Mop Up The Rest
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- Опубликовано: 8 янв 2025
- Modded Darkest Dungeon
"Oh modded classes shouldn't deal damage, it's too OP!"
Literally Hellion:
Also the audio bug between Slayer and Forsaken has been fixed.
Modded Heroes: Arbalest (Adjustments), Slayer, Claimants, Forsaken.
steamcommunity...
The Grueling Estate modlist is a lighter version, made to have as little jank as possible while having as many features as I could cram in there.
steamcommunity...
The True Estate is, as the name would imply, EVERYTHING I use. This has a small chunk of jank, if you don't mind it. I at least try to make things as presentable as I can.
You should make mod reviews my man
That Necromancer didn't even get to say "Hi"...
omg that hellion damage...
i apologize for bothering you again, but i'm going to change the stats of some mod classes so i can use them in br, what stats do i need to change ? and if possible i'm going to add "ignore prep round accuracy reduction" to some of their skills, do you have an example of the code i need to add and do i add the code at the end or beginning of the code of their skills ?
You could comapre the hero files from br and base game to see how those were changed. Or look at other patches from the workshop.
@@adisca2k ok thx, btw does skill acc also changed ?
@@junaugust2705 Not sure, hit chance is % based so I don't see why they would, unless they messed with dodge values too.
@adisca2k I mean don't skills have accuracy base and accuracy mod from the stats is what increase that accuracy base ?
@@junaugust2705 Yes, hit % = (skill base ACC + ACC mod - Target Dodge + 5 + hidden miss buff), with the modifiers applied ofc.
I was just saying that there wasn't a good reason to drastically change those values. So I belive that skill base acc remained the same, appart from occasional rebalances.
I have question, what version of "forsaken" you use?
Current.