It's too hard to use even you have 1000 hours exp inside this UI :D I hope sometime it will be close to Blender (more productivity) or Unreal Engine (more intuitve) editor UI in the future
This tech is BEGGING for an AI upgrade! Imagine if RC could generate a neural radiance field from the pictures and then use it to create accurate albedo/metallic/roughness maps instead of baking all of the lighting into a one diffuse map!
Hey all. I'm trying to learn how to reduce the processing time. And help is greatly appreciated. I ran a reality capture project. It had 1 lidar scan for guidance and 7000 photos in CR3 format at 50mb each. I have a gen 12 i7 with 128 gigs of ram and a 3090. It took reality capture 3 days to make the point cloud then 7 days to create the mesh. It created a 1.5 Billion polygon mesh. How do I reduce the time it takes to process these photogrammetry projects?
Decrease your image sizes. Don't compress them, reduce the megapixel count. This drastically improves the speeds. If you have 50mb RAW images I'm guessing it's somewhere around 24-32 megapixels, no? I would say, that 10 megapixel images are sufficient. Of course that entirely depends on what you are scanning. 7000 photos will always take a long time to process no matter what you do to your images, but this way you can at least you can make to process faster. (Maybe reducing the number of images? Not sure what you are scanning) Hope I could help! :D
This looks awesome as usual.. after having used many other photogrammetry packages this always produced the best results.... I would love to know however, if there will ever be a Linus version! this is the only software I use that requires my desktop to be a dual boot... There is a Linux version of Unreal, and this really needs to have a Linux version as well.. Please!
Please improve the UI, it's even worse than Zbrush.
Agree... The ribbon style is super confusing
I know It feels like a 90s program
It's too hard to use even you have 1000 hours exp inside this UI :D
I hope sometime it will be close to Blender (more productivity) or Unreal Engine (more intuitve) editor UI in the future
Yeah it sucks
@@RussianO1eg Ugh, Blender's UI is pretty bad as well.
Any updates on the RealityScan App? Would love to use it for some educational projects.
This tech is BEGGING for an AI upgrade! Imagine if RC could generate a neural radiance field from the pictures and then use it to create accurate albedo/metallic/roughness maps instead of baking all of the lighting into a one diffuse map!
Also the UI is horrible what the hell
Sending love to the team, I'm sure they're working hard
@@victormustin2547 The UI isn't that bad other than the settings window being tiny and a bit weird
@@gulagwarlord It really needs that Unreal Engine type of UI overhaul
Эти люли будут создавать миры красивийшие в играх за ними будущее которое дорого стоит))
Hey all. I'm trying to learn how to reduce the processing time. And help is greatly appreciated. I ran a reality capture project.
It had 1 lidar scan for guidance and 7000 photos in CR3 format at 50mb each.
I have a gen 12 i7 with 128 gigs of ram and a 3090.
It took reality capture 3 days to make the point cloud then 7 days to create the mesh.
It created a 1.5 Billion polygon mesh.
How do I reduce the time it takes to process these photogrammetry projects?
Decrease your image sizes. Don't compress them, reduce the megapixel count. This drastically improves the speeds. If you have 50mb RAW images I'm guessing it's somewhere around 24-32 megapixels, no? I would say, that 10 megapixel images are sufficient. Of course that entirely depends on what you are scanning.
7000 photos will always take a long time to process no matter what you do to your images, but this way you can at least you can make to process faster. (Maybe reducing the number of images? Not sure what you are scanning)
Hope I could help! :D
@@balazsmudrak Many many thanks!
This looks awesome as usual.. after having used many other photogrammetry packages this always produced the best results....
I would love to know however, if there will ever be a Linus version! this is the only software I use that requires my desktop to be a dual boot... There is a Linux version of Unreal, and this really needs to have a Linux version as well.. Please!
Hi Harold, it is on our feature requests list. And thank you for your nice words.
It's cool
I want to see Korean Version video..plz
After a year :D fingers cross main update will be out soon
And yet no mac version as yet