Atomic Heart - cut content: Vavilov Office, Tunnels & Forester Village

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  • Опубликовано: 28 сен 2024

Комментарии • 45

  • @KoweK
    @KoweK  Год назад +7

    This is the last video focused on specific locations. The next one will be about smaller things: cut out weapons, enemies, items, concept maps and every another things I've found in files. There's a lot of it so stay tuned. 🪓

    • @ihhh174
      @ihhh174 Год назад

      Remember me from the limbo vid
      I'm wondering if we're doing the enemies
      After this

    • @KoweK
      @KoweK  Год назад

      @@ihhh174 I will show enemies but I didn't know that creating this video about Vavilov would consume so much time + during production I've found more stuff and from about 12 minutes it went to over 20 😅

    • @ihhh174
      @ihhh174 Год назад

      ​@@KoweK ok😥

    • @realdoctortenenbaum
      @realdoctortenenbaum Год назад

      I'm looking forward to seeing it.

  • @neonknight6373
    @neonknight6373 Год назад +7

    Keep these coming,it's insane how many things they kept throughout all these years,I wonder why they scrapped them

    • @KoweK
      @KoweK  Год назад +5

      I think that they forget to remove this because they've remade the whole map like two times. But some of assets (vavilov complex and polygons) for sure will be finished in upcoming DLC.

  • @Сайтамен
    @Сайтамен 2 месяца назад

    Forester village is a big reference to a song from Russian band "King and clown".

  • @DumReviewGRC
    @DumReviewGRC Год назад +1

    Bro, how did you find out what values they changed in recent patch? Was there something else besides r.StaticMeshLODDistanceScale? I have a strong feel that my shaders look worse in general now.

    • @KoweK
      @KoweK  Год назад +1

      In the newest UETools (3.3.3) there's command "UETools_GameForceEpicQuality". After this graphics cvars will pop up. Unfortunately I don't know how to "inject" this via engine.ini (I know it's possible but can't figure it out) so I type cvars every time.

    • @DumReviewGRC
      @DumReviewGRC Год назад

      @@KoweK hmmm, but was it a single value they changed recently? I can investigate an older patch folder if you tell me what configs to compare

    • @KoweK
      @KoweK  Год назад

      @@DumReviewGRC I don't know :( Wish I knew this. After startup i've just type r.StaticMeshLODDistanceScale and see it's 0.85, then change it and game looks like before. So for sure they changed this value. What about others? I don't know. I was trying right now to search this in FModel but can't find even this cvar for LODs anywhere.

  • @poromafia
    @poromafia Год назад +1

    Can you seriously just find a lot of the gameplay trailers and teasers inside the files?

    • @KoweK
      @KoweK  Год назад +1

      Yes, I've just wanted to find cut weapons with FModel but later I discovered a lot of maps and other content and decided to make videos about it.

  • @realdoctortenenbaum
    @realdoctortenenbaum Год назад

    LoL, you are using my beta trailer glove mod.

    • @KoweK
      @KoweK  Год назад +1

      That's right. I love it. Thank you for creating this. :D

    • @realdoctortenenbaum
      @realdoctortenenbaum Год назад

      ​@@KoweKAnd it's updated now to look even more close to the version from the trailer.

  • @squad-kl3ek
    @squad-kl3ek Год назад

    Reminds me of cyberpunk 2077 when they show the gameplay footage in 2018 and 2019 and more details and open places you can go but the after relese it was scrapped from The the final game

  • @tvoiprizrak
    @tvoiprizrak Год назад +2

    please do translations on your videos into Russian please

    • @KoweK
      @KoweK  Год назад +1

      I could make subtitles but I don't know Russian and using translator would be a bad idea.

    • @tvoiprizrak
      @tvoiprizrak Год назад

      @@KoweK Have a drink. I write in translator. I'm Russian, maybe you don't like my presence on your channel because of the war. sorry

    • @KoweK
      @KoweK  Год назад

      @@tvoiprizrak dont worry, if it be like you said I would not make russian titles for my videos 😃 I'll try do for next video

    • @tvoiprizrak
      @tvoiprizrak Год назад

      @@KoweK I'm sorry, I didn't really understand you through the translator. Sorry, I don't speak your language.

    • @KoweK
      @KoweK  Год назад

      @@tvoiprizrak Если бы я не хотел видеть здесь русских, я бы не создавал русские названия для своих фильмов.

