Dragon Of Icespire Peak DM Guide | Gnomengarde Quest
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- Опубликовано: 10 сен 2024
- This time on Bob World Builder you get episode 3 of the Dragon of Icespire Peak DM guide series: the Gnomengarde Quest from the D&D Essentials Kit! Check out the D&D Essentials Kit on Amazon! amzn.to/2N8U60r (affiliate) ⏬ More below! ⏬
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#dnd #dungeonsanddragons #icespirepeak
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All three starter quests are out, and the series will be continuing soon with follow-up quests from the Dragon Of Icespire Peak! :)
Man, I was getting so stressed out figuring out how to run everything exactly as the book said while also balancing what my players want to do. But after hearing all of your recommendations on what to change it just clicked! The fact that is you can just change stuff on the fly or just change it to be more interesting immediately lifted a weight off my shoulders. I feel way more confident I'm my first time DMing now!
Same. In fact I almost lost some players cause I had no idea what I was doing.
I ran this for my two sons. My youngest, who is 8, is a Wizard called Gandalf. While in Gnomengarde he turned blue from the Wild Magic messing around with his spellcasting. He is now known as "Gandalf the Blue". He is well known around Phandalin and instantly recognised now. Your videos are great Bob!
Great video. About the waterfall. There is a good reason for it to make so much noise. So the gnomes can not hear screams from other rooms! I realized this mid session and conclude this was D&D's version of Alien! Gnomengaurd has a 'crew' that are mostly oblivious to the danger. There are some clues that can lead the party to the mimic but DO NOT have the mimic just attack the party unless discovered. Why? Mimics are intelligent and attack from ambush. Why attack a fully armed adventuring party! Instead, let the mimic remain in disguise unless some one directly interacts with it. THEN after some time has passed have another gnome go missing BUT the mimic has moved on. It can be ANYTHING and it is wandering Gnomengaurd. That should ramp up the paranoia. It did with my group. To bad the other two beginning quest were not as good. Umbrage Hill can easily be a TPK if not handled properly and Dwarven Excavation was down right boring.
Great suggestions! I think of the mimic as being able to one-shot the gnomes in this complex, assuming they rely on the "commoner" stat block. A brief, cut-short scream from a room down the hall may create more paranoia than the slow disappearance of their friends! And I agree that Gnomengarde is the most interesting starter quest as-written. Unfortunately it doesn't offer much to the over-arching story :/
Definitely keeping this in mind when I run this for my second party- I got the distinct feeling that my party was getting bored the first time I ran this quest, so I was afraid to draw it out long enough to play up any actual horror elements.
I really like these suggestions, wish I'd seen this video before we started the quest. Here's what I did that I kind of liked:
The player managed to trick the king into believing she'd killed the Mimic, so she got her magic item and left. This resulted in the Mimic wiping out the entire community, except for two Gnome adventurers who were out and about. This gave me an opportunity to introduce recurring rival adventurers, who can be said to complete the quests my player doesn't do, and who can show up to help in case things get too hard. They're also looking for whoever tricked their king, so it could be a conflict depending on how things play out. It works out especially well since my player turned into evil wererats from the Mountain-Toe Gold Mine, so she's literally an evil shapeshifter now and the rivals are looking for the evil shapeshifter that ate their people.
Thank you! Haha, rivals are the best! I would definitely include some "missing" loot in one adventure, to signify the gnomes having got there first. Hopefully they can settle their differences and face the dragon/orcs together! But it would be interesting if they ended up allying with different sides. Maybe the half-orc shapeshifters will like you PC!
More great ideas! I loved the half-orc Anchorite of Talos / mimic detail. I decided to combine that with the book's idea to make the Mimic a speaking mimic. If the mimic is spoken to it will reply in orcish. If it is persuaded to leave (DC 15 Charisma) it will turn back into an Anchorite of Talos when it leaves, having remembered everything that happened to it. The Anchorite may at a later date confront the party, but it is now able to shapechange into different members of the party - a residual effect of the wild magic.
Thank you!
