Why the Medic is flawed in TF2

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  • Опубликовано: 27 сен 2024

Комментарии • 1 тыс.

  • @elmaxoTF2
    @elmaxoTF2 2 года назад +2490

    Treggles, I specifically told you that body pillow was a PRIVATE merch drop. I am only forgiving you of this careless mistake for making an absolute banger video, so well done.

    • @Treggles
      @Treggles  2 года назад +416

      The whole video was purely to flex the fact I have the pillow and others don't. And also to steal your (albeit it miniscule) clout. Get owned, clown.

    • @hubkemeister
      @hubkemeister 2 года назад +1

      It is too late, our children sweat shops have already made 20 million copies

    • @grossly_incandescent
      @grossly_incandescent 2 года назад +86

      @@Treggles You gave our man elmaxo about the same screen time as Bing Soy playing Huntsman Sniper, so I'm not sure whose clout you are stealing here

    • @TotallyRealMozzieR6
      @TotallyRealMozzieR6 2 года назад +12

      hi I am ze man with 1000 Jarates.

    • @medicgaming6855
      @medicgaming6855 2 года назад +14

      Holy fuck its elmaxo tf2

  • @DucktorHeyDucktor
    @DucktorHeyDucktor Год назад +1351

    I think there is an even bigger problem with medic in that his bad weapons aren't even fun. I can equip a bad weapon on other classes and still have a good time messing around with a new playstyle, but on medic you just do the exact same stuff with bad weapons, only worse. Its probably why people like the amputator, it atleast feels like there is something slightly different you can do.

    • @tbone2416
      @tbone2416 Год назад +9

      Exactly.

    • @depressedengineer5766
      @depressedengineer5766 Год назад +11

      COUGH COUGH SANDMAN

    • @depressedengineer5766
      @depressedengineer5766 Год назад +8

      COUGH COUGH RED TAPE RECORDER

    • @tbone2416
      @tbone2416 Год назад +64

      @@depressedengineer5766 Red Tape is fun when trolling with battle engines.

    • @gravity1537
      @gravity1537 Год назад +25

      Exactly. Why would I give up the ability to not only style on my opponents but also the ability to fully heal someone from across the map for extra movement speed that 90℅ of the time I can't take advantage of?

  • @ruileite4579
    @ruileite4579 2 года назад +1068

    The best part about the crossbow isn't the burst healing, no no... its the ability to duel snipers! I fucking love dueling snipers and then taunting after I kill them from half way across the map

    • @The24thWight
      @The24thWight 2 года назад +77

      Snipers are very satisfying to get a good read on and kill.

    • @strangejune
      @strangejune 2 года назад +43

      I would not play much Medic if not for the crossbow existing, fighting with it is just so satisfying. The healing for me is just the cherry on top.

    • @aetu35
      @aetu35 2 года назад +19

      dont feel too satisfied, the only snipers you will get are ones that arent up to Pollos standards

    • @strangejune
      @strangejune 2 года назад +14

      @@aetu35 Not necessarily. While rare, if the sniper isn't looking at you, it's the easiest bolt you can land.

    • @Holenpense
      @Holenpense Год назад +17

      I bet sniper also love one-shotting over-confident medics that think they can 1v1 a sniper with a crossbow lmao

  • @AzureFoxen
    @AzureFoxen 2 года назад +810

    Despite being my favourite class, medic does indeed suffer from "The Meta" the hardest in this game we call Team Fortress Two.
    I almost wish that the Syringe guns had higher velocity, and were thus more accurate. Because sometimes, ze healing does not feel as rewarding as ze hurting. Plus I desperately want to be able to do something about my hapless, utterly useless and brain-deficient teammates not being observant enough to defend their main source of healing, that of which is holding the team together, from a single scout or spy.

    • @SnivyTries
      @SnivyTries 2 года назад +60

      Honestly, that's the biggest issue with the syringe guns. If you increased their velocity, you wouldn't have to aim at the skybox to hit someone 5 feet away.

    • @PugMaleAndSingle
      @PugMaleAndSingle 2 года назад

      I personally like the Overdose because "Motherfucking Max Severed Head Scout with a lime unu in my face again fellas" type of moments where all you can do is pray your team uses their view mechanics or you can kill the scout somehow.

    • @talkandmockinggoblin960
      @talkandmockinggoblin960 2 года назад +14

      You should try out the fsoas rebalance server, they made the syringe gun fire non healing crossbow projectiles and it’s wonderful

    • @AzureFoxen
      @AzureFoxen 2 года назад +14

      @@talkandmockinggoblin960 I appreciate the suggestion, but FSOAS's idea of balanced TF2 doesn't conform with my own.

    • @soggybreadman4035
      @soggybreadman4035 2 года назад +13

      My answer to that is to not play medic so seriously.
      I'm being serious when I say, the most fun I've had as medic is when I join a game where people are using weird gimmicks or stacking classes for the hell of it. Normally the other team would end up crushing the gimmicky goons on ours, but supporting them as a medic and watching the ridiculousness continue on is one of my favorite feelings in this game.
      I understand this video and it's comments are probably more focused on competitive TF2 than non-competitive... but I don't want to see medic or any other class be changed in a way to make these moments less special.

  • @gangrene9897
    @gangrene9897 2 года назад +515

    Honestly, the amputator is more of a tool for psyche than math.
    It's not mathematically an improvement in many circumstances, but the two main benefits for me are:
    •No reward for getting melee hits means that I feel no obligation to melee attack anything I don't have to
    •Ease of use in crowds of players
    Melee fights are a gamble with your life, The amputator makes that gamble so much less tempting.
    As for the taunt, you know how players feel, waiting for you to heal as you keep missing your crossbow? Sometimes you're missing the crossbow because a crowd keeps absorbing your bolts, and there's only two people in that crowd that actually need heals. You can use the amputator taunt to ensure that the players get some amount of healing as soon as possible, and your teammates can't get in the way of eachother's healing. It's not so much about mathmatical efficacy as it is about ensuring that nobody runs away.

    • @Treggles
      @Treggles  2 года назад +129

      Actually love this take

    • @eeeguba432
      @eeeguba432 Год назад +25

      Also one little thing, it boosts regen, so i can avoid more medkits for my team, and i can regen to full way sooner

    • @skullzans
      @skullzans Год назад +23

      @@Treggles IMHO the amputator is being used wrong. Its good for helping pushes where you can't reliably shoot crossbow nonstop, and can't advance FORWARDS, but are fine where you are.

    • @joanaguayoplanell4912
      @joanaguayoplanell4912 Год назад +7

      I really like using it on KOTH. You don't have to worry about getting picked off when you just wiped out the entire enemy team, and you have to stand still on the point anyway.

