So “novelty” isn’t a word I would associate with something that has this much innovation potential, and also feels kind of dismissive to games like Myst or Nancy Drew where the entire point is exploration, discovery, and interaction with a complete lack of combat. 3) If it was just five hours of a person behind a screen talking then I would suggest a podcast. It’s meant to be collaborative and interactive. The teamwork of solving puzzles, untangling information, discovering secrets, and finding ways to wheedle, bribe, intimidate, or charm information from people is all PC based and, if we were to go off the map marking process from the group character creation video, even what has the potential for discovery would/could be a collaborative process. People actually interested in this would be coming in with the knowledge that narration would have a little more heft, but group discussion, personal backstories, individual interaction, and conflict between PCs and NPCs would still be primary facets of gameplay, especially since I doubt players would just sit there and twiddle their thumbs if they felt unfulfilled with the process. So I can appreciate the perspective, but most of what you mentioned seems like a bit of a short sighted view, especially when considering combat is 1 of about 20 other aspects that are provided when playing a social narrative game. ACOFAF on Dimension20 is a great example where if they didn’t have the hunt, a duel, or the final combat at the end it wouldn’t be some massive impact to gameplay or narrative, and the latter two could viably be replaced with scenes designed around social exposure and consequences, a tact that is actually switched to during the duel when Andhera interrupts what is ostensibly a death match only for the scene to segue into a new social alliance and an attempt from Hob to humiliate the Court of Wonder.
That was a great show! As someone new to the D&D world and Daggerheart, I truly enjoyed it. Just two weeks ago, my two sons and I played D&D together for the second time, with one of them serving as the DM. We absolutely loved it, and the best part was being all together. Your cast is wonderful. I wish you great financial and friendship success!
@@Grapefruit_cosplay there is no difference. It's just a paradoxical feeling fans get when it's live like they can actually influence what's going on when in reality the cast never interacts with chat.
Ashley making Sam laugh is my favourite! His face when she's describing the overalls and popenders is precious! 35:37 Also Tal's cackle when Oppy is slipping down the tree and they have to adjust themself a little. 4:07:37 As for Daggerheart. I'm really liking the mechanics! How they've presented it through the session zero character build FIRST and then this one-shot is such a great way to introduce it and for us to see it in action.
I’ve only ever seen live episodes when they were doing quirky side-shows, it was so cool to see them play a game live! 10/10 experience, hope they get back into it but definitely understand why they prefer their current format.
No-initiative seems like the difference between Scrabble and Bananagrams. Instead of making plans that are outdated by the time your turn arrives, everyone is scrambling at the same time for the best result.
So I'm sure it's coincidental but what I think is really fun about the heritages that daggerheart has you can make an actual Mario party! You have Koopas (turtle people), mario/luigi/peach/daisy (human), toad/goomba (fungril), Yoshi/bowser (drakonia), donkey/diddy Kong (simmia)
@@caitlyndeambra2209Yep. The Galapa are obviously the Turtles. The Katari could be easily reflavored as Splinter or fox mutants like Alopex or Ninjara. Lots of possibilities.
This was my first long video of this channel and I really loved it! Would really like to see more daggerheart and / or those characters. It feels like I've found a new hobby space and love it
What a fun intro one-shot. Would love to see more of this Menagerie! Would love to see more of their backstories be part of arcs if possible, like a trip to their hometowns or making it to Kexon's destination. They could even just be their own one-shots, but I feel like there's a campaign in the works, even a shorter one.
I would love to see the Menagerie again. The Characters are so intriguing. Maybe you could do a 4 part series like EXU Calamity with them. PS: This is the first time in my 25 years of life that I commented on a RUclips video. This should show how much that would mean to me.
I’m loving the whole “no initiative just go for it” thing. And having clear rules for tag-teaming an opponent is pretty cool too. Can’t wait to try this system out! Great job, Crit Role!!
Idk. Seems like it will make "ball hogs" just be more annyoing. Nothibg is stopping someone from going 4 times in a row while the others just sit waiting. Weird system. Def needs a turn order
@@imperialknight3942sounds like it just wouldn't be right for that particular table. I can see it working really well for some people I play with, and less so for others. No reason you couldn't just continue a loop around the table though, and the DM breaks when activated.
@@imperialknight3942 Either they'd have to learn to share the spotlight, or they'd stop being invited to the games. There IS someone stopping someone from taking 4 actions in a row: The GM. Whether that be in-game consequences, or an out-of-game discussion
You can easily play this with a "everyone goes before someone goes again" rule. During this one shot Matt called people for their turn a few times to spread actions more evenly. This system might get weird if your table is stacked with power gamers, but it's fairly easy to see that daggerheart is not made for those people anyway. I haven't looked that deeply into it yet but MCDM's new system might be more fitting for groups with more focus on strategic play.
It requires a skilled DM and a sharing group of players. I've had DMs in Fate and Apocalypse system games that also hog 'turns' with their NPCs and adversaries too, so I can see that happening too.
I'm really digging how this system is shaping up. The Hope/Fear system is a neat mechanic, and it seems designed to offer more fun for the GM (which is a great idea). Tag teams (and the weirdly whimsical makeup of the Menagerie) is giving Chrono Trigger/Cross vibes, which I love.