As a first-timer DM, I was struggling to keep the players alive on the dwarven excavation, and I am currently thinking how would I handle their encounter with autoloading crossbow and mimic. Your examples in this video really broaden my horizon, not only for this specific map, but in a general DM-ing skill. Again, thank you!
Happy to help :) hope your group has a great time with this one!
I agree. My brother died to the Hall of Greed haha 😂 I felt so bad but he was content with his death because it represented his Wizard character well (Oooo Shiny Gem...)
I like how chill these videos and music are. Thanks.
Just saw your comment on the gameplay! I’m glad you enjoy the guides too! :)
I just ran this quest last night- or half of it- and I basically took Facktoré and elevated her to main-character level. She’s a member of the Gnomengarde Inventors’ Guild, and she’s a certifiable genius, but she’s not well-liked there due to her mental instability and obsession with building giant weaponized death machines. She’s very prone to manic episodes and often doesn’t realize what she’s doing, often being a bit _too_ eager to test out her weapons on unsuspecting visitors, but she’s not entirely incapable of rational thought. Personality-wise, she’s kinda like Jinx from League of Legends, obsessed with shooting things, constantly cracking jokes, and often singing her own theme song (Bowser Jr.‘s theme from SMG) during battle. Her room has been expanded to a 50-square-foot boss arena with four pillars for cover, and her stationary crossbow battery has been upgraded to a tank-treaded monstrosity with a reinforced spiked-cage cockpit called the Boltinator DX- Facktoré calls it Bolty and often talks to it like a friend. The Boltinator is basically the conclusion of the “get a magitech weapon from the gnomes” quest, but it’s bound to her specific magical signature, like a magical car key, so we need to take her along. Her endgame is ideally that she decides to set up shop in Phandalin, build a new Boltinator, and use it to defend the town from Cryovain and the invading orcs. And after this campaign, I have plans to play her as a legit Artificer character in other campaigns!
That's all awesome! But don't let your love for this character lead to her/boltinator outshining the party against the dragon!
@@BobWorldBuilder Yeah- the Boltinator wouldn’t be able to make it to Icespire Hold anyway, or most of the dungeons for that matter, so she’s gonna stay in Phandalin as a defensive force.
Update! We took out the Mimic, and we ran with it being a malfunctioning Anchorite of Talos- we hauled his body down to Korboz and Gnerkli’s room to show them we’d done the job, and we also looted his claw gauntlets, which I designated as “Talos Katars”, a 1d4+3-damage stabbing weapon, because getting unique weapons is fun. We replaced the Pole of Collapsing with a steampunk-flavored Ring of Cold Resistance that Fibblestib and Dabbledob had managed to put together- an idea that came from another commenter, I believe. The mimic had also just swallowed Facktoré after she had run away from us- we actually found the mimic by using Detect Magic from the Gnomengarde Spellbook to find what turned out to be her inside it- and now that we accidentally saved her, she’s gonna follow the party back to Phandalin where the GIG is no longer liable for her. XD
Your guides are excellent, Bob, thank you so much for sharing, they've been extremely useful in the campaign I'm running.
In addition, I threw in an emotional gnome funeral ceremony for Orryn and Warryn at the end of this quest.
Aww, that’s such a great touch! I’m glad you’re finding value in these videos. I’ll keep them coming!
Got back into DMing with the Essentials Kit and I'm using it as a prequel to LMoP. My group chose Gnomengarde as their first quest and they'll get there eventually because... players. Your suggestions definitely give a different take on how to play some of the elements in this one. Thanks! 😎
If they’re experienced players, they’ll do okay with Gnomengarde. Short rests between some encounters should be fine, but I recommend relocating Umbrage Hill on the way to Gnomengarde. Maybe they’ll engage with it and level up before they get to the gnomes!
I loved this video! Thank you so much! I'm running this with a single player before testing with a larger group, and we both became frustrated from the lack of leads as written. I'll def be using some of these ideas to up the focus and fun!
So great to hear you found this helpful! Best of luck with the larger group session 👍🏻
These tips are fantastic, straight to the point and helpful
Thank you! I’m glad you found this helpful!