    • @cyre77
      @cyre77 Год назад +3

      @@eeeguba432 healing already doubles your passive health regen(which is better than the amputator), so it's better to heal a teammate than to pull out your amputator (if you have nearby hurt teammates)

  • @njo191
    @njo191 2 года назад +471

    Genuinely Medic plays like if Engie had the Rescue Ranger and nothing but variations of the Pomson in his primary slot and whenever you complain about being railroaded into using the RR at all times people just tell you "Engie's supposed to make buildings, he's not supposed to fight"

    • @just-some-menace6138
      @just-some-menace6138 Год назад +19

      I love this comment, thank you for making it.

    • @Leo.23232
      @Leo.23232 Год назад +15

      exactly right, people have status quo bias

    • @baglespelledwrong8159
      @baglespelledwrong8159 Год назад +6

      "Genuinely Scout plays like if engie had the shotgun and nothing but variatons of the pomson in his primary slot and whenever you complain about being railroaded into using the SG at all times people just tell you "Engie's supposed to fight, he's not supposed to only make buildings"

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Год назад

      @@baglespelledwrong8159 nigga what?

    • @mariustan9275
      @mariustan9275 Год назад +2

      @@baglespelledwrong8159 Editted already

  • @sublime.7676
    @sublime.7676 2 года назад +308

    algorithm bless this video

    • @Treggles
      @Treggles  2 года назад +32

      If the algorithm has blessed me with you, that's all I need

    • @rumpelstiltskin9729
      @rumpelstiltskin9729 2 года назад +6

      Tf2 vids are crazy my recommended is full of people with under 500 subs too

    • @John-merman
      @John-merman 2 года назад

      @@Treggles tbh you aren’t the greatest tf2 youtuber compared to lazy purple and uncle Dane but you deserve the subs

    • @onekun5233
      @onekun5233 2 года назад +2

      @@rumpelstiltskin9729 I think the RUclips algorithm changed to recommend smaller creators more. I like it.

    • @wheniwasfuckingmydogmycatc6322
      @wheniwasfuckingmydogmycatc6322 Год назад +1

      @@John-merman ????

  • @TJ-Henry-Yoshi
    @TJ-Henry-Yoshi Год назад +49

    I honestly can't help but reflect on how common other syringe guns would be if they _also_ could be used to heal teamates.
    Idk if that solution would do much, but it'd at least be interesting

    • @Leo.23232
      @Leo.23232 Год назад +11

      depends on how much the heal is, but i think its bad design because you are competing for uptime with the medigun to do the same thing
      crossbow doesn't because it doesn't require much uptime (having the weapon out for long periods of time to do stuff)
      what you could do to address that though is give syringes a heal over time on hit so you can shoot a few teamates to start healing them then switch back to medigun immedietely and combine the effects, this makes it better for healing multiple targets but worse for burst healing and avoids the problems i brought up before

    • @TooFewSecrets
      @TooFewSecrets Год назад +8

      The projectile speed is the actual issue. Syringe guns have a max range of about ten feet before it's more about your enemy letting themselves be hit than it is about hitting them. It's like you're only possibly able to put in half the effort to get them killed and they actively have to give you the other half, much like how you can clear a Mario level in half an A press by taking the other half from somewhere else in a full game run. (I apologize.)

    • @Leo.23232
      @Leo.23232 Год назад

      @@TooFewSecrets the idea i suggested actually makes that not an issue as well as you only have to land one

    • @a445fa6sd
      @a445fa6sd Год назад

      ​@@Leo.23232It probably wouldn't compete for uptime with the medigun. You would only use your primary for long range healing.

    • @Leo.23232
      @Leo.23232 Год назад

      @@a445fa6sdwith heal over time youd use it like the crossbow, pull it tag someone with one syringe then back to medigun

  • @burgerchild
    @burgerchild Год назад +48

    I also think it’s important to state that the amputator taunt gives you less control over your healing. You sometimes don’t need to heal a scout because they can run/jump quickly to a health pack, but a heavy/soldier may need it really quickly, which you can dish in higher doses using medigun/crossbow

    • @crack4184
      @crack4184 Год назад +3

      I mean, Amputator's taunt is a huge zone of healing. You're healing everyone. Who cares?

    • @AubergineMans
      @AubergineMans Год назад +3

      ​@@crack4184 Probably the heavy/solider who just died because you didn't heal them fast enough during the enemy push

    • @dombelly3343
      @dombelly3343 Год назад +1

      @@AubergineMans the amputator deals crit heals, literally faster than the stock medigun. They would have died anyways

    • @AubergineMans
      @AubergineMans Год назад

      @@dombelly3343 Not if you used the crossbow or the vaccinator.

  • @majickman
    @majickman 2 года назад +20

    Overdose is easily the second best primary for Medic in my experience. Helps me reach teammates faster and get out of situations alive (believe it or not just because you aren't walking into dangerous situations at high uber doesn't mean a situation can't become dangerous when you don't expect). Granted, it is best used with the Quick Fix for its very high uber rate meaning you get the speed boost fast and if you are REALLY in a bad situation, you can pop the uber to heal to full real quick and then sprint away because the Overdose speed boost doesn't decrease until you switch back to the medigun.
    Solemn vow is also a good melee, especially if the enemies aren't dumb enough to walk in your melee range.

    • @thepotatotaxi2430
      @thepotatotaxi2430 2 года назад +4

      I LOVE playing spedic (quick fix overdose). Being able to just get OUT when I need to is great.

  • @dombelly3343
    @dombelly3343 Год назад +16

    That whole "Amputator bad" bit was just a classic case of "Medic main tries to unglue the ubersaw from his hands"

    • @Treggles
      @Treggles  Год назад +2

      There's a reason it's glued to start with haha

    • @dombelly3343
      @dombelly3343 Год назад +1

      @@Treggles all I'm saying is: of course the amputator is going to look bad if you're only using it most of the time. Anyone can make an "Ubersaw bad" bit by just running at the enemy team swinging. While the Ubersaw depends on the enemy team being bad the amputator depends on your team being good.

    • @Treggles
      @Treggles  Год назад +2

      @@dombelly3343 Nah you missed the point of that section. It WASN'T cherry-picking examples of where it is bad, it is instead showing how infrequently useful it is, how niche the scenario is for it to BE useful. I am trying to demonstrate every instance where it COULD be useful, and usually, it isn't. Nearly every time you use the Ubersaw, it is massively effective.
      No where did I say it's NEVER useful, it's just that it is so rare that switching out for it over the Ubersaw is objectively a downgrade. This is what I am proposing is part of the reason the medic is flawed - there is so little variety before you're just instantly gimping your abilities

  • @mrlampy
    @mrlampy 2 года назад +61

    I feel like it’s be cool if the vita-saw worked like the eyelander, except it just gave you more max health, allowing for better survivability on your end, perhaps it could even give a slight damage increase to your primary as well

    • @orangepeel4542
      @orangepeel4542 Год назад +3

      I mean if you kill an eyelander user you get all of their heads as organs

    • @jblazerndrowzy
      @jblazerndrowzy 11 месяцев назад +2

      That actually sounds pretty cool as a potential Battle Med option. Just give it one notable downside that isn’t negated by the health increase, like maybe slower Uber build or heal rate to promote the less support-centered play style, and then that’d actually be a pretty interesting melee to use.