@@axxer666agreed! My guess would be that they’ll continue to develop the system and once C3 comes to its natural end, they will take a break from long form campaigns and pick back up when Daggerheart is ready.
there really is something so much more endearing about them actually being live. I can't put my finger on it but its palpable. I understand why pre recording is so much easier and efficient for them but having bells hells live every once in a while would go a long way
That subtle feeling of being live is a heady feeling for actors. It can fill them with nerve and keep them on their toes in a way a camera can’t. They don’t see the audience, but they know in the back of their minds that we are there. That’s why it feels different without a clear reason to point towards. It’s all subtle mind stuff, but it makes all the difference.
I don't disagree, but also this was a big night for them on multiple fronts - ninth anniversary of CR and also the launch of the playtest of DH. Of course, they were more emotionally charged and excited at the table. Having said that, I do not oppose an occasional livestream one-shot with this group at all, it would be quite fun for everyone.
Meh. I would rather the cast not have to think about a live audience. Like in games I run, I much prefer a relaxed group of players that are focused on each other. Them being live just never really meant anything to me.
This was an absolutely stunning showcase! we were spoiled to have not one, not two, but THREE different maps 🥹🫶 so much work has gone into this game and I think that I echo many many others when I say please, please continue!! The characters, the dynamics, the art, and the story.. all too good to leave as a single one shot! To the Menagerie of heroes, sending love from Japan! 🇯🇵 ❤
Travis: Used to playing either straight up tanks or medium durability characters.
Travis getting hit while playing a wizard: *Panicked screaming*
this is appropriate
Tbf, no matter what class Travis plays I feel like it's all nonstop screaming haha
@@sarabearas.7645non stop screaming of very different emotions.
I love that Liam's character willed puppies into existence and then took two of them to take care of.
Don't know what it was, the energy... the vibe... being live again...the ease of getting into a new system....but i felt like when they started back on G&S. Felt amazing! hope we see more of this system and these characters.
Its their own system and I am pretty sure we will see so much more of it than D&D. Cant wait !.
The energy was immaculate. Characters were vibrant and fun. I think being live probably really helps
I 100% agree, this was a great game they all seemed less stressed and less restricted and could play goofy characters they wanted to with out social restriction it was great!
Yah know, it was so good... I haven't watched since 2nd campaign... But these characters, and their excitement was so palpable... And yeah. being live, boy do I miss those days... Sadly I missed it when they streamed this live, but to see this kind of excitement again... Really like the characters... Not familiar with the rules other than this stream... Flowed perfectly, didn't notice no initiative, not sure how that worked
@@jamesmahoney6665 so the tick is their is no inisitvie.the players can take turns doing stuff buf for each out that does, Matt gets an action token. However one they roll with fear it becomes Matt turn and he can spend as many action tokens as he likes to take actions for the bad guys. On es he's done it's back to the players.
He can also spend a fear token to jump in an activate a bag guy without needing to wait for fear to be rolled.
Liam adopting the Marisha perch to physically be in character is great.
Travis, "I'm a good fucking fairy".
Put that on a t--shirt.
Seconded!
I don't need to buy a shirt, but that's a shirt I need.
and then let Laura sit on it.
Big fuckinng stag beetle face blending into the body of the short with the words in the middle
it's a fairy good idea
I love that Sam actually did the gag I was imagining for years: having the tiniest little bottle to drink out of when he actually plays someone that's huge and not a tiny robit/halfling/goblin/gnome
Please do more Daggerheart one-shots, this was so fun! I am so in love with the Menagerie
Agreed!
I feel like Daggerheart's world might be pushed into Exandria. Which is why Matt introduced a completely new world (The Moon) which may be bigger than we think. So I wouldn't be surprised if we start seeing more stuff from Daggerheart in Exandria. Not to mention we have all of the shattered teeth, which honestly matches the Katari race well since it seems to be Japanese based. And we've been seeing different races not really in D&D often. I wouldn't be surprised if C4 isn't Daggerheart. I know it isn't completely ready, but remember in C1 and C2 Matt was making his own stuff already while they played and made adjustments week to week.
@@iceman3317What I think is more likely to happen is that campaign 4 will take place in Exandria but they’ll be moving to their own system instead of D&D.
100% that's what they're doing. No point leaving a world he's bene building for years. Can just bring the new system into that world. Makes the most sense imo @@stumbling_
@@DBProductions12345-m- agree!
Liam is growing on me for every year.
I love how he always takes his character to heart and tries to make the most of the game system and rules.
He is a really good player, both mechanically and in regards to roleplaying.
I keep forgetting Taliesin is not just playing a dashing rapier wielding rogueish warrior, but also a turtle-man XD
YES! THIS! SO MUCH!
He’s Orly if Orly was Kingsley
Is he, perhaps, in the relative ages of his people, a teenager?
There was so much cool, crazy uncle vibes in his facial expressions during the game too. Loved it
@@caitlyndeambra2209taliesin said he was like a young hot Nicolas cage when he first started doing movies (but as a turtle) in the session zero, so i imagine he's somewhere in his 20s (relatively speaking)
Liam you are brilliant! "If that fecker fell over he'd be halfway home." Guy Ritchie meets tabletop!!
