@Jose guzman You have to buffer the crouching hard punch into the super, meaning you input the command of the super between crouching hard punch animation, but then you'd use another punch button for the super. Don't do this : Cr.👊 > ⬇️↘️➡️⬇️↘️➡️👊 Do this: ⬇️↘️➡️⬇️👊↘️➡️👊🏼
Why does everyone think its cheated lol - I have literally just tried all of these Ryu combos and everyone's concerns with certain combos on my Switch playing the 30th anniversary collection, whilst watching this video and they are all TRUE combo strings.
This only works because the crouching.LK hits at the end of the hit frames, meaning he can artificially link the combo into standing HP, It works for me 👍🏾, timing is tough lol
Yeah but it said 3 hit combos which means the 2 hits were linked. This is called a cps1 chain which were taken out in games running the cps2 system, though I have heard about the 3do version having cps1 chains.
@@bruhxx0612 I know exactly what you're thinking of and I used to think the same, but that's not it. Like I said my G - you'll eventually realize its just the timing of the Crouching.LK that allows the links for this 3 hit combo to work, and will only work in this very specific scenario. I only know because I can do this too - so the only way for you to know is to just try it, then you'll know man :).
Yeah but... then those aren't really "combos" then in the true sense of the word. In the land of street fighter, the only TRUE "combos" are ones that cannot be blocked out of at all, which cause your OPPONENT to have so much recovery time from the hit that he or she can't block the next move you do, or in any way stop it from happening at all. Otherwise you're just spamming movies that have no guarantee of hitting. If you can put a stop to these combos just by trying to block, they're useless.
I have to say man, a lot of your combos here seem pretty cheated. Some times you are pretty clearly not having to deal with the recovery time associated with a certain move, you particularly seem to be cutting off recovery time as Guile, like crouching MK is a nightmare for recovery time.
1:56 I have never in my life saw that one before.
That wasn't a true combo! (No on-screen announcement)
How do you cancel crouch hard punch into super with ryu? I can't get it down.
@Jose guzman You have to buffer the crouching hard punch into the super, meaning you input the command of the super between crouching hard punch animation, but then you'd use another punch button for the super.
Don't do this : Cr.👊 > ⬇️↘️➡️⬇️↘️➡️👊
Do this: ⬇️↘️➡️⬇️👊↘️➡️👊🏼
@@UrbanChamp 😲
@@UrbanChamp this game is BROKEN
@@phil4863 you're not wrong lol some characters are just super unbalanced it doesn't make it fair for the rest of them.
which superior in consoles besides the arcade? 3DO or Dreamcast?
Why does everyone think its cheated lol - I have literally just tried all of these Ryu combos and everyone's concerns with certain combos on my Switch playing the 30th anniversary collection, whilst watching this video and they are all TRUE combo strings.
because people are idiots
Which game system is that? i don't recognise the musical instruments of each stage. for sure it is not CPS2
this is 3DO version
Also from the 15th anniversary edition - Hyper Street fighter 2 (that's what its called in the UK)
Poor Gief😄
Don't feel sorry for him, brother Ryu. Gief cheats enough.
This is cheated because in one combo he linked crouching lk into Standing hp with ryu. That is only possible in cps1 street fighter games.
This only works because the crouching.LK hits at the end of the hit frames, meaning he can artificially link the combo into standing HP, It works for me 👍🏾, timing is tough lol
Yeah but it said 3 hit combos which means the 2 hits were linked. This is called a cps1 chain which were taken out in games running the cps2 system, though I have heard about the 3do version having cps1 chains.
@@bruhxx0612 I know exactly what you're thinking of and I used to think the same, but that's not it. Like I said my G - you'll eventually realize its just the timing of the Crouching.LK that allows the links for this 3 hit combo to work, and will only work in this very specific scenario.
I only know because I can do this too - so the only way for you to know is to just try it, then you'll know man :).
Yeah but... then those aren't really "combos" then in the true sense of the word. In the land of street fighter, the only TRUE "combos" are ones that cannot be blocked out of at all, which cause your OPPONENT to have so much recovery time from the hit that he or she can't block the next move you do, or in any way stop it from happening at all. Otherwise you're just spamming movies that have no guarantee of hitting. If you can put a stop to these combos just by trying to block, they're useless.
The on-screen announcements should make it perfectly clear.
I have to say man, a lot of your combos here seem pretty cheated. Some times you are pretty clearly not having to deal with the recovery time associated with a certain move, you particularly seem to be cutting off recovery time as Guile, like crouching MK is a nightmare for recovery time.
It's legit, it just requires super strict timing for the guile crouching MK to crouching MP, took me 1 out 4 goes to get it
I tested this with Frame Advance and these combos are legit.