The beginning was pretty well said and I entirely agree. I had a potential rework idea that I hope could solve the issue. Take my opinion here with a bit of salt, as I don’t own Springtrap myself, but these are based off my feelings surviving against him within multiple matches. (Still keeping an unbiased mindset for killer enjoyment) As you said, it seems Springtrap relies heavily on Ventilation Error to remotely be capable of catching up to survivors and getting the kill. However, with Springtrap’s high stamina combined with the damage increasing Fearful status effect that’s basically impossible to avoid due to the layout of maps, a singled out survivor has no chance at escaping. If they were to rework Springtrap to be more rewarding to play but fair to survivors, I feel Fearful should be changed to not increase Springtrap’s damage, perhaps giving a different effect instead. Along with this, I feel a damage nerf may be necessary, perhaps 3-4 hits to kill a survivor instead of 2. Maybe the visual impairment from Ventilation Error can be given to Phantom Step instead as a different benefit, along with a potential speed or duration increase (the same or faster speed than survivors?). I feel the decreased damage can allow survivors to survive a chase while being effected by the stamina drain from Ventilation Error, with Springtrap having to time his ability when close to a survivor to land the killing blow. In turn, Phantom Step can disorientate survivor vision to make it difficult to react and gain distance, giving Springtrap an opportunity to catch up. The greater speed or duration from Phantom Step could help Springtrap locate survivors before the chase. This is just a rough idea so it’s probably not full proof. Either that or maybe Ventilation Error should give a different debuff over stamina drain?
10:24 im guessing it happens multiple times even when you just get in range once then leave the range edit: also tbh double trouble should be % based rather than vote based like having 2%chace for any round to be double trouble
Guys, stop talking about aa, he's moved on from that and you should too. Let him play the games he wants and don't get mad over it. Like him for his personality, not for what games he plays. Plz marry me niixx
Traducir texto con tu cámara I think double trouble would be a better game mode if it lasted the same time as single pursuer mode, and if the pursuers did x1.70 less damage. The game mode would become more tactical and teamwork would be encouraged. 😅
4:44 LUIGI'S DAY OUT REFERENCE
4:42 caught me off guard ngl
The beginning was pretty well said and I entirely agree. I had a potential rework idea that I hope could solve the issue. Take my opinion here with a bit of salt, as I don’t own Springtrap myself, but these are based off my feelings surviving against him within multiple matches. (Still keeping an unbiased mindset for killer enjoyment)
As you said, it seems Springtrap relies heavily on Ventilation Error to remotely be capable of catching up to survivors and getting the kill. However, with Springtrap’s high stamina combined with the damage increasing Fearful status effect that’s basically impossible to avoid due to the layout of maps, a singled out survivor has no chance at escaping.
If they were to rework Springtrap to be more rewarding to play but fair to survivors, I feel Fearful should be changed to not increase Springtrap’s damage, perhaps giving a different effect instead. Along with this, I feel a damage nerf may be necessary, perhaps 3-4 hits to kill a survivor instead of 2. Maybe the visual impairment from Ventilation Error can be given to Phantom Step instead as a different benefit, along with a potential speed or duration increase (the same or faster speed than survivors?). I feel the decreased damage can allow survivors to survive a chase while being effected by the stamina drain from Ventilation Error, with Springtrap having to time his ability when close to a survivor to land the killing blow. In turn, Phantom Step can disorientate survivor vision to make it difficult to react and gain distance, giving Springtrap an opportunity to catch up. The greater speed or duration from Phantom Step could help Springtrap locate survivors before the chase.
This is just a rough idea so it’s probably not full proof. Either that or maybe Ventilation Error should give a different debuff over stamina drain?
Maybe the effect should be that the survivors will get maybe 17,50 speed instead of 20 i think?
@@npcenergy-q4g Not a bad idea.
0:38 nice transition
the fact you have like three videos and im already subscribed says something
Why does springtrap's vent error blind me more than rosemary
new change sadly
Realistic like the fnaf 3 ventilation error
Man even if he wasn’t that fun I miss old springtrap.
He was powerful but stale, now he’s just bad but stale.
He needs a very big rework.
He's getting a rework apparently with an Axe Throw ability or something like that
so uhh. springtrap can throw hands now. this is peak.
Him and uncle Samsonite is probably going to be the few reasons why I play
And thus, the monkey’s paw curled
*Herbert dies epicly*
*Receives 200 BRI-ISH pounds*
'guarenteed kills' meanwhile me who can't get a single kill as springtrap:
Why have u stopped playing AA?
dead game i think-
It got deleted because of a dmca
I don’t think he likes AA batteries, idk
Guys don’t get mad but what’s AA?
A - Anomalous
A - Activities
8:55 I do this too broooo I hate having to press 2 for flashlight
10:40 This aged well
10:24 im guessing it happens multiple times even when you just get in range once then leave the range
edit: also tbh double trouble should be % based rather than vote based like having 2%chace for any round to be double trouble
Blade hates double trouble
just wiped a whole lobby with springtrap
Dude is that Waffels
no.
Guys, stop talking about aa, he's moved on from that and you should too. Let him play the games he wants and don't get mad over it. Like him for his personality, not for what games he plays.
Plz marry me niixx
Traducir texto con tu cámara
I think double trouble would be a better game mode if it lasted the same time as single pursuer mode, and if the pursuers did x1.70 less damage. The game mode would become more tactical and teamwork would be encouraged. 😅
9:07 NO FOR THE LOVE OF GOD THAT IS A HORRIBLE SUGGESTION
how is your screen so bright????
He’s playing as a monster so he has better vision than survivors
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