I was just eating lunch and I almost spat my food across the table! 😂😂😂
Hearing Laura Bailey say "I'm just a sneaky little mushroom" is literally everything I needed in life today.
we need the t-shirt!
Travis getting hyped by the end of the game about being a badass fairy is so fun and charming. It was like a light switch turned on and he got super into the build he got.
I saw the character creation process, he seemed bummed the fairy had more appealing traits than the daemon so he took it begrudgingly. Glad there’s enough customization available to take even more traditionally feminine races and make them more masculine, so they can be enjoyed by everyone willing to give it an honest attempt.
Tbh I thought daemons had better stuff than fairies, but as a fan of beetles, I really love his character so I'm happy that he choosed fairy and made it badass like that.
Travis is probably more animated than anyone else because they were all clearly having a blast, but I would love to have as much fun doing anything as Travis had in this one shot 😂
I wish there was more Travis in this one if ONLY because he was trepidatious about playing that race to begin with. I feel like he spent a lot of time in the back lines but I'm glad he still had a blast.
@coreyh3994 he might have hung back because of the impression that wizards/mages are more squishy.
I like how there's no set or suggested lore about how the races interact. I mean, you didn't have to have a rivalry between goblins and humans in 5e, but there is that precedent. It seems like Daggerheart could be considered a clean slate for character creation.
1:56:15 "Pango look at me, Pango ..." *Pango looks up* " Pango, hey MY EYES are down here..." 🤣🤣
The fact that marisha just straight up played Jessica rabbit is everything 😂
Jessica Rabbit, Betty Boop and Harley Quinn all together
Honestly I felt it was actually bunny from courage the cowardly dog.
I was down BAD for her the second I heard the voice
@@itamarbar9580 get donked with the horny hammer
The voice was strongly influenced by Audrey from Little Shop of Horrors. The personality and look, of course, was more Jessica Rabbit.
Loved it! And GENIUS IDEA to show us the speedpaint during the break!!! More of that please (when artists are willing)!
YEAH THAT WAS AMAZING PLEASE MORE OF THOSE
Artists aren't people they are dancing monkeys created to amuse us. Do it even when they aren't willing.
yeah I miss when that used to be a show.
@chand911 they couldn't anymore because people got too butthurt about not being featured apparently and or it was a copyright reason since the art used to belong to individuals in the community.
The community gallery art show didn't go all at once, so I'm imagining they tried to fix it, but none of their fixes worked. I'm only guessing here, but it makes sense that way :/
@@houndgirl7365Also stolen art. It's very difficult to go back and scrub something like that from a posted video. You need to either have a dedicated person(s) researching and vetting all submitted art or a dedicated person(s) handling claims of stolen art and editing/reposting youtube videos all the time. In the end the smarter decision is to just remove art from the video and put it on a website that can be easily edited to remove problems.
The way Tal is playing, he should be a bard with all these quips! Love it and love the system. You can tell how different aspects seem to be shared by the casts desires for RPGs.
I remember the sheer joy in the chat when Sam's The Seep from Session 0 was used for the oneshot. It was just thousands of people shouting THE SEEP!
I'm loving Taliesin in this, he's really engaged. Love him at his best. So quick
Laura and Ashleys characters are probably cutest PCs ive ever seen
and bobby socks!
And Marisha's is the sexiest
@@Chilliconkanye you are annoying
@@Chilliconkanye That's great champ, next time, keep it to yourself. 👍
@@Chilliconkanye what and you think you are some gold standard? Get off your high horse! It's not okay to be a jerk and Marisha is as much a part of CR as Matt or any of the others! I'm so tired of dudes nit picking people especially women (because it's usually always a guy) while acting like they are better; newsflash people like you tend to be the bottom of the barrel :/ do better.
I love how truly in-character Taliesin and Liam are throughout. Sam, too, but the other two are so very physically embodying their characters. Interesting to see Travis taking a break from a crazy accent, too, after a having to do two campaigns with three (or more) very distinct accents all the time. He deserves a break after Chetney alone.
Pango has the same voice of "I'm a cat"
Actually that voice belonged to Brody Slater, the surfer dude from Sam's C2 adds.
@@deathbykonami5487 Pretty sure both are true, but I could be wrong lmao
And here I thought he was doing Napoleon Dynamite/John Heder
Oh yeah... That's definitely Jon Heder! 😂😂😂👍
Waiting each sentence Sam speaks for ".. and i'm a cat"
This was so much fun! What if instead of having advantage/disadvantage the verbiage was dagger related like... having an edge/drawback. e.g. "you have an edge on that roll" etc. 🤔💝
Love this. Especially because it's hard to separate hearing "advantage" from rolling a second d20 and taking the higher roll. A different term to signify the bonus d6 would be great. You should submit this to their game feedback!
and i can already hear the edging jokes the cast would make 😂 its worth it for that alone
@@ashleyjohnson9651I can see Laura’s face now.
It’s incredible how they got 3 combats in with this system, and it still felt narrative! MORE DAGGERHEART!!!
Right? Also, THREE combats! That would have meant a 6 hour stream normally! Combat is SO much better.