Thank you so much for all the tips videos!! Awesome suggestions and they're super helpful to a new DM like me :)
I was feeling some of the adventures lacked the RP aspect of it, and these tips will surely help with that. Since I'm a new DM and I'll be introducing D&D to my friends, I made the door tip a bit "magical" by literally having them be magical doors that silence the waterfall noise. Again, thanks a lot for the content!
Thank you for the kind words, and that's an awesome adjustment! Excited to hear more about your adventures :D
I've been using this series for my mashup Icespire Peak/Phandelver campaign. I've incorporated many of your ideas and used it as a bit of a roadmap. And again in this video, changing the enemy to an Anchorite makes this go from a rather fun encounter to something that will drive the campaign further, and will even be fun for my level 6s that are just making to Gnomengarde.
Glad you liked that idea! :)
Perfect timing! My group is taking on this quest this weekend! Love the idea of linking the mimic to the rest of the adventure. Definitely using that. Keep up the great work!
Thanks, I was pretty proud of that idea! Good luck to you and your party!
I (new dm) just ran this for my three 1st level party members verbatim and the mimic nearly tpk'd them until I had the Gnome guards save them at the last second. They weren't mad about it and want to continue playing but I definitely learned my lesson.
Hey this content has been been great. In some areas it helped guide me for a future session. I also reaffirmed some of the content I adjusted on the fly for my 1-1 session. That manticore almost took out the party (single player and sidekick) and I quickly made changes. The change you made was similar and it gave me a bit more confidence to trust my gut!
Thank you! Be sure to check out my videos on the other starter quests, and good luck with the rest of the adventure!
Hi Bob! Just got finished with my first time being a dm! My players got finished with this quest pretty fast since they went straight to the king, tricked them, but as they left a mimic attacked! Also, for some reason they took samples of the mushrooms, and took a book, since one of them was a rouge. Thanks Bob your videos helped me a lot during the adventure!
Ooh they stole the spell book? That’s very useful if they have a wizard in the party, though I think I recommend allowing other classes to attempt using its spells with arcana checks...
Sounds like everyone had a good time! :)
Thanks Bob! When they stole it I did not know what to do with it, I will make sure to let the other players try!
I'm running this quest again as a session 0 / introduction to D&D for my classmates, and both the video and the comments gave me inspiration!
Thanks I was thinking about getting the essential kit and this really helped me out 👍👍
Awesome! The DM guides definitely make more sense if you’ve read the quest first, and I’m glad you found it helpful!
I have watched this video a while ago, but re-watching it I realize I still have a few questions to answer. Good video.
Thank you, Fred!
@@BobWorldBuilder Bob you are welcome.
Thank you so much for these videos. Learning how to play d&d and DM, while teaching my four kiddos how to play. This mama is grateful for your help!
Thank you for commenting! It's amazing to hear you're running the game for four kids! They're going to have a blast :D
Thanks so much. I have been wracking my head how to run this quest.
Thanks to this video, I am in the middle of creating an epic event that will expand the campaign past the defeat of the Dragon (if all goes my way!).
Awesome! Remember that the PCs will always go "the other way" so look for ways to entice the players as much as the characters!
Great tips! Really like the connection at the end.
Thank you! I hope you find the rest of the series just as useful :)
I put gnomes at the inn instead of the quest board to tease that something was off there, and the rotating ballista was moved to Phabdalin to aid in the event of dragon attack
Ran this for the first time the other night! This is a great overview
Thanks! Did your group use the barrel crabs at all? I ran the adventure mostly as written, so they were parked in the one back room and my player didn’t get to them, but I feel like they would be a lot of fun!
@@BobWorldBuilder They did not! Walked right by them haha. I liked the idea of having one of the barrel crabs picking the mushrooms outide when first arrived to show them off.
Huh, maybe I'll find a place in another adventure to throw them in! lol
thanks for this, I'm about to run this quest for my younger siblings and this is really helpful to tweak things so it has a better narrative flow!!
Thanks very much for this video! I ended up sort of tying in the Anchorites and hinting at Gorthok. Which actually a player of mine is interested in as a source of power as a would-be Storm Herald barbarian.