    • @mrlampy
      @mrlampy 11 месяцев назад +1

      @@jblazerndrowzy you know I think they were initially trying to make the clinical trial item set into a sort of battle medic but it never really picked up. With the faster movement and heal speed alongside being able to see enemy health. If item sets bonuses were ever to return in some form, I could definitely see the clinical trial giving medic some combat prowess, that and a change to how item sets worked but that’s a whole other tangent.

  • @SPOOPINATURAL
    @SPOOPINATURAL 2 года назад +14

    you know it's gonna be a good video when one of the timestamps is "Elmaxo is bad" KEKW

  • @cubanwargaming4879
    @cubanwargaming4879 2 года назад +3

    I'm going to put this out here, crossbow needs the sword's swap to and from speed penalty, and the ubarsaw needs to give 10%, not 25%

  • @BIONICTHUMB
    @BIONICTHUMB Год назад +12

    I do think the self healing on the amputator is a bit overlooked for a lot of situations. Most players follow the strategy of "Get the medic first" which is fair, but means the medic is very often going to be taking damage. If your team is still doing fine and the enemy attention is on the medic, the self healing can buy those few extra seconds to keep the medic alive without having to waste Uber. Where I find this most helpful however is when using the crossbow as that keeps the medic at a safe distance. Chip damage can be healed from much quicker allowing the medic to go back to supporting his team quicker. Also I suck with melee and don't trust the hit registration one bit so bonus Uber on hit one time a game just doesn't stack up to double passive healing.

  • @ajmickey6747
    @ajmickey6747 2 года назад +11

    As someone who really likes the amputator... yeah it sucks. The damage penalty comes to bite you quite often and the increased regen when held is almost never useful outside of being on exceptionally low health with afterburn/bleed, in other cases its just better to continue medigun and crossbow healing. You really do have to use the taunt so conservatively to not get yourself decked that most rounds you bring it into, you wont even get good use out of the taunt, if using it at all! The one point it has at least is ease of use for group healing - but even then, usually if everyone is hurt in such a location a popular location, a dispenser can do the area healing just fine and supplement your own healing. In the 0.2% of situations the amputator works, it really, really works, but the other 99.8% of the time, it really just doesn't have a reason to be in your melee slot
    What pains me is, i dunno how one would properly fix/change the amputator without different problems arising. Maybe it could have a meter which is drained on taunt, and the more of the meter is drained, the better the taunt (e.g. bigger aoe, maybe slight damage resistance)? It might just end up feeling like some awkward discount ubercharge, though
    Ramblings aside, good video! Pretty well encapsulates the position medic is in. I also had never thought about the vitasaw in the way you compared it to the ubersaw (in part because I just don't think about the vitasaw at all lmao)

    • @Treggles
      @Treggles  2 года назад +1

      It's as if you've clambered into my brain and completely assessed my exact feelings on it. Extremely based comment!

    • @Appletank8
      @Appletank8 2 года назад

      I sometimes wonder if it would be too OP if you could taunt cancel (maybe after at least 2 sec?) the Amputator, then the vulnerability to Spys jumping out of the woodwork to stab you would be less harsh

    • @Treggles
      @Treggles  2 года назад

      @@Appletank8 Every time I use it, I constantly think "man I wish I could just cancel this rn". I don't think it'd be an OP change, either

    • @daddysempaichan
      @daddysempaichan Год назад

      My fix for the Amputator would be to just let it give Overheal. Maybe at 50-75% of regular speed, and/or give it a overheal limit like the Quick-Fix. That way you're not waiting for a bunch of hurt players to use the taunt, and can inform players ahead of time that you're now a Rally Point/Dispenser so they don't run off in the other direction when they see you busy with healing another person.
      That, or make the heal instant the moment you taunt and not 1-2 seconds after it started. So even if you died a few seconds into the taunt you would've given a good amount of health.
      Or just make the taunt self heal the Medic like the Kritzkriege. You do have to give up free Uber charge or the ability to see enemy HP so I say that's a fair trade off.

  • @GeZz.
    @GeZz. Год назад +8

    nicely done vid , i love to play Med even if im not a Med Main, i think the "Neuron activation" when ppl play Med is watching ur patient destroying an entire team, of course that may not happen, but when in happens is a lot of fun

  • @5G_GREEK
    @5G_GREEK 2 года назад +27

    one of the saddest thing as a pocket soldier in casual is staring at ur medic slowly healing you from 20 health to full and while he is doing that u stare at him and press the inspect button and realise his ass is running the blutsauger and not the cross bow X__X

    • @The24thWight
      @The24thWight 2 года назад +21

      The Blut is usually the weapon of the medic who doesn't trust his team.

    • @destarker1340
      @destarker1340 2 года назад +16

      it's hard to argue having burst healing over minigun level damage when your team can't protect you

    • @grammajam3682
      @grammajam3682 2 года назад +2

      granted the med might be trying to build uber if you're both in a safe place. why not?

    • @schniemand
      @schniemand Год назад +12

      This is one of the reasons I hate the crossbow's entire existence.

    • @mariustan9275
      @mariustan9275 Год назад +6

      @@The24thWight True. In casual servers you can't be sure if your pocket is going to protect you or anything, or even if your team is going to bother protecting you at all. At least the blutsauger is a good self defense weapon.

  • @heathen3332
    @heathen3332 2 года назад +16

    im surprised you didnt talk about the bonesaw, which i think is either the best or second best melee weapon. you might think that the ubersaws -20% isnt that impactful but not having a slower firing speed is crucial for medics melee, especially as a last resort (or as a combat medic).
    i do prefer the ubersaw when im using the default medgun. however with the krietzkrieg and the vaccinator having faster build-ups the bonesaw becomes the better option in my opinion.

    • @grammajam3682
      @grammajam3682 2 года назад

      meh. i like the amputator more with teammates i can trust. when i don't have to worry too much about getting in melee range of anything i'd rather just have the nifty group heal by standby. can be amazing on koth or payload where teammates are holding spots or falling back.

    • @evilded2
      @evilded2 2 года назад +1

      Swing speed doesn't matter in scramble because it only applies to recovery. The first hit is just as fast.

  • @KIT274
    @KIT274 2 года назад +10

    Amazing video man, I was M A N I C the milked engie and taunting soldier. Originally I was gonna skip to me but your video really hooked me! Good stuff mate

    • @Treggles
      @Treggles  2 года назад +2

      It's you! Thank you for your help!

  • @Epsillyon
    @Epsillyon 2 года назад +12

    Thinking about this, maybe it would be interesting to give spy some more diversification as all of his unlocks are basically the same playstyle. Perhaps you could have something like the icicle knife but can be used on team mates, perhaps a vial or actual syringe? Once used it would give a buff or heals and then have to recharge. It would be a great addition to gun spy I feel and would solidify his role as a more unique and interesting character.

    • @mariustan9275
      @mariustan9275 Год назад +3

      So like the scrapped needle weapon for medic.