Combat and RP synergize really well in this system. I remember Liam making an instinct roll that normally would take his entire action in DND, but he got to go and heal this damn bear too
@@kevwox well bear (pun intended) in mind that he only got to do that cause matt decided to not take his turn in between cause liam had indeed rolled with fear. In any case, your point still stands valid. Had he rolled with hope he'd have been able to instinct + heal.
Three tiny combats? These would take no time at all.
It felt narrative because Matt makes everything narrative. It's his superpower.
Daggerheart has some cool things going on in it, but it doesn't seem particularly more or less efficient for time. Keeping an open mind.
@@InkyPetrelMatt typically makes large, high stakes encounters in the normal campaigns. Three little battles like this rarely happen.
Okay, "Let's make a molehill out of this mountain." is unironically a cool line. Cheesy as it is, I love it.
Would ABSOLUTELY love to see the Menagerie return again. You can’t let it end here with just this sample size of a potential story 😊
Seriously. I was picturing the animation the entire time. A cartoon would be amazing advertisement for Daggerheart too. That was great. It was very cinematic.
If what I've been lead to believe is true, then Campaign 4 will be Daggerheart so I would not be surprised in the slightest if we see some returning characters.
I think for sure Marisha and Liam will bring a version of their characters. Because they both already seem to have ideas. Sam might bring his character back, but might change races. I doubt Travis will given he does like being a spellcaster. And I am not sure about Ashley or Laura, but I have a feeling they might be sisters with their next characters. Talisen I am not sure about.
@@iceman3317 I hope Travis does bring his back or at least make a spellcasting character since it is something he's not familiar with. Gotta do something different.
@@iceman3317 I hope Talisen bring this character back.
That healing Liam did with the added hp from telling a story about hinself was FREAKING awesome!
Ah, yes: Pango and Wango, sons of Django, enjoyers of Mango.
I hear they love to dance the Tango, enjoy playing pachinko, and drive around in Durangos.
"my wango got stuck into the seep and turned all red"
I can't believe none of them are named Tango.
"Tonight we melt butter!" ,,, never thought id hear that and almost cover my monitor in Coffee !.
Be not afraid, the SEEP comes for us all eventually
The Seep is literally gushing out my anus.
Sippin' and Seepin'
I'd like to think that The Seep is this nasty infectus stuff that slowly corrupts everything around it. Kinda like Zerg Creep from starcraft.
Bruh i scrolled down and read this comment right as they mentioned it for the first time. geeeeet ouuut o f my heeeaaad. (Seriously get out of my head you poor thing its a scary place.)
Not the puppies!!! stay away ;-;
When the daggerheart campaign starts, we need to see the session zero, loved knowing a little about them before getting started. It really helped me get invested in the characters quickly.
Go to the live feed on the channel and they have a 2hr session 0!
You guys have come a long way in nine years since Liam’s birthday and Geek and Sundry. I hope you all realize just how much joy you’ve brought to people admist all the craziness of the world, through the stories and characters you’ve shared with all of us.
Thank you.
Amen!
I love how Taliesin is becoming that weird uncle that you don't understand as a kid, but the older you get, the more he seems to be the only one in the family who has it together.
Omg this is so perfect, I couldn't put it better myself
hey CR team WE LOVED THE ONE SHOT (and it's live aspect). Happy 9th Anniversary!!
Taliesin playing a foppish musketeer delivering a nonstop barrage of the corniest one-liners he can muster is giving me life.
Orly on the outside. Percys high brow. And the Puns of the Owlbear.
He's a turtle fighter musketeers named after a Renaissance painter... he made a TMNT
@@fallenmix Oh god damn it. I didn't catch that he's named Dante because of Dante Alighieri. Tailesin, yousonofabitch. i love it.
Also he was a writer, not a painter. but that's a nitpick
His ultimate character, honestly.
He's Percys snobbish, Owlbear puns, and the owlbears Puns.
"Sneaky little mushroom girl"
"You wouldn't hit a guy with lassies would you?"
"Is it fairy good?" ("I'm going to destroy you")
I loved how this world and characters had a Fey Like atmosphere to it. I also loved that creatures like Sweatpea have to worry about preditors like creatures naturally would in the wild. It was cool to see that they had defence mechanisms and strengths that could help them blend into the environment.
It did feel very fairy tail-esque
Also shout out to the artists for the characters they really killed it
Not sure if it’s the same artist but there’s some gorgeous concept art for the ancestries in the playtest booklet, would highly recommend giving it a look over!
I SO WANT ANOTHER DAGGERHEART SESSION, The one-shot was just fucking awesome!!!!!!!!!!!!!!
Also can I talk about how much the loud cheering at the end brought me life, goodness I love them all so much
Monthly one shot would be great! We could immediately see ongoing changes in effect.
This would be very sensible. I quite agree.
Please do more of this! It is important for the playtest
A lot of us don’t have a group to try daggerheart out, seeing how the game plays will help us give feedback about what we like and what not
I love the basic world building during character creation. And how it was so effortlessly added to the session. Such as the 'seep'.
