Oh man it's gonna be so hell to relearn all these maps. I wish they titled them differently, even if it was just a nominal change. Mount Ormond Resort / Mount Ormond Valley / Mount Ormond Slopes Sanctum of Wrath / Sanctum of Anger / Sanctum of Pain maybe change the skybox so there's a different mountain or defining feature visible in the distance of each map variant
@@olivertheenvironmentalist3414 Windows is the definition of a low MMR perk. It was literally made for people too lazy to watch a 10-20 minute guide on running tiles so they now devote the rest of their DBD playtime to running 3 perks even though they have hundreds to thousands of hours.
@@MrHellzone all the variants do in that regard is shuffle around the tiles and structures / buildings in the map, the most it’ll do against that is make people unsure where exactly any specific tile is for the time being, it doesn’t make the map as a whole smaller or bigger, and people will eventually figure out where exactly those tiles are in the variants, like some people already have figured out on the badham preschool variants. It doesn’t really make those maps any less abusable.
@cryptic_creatorgaming9689 Different tiles in completely new places do add for more skill expression. With more variants, it means it's harder to by memory have specific paths planned for everymap. Less playing by memory and more playing by strictly skill and judgment of the overall game.
It seems this time around with the varience the map is cut in half no strong connecting titles and less jungle gyms and pallets maybe they will feel more balanced now unlike the badham varients.
don't know why map layout designers are still working in behaviour. new yamaoka maps are just HUGE and literally unplayable (especially sanctum of wrath)
This week i got 3 or 4 matches on the new Sanctum of Wrath and without Windows of Opportunity you just run from dead zone to dead zone, because the gens are so far apart into dead zones. The Original Sanctum i think that is OK, but it has also updated the number of pallets, it has less fillers i believe
Next time use a normal killer with normal vision and avoid doing so many sudden camera changes, this was annoying to see and to listen to (wrath breathing)
Excavator spawning so far away from main feels so weird, so weird.
Ok dude it’s literally a variation
@@EllieValentineWong It's just his opinion, let him be 🙄
He’s just saying it looks weird since for the last 6 years the excavator was in one fixed spot. Crazy angry response to a simple statement lol
@@EllieValentineWongGirl hush! He mean we all have gotten use to it spawning in the same place for “yrs.”👈🏽
@@EllieValentineWong pointless comment
The escavator on ormond being next to the exit gate is so cursed
waste of a good loop. no gens near it now
Repurposed into a LoS blocker lol
The two sides of the Sanctum not being massive dead zones anymore is a great change
its funny how bhvr showcased the ormond rework only a few months ago just to have to rechange it again. true grit.
old ormond is staying in the game, they’ve been adding new map variants for a while now
@@theopendoorevThey should instead focus on fixing deadzones in their maps like for real
Isn't that what this was supposed to do? i'm confused@@trafikantes4204
Maybe it’s just me but it seems like there are a ton of deadzones on the first new wrath variant
Ofc there is. All their new variants have huge deadzones 💀
Oh man it's gonna be so hell to relearn all these maps. I wish they titled them differently, even if it was just a nominal change.
Mount Ormond Resort / Mount Ormond Valley / Mount Ormond Slopes
Sanctum of Wrath / Sanctum of Anger / Sanctum of Pain
maybe change the skybox so there's a different mountain or defining feature visible in the distance of each map variant
But its LITERALLY the same place with different walls here and there
no it won't stop over exaggerating
@@Adorabuds fr
wtf did they do to ormand lol? its like they just put every tile into a position randomizer and called it a day.
Bro thats why it is called variation 💀
@@emiimezz yeah, i get that. Its just the way they went about implementing it makes the map look like such a mess.
@@jtoad308i think its bc its new, adapt to changes can be hard
@jtoad308 Considering Ormond was one of the most consistent maps with same placement just different loops. Any changes are gonna look rough.
This is basically a buff for the windows of opportunity
Windows is and always has been a waste of a perk slot
Not even close to true@@ewaysrevenge
@@ewaysrevenge It’s one of the strongest perks in the game bud
@@olivertheenvironmentalist3414 lmao we found the distortion gamer who hides in corners
@@olivertheenvironmentalist3414 Windows is the definition of a low MMR perk. It was literally made for people too lazy to watch a 10-20 minute guide on running tiles so they now devote the rest of their DBD playtime to running 3 perks even though they have hundreds to thousands of hours.