  • @RedLinkGaming
    @RedLinkGaming Год назад +2

    One thing the crusader’s crossbow also has over every other medic primary is something not even listed on the weapon itself. It passively reloads itself, you can heal someone with a crossbow, switch to your medigun and when you switch back your crossbow is already reloaded

    • @krimson8089
      @krimson8089 7 месяцев назад

      What downsides does a crossbow have?

  • @rainboroad
    @rainboroad 2 года назад +25

    excellent video mate! you captured your opinions well and the segments were all the perfect length!

  • @TnaMako1
    @TnaMako1 Год назад +2

    I think that Medic needs some attention to not only does he have some minimal amounts of weapons in his disposal The devs should accept the workshop weapons for Medic that should really benefit the class & undoubtedly would be a big improvement for the Medic

  • @edq3
    @edq3 2 года назад +3

    what makes the amputator even worse is that medic's regen is DOUBLED when healing a hurt teammate with their medigun, which incentivises medics to heal with their medigun when hurt instead of burst healing with the crossbow or... pulling out the amputator
    also imo the solemn vow is the safest and most consistent melee option. its unique in that its upside (of seeing enemy health) is ALWAYS useful, regardless of whether you make a swing at an enemy, or bothered to use the amputator. getting into melee range with an enemy as medic is rare, so it's not guaranteed that you hit someone with the ubersaw. it's a great option for medics to know their limits and not rush into 5 enemies to get le funny +25% uber

  • @Killoer
    @Killoer Год назад +2

    The unsung hero of a timeless game - A class who can break the stalemate of a stagnant fight, at the burden of seeing a red cross icon on everyone. Those who main medic I dont know how you do it, but keep fighting the good fight

  • @code-garden-games
    @code-garden-games Год назад +4

    This video is very well edited. I particularly liked that intro, creative and fun.

  • @bunny6820
    @bunny6820 2 года назад +3

    The syringe guns are an SMG with 40 bullets if you use them well, as a syringe gun enjoyer I find myself *switching to blutsauger, overdose or even stock* just to keep up my survivability against flanking classes
    It doesn't matter if a medic can heal 400 health in 10 seconds if he only lives for 15 seconds

  • @Delbs1
    @Delbs1 Год назад +4

    In 5:53, I couldn't agree more. The sheer damage of explosives will completely destroy you before you could heal yourself, even if it was all splash damage. The taunt from the Amputator suffers from that also, as you've said, teammates get deadly damaged in mere milliseconds.
    I strongly agree that Valve could think about other alternative weapons so the other classes can give more support - even creating new sub-classes, who knows? I feel like playing medic is cool, I am used to the support hole from other games I've played. But it can get rather boring indeed.
    The time to kill issue is more towards the classes that won't do massive damage in one go - such as Scout or Pyro. However, I do feel like those two are constantly overshadowed in "sweaty casual" modes, as most of the high level players - that just want to stomp the enemy team - use power classes, so I think theres a lot of room for discussion on that.
    However, I've never had issues with the Vaccinator - It is a great counter for a team full of demos-spam and Soldiers that will just splash you to death. I do main Pyro, but when I see a Vaccinator, I just change my secondary from the Detonator to the regular shotgun. I feel like the Vacc is more of a weapon made to force the enemy team to deal damage from different sources, and I'm all up for that.
    The only thing about medic that truly gets me mad is the overhealing mecanic. It is a nice idea, helping some classes to withstand more damage, but the way that "Pocket Healing" doesn't get any drawback to both Medic and "Pocketed" just feels wrong. It is so common to enter a mixed lobby with red team being stomped, while blue has 2 players with 70+ points and the rest is on their 20-ish. It's so easy to make a Heavy become a "mini boss", as it gets to do massive damage via 'random crits" and won't ever die (only to backstabs and completely fully charged headshots, but that seems rather impossible when the russian guy does that much damage).

  • @Gman3346
    @Gman3346 2 года назад +5

    This vid deserves way more views, algorithm better do it justice

  • @spino650
    @spino650 2 года назад +4

    8:32
    I sometimes like to play games with bots using default weapons, and whenever I play Medic I go through at least 1 situation each game where I accidentally pull out my syringe gun as if it was the crossbow

  • @E_scape_goat
    @E_scape_goat 2 года назад +7

    Amazing work on the video, really entertaining and informative! 👏

  • @IInferno
    @IInferno 2 года назад +2

    This man is going PLACES

  • @C17Citadel
    @C17Citadel 2 года назад +5

    Amputator needs a buff. Maybe a scale up in range and healing per second based on ubercharge %.

    • @louizeandrei
      @louizeandrei Год назад

      It would be interesting if amputator's altfire worked the same way as soldier's banners, but instead of the heal-on-hit buff you have the heal overtime buff (similar to the overheal+ubercharge spell in halloween) and it takes a portion of your uber (i'm not sure so i'm just using X% instead)

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Год назад

      no too inconsistent
      just make the self healing bonus passive and increase the uber gain from the aoe

  • @bronzetrophy2171
    @bronzetrophy2171 Год назад +2

    A little disappointed you didn't talk about the solemn vow. It does relate to the main point of medic being rigid to play in casual, but free passive information vs 25% on hit incentives you to take less risks with your melee and go for cheeky picks with the crossbow.
    It's a breath of fresh air to medic's meta.

  • @BritCrumpet
    @BritCrumpet 2 года назад +4

    I’d give the crossbow the equalizer treatment where the damage and healing side of the crossbow are split into separate weapons, so you actually have to commit to sacrificing survivability for better healing potential

    • @ivrydice0954
      @ivrydice0954 Год назад +2

      Having a 2nd Crossbow being a dmg dealer with 0 support applications takes out the coolest and medic part of the crossbow.
      Like when's the last time you've seen Equalizer user and compare that to the Escape Plan.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Год назад +2

      i see so your solution is to once again make syringe guns useless

  • @TheMagnumDon
    @TheMagnumDon Год назад +1

    Medic weapon rework ideas
    Vita-saw:
    -10 HP
    collect organs of the people you hit
    maximum organs are 5
    each organ collected increases Healing Rate by 5%
    Amputator:
    +25 HP
    +25 HP gained on Kill
    +3 HP regen (passive)
    -20% Damage and Swing Speed
    Alt-fire: (the exact same but with +25% more effecting healing, you also get a 20% damage resistance buff while taunting)
    Solemn Vow:
    Add the additional perks of being able to see enemy Medic's Uber, Enemy Spy's Cloak and Enemy Engineer's Metal
    Crusaders Crossbow:
    Lower the damage by 15%
    Blutsager:
    Increase HP gained by 1
    Have crits and mini-crits increase HP gained by 3
    Overdose:
    -15% Damage, Holster and Deploy Speed
    -10% Magazine Size
    Active:
    movement speed and fire rate are increased up to 20% depending on how much uber you don't have
    weapon damage is increased up to 40% and HP regen is increased up to +6 depending on how much uber you do have
    Passive:
    have the movement speed and HP regen active buffs but at 50% effectiveness

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 Год назад

      homeboy you made the amputator ridiculously op, medics can now survive quickscopes, and for the crossbow, all you gotta do is limit the ammo to 16

    • @TheMagnumDon
      @TheMagnumDon Год назад

      @@dkskcjfjswwwwwws413 their just ideas my guy, I aint taking them too seriously for I am a extremely casual player

  • @joesphene4733
    @joesphene4733 2 года назад +61

    If you keep on making videos like this you will easily make it as a sawed after tf2 youtuber, you already are in our eyes (SpyTiCole, I made a new account named spy for yt content creation)

    • @asdfman-xg1po
      @asdfman-xg1po Год назад +3

      *sought after

    • @benjaminclay8332
      @benjaminclay8332 Год назад +3

      @@asdfman-xg1po no, Joesphene is right; if Treggles keeps this up I will come after him with a saw

  • @GiRR007
    @GiRR007 Год назад +1

    I dont think uniqueness can ever be classified as a problem.