The way the session 0 felt like it was easy to incorporate their ideas it also provides a path for more DM control on select things if they wanted so Homebrew settings is still on the table
"Effortlessly" 🤣
Except we didn't see Matt and Co spend probably a few dozen hours between session zero and this stream
How do you know it was effortlessly? Matt had to work on that between sessions, you know (session 0 wasn't the same day as the game)
The lax nature of one shot gave me early campaign 2 vibes and I love it; seems so much freer to explore and enjoy the little moments with this system too. Love how unforced character scenes and action feel (not that im saying C3 is bad) but im loving Daggerheart already
4:18:27 Sam's inventiveness and Tal's instant Yes-And are PEAK rp.
Without missing a beat, I tuck in my head and legs...........
I hope these guys keep it up as far as their affinity in combat
3:24:39 Love how they describe using their rest actions! Im in the starting stages of becoming a therapeutic game master and I am seeing so many ways this format lends itself to that work, like learning to be thoughtful and intentional about self care!!!!
After character intros I realized.... did they unintentionally create a Kung fu panda ttrpg?? I'm here for it but I realized they pretty much have the whole crew!
You could also do a She-Ra and the Princesses of Power RPG with the system as well.
Yeah, that's my only critique. If you want to play Captain Carrot and his Amazing Zoo Crew, this is the game for it. If you want to play a more Tolkienesque, or Dragonlance-feel campaign, I'm not sure if this would work unless you start banning races... uh, heritages.
@@davidarmstrong1617 Eh, it still has the races that exist in Tolkien and Dragonlance, doesn’t it? Humans, elves, dwarves, and the like. So play those. Nothing saying you absolutely must play every character option in the system.
@@ffreed Hence why I specifically said, "unless you start banning races." That's not a problem, per se, but I know a ton of players get their panties in a twist when they are denied core rules options.
@@davidarmstrong1617 I suppose. I never understood that mentality, though, if the person was never going to select a given option in the first place. I’ve seen it in RPG and video game communities: people act like the existence of an option means they’re forced to play it.
But then, that kind of player is going to be difficult to cater to anyway.
I loved the fact that they were actually live again! Felt like a true return to form!
As for the system, I liked it and can see a lot of potential. My one concern seems to be echoed by quite a few people and that is that without initiative I could see quieter players being skipped over and not really having their time to shine. I personally like the no initiative aspect, but am curious to see how they combat that issue.
I heard one person suggest action tokens for the players. When they do their action, they hand in their token. When all the tokens are handed in, pass them back out
Well that's a good idea! Quick, simple, and maintains the no initiative feel.
Already house ruled everyone gets 1 token and only once they are cashed in get everyone get their tokens back
Only system we could jurty rig that seemed to keep order making sure everyone got a go
I love that Bunnie's voice is almost the same Marisha used for Laura in the baby birth ad
"I bring news from the womb"
I’m getting Jennifer Gardner impression
@@theanachronisticlife8574 You mean Jennifer Coolidge?
I hear Rhinestone, from the Crash Pandas one-shot.
GM'd my first session of Daggerheart last weekend. IT'S SO GOOD!
Sam: “I finally get to kill Trinket”
🤣🤣🤣🤣 it’s been a long time coming
"Scanlan gave me a meatball and I fUcKen dIeedDD"
It's fascinating how the set and tech had been designed with the expectation of no live shows anymore. People mentioning the apparent issues with audio balance here are seeming to not notice how much rebalancing has been happening in post in C3. The personal shotgun mics are fantastic for that, but must be a pain for managing with live improv. Especially when you have some performers who are naturally louder/more reasonant and some who are medically incentivised to avoid being loud.
Really enjoyed this. Love how collaborative DaggerHeart is so far. I would like to see something to ensure quieter players get a turn in combat and that prevents over eager players from unintentionally running over others
You could be conscious enough to remember give your play mates a spotlight or use the optional initiative rules
a great way to handle this is give out a couple warnings to an over eager player then if they still cant handle sharing the spotlight not playing with them anymore.
Yeah, only play with a bunch of passive nerds.
Sir Dante's cackle really had me cracking up. I am hereby a fan of Sir Dante and i demand more of this fine gentleman in action please
That was a great one-shot. Now excuse me, I'm going to create some Galapa enemies, some Fungril NPCs, a couple of Human player characters and finally give light to my Super Mario campaign.
Holy crap, this actually is something that's possible! I did not realize that!
😂😂😂 incredible
Would love to see a series of this. Like an episode every few weeks, like the candela obscura sort of length
For those commenting about going back to live shows: As tough as it is to hear, it's not about you. They pre-record to fit in with their lives and it works better for them
Agreed. Whenever I see them live now it always feels like they're half exhausted, rather then just enjoying things. Pre recorded gives them enough space to have lives and is better for them as a business.
I literally can't tell the difference between live and prerecorded kinda like WWE there is no difference except the actors get more of a break without us having to know
Also, if it's pre recorded we get to have good subtitles, which are a necessity for some of us
the energy in this episode would not be replicated over weeks of scheduled live shows. they're excited about their new game, recurring episodes would not be like this.
I honest to god don't understand why people care if it's live or pre-recorded. It's not like they are stopping every minute to read and answer chat like mostly streamers. And being honest, I didn't realized they pre-recorded until I read a comment not long ago.
These were a fun bunch of new characters. And I loved the other video where you all named a place on the map.
Worst part of it? The constant reminder that it was a one shot. It was painful, like a dagger to the heart.