Hey dstrike maybe could you showcase the knight and singularity addon changes?
For Ormond i wish they bring back tower on hill. 🤷♀️ might as well add it back if they want more variety 🍵
I feel like map variants shouldn’t exist unless they provide something else besides just shuffling around the locations of loops and structures.
It's to stop people using offerings to their advantage
@@MrHellzone all the variants do in that regard is shuffle around the tiles and structures / buildings in the map, the most it’ll do against that is make people unsure where exactly any specific tile is for the time being, it doesn’t make the map as a whole smaller or bigger, and people will eventually figure out where exactly those tiles are in the variants, like some people already have figured out on the badham preschool variants. It doesn’t really make those maps any less abusable.
It would be the most boring thing ever to not get variants. If everything was always static, there leaves no skill expression.
@@jinxx8456 you think there’s going to be any more skill expression on these new tiles that got added compared to what we have now?
@cryptic_creatorgaming9689 Different tiles in completely new places do add for more skill expression. With more variants, it means it's harder to by memory have specific paths planned for everymap. Less playing by memory and more playing by strictly skill and judgment of the overall game.
MAN IM GONNA MISS THE OLD MOUNT ORMOND!
gotta love the deadzones
when are they going to update the swamp ? i hate those maps lol
playing executioner there is a special kind of fun
Those maps are fun on both sides imo
Never realized how much the wraith sounds like a pug
Now I can't unhear it xD
1:08 ah yes.. the only tree loops.. but i'm quite happy for the Sanctum tbh
They are beautiful but so smaaaall
dawg those "new loops" on Ormond have been in the game for months now
Somebody really just wooshed the tiles on roulette and created this.
Are there still the old versions of the maps? Or only the new ones
Mount ormand feels kinda small now
And sanctum of wrath feels too open on one side while congested on the other
holy deadzones batman
Ormond finally getting some loops
Ormond getting deadzones*
Looks like the maps are not as big now which is nice when you have a killer with no movement ability.
Something must be finally done with deadzones overall
New locker spawns is technically a dredge buff!
It seems this time around with the varience the map is cut in half no strong connecting titles and less jungle gyms and pallets maybe they will feel more balanced now unlike the badham varients.
thank you so much for this video
Mount Ormond Resort is my favorite map
And still no swamp rework, variants, visual update or anything. Did BHVR just forget that map exists?
When's Midwich getting reworked?
La variante 1 de ormond se ve completamente rara y con muchisimas zonas muertas
I was hoping for actual new maps, as in a completely new Main compound within the realm of Ormond... lowkey disappointed
a LOT of just dead areas from the looks of it on ormond...
They need to buff the small maps with strong loops ong
Did they shrink Ormond?
Let me guess only ptb
Obviously, they have test them somewhere, it will come to the main game the 16th it think.
@@enderteck3273 thanks
So they kind of brought back old school ormond
I think BHVR hate his own game.
Why do they include dead zones like wtf
don't know why map layout designers are still working in behaviour. new yamaoka maps are just HUGE and literally unplayable (especially sanctum of wrath)
This week i got 3 or 4 matches on the new Sanctum of Wrath and without Windows of Opportunity you just run from dead zone to dead zone, because the gens are so far apart into dead zones. The Original Sanctum i think that is OK, but it has also updated the number of pallets, it has less fillers i believe
Running chain skin?
Next time use a normal killer with normal vision and avoid doing so many sudden camera changes, this was annoying to see and to listen to (wrath breathing)
Great, another pack of smaller maps with somehow more deadzones.
Brilliant
I'm not a fan of map "variants". It's unrealistic and punishes game knowledge.
whyre half of them like eyrie of crows lol
This is why i don't like outdoor maps. They just look so random and... Ugly.
Indoor maps absolutely suck though
vandermatthews
Bro the new tiles are so baaad
Third d:
Not first
3rd
Is this like Badham where there are 5 maps or is it just in how the map can spawn but it’s just 1 map?