  • @vivaheavymetal1
    @vivaheavymetal1 2 года назад +4

    I personally hardly play as medic, but when I do, I use the Overdose, Quick Fix and Amputator, but mostly when there's already another medic with the stock medigun, since usually they pocket one player, so I am mostly the one that helps keep the team alive while they are the one that help push the objective

  • @inversefireman
    @inversefireman Год назад +2

    great editing man! def gonna watch more of your content this was great

  • @AlextheLordofFire
    @AlextheLordofFire 2 года назад +6

    2:14 what about the engie? Honestly I think he is even more unique than the med, and that a lot of people would agree on that.

    • @Treggles
      @Treggles  2 года назад +2

      Yeah I can see the argument for that

  • @ro2202
    @ro2202 Год назад +1

    I think the Amputator could be made better with simply this:
    Increase the range a bit so teammates don't have to be huddled together
    Instead of requiring that you taunt, make it use a certain amount of Ubercharge, this allows medics to make the decision of whether they want to spend uber on a big push or spread out heals, and allows them to stay mobile
    For the Vita Saw as well you could make it a passive buff, so that if your heal target hits an enemy, it has a small chance to drop organs as well (onto the ground of course). This makes it waaaaaaayyyy easier for medics to conserve their ubercharge while also encouraging them to take more risks (you gotta pick up the organs, but what if there's more enemies where the last ones died?)
    The Overdose could be reworked like so: Keep the uber buff, but make it passive, also allowing you to give a certain amount of the speed you have (50 or even 100% of it) to anyone you're healing as well. This gives medics a reverse-scout effect (and maybe it could even have synergy with the quick fix, maybe boosting the buff?)
    Additionally, The Blutsauger could, while decreasing your health regen, also give you a boost to your hp (25 or even 50, acting kind of like a Gunslinger in that sense). This will allow medics to engage in riskier playstyles, and also allows offset of the debuff from the Vita-Saw for more potential synergy.
    Finally, the Solemn vow: Allow it so that your heal target can also see enemy hp. This again allows medics to be even more potentially helpful to their teammates. Hell, you could even give it a semi-Warfan effect where while you hold it you're marked for death, but any enemy you hit is marked for death as well, allowing for high-risk, high reward last ditch efforts.
    None of these are perfect, and I'm open to criticism, but I think it's a good start

  • @The24thWight
    @The24thWight 2 года назад +3

    Tried using stock syringes yesterday. It was. Not very fun. I remember I used to know how to use it but ultimately it just wasn't worth it.
    As for the Ubersaw. Which I am sure you'll mention. I just don't like how it makes the entire game about uber. It causes this obsession with the charge that makes playing with serious medics quite annoying particularly if you were playing medic yourself.

  • @a445fa6sd
    @a445fa6sd Год назад +1

    I think making stock (or all) needleguns heal teammates would be a good start. Then medics could pick the crossbow for single target, long range, burst heal or the needlegun for long range, sustained, spray-into-the-team healing.

  • @stickierstudios2026
    @stickierstudios2026 Год назад +1

    1 - What if you could move around with the amputator, but during the sad violin, you couldn't switch to another weapon?
    2 - What if whenever the Blutsauger poked people, you would build up a "health bar" that when unleashed (Mouse2), could instantly heal all teammates within a certain radius?
    3 - What if the standard syringe gun had "special" syringes (Mouse2) that healed teammates when you poke them (like crusader's crossbow)?
    4 - What if the Ubersaw made medic's medi-gun gain uber at a slower rate instead of slowing down your swing rate?
    5 - What if the Vita-saw... uh.

  • @artsyvids2563
    @artsyvids2563 2 года назад +13

    1:26 For me its generally because the people I heal might not be the brightest, it can get annoying even though it's just a video game. Usually pushing the cart is easier provided your team actually do push the cart, a close by central location to easily support

    • @Christoff070
      @Christoff070 Год назад

      Think of it as a bit of an investment. You heal and even pocket a few players (NOT just the already really good ones); at first they struggle but over time they get better thanks to your overheals and ubers

  • @the25thdoctor
    @the25thdoctor Год назад +1

    As a “totally not” battle medic, and medic “true” main. I can hit all my shots (missing 0-3 needles) the +3 helps a lot when I’m low and don’t wanna run for a medicpack. There have been plenty of situations where the reload of the crossbow just feels too slow, and I die while reloading. Another plus to the any of the syringe guns is “you can do chip damage” and is easy to do. just do a little flank spray about 50 needles in the area of the enemy’s (usually a cap point or payload) and run. Combining that with the blutsauger’s +3 health lowering 5 different enemy’s health by a small amount will completely fill up my health and that’s something the “meta” can’t do.

  • @Smashface_McBourbondick
    @Smashface_McBourbondick 2 года назад +1

    Personally I use the stock syringe gun because I'm garbage at flick shots, so I always end up missing my crossbow shots when I need them. I'd rather give out consistent healing rather than consistently miss my burst healing, and since I'm a lot better at tracking I can actually defend myself with the syringe gun. I'd recommend using it with the Solemn Vow, it helps you see how many of your needles are actually hitting, and the gun just feels a lot more satisfying when you can see their healthbar melting away.

