You probably know it, but you can set your defaults in the settings - like for example the Avoid glades (except marked) option for the woodcutter camps or the "Don't burn coal" in the Hearth. It's not something you should do early on in your AtS "career", but once you know your own game it's very handy and saves you some clicks and potential mistakes.
Perfect timing, I'm just starting to venture into the prestige difficulties! The tip about placing a hearth (or other building) to rid yourself of the resource that will cause hostility during the glade event is super clever. I've also been benefiting from your earlier tips about removing resources from deactivated buildings and forcing delivery of building materials!
That Alter of Decay, where if a villager leaves you lower hostility, was one of the encounters that changed my game style. It helped me realize that having villagers leave was a fine strategy, especially with cornerstones that give you stuff (like Amber!) when a villager leaves. When I have those combinations, I'd take every villager I could then let them flee during the Storm seasons for an easy win.
Yeah, I think they added that thing only quite recently, as I've never seen it before. Love this, as it is an open invitation for a sacrificial playstyle which can be massively powerful if you happen to run into the correct cornerstones. Think this might be even one of the most powerful ways of playing the very high difficulty levels, as people leaving and dying becomes more and more unavoidable.
@@meaghanjones6725 It was hard for me to accept, because I also see it is a part RPG and I'm like, "Hey, I don't want my people leaving or dying! Stop!!"
I won my first no orders map this way, after losing 4 times in a row. Stacking that with the 3 provisions per villager, the 2 extra villagers each caravan, cannibalism, and 40% per hearth increase in resources. Like you said, it changed the way I viewed the game and how it can be played.
That is such a powerful start. You have food everywhere. On my last runs food was so scarce. On P1 I opened 4 danger glades and every glade I was hoping for food and always got fuel and clay and stuff like that. I startet to find fields later and could stabilise via farms, but man it was intense. I hope I get such lucky starter maps in my next playthrough too. :)
When I first started I spent so much time playing on Settler difficulty that it took a long time for me to get upgrades. I should have jumped to a higher difficulty sooner
I would get to unlock as many upgrades as you can for that jump. The timed Requests are sooo good if you get em done! All houses too to get them of the draft luck pool. There is a mod that lets you unlock everything you want(to skip a bit of grinding to give yourself a headstart) but im not doing that. for the Tutorial thing im ok with that. :) ^^
You probably know it, but you can set your defaults in the settings - like for example the Avoid glades (except marked) option for the woodcutter camps or the "Don't burn coal" in the Hearth. It's not something you should do early on in your AtS "career", but once you know your own game it's very handy and saves you some clicks and potential mistakes.
No, I actually didn't know that one yet. Thanks! =)
Perfect timing, I'm just starting to venture into the prestige difficulties!
The tip about placing a hearth (or other building) to rid yourself of the resource that will cause hostility during the glade event is super clever. I've also been benefiting from your earlier tips about removing resources from deactivated buildings and forcing delivery of building materials!
That Alter of Decay, where if a villager leaves you lower hostility, was one of the encounters that changed my game style. It helped me realize that having villagers leave was a fine strategy, especially with cornerstones that give you stuff (like Amber!) when a villager leaves. When I have those combinations, I'd take every villager I could then let them flee during the Storm seasons for an easy win.
Yeah, I think they added that thing only quite recently, as I've never seen it before. Love this, as it is an open invitation for a sacrificial playstyle which can be massively powerful if you happen to run into the correct cornerstones.
Think this might be even one of the most powerful ways of playing the very high difficulty levels, as people leaving and dying becomes more and more unavoidable.
Works really well with Foxes when you want to speedrun glade events. Getting additional cornerstone for faster newcomers makes it funnier.
I have yet to try this play style, but I'm intrigued, haha
@@meaghanjones6725 It was hard for me to accept, because I also see it is a part RPG and I'm like, "Hey, I don't want my people leaving or dying! Stop!!"
I won my first no orders map this way, after losing 4 times in a row. Stacking that with the 3 provisions per villager, the 2 extra villagers each caravan, cannibalism, and 40% per hearth increase in resources. Like you said, it changed the way I viewed the game and how it can be played.
That is such a powerful start. You have food everywhere. On my last runs food was so scarce. On P1 I opened 4 danger glades and every glade I was hoping for food and always got fuel and clay and stuff like that. I startet to find fields later and could stabilise via farms, but man it was intense. I hope I get such lucky starter maps in my next playthrough too. :)
When I first started I spent so much time playing on Settler difficulty that it took a long time for me to get upgrades. I should have jumped to a higher difficulty sooner
I would get to unlock as many upgrades as you can for that jump. The timed Requests are sooo good if you get em done! All houses too to get them of the draft luck pool.
There is a mod that lets you unlock everything you want(to skip a bit of grinding to give yourself a headstart) but im not doing that. for the Tutorial thing im ok with that. :) ^^
yeah prestige! here we go
It's prestiiiiige time