  • @auto_mata
    @auto_mata Год назад +2

    Interesting stuff. I've found some things related to cut content as well. Forgive me if you've already explored some of these, but I figured I'd mention them since you seem to be pretty adept at navigating and documenting them:
    It looks triggers for some cut events were left active and placed in out-of-reach locations. In the VDNH: The one for CutScene_Mutant_P3_Medic can be triggered by going just below the floor and to the right of the door to the exhibition hub, showing P3 getting pulled through the door from a Pavlov-suited mutant. You can also trigger "TereshkovaRemovesTheHead" by flying under the floor of the central hub. That has a Tereshkova theatrically remove her head. The orb at the center of the VDNH logo next to the door then flips to reveal a socket that she places it into. It's also referenced by the art book: "Each of Tereshkova's limbs is a key to one of the various parts of the VDNH complex."
    There's also a trigger for some cutscene in the blocked room on the left in the staircase to the hub. It both starts the dialog of the administrative drive cutscene and causes P3 to be moved to 0,0,0 with inconsistent results. I'm not super familiar with Unreal, but I imagine that this might be from the actual cutscene not being present. (I noticed that the teleporter in the cut surreal Pavlov section once kicked me out to 0,0,0 as well.)
    If you exit Chelomey from being high in the air enough that it's in low-poly mode, you can see a low poly version of the outdoor map that's from a slightly different version of the game. Probably most notable there are some untextured Jetson-looking structures in the mountains in Sakhalin. There are also hawks in different locations, including places that are out of bounds like directly below Chelomey. There's also the actual generator floating at 0,0,0 which still shows up in the world map. And a low-poly crowd outside the VDNH entrance.
    As far as maps, there's also Storm_House_02, which summons a large grey-textured structure in the water next to Pavlov. There's even a full test map AtomicHeart\Content\CookingSettings\OptimizationLevels\LQA_Test\LQA_Test.umap that shows off all the wall decals, chirpers, and corpse dialogs. That includes a pear with a cut recording of Hemlock infecting Anna, as well as some cut corpse dialogs. One is someone that you were going to try to get car keys from, another is someone who fell off of an icarus platform. And the conversation with Lastochkin has a couple of cut lines at the end with P3's only showing up as Russian subtitles.
    There are inactive triggers just beyond the Forester gate for a Drofa attack. Along with Forester audio talking about trying to outrun an aerial patrol with a vehicle, and what look to be files for a Drofa attack quicktime event. That matches earlier trailers that show P3 in a car getting sucked up by a Drofa. There's even an enemy Drofa that you can spawn that will attack you with a blue laser. It lacks a death animation but seems to otherwise function.
    From doing some audio extraction, there are a number of cut dialogs. One is of P3 seeing the Teardrop at the VDNH and asking Charles about it, another is him saying that he thinks he killed the government commission during a "seizure" in the elevator conversation. There are also a bunch of holo TV recordings cut from the Vavilov complex. And from listening to the polymer whispers in order in AB_VO_OW_Sechenov, you find that some of them are from a conversation between Commander Kuznetsov and agent Blesna. But there are some additional whispers that don't appear to be included in any audio bank, including a couple from Sechenov himself. Some cut dialog relates to Nora being jealous of Tereshkova, probably from an earlier version that had the container scene you show here. Apparently in that version, Tereshkova had "dumped" Petrov at some point. Might explain the dead Tereshkovas in the theatre, as well as why those ballerinas are actually named Tereshkova in the files.
    (And if you are going to be doing the cut enemies next, one detail that caught my eye is that when you wake up in Limbo there's a little version of one of the cut machine gun robots in the starting room.)

    • @KoweK
      @KoweK  Год назад

      That's a nice comment :D Thanks. Btw. I've seen your video few weeks ago and trying to trigger this but I couldn't make it :(
      So in order:
      1) CutScene_Mutant_P3_Medic - I'll try do this again. About tereshkova - haven't knew this but I haven't checked all triggers yet (only in open world and "quest" ones - and they will be shown in upcoming video).
      2) Teleport to 0,0,0,0 coordinates is causing by unfinished scripts. There're other things which do that also (like old puzzle mini-games).
      3) I'll check this (Outdoor map)
      4) I know about these maps: storm house, LQA etc. Will be included in next video.
      5) I know about this also and you're right that's Drofa scene from E3 2021 trailer. They even translated this QTE to all audio languages. I'll show this with animation (still exists both for car and P3) and audio lines. I haven't knew about triggers, gonna check this. Where is it exactly?
      6) In "cutscenes" folder i've found so far over one hour of dialogues but I don't think it's worth to mention it (mostly it's raw audio for cutscenes production).
      7) Marchur can be find in /Game/Maps/Concepts/BackUpLevels/Vavilov_ActionRoom map.
      I'll mention you in the credits if you don't mind but I don't know when I'm going to publish it - I didn't think it would take me this long to work on it. It will be around 40 minutes.

  • @redwar2129
    @redwar2129 Год назад +3

    It is a pity that a lot of weapons were removed. Like the developers said that there would be too much of it... nonsense... you create an action movie, and cut everything in a row... but it's a pity...

    • @KoweK
      @KoweK  Год назад

      So far I've found 19 removed weapons. Some of them for sure will not return in DLC because they're old weapons from 2017/2018 era.

    • @redwar2129
      @redwar2129 Год назад

      ​@@KoweK maybe they will come back for next game, because there are speculations that the first trailers of Atomic Heart were related to the next game in the series.

  • @crowbastv5183
    @crowbastv5183 Год назад

    7:49 What is the name of the flowering plant?

    • @KoweK
      @KoweK  Год назад

      Real name or "file" one?

    • @crowbastv5183
      @crowbastv5183 Год назад

      @@KoweK The real name of the flower and nothing else is needed
      What is a dossier?

    • @KoweK
      @KoweK  Год назад

      @@crowbastv5183 according to file names it's azalea flower.

  • @ДевяткаСемерка
    @ДевяткаСемерка 3 месяца назад

    what kind of soundtrack music is that?

    • @KoweK
      @KoweK  3 месяца назад +1

      Atomic Heart OST. Name of song in the begining of every chapter

    • @ДевяткаСемерка
      @ДевяткаСемерка 3 месяца назад

      @@KoweK thanks found it

    • @KoweK
      @KoweK  3 месяца назад +1

      @@ДевяткаСемерка thats good because I made mistake in reply and though thats different video 😅 that's old unreleased ost from 2018-19