  • @lanxcapo7496
    @lanxcapo7496 2 года назад +17

    something i'm surprised you didn't mention since you ranted so much about the amputator is the fact that the extra passive healing is even more niche than it sounds like
    it would be problematic enough if it was simply that you had to pull it out to get the extra healing, but medic's passive healing doubles while you heal someone with the medigun, so 3-6 depending on how long it's been since you got hurt so realistically it only matters if you have no teammates around you

  • @catisticallyspeaking
    @catisticallyspeaking Год назад +2

    The thing I'd like most from Medic is to buff the blütsager and overdose to be on equal footing to the crossbow to give an alternative for when your team isn't doing a great job defending you, kinda like how Engi can equip the shotgun for when his team won't help him keep his buildings up

  • @dddjason5208
    @dddjason5208 Год назад +1

    Medic main form Asia here
    Practical solution for medic without adding a new support class and/or new medic weapons.
    All Syringe guns: heals teammates on hit: more healing than crossbow if all shots connect. This should be balanced out by the innate inaccuracy and sort range of all of these.
    If even this buff isn't enough increases velocity and make them reload on stow.
    Amputator: CAN MOVE WHILE TAUNTING.
    Vita saw: +15% uber when hitting on enemy AND 15% uber stored in case of death (up to 60%).
    This would make it more a conservative Ubersaw. A safer but less rewarding alternative, not a downgrade.
    Quick fix: The player can toggle the 'mirror patient's movement' mechanic On and Off with the R key & no flashing penalty for Ubercharge
    I agree that other support-style classes need to get buffs and new item regarding healing to lessen the burden of the medic.
    Also, I said I wouldn't include new medic weapons, but to break the staleness of the medic I think we need at least one.
    My idea: THE REVIVER: A medi gun that performs the MVM revive on teammates with its Ubercharge. Can revive multiple teammates if used at the right place and time but is balanced out by having no benefits for the medic himself (like the kritzkrieg) while ubering and having a small downside like -20% heal rate.

  • @TheMadRatKing
    @TheMadRatKing Год назад

    that whole intro montage was absolutely incredible

  • @Bendovwe759
    @Bendovwe759 2 года назад +4

    Love to see bing soy in this

    • @Treggles
      @Treggles  2 года назад

      It's always fun to come across his shenanigans in game

  • @nikolasmtr
    @nikolasmtr Год назад +1

    On the amputator, from a fellow medic main; If it were that you had to fill some sort of meter to use the taunt, and the healing of the taunt was the same as healing all those in the AOE with the quick-fix, it would be *way* better. Maybe you had to heal 500 health to use it, it would need some testing so who knows how the meter would be filled, but if it were like that maybe it would surpass the Ubersaw. Not like any of this matters though, *unless a steam workshop creator is reading this and made a community fix for the summer update.*

  • @thatguybrody4819
    @thatguybrody4819 2 года назад +1

    they haven't heard of the quick-fix amputator blutsager/crossbow wombo combo.
    hell you could replace the amputator with stock for more of a battle medic style as the amputator is more of a defensive tool. many people underestimate just how much the extra swing speed the stock saw gives you.
    the quick-fix lets you do a lot more drive by healing so you can spend less time focusing on people that are less hurt (if you miss your crossbow which i do often) and you can get a lot more people overhealed a lot faster. Not to mention the Uber that denies knockback giving the middlefinger to the uber stuffing pyros and sentries. the amputator might not have a lot of situations where it is optimal but i seem to run into those decently enough and the group healing helps for when a lot of people are hurt and backing away from the front lines where you use the taunt heal *ONCE* _Maybe_ twice if it is safe then switch right back to your medigun. then the blutsager for the self healing syringes if your team refuses to protect you and the crossbow for if you want to heal people farther away though if you are like me and no matter how much you train with it you'll miss more than you hit you might like the overdose for the speed bonus as syringes tend to phase through people more often than hit anyway.

  • @lordcoltrane5630
    @lordcoltrane5630 Год назад +1

    Re the overdose: it's only worth using in tandem with the quick fix, as the reduced overheal encourages hopping from player to player rather than being stationary, so the extra speed helps there. You also get more out the speed boost with the quick fixes faster uber rate. Great video btw

  • @badideagenerator2315
    @badideagenerator2315 2 года назад +4

    A while ago i made a concept for a healing-capable attack class for tf2.
    the class would've been called "the Rifleman"
    the Rifleman would have about 175 hp and would be as fast as pyro, engineer and sniper.
    the Rifleman would come equipped with a rifle which fires in semiauto and deals below-average damage at close to medium range, but has less falloff than most weapons, making it better at longer ranges.
    the class has a resource meter, which is used by the Rifleman's PDA.
    the resource meter fills passively at a slow rate, but can be accelerated by dealing damage with the rifle
    the PDA can produce small ammo boxes for 25% of the meter, medium health kits for 50% of the meter and minicrit canteens for 100% of the meter.
    the Rifleman functions as a more independent support class than medic, as well as being capable of laying down suppressive fire against snipers.

    • @zeldies1976
      @zeldies1976 2 года назад +1

      Imagine what could have been if Valve actually used the PDA slot...

    • @badideagenerator2315
      @badideagenerator2315 2 года назад

      @@zeldies1976 giving engineer the ability to cause destructive explosions when he demolishes his buildings in exchange for higher building cost, more sentry variants, a construction pda which focuses on his dispenser instead of his sentry, a medieval PDA, a disguise kit which enables spy to create decoy teammates or a disguise kit that only lets spy disguise as teammates but lets him keep his disguises when he attacks.

  • @HitachiTRQ-225
    @HitachiTRQ-225 2 года назад +1

    Ive been saying this for years before zesty made his video, the overdose is by far the most useful syringe gun in most situations, the only situation i ever see myself wanting the crossbow is if a soldier’s standing still a mile away, all other situations the overdose is more useful for getting to the front, running away and keeping über and in most situations getting away with my life where if i didnt have that speed boost i would have died and it just straight up has a higher DPS than the crossbow, and the speedboost is insane, and if you think the speedboost really should be passive then remember how overpowered that would be because movemnent boost in a movement based shooter is broken without visual indication of said movement speed also its really good do switch on and off the speed boost to throw off snipers, best primary for medic by far

  • @mowfo
    @mowfo 7 месяцев назад +1

    Medic is the most perfect and fun healer i've ever played, amidst maining the support role in every single game
    In no other game do you surf explosions, save people in the most skill expressive way (crossbow) and get to 1v1 the strongest generalist
    The thing i've noticed after all this is... the reason people don't play medic is 'cuz he's really fun when you're good at tf2, and really unfun when you're bad at tf2 and don't understand what's going on.
    There is no need for changes, at all, he sits in a really good spot and I will die on this !add 5.

  • @lukass7156
    @lukass7156 Год назад

    dat outro music with the medic turning around at the end is just... *chefs kiss*

  • @Sageknot
    @Sageknot 2 года назад +3

    did you use a toy story 2 clip and then add a fucking source in the bottom left as if there were a human on this earth who watches this channel who doesnt know what toy story 2 is

    • @Treggles
      @Treggles  2 года назад +3

      Might wanna double check which Toy Story it was. Seems like the source was needed! 😂

    • @Sageknot
      @Sageknot 2 года назад +3

      @@Treggles ah i misread ur source, my brain conjured up a 2 somehow 😅
      still though, the toy story citation is hilarious to me

    • @Treggles
      @Treggles  2 года назад +3

      @@Sageknot Haha all good. RUclips flagged me for "reused content" the last time I tried to apply to the partner program, so I'm extremely wary of using even short and often completely transformed clips without sourcing them, no matter how popular they are. I don't want to give them any BS excuse to hit me with "reused content" again

    • @Sageknot
      @Sageknot 2 года назад +3

      @@Treggles ah, i gotcha. if youtube does one thing well, it's finding absolutely bullshit reasons to strike content creators at complete random

  • @privatechan23
    @privatechan23 Год назад +1

    14:20 I feel like this really depends on if you can actually land your crossbow shot or not.