Guess what?
and guess what again
I immediately fell in love with each of these characters! Instant investment in the world through these characters. Ashley already even seems to have a better grasp of this system. I would love more of this group and I can't wait to start my own Daggerheart adventures
The cards and simple character sheet probably help her out a lot. Having something quick and physical is a lot easier to track than the dnd character sheet and dnd Beyond which can place character abilities spells and stats sometimes all over the place.
I appreciate that Daggerheart has a built-in mechanic for Fluffernutters
This crew gives off Darrington Brigade energy so much imo
I thought the same thing. Curious fact: Marisha is playing bards in both one shots (but very different from each other)
Happy, Happy Anniverary. I have been with you since the first Campaign. You mates deserve all that you have acheived and more. I cannot wait to see this! Thank you!
Liam is Marisha-ing at the beginning of this session.
This is now my favourite verb
Full perch no less 🙂
... did he pick a Simiah SOLELY to have an in-character reason to get back at Marisha for all the hits he's taken from her excited flailing over the years? "LOOK, I CAN DO IT TOO!"
@@lyinar Good observation! You’re probably right. 😂
@@lyinar Look Ma! No hands!
Thank you to whoever subtitled the entire thing instead of relying on RUclips auto generated subtitles
Oh wow, instant upload from the stream nice
Exactly! I was rather excited when I saw that! It wasn’t expected but entirely welcomed!
... it's literally automatic when you stream on youtube. Unless specifically hidden afterwards.
@@CloudianMH which they usually do.
@@CloudianMH They've hidden them every time before, no need to be rude.
Guessing it is to keep the momentum of having the playtest being out going. Wouldn't really be great if they would be like "haha, we have this one shot for our new system we want you to playtest!" and then not have the VOD up, since this will be a lot of people's way to experience how the system works, myself included XD
This was one of the most entertaining streams I've seen in quite a while. Would love love love to get more Daggerheart with the original CR gang if you guys are able/willing to play more of it!
@warriorboy105 They've brought in a lot of guests for different one shots etc. Like ExU or Candela. I'm assuming OP meant it's nice to see the original cast do something other than the main campaigns.
@@Evento0unless the audience doesn't like daggerheart for some reason it's for sure going to be the system for C4 moving forward
My group play tested this system and it was SO FUN! The lack of initiative order really keeps everyone engaged and thinking on their feet the whole time. Rather than waiting, sometimes for a long while, for your turn you stay focused to see where you can best jump in. The mechanics behind the roles, fear, hope etc. I thought I wouldn’t like but I loved it and it somehow makes you feel like your GM is more a player so the whole table is just energized more.
Also for timid role players the starting questions really brings the role play and your character to life so quickly! Forming deep relationships with deep characters. I can’t say enough, they have really made some great decisions here! (I said all this in the survey too!)
We will keep using Daggerheart!🖤
Something I really, really, REALLY like about how this is set up is that character creation has options that would allow you to be exclusively RP and it wouldn’t take anything away from the game if there was no combat. Something I’ve pitched to my d&d group is a one-shot or campaign where it is exclusively exploration and puzzle based, which sounds amazing to me (for context, I like games like Myst). But when I actually tried gaming it out I realized so much of progression in d&d is combat based, so it felt like you were cutting off a limb because there are so many features that would just kind of sit there. But with Daggerheart I’ve already built out about 12 different characters that you could play a non-combat archeology campaign where all you do is explore and flesh out the world and solve puzzles and mysteries linked to different regions, cultures, and histories. Think the new Tomb Raider games, but if you were just exploring an ancient culture and solving complex issues and puzzles rather than constantly battling a shadowy and power hungry organization. (Dreamy sigh)
Now, a disclaimer: despite how this ☝️probably sounds, I don’t dislike combat. Having said that, it has been a LONG time since I’ve seen a dungeon delved that didn’t have a two hour long combat interruption while making discoveries, which is kind of what prompted the thought of “what if there wasn’t combat”. It honestly sounds like a cool kind of dynamic shift from a hero-v-forces of evil concept to a “there’s so much knowledge lost to time, so let’s find it” concept. That, and I’m a massive nerd.
WORLDBUILDING!!!!!!
Instead of combat you should just have some thrilling moments. Like avoiding hidden traps, falling debris or whatever. There should be some element of danger imo even if no combat.
@@joncarr5545 Oh, absolutely! That’s why I made the Tomb Raider reference, because there are non-combat puzzles that are 100% lethal or spit poison at you if you get something wrong, or ruins filled with booby traps.
I get the appeal in theory but I see problems that can arise from it.
1. You are intentionally/unintentionally blocking out players who DO enjoy combat in some capacity. Which is probably a good chunk if not the majority of the ttrpg community. Even Daggerheart has combat oriented classes and abilities.
2. After the novelty of the experience wears off, it can quickly become boring to not have variation in the gameplay loop.
3. Exploration and dungeon delving often results in the GM talking A LOT, so an entire campaign of just that is exponentially more. As a GM myself, I try not to talk beyond what I need to despite how much I enjoy my own voice. And even with a party that likes to RP amongst themselves, there is only so many times they can do that before they are looking to the GM to actually give them something to do.