Awh man I am running a new group of players through this and I searched it in RUclips and saw your channel and remembered this is how I first found your channel years ago and It's grown so much now! However, great content then and great content now. I feel like I've been on a journey with you 😭😂
I just picked up the Starter Set and am going to DM for the first time! Thanks for your videos!
Awesome! But a slight clarification just in case... the "Starter Set" contains a different adventure -- Lost Mine of Phandelver. There is some overlap regarding the location, but this adventure is the Dragon of Icespire Peak from the "Essenstials Kit" which is basically the newer starter set. Just want to make sure you got the box set you were expecting!
@@BobWorldBuilder Sorry, I meant the Essentials Kit. Showing my Newbie-ness!
@@jimmys.2231 Haha no worries! I was just afraid you might have got the Starter Set when you wanted the Essentials Kit. Honestly, they should have called this the Starter Set 2 or something :p
I was so worried because this was actually the quest my D&D session chose first. I knew that it could be super dangerous, especially considering they’re still level 1 😅
This REALLY helped me as a first time DM! Thank you so much!
You're so welcome! I'm glad you're liking the series! :)
I'm a first time dm with first time players, and my players wanted to do this quest first.the many rooms are going to make it difficult for me to DM, but I'm hoping they will find it fun, I plan on it being a short session where they finish this quest and then maybe I can encourage them to hit umbarage on the way back so next session we can do umbarage and the dwarven excavation.
Your tips have helped a lot, so thank you.
You're going to run a great session! Don't overthink the timing or what's going to happen next. Just stay in the moment and try to make sure the moment is fun for everyone -- including yourself! :)
@@BobWorldBuilder it was fun! Thanks! I had to cheat a bit unfortunately. I didn't do anything to adjust the difficulty of the mimic, and even though I gave them Aid for eating some of the gnome's mushroom food, our wizard only had 12 hp, the mimic killed her outright at one point but I had to cheat and just down her instead, I don't think the players even noticed but it felt bad, my fault, I was being risky by attacking the wizard at low health anyhow.
@@copsarebastards Hey, character death happens! It's part of this game. I would just be sure that's what actually happened. I haven't read the death rules in a little while, but I'm pretty sure the mimic would have had to deal 24 damage in one attack to technically kill the 12 HP wizard outright, and I don't think they can do 24 in one turn
Love your content! You're the best! This is my obligatory content to improve your results in the RUclips algorithm. :) ❤
One of the guard's book specified names is Pog.
He naturally became our party's favorite npc.
Gah! I wish I had found your videos before our first session! Even so, we had a great first session in Gnimengarde! Def gonna use your videos as we continue forward :)
I ran this last night. My players skipped the whole right side of the map by climbing the ridge to the gnome barracks area, and knocking on the door there. After getting directed to the kings by the inventors, they busted down the king's door, and their wizard put both kings to sleep. They found the mimic in the treasure room, beat it up and the bard tamed it with Suggestion. They killed it when I had it turn into a half-orc anchorite after they left the vicinity of the gnome caves. Our half-orc barbarian wanted a mimic pet. In hindsight, I wish I'd left it a mimic for him to tame lol.
That's awesome! You could always drop another tame-able mimic in later in the campaign! :)
@@BobWorldBuilder thanks! You just gave me an idea. It's not exactly a mimic but I'm thinking a living book that'll try to eat your hand ala The Necronomican from Army of Darkness.
My players shot Factore in the head as soon as the arrows flew from the contraption...making it so the Gnomes allowed them to continue the quest took a bit of fiddling. They had to agree she'd lost her mind, though.
Yikes! Yeah, honestly that encounter is kind of asking for trouble since they shoot first. Glad they were still able to help the gnomes overall.
Im thinking I will have the gnome scream "its the monster!" when they enter to help the story forward a little ...hopefully that helps but u never know!
Great ideas and presentation. You've just earned my subscription.
Thank you for the kind words and for subscribing! I really appreciate your support!