  • @paulc1844
    @paulc1844 2 года назад +2

    Wasnt expeting Hans "beads" Niemann here. Nice reference

    • @Treggles
      @Treggles  2 года назад +1

      The chess does indeed speak for itself ❤️🤗🍑

  • @mangckyatmamon
    @mangckyatmamon Год назад +1

    Idea: how about a medigun that you can use while using uber?
    Stats: -25% damage, -50% magazine capacity, +50% reloading time, -33% uber length. When using ubercharge, automatically switch to this weapon and the healing beam does not disconnect until max range. The syringes deal critical damage to enemies until the uber ends.

  • @Nedoiko
    @Nedoiko 2 года назад +2

    I can't avoid being a hopeless contrarian and preach the word of the amputator, I just think it's gameplay is more fun than the ubersaw
    Fantastic video BTW!

  • @Blackern5000
    @Blackern5000 2 года назад +2

    This is the single most underrated video I've ever seen

  • @hydre383
    @hydre383 Год назад +1

    local man complains about the amputator's lack of viability, refuses to use it in situations where it would out perform any healing secondary (i.e. surrounded by >75% allies numbering more than 4 while recovering from an enemy push). more at 9

  • @Cake25217
    @Cake25217 2 года назад +1

    Amazing video, watch it blow up very very soon.

  • @TheUnfunnyCyanMan
    @TheUnfunnyCyanMan 2 года назад

    I found this in my recommended and when I saw you were the same man that made “how to win every fight as Medic” and saw that I didn’t sub,I pulled out the kritkregz and ubered a soldier before he missed all his rockets so I had to walk up and smack it. I can’t wait to see what you’ll soon

  • @badideagenerator2315
    @badideagenerator2315 2 года назад +1

    my problem with medic is that its your responsibility to heal teammates as medic instead of it being your ability.
    medic simply lacks the ability to function as an "independent healer" due to him having to constantly keep his beam on the target to provide healing and inability to stay alive without protection from teammates.
    he's effectively *forced* to function as a needy healbot.
    the only way medic can deliver burst healing is with a weapon that stops him using his other syringe guns, meaning battle medics never bother to heal their teammates because they have to unequip their syringe gun for extended periods of time.
    i want to be able to directly contribute to firefights and worry about healing later.

  • @wildwilly356
    @wildwilly356 2 года назад +1

    imagine not useing the ausse blutsaguer stock medigun and strange bonesaw like i do

  • @stitchfinger7678
    @stitchfinger7678 Год назад

    "Jerma worst face 2022"
    DO YOU HAVE ANY IDEA HOW LITTLE THAT NARROWS IT DOWN

    • @Treggles
      @Treggles  Год назад

      Lmao idk if you're memeing, but here's the link to the video if you're not ruclips.net/video/uim2WH5pea0/видео.html

  • @Crooked_Mantis
    @Crooked_Mantis Год назад

    I had a similar idea to Epsilon's Medic Boosters, except I would have it so the benefit is a small amount of overheal, like 15 HP or so. The overheal occurs whether you are at full health or not. And if you lose 15 HP, the booster is used up. When used up, there is a small AoE burst that damages enemy players.
    If an enemy sees you have a booster on you, they're going to think twice before hitting you with a melee attack, or shooting you while you're next to a disguised spy.
    Since the Medic doesn't get more Boosters in the ammo slot until they are used, this serves a secondary purpose of informing the Medic that someone is being hurt, and might even drop a small, transparent arrow ping on the HUD to show where the Booster was broken.

  • @touatiamir7592
    @touatiamir7592 2 года назад +1

    The one good thing about the amputator is that
    It discourage u from taking melee fights

  • @BlueShellshock
    @BlueShellshock 11 месяцев назад

    I appreciate the Amputator Compilation near the end -- I actually like the Amp, but I run into the problem you listed at the end: the situation it's good in is rare, but you have to have it all the time in case that one situation pops up rather than an Ubersaw that's useful everywhere.
    Handy when there's 4 people spamming manual 'medic' calls and everyone is too blind to see the medic is already busy -- now you're healing everyone at once, so they can't whine about it!

  • @15thTimeLord
    @15thTimeLord Год назад

    Booster Shot: melee; syringe that provides damage reduction and overtime healing.
    Overdose: grant that speed boost to the target you are healing with your primary. Perhaps a couple seconds of delay after going under full uber. (Full uber means you will be at the frontline shortly)
    Amputator: (not 100% sure how all things tf2 bones/hitbox work, but) Damage boost, like minicrits, on hitting limb hitboxes.
    Vita Saw: Reduces overheal loss speed by half for yourself, and maybe your last medigun target (predeterminded time based on overheal amount upon detaching[avoiding one medic to buff everyone else with a different medic])
    Teledoktor: medigun; a decent increase in healing beam range(was thinking 20%ish), cannot use an uber.
    Benifactor: medigun; Extra time after uber for effects to fade(1-2more seconds, greatly reduced uber charge gained from all sources (80%ish?). Healing per second reduced a little (10%ish).

  • @moodyfingers7301
    @moodyfingers7301 Год назад +1

    My dumbass used to play Medic with my first random drops: Quickfix, Overdose and Vitasaw. When I switched to the Meta I was so used to play safe and just healing as much I could before dying that I was surprised at how well I started doing, accidentaly handicaping myself at the start made me a better medic. I agree that medic being stuck with One way to play "right" is boring.

  • @ReiCaixa
    @ReiCaixa Год назад

    I love playing Medic.
    Him, Engi and Sniper are the 3 classes I never main but I still play a lot when I feel the Team needs them.
    Medic and Engi can win games.
    It's such a good feeling to play Medic, survive the whole round and often push the Bomb, coordinating your team.

  • @Sapphire-Lily
    @Sapphire-Lily Год назад

    Gotta love the "My team keeps leaving me to die" load out
    Blutsager
    Quick fix
    Amputator

  • @Mf_CHIP
    @Mf_CHIP 2 года назад +2

    I think you using amputator wrong
    In the clips you just spam it even if your teammets are far away
    You supposed to use it once or twice with you back against the wall and close to the Group of People who are staying in one place (for example: chokepoint)
    Bdw: some tips for amputator:
    -for killing 125 healt classes, you can just shoot the crossbow and then hit them twice (instead of three Times)
    -If you hold the amputator and you go to +6 regen, you can pull your primary and quikly back to melle to go straight into +9
    So thats all sorry for bad English, despise the leght of the comment I agree with most of your opinions and I See how much and fast you are improving
    KEEP IT UP!