@@nojusticenetwork9309 I mean 1) It wouldn’t be “blocking” anybody considering the concept would be discussed with the group before anything could even be initiated.
2) RP isn’t exclusive to the delve and would include societal interactions and attempts at gaining information from locals and sources that could payoff during puzzle solving, trap interaction, finding specific information you’re contracted to find, ect. Even better if the puzzles are difficult and a trip back to the surface for additional attempts at finding pertinent information becomes suggestible. So “novelty” isn’t a word I would associate with something that has this much innovation potential, and also feels kind of dismissive to games like Myst or Nancy Drew where the entire point is exploration, discovery, and interaction with a complete lack of combat.
3) If it was just five hours of a person behind a screen talking then I would suggest a podcast. It’s meant to be collaborative and interactive. The teamwork of solving puzzles, untangling information, discovering secrets, and finding ways to wheedle, bribe, intimidate, or charm information from people is all PC based and, if we were to go off the map marking process from the group character creation video, even what has the potential for discovery would/could be a collaborative process. People actually interested in this would be coming in with the knowledge that narration would have a little more heft, but group discussion, personal backstories, individual interaction, and conflict between PCs and NPCs would still be primary facets of gameplay, especially since I doubt players would just sit there and twiddle their thumbs if they felt unfulfilled with the process.
So I can appreciate the perspective, but most of what you mentioned seems like a bit of a short sighted view, especially when considering combat is 1 of about 20 other aspects that are provided when playing a social narrative game. ACOFAF on Dimension20 is a great example where if they didn’t have the hunt, a duel, or the final combat at the end it wouldn’t be some massive impact to gameplay or narrative, and the latter two could viably be replaced with scenes designed around social exposure and consequences, a tact that is actually switched to during the duel when Andhera interrupts what is ostensibly a death match only for the scene to segue into a new social alliance and an attempt from Hob to humiliate the Court of Wonder.
That was a great show! As someone new to the D&D world and Daggerheart, I truly enjoyed it. Just two weeks ago, my two sons and I played D&D together for the second time, with one of them serving as the DM. We absolutely loved it, and the best part was being all together. Your cast is wonderful. I wish you great financial and friendship success!
Oh this system seems like so much fun! The characters are all so very loveable and i love their shenanigans! Happy nine years, CR :)
I already have a character made for the system on demiplane. The character customization is even better than D&D Beyond.
i like how they are only 2nd level but they don't feel useless
Yes! We want to see more of this! Please do a few more at least. Especially if you can do them live.
Maybe it's because I never watched them in the Livestream days, but I've never noticed a difference between their pre-recorded and live shows ??
@@Grapefruit_cosplayThere really isn’t much difference it just feels more personal. Like we’re in the room with em as they’re playing.
@@Grapefruit_cosplay there is no difference. It's just a paradoxical feeling fans get when it's live like they can actually influence what's going on when in reality the cast never interacts with chat.
That was fantastic. The more natural flow of the events as they happened flowed better. Keep up the great work!
It feels as if CR cast Revivify on themselves. Absolutely a fun one, thank you for this.
Ashley making Sam laugh is my favourite! His face when she's describing the overalls and popenders is precious! 35:37
Also Tal's cackle when Oppy is slipping down the tree and they have to adjust themself a little. 4:07:37
As for Daggerheart. I'm really liking the mechanics! How they've presented it through the session zero character build FIRST and then this one-shot is such a great way to introduce it and for us to see it in action.
This was some of the most fun combat I've ever watched on an actual play. I really hope Menagerie gets picked up for a full season :)
I’ve only ever seen live episodes when they were doing quirky side-shows, it was so cool to see them play a game live! 10/10 experience, hope they get back into it but definitely understand why they prefer their current format.
Chrono Trigger-esque combo attacks? That's all I need to hear, I'm 100% sold on the combat system.
Along with both mecha and frog Ancestries to choose from. A party could REALLY go there if they wanted. I love it.
No-initiative seems like the difference between Scrabble and Bananagrams. Instead of making plans that are outdated by the time your turn arrives, everyone is scrambling at the same time for the best result.
So I'm sure it's coincidental but what I think is really fun about the heritages that daggerheart has you can make an actual Mario party!
You have Koopas (turtle people), mario/luigi/peach/daisy (human), toad/goomba (fungril), Yoshi/bowser (drakonia), donkey/diddy Kong (simmia)
and Kung Fu Panda!
It's a me Zarlio
You could also do TMNT, especially in this world, what with The Seep.
@@caitlyndeambra2209Yep. The Galapa are obviously the Turtles. The Katari could be easily reflavored as Splinter or fox mutants like Alopex or Ninjara. Lots of possibilities.
Loved everything. Absolutely amazing. PLEASE make this a full campaign.
Man that character art is absolutely stunning 😍
Please make this into a campaign. These are the best characters ever and the system is amazing! Thanks to the whole team! I LOVED IT SO MUCH
In keeping with the miscounted numbering scheme started by the Mighty Nein, might I suggest you call this group the "Menagerie Trois"?
That's clever.
4:28:47
Ashley was born to play a tiny frog with a hat.
Only took her about 35 years of acting to find "that one role." Worth it, IMO.
That's because the frog is just Auggie from Candela Obscura.
