RealityCapture 1.2.1 Tarasque

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  • Опубликовано: 18 окт 2024

Комментарии • 21

  • @AakashKalaria
    @AakashKalaria Год назад +21

    Please improve the UI, it's even worse than Zbrush.

    • @emanggitulah4319
      @emanggitulah4319 Год назад +6

      Agree... The ribbon style is super confusing

    • @GooseMcdonald
      @GooseMcdonald Год назад +3

      I know It feels like a 90s program

    • @RussianO1eg
      @RussianO1eg Год назад +4

      It's too hard to use even you have 1000 hours exp inside this UI :D
      I hope sometime it will be close to Blender (more productivity) or Unreal Engine (more intuitve) editor UI in the future

    • @animhaxx
      @animhaxx Год назад +1

      Yeah it sucks

    • @GENIUSGT
      @GENIUSGT Год назад +2

      @@RussianO1eg Ugh, Blender's UI is pretty bad as well.

  • @reageleo744
    @reageleo744 Год назад +3

    Any updates on the RealityScan App? Would love to use it for some educational projects.

  • @victormustin2547
    @victormustin2547 Год назад +7

    This tech is BEGGING for an AI upgrade! Imagine if RC could generate a neural radiance field from the pictures and then use it to create accurate albedo/metallic/roughness maps instead of baking all of the lighting into a one diffuse map!

    • @victormustin2547
      @victormustin2547 Год назад +1

      Also the UI is horrible what the hell

    • @victormustin2547
      @victormustin2547 Год назад +3

      Sending love to the team, I'm sure they're working hard

    • @gulagwarlord
      @gulagwarlord Год назад +2

      @@victormustin2547 The UI isn't that bad other than the settings window being tiny and a bit weird

    • @Ignash
      @Ignash Год назад +3

      @@gulagwarlord It really needs that Unreal Engine type of UI overhaul

  • @алешагордый
    @алешагордый Год назад

    Эти люли будут создавать миры красивийшие в играх за ними будущее которое дорого стоит))

  • @Silpheedx
    @Silpheedx Год назад +1

    Hey all. I'm trying to learn how to reduce the processing time. And help is greatly appreciated. I ran a reality capture project.
    It had 1 lidar scan for guidance and 7000 photos in CR3 format at 50mb each.
    I have a gen 12 i7 with 128 gigs of ram and a 3090.
    It took reality capture 3 days to make the point cloud then 7 days to create the mesh.
    It created a 1.5 Billion polygon mesh.
    How do I reduce the time it takes to process these photogrammetry projects?

    • @balazsmudrak
      @balazsmudrak Год назад +1

      Decrease your image sizes. Don't compress them, reduce the megapixel count. This drastically improves the speeds. If you have 50mb RAW images I'm guessing it's somewhere around 24-32 megapixels, no? I would say, that 10 megapixel images are sufficient. Of course that entirely depends on what you are scanning.
      7000 photos will always take a long time to process no matter what you do to your images, but this way you can at least you can make to process faster. (Maybe reducing the number of images? Not sure what you are scanning)
      Hope I could help! :D

    • @Silpheedx
      @Silpheedx Год назад

      @@balazsmudrak Many many thanks!

  • @hchattaway
    @hchattaway Год назад +1

    This looks awesome as usual.. after having used many other photogrammetry packages this always produced the best results....
    I would love to know however, if there will ever be a Linus version! this is the only software I use that requires my desktop to be a dual boot... There is a Linux version of Unreal, and this really needs to have a Linux version as well.. Please!

    • @CapturingReality
      @CapturingReality  Год назад

      Hi Harold, it is on our feature requests list. And thank you for your nice words.

  • @Nuri_Archive
    @Nuri_Archive Год назад +1

    It's cool
    I want to see Korean Version video..plz

  • @jurandfantom
    @jurandfantom Год назад

    After a year :D fingers cross main update will be out soon

  • @gimbalair
    @gimbalair Год назад

    And yet no mac version as yet