    • @Treggles
      @Treggles  2 года назад +1

      I feared this would be the take of the amputator compilation. I put this to you: I was forcing myself to use it at every turn in order to FIND situations where it would work well. I wasn't trying to show that I was using it correctly and it wasn't working. I was showing that these supposed "best case scenarios" happen so rarely that it is not worth using. A best case scenario should appear OFTEN if you are academically forcing yourself to use the taunt, but the fact is they just don't.

    • @Mf_CHIP
      @Mf_CHIP 2 года назад +1

      @@Treggles ohhhhhhhh that makes sense

  • @cryptidkoi8418
    @cryptidkoi8418 5 месяцев назад

    what i would’ve given him, if I were in charge, is to give him a primary weapon that could hold itself in battle, but tie it directly to his medigun. Basically it would take how much you heal other players and convert that to either power or ammo for your primary gun, so that people who want to fight still need to heal their team, and those who strictly want to heal can defend themselves if caught in a sticky situation. Maybe it’d have a drawback, like slowing your übercharge for a limited time.

  • @KeWDu
    @KeWDu 2 года назад +1

    YOOOO you’re using the Animal Crossing inspired song that was funded by Schlatt and Ludwig! Glad to see someone using it in their video so soon after the launch of this songs. Also very good vid overall. (:

  • @Squire_Slime
    @Squire_Slime Год назад

    the overdose is very good because even off how carefull you are before getting a charge there are still moments that you need extra speed

  • @uselesscrap2701
    @uselesscrap2701 Год назад +1

    As a med main, i personally use overdose, quick fix and amputator. Two for healing and one for mobility. I use the overdose a lot, because i am an insanely agressive medic. I love being in the action, turning tides, and leading risky pushes.

  • @fallendeus
    @fallendeus Год назад +1

    You're right. We need to nerf the ubersaw and the crossbow to not be straight upgrades.

  • @CarloGinex
    @CarloGinex Год назад +2

    The music in the intro is from bach ,jesu joy of man desiring

    • @Treggles
      @Treggles  Год назад +1

      Great ear!

    • @CarloGinex
      @CarloGinex Год назад +1

      ​@@Treggles it's nice to see little gems here and there , as a 14 years ols who loves classical music I always get way too exited

  • @hyperelliptik
    @hyperelliptik 4 месяца назад

    I love that the "I am the Spy!" joke lives on

  • @bkcmii
    @bkcmii Год назад +2

    If Pyro extinguishing teammates counts as a class' healing capability, then Sniper's Jarate (and Sydney Sleeper if I'm not mistaken) makes him the seventh class that can heal.
    Amazing video though! ❤️

    • @Treggles
      @Treggles  Год назад +1

      I didn't count the extinguishing as a direct healing ability, I only counted airblasting enemy healing crossbow bolts as a direct method of healing

  • @ajgameguy3674
    @ajgameguy3674 Год назад

    I personally use the Amputator on Defense more than on Offense. Since Ubers are so important for making big pushes, Ubersaw's the objective best choice there, no contest. But on Defense, I don't really see Ubers as all that important, it's mostly about keeping everyone alive to keep holding the enemy team back. So I use the Quick Fix to keep everyone topped off while holding onto the Amputator to increase Medic's regeneration. I usually find myself living longer while healing my team immensely.

  • @subtlewhatssubtle
    @subtlewhatssubtle Год назад

    So hear me out: The Specialist's Referral, a melee weapon that encourages hitting your teammates.
    It works a little like the Vaccinator, press reload while equipped to pick a buff type. Things like a flat 15% damage resistance, 15% boost to healing received, reduce all crits to mini-crits, reduce all enemy status durations (enemy fire, jarate, bleed, etc) by 50%, etc., the kind of buffs that are situational but still helpful. Then, whack someone and grant them that buff for a limited amount of time, probably no more than 10 seconds, signaled by an icon in both your HUD and that of the player with your buff, with its duration also representing the cooldown. Cannot transfer to new teammates while the buff is active.
    Disguised spies do not get a buff, unless you consider a broken skull to be a buff.
    Gameplay improvements: allows the medic to creatively respond to new developments in enemy situations and forces the enemy to vary their tactics if the medics can deploy specialized counters against them. Allows medics to proactively protect the team without having to specifically babysit the protected person. Offers an alternative to the Ubersaw that works on both offensive and defensive positions. Limited number of boosted allies prevents a single medic from just powering up the whole team and pushing a choke.

  • @buckylebuccaneer904
    @buckylebuccaneer904 Год назад

    “Crossbow or Ubersaw, for one you shall keep, and one you shall lose”

  • @kingboss9512
    @kingboss9512 Год назад

    If I was In charge of making new weapons I would just give medic a Shotgun: may not be as strong as the others but could be used as a support with Mark of death or Last resort with it getting crits after your patient dies (by natural means btw), but if we’re NOT doing that then I would bring back the TFC health Kit: gives poison on kit but hit with a slow recharge rate (like the Shock Therapy form TF2C), and if all us fails just give the syringe guns 15% faster projectile speed and bring back the Super nail gun days, these ideas hopefully make medic more options to have fun with

  • @EliteFreeman
    @EliteFreeman Год назад +1

    in my experience the amputator crits more often than the ubersaw even if they have the same chance to happen

  • @mariustan9275
    @mariustan9275 Год назад

    Possible weapon ideas to heal:
    The Provision Provider, an engineer secondary which functions as a mobile dispenser on his back. People with a the same radius as gas passer get healing and ammunition. Engie gets passive healing but no ammunition, but does get a slight increase in health. The downsides are he can't build dispensers and becomes as slow as soldier.
    Mad Milk Jug:
    Secondary for scout which charges the same as gas passer and with the same radius. Upon thrown enemies in it get mad milked as normal, but teammates going through the cloud get passive healing for a but, so this could also be used to heal teammates.

  • @MeepMacArthur
    @MeepMacArthur 9 месяцев назад

    I actually like how it is because how good you are is dependant on your skill rather than weapons

  • @diegordi1394
    @diegordi1394 Год назад

    Holy shit I thought you had around 100k subscribers. I didn't expect you to be so small and at the same time with such quality just from the intro.

  • @tsuaririndoku
    @tsuaririndoku Год назад

    My Concept Medi Gun. For the jokes.
    The Lottery Jackpot
    Pros
    +30% healing rate
    +5% self healing rate on wearer
    +70% Ubercharge Rate
    +Max Charge gains group healing within 100m radius
    +On Uber gains random Buffs for 10s (Backup/Buff/Conger) and can be stack with Banners
    +have 20% chance to gain team Uber for 10s (Means everyone in your team gains Uber for 10s)
    +30% chance to gain team crits for 3s
    Cons
    -Max Uber mark for death on wearer
    -20% chance to cause team to gain Bleed for 10s + mark for death while Ubered
    -10% chance to cause enemies gains crits for 3s while Ubered
    -0.1% chance to cause everyone to die in your team while Ubered

  • @sheevpalps66
    @sheevpalps66 Год назад +1

    Amputator is now OP in 100 man servers

  • @_ChrisWasNotHere
    @_ChrisWasNotHere 11 месяцев назад +2

    16:38 healing bing soy