Love the Menagerie party and am definitely happy with the idea of seeing more of them. This was a really fun demo to see.
This was my first long video of this channel and I really loved it! Would really like to see more daggerheart and / or those characters. It feels like I've found a new hobby space and love it
Please convert this into the first Daggerheart Campaign! These are already my favorite characters you’ve ever done.
Travis has one of the coolest characters i've ever seen
+1
@@itariwasashi1645 It's funny too because he was kinda apprehensive about playing a fairy at first.
@@5-Volt He also once said that would never do romance, and look where he got.
What a fun intro one-shot. Would love to see more of this Menagerie! Would love to see more of their backstories be part of arcs if possible, like a trip to their hometowns or making it to Kexon's destination. They could even just be their own one-shots, but I feel like there's a campaign in the works, even a shorter one.
The teamwork makes me so happy. What a fun battle mechanic of not having to hold actions to do that!
I would love to see the Menagerie again. The Characters are so intriguing.
Maybe you could do a 4 part series like EXU Calamity with them.
PS: This is the first time in my 25 years of life that I commented on a RUclips video. This should show how much that would mean to me.
welcome to RUclips! comment and spread kindness more often :) you make the world brighter every time you do
Gotta see more of the Menagerie!!! Please please please! Can't wait to try Daggerheart with my group!!
I’m loving the whole “no initiative just go for it” thing. And having clear rules for tag-teaming an opponent is pretty cool too. Can’t wait to try this system out! Great job, Crit Role!!
Idk. Seems like it will make "ball hogs" just be more annyoing. Nothibg is stopping someone from going 4 times in a row while the others just sit waiting. Weird system. Def needs a turn order
@@imperialknight3942sounds like it just wouldn't be right for that particular table. I can see it working really well for some people I play with, and less so for others. No reason you couldn't just continue a loop around the table though, and the DM breaks when activated.
@@imperialknight3942 Either they'd have to learn to share the spotlight, or they'd stop being invited to the games. There IS someone stopping someone from taking 4 actions in a row: The GM. Whether that be in-game consequences, or an out-of-game discussion
You can easily play this with a "everyone goes before someone goes again" rule. During this one shot Matt called people for their turn a few times to spread actions more evenly.
This system might get weird if your table is stacked with power gamers, but it's fairly easy to see that daggerheart is not made for those people anyway. I haven't looked that deeply into it yet but MCDM's new system might be more fitting for groups with more focus on strategic play.
It requires a skilled DM and a sharing group of players. I've had DMs in Fate and Apocalypse system games that also hog 'turns' with their NPCs and adversaries too, so I can see that happening too.
I'm really digging how this system is shaping up. The Hope/Fear system is a neat mechanic, and it seems designed to offer more fun for the GM (which is a great idea). Tag teams (and the weirdly whimsical makeup of the Menagerie) is giving Chrono Trigger/Cross vibes, which I love.
WE NEED A DAGGERHEART CAMPAIGN! NOW!
Maybe after the end of Bells Hells
it's very likely they'll do a campaign when daggerheart is fully released, similarly to how they are doing candela obscura
@@axxer666agreed! My guess would be that they’ll continue to develop the system and once C3 comes to its natural end, they will take a break from long form campaigns and pick back up when Daggerheart is ready.
gods do i hope so. we need more of this group
i doubt they will do more than one regular game a week ever@@HexiiSky
there NEEDS to be more of this, you guys looked like you were having so much fun and i loved the teamwork dynamis!
there really is something so much more endearing about them actually being live. I can't put my finger on it but its palpable. I understand why pre recording is so much easier and efficient for them but having bells hells live every once in a while would go a long way
That subtle feeling of being live is a heady feeling for actors. It can fill them with nerve and keep them on their toes in a way a camera can’t.
They don’t see the audience, but they know in the back of their minds that we are there. That’s why it feels different without a clear reason to point towards. It’s all subtle mind stuff, but it makes all the difference.
Yeah, there simply is a something special about being live. CR just lost a bit of its magic with the prerecorded episodes.
I don't disagree, but also this was a big night for them on multiple fronts - ninth anniversary of CR and also the launch of the playtest of DH. Of course, they were more emotionally charged and excited at the table.
Having said that, I do not oppose an occasional livestream one-shot with this group at all, it would be quite fun for everyone.
Meh. I would rather the cast not have to think about a live audience. Like in games I run, I much prefer a relaxed group of players that are focused on each other. Them being live just never really meant anything to me.
No it doesn't matter
I hadn't realized how much I missed Taliesin's punny one liners from Campaign 1.
This was an absolutely stunning showcase! we were spoiled to have not one, not two, but THREE different maps 🥹🫶
so much work has gone into this game and I think that I echo many many others when I say please, please continue!!
The characters, the dynamics, the art, and the story.. all too good to leave as a single one shot!
To the Menagerie of heroes, sending love from Japan! 🇯🇵 ❤
Please, yes, more daggerheart!! The excitement during combat was palpable!! You could see everyone was really engaged!! Loved it, and love you guys!!
Also id like to pfficially start the petition to name the game master, Dagger Master
As a Dark Tower fan, I appreciated the lobstrosity shout-out.
I NEED to see more of this group!