In our game we encountered the guard in the crossbow room and succesfully intimidated him with a nat 20 and then we chased him. I went into the mushroom wine storage room and thought: "Maybe he is hiding in one of the barrels". Following my reasoning I thunderwaved the entire room revealing the mimic through sheer luck. We got all the magic items and we even stole their spellbook. The bard and I used a mixture of illusion magic and the spell sleep to get out by jumping into the river from the balcony. I'd call that a success
Thank you, another excellent video!
Question: if by leaving the caverns the half-orc anchorite of Talos would free itself from the effects of the wild magic (and so being able to return to its true humanoid form), why did it not do it earlier? Did the magic also affect its reasoning?
You're welcome! And it sounds like you've come up with a great answer to your question :)
Thank you for this
We finished session last night with the party killing the Mimic who transformed into the half-orc Anchorite. Would it carry a symbol of Talos on it?
Awesome! Yes, that’s a great idea! I don’t think their equipment says anything about it, but I would have them carry/wear a holy symbol. Maybe a boar tusk with lightning bolt carvings ⚡️
I saw the official art had them wearing a distinctive boar-tusk necklace, and I had my players make a Religion check to identify the necklace as one worn by Anchorites of Talos.
Great tips!
Thanks!
Your music is creeping me out. It is eerily similar to the music in the Petscop videos.
Not familiar with those videos, but it’s from the RUclips audio library so it could be the same!
Both the spinning blades and mimic nearly tpk'd the party - I had to have the gnomes come "save" them several times. I think the layout of this quest, makes goes against the potential that the narrative has. Why do we only learn about the mad king and the shapechanger, at the end of the dungeon crawl?
I think I recommend what I did for my session: have an NPC gnome meet them almost immediately and briefly explain the dangers here
Anyone know what a rock gnome should sound like if I wanted to do a voice for them?
All gnomes are very fast talkers to me! Video on this coming sooner or later...
lifesaver
Any time! 😄
I'm literally playing this tomorrow, and this area seems to be the most intimidating out of the three starter quests. It's my first DM session so that's probably messing with me a little, would I need to have a physical map drawn or would it be best to verbally explain the area to them?
Having a map to show is usually more helpful for everyone, and some DMs prefer to hide parts of the map until the players explore them. If you bought the box set, you can use the D&D Beyond code to access a player version of the map and print it out. That said, depending how long your session lasts, the party may spend most of it exploring Phandalin or going to Umbrage Hill, because that location is kind of on the way to Gnomengarde (and Dwarven Excavation). Starting a new campaign is always exciting and a little nerve-wracking. Just remember you're all there to have fun :)
@@BobWorldBuilder appreciated buddy,
@@prestonhilchey6825 My pleasure!
My player persuaded a bunch of gnomes to fight with him because his persuasion is really high. It ended up with more than 10 people fighting. The mimic was only able to kill one gnome and was absolutely destroyed by everyone else.
Hey, quick question do you remove negative or hateful comments? It's just your comments are always so positive and rightfully so
In my first handful of videos (like 1-10), I remember removing a harsh one, but I haven't had to worry about it since. Either RUclips is great at filtering the bullies, or this community is just as genuinely kind as I believe it is :)
If a player wants to be a gnome rogue will there be any problems or benefits with this quest? Gnome wasn't a race choice in the booklet but she already knew what she wanted to play.
My players and I started this quest last night after completing Umbridge hill and levels BG up to second level.They are about 3 rooms in.If this is better as the third quest do you think we should quit this quest and do the Dwarven excavations one?
Not at all! Go with what your group wants to do. Both Dwarven Excavation and Gnomengarde are meant to be playable from levels 1-3, but check out the guides for help making adjustments if you think they need it :)
How does the borrowed spell book work for spellcasting?
I think instead of barrel crabs I will have a homunculus from the artifice class that will bond with my pcs.
Cool idea!
More great ideas! I loved the half-orc Anchorite of Talos / mimic detail. I decided to combine that with the book's idea to make the Mimic a speaking mimic. If the mimic is spoken to it will reply in orcish. If it is persuaded to leave (DC 15 Charisma) it will turn back into an Anchorite of Talos when it leaves, having remembered everything that happened to it. The Anchorite may at a later date confront the party, but it is now able to shapechange into different members of the party - a residual effect of the wild magic.