Mop Up The Rest

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  • Опубликовано: 8 янв 2025
  • Modded Darkest Dungeon
    "Oh modded classes shouldn't deal damage, it's too OP!"
    Literally Hellion:
    Also the audio bug between Slayer and Forsaken has been fixed.
    Modded Heroes: Arbalest (Adjustments), Slayer, Claimants, Forsaken.
    steamcommunity...
    The Grueling Estate modlist is a lighter version, made to have as little jank as possible while having as many features as I could cram in there.
    steamcommunity...
    The True Estate is, as the name would imply, EVERYTHING I use. This has a small chunk of jank, if you don't mind it. I at least try to make things as presentable as I can.

Комментарии • 12

  • @alexalloza4277
    @alexalloza4277 Год назад +15

    You should make mod reviews my man

  • @VenoTheLegend
    @VenoTheLegend Год назад +3

    That Necromancer didn't even get to say "Hi"...

  • @Lvl31Gardevoir
    @Lvl31Gardevoir Год назад +3

    omg that hellion damage...

  • @junaugust2705
    @junaugust2705 Год назад +3

    i apologize for bothering you again, but i'm going to change the stats of some mod classes so i can use them in br, what stats do i need to change ? and if possible i'm going to add "ignore prep round accuracy reduction" to some of their skills, do you have an example of the code i need to add and do i add the code at the end or beginning of the code of their skills ?

    • @adisca2k
      @adisca2k Год назад

      You could comapre the hero files from br and base game to see how those were changed. Or look at other patches from the workshop.

    • @junaugust2705
      @junaugust2705 Год назад

      @@adisca2k ok thx, btw does skill acc also changed ?

    • @adisca2k
      @adisca2k Год назад

      @@junaugust2705 Not sure, hit chance is % based so I don't see why they would, unless they messed with dodge values too.

    • @junaugust2705
      @junaugust2705 Год назад

      @adisca2k I mean don't skills have accuracy base and accuracy mod from the stats is what increase that accuracy base ?

    • @adisca2k
      @adisca2k Год назад

      @@junaugust2705 Yes, hit % = (skill base ACC + ACC mod - Target Dodge + 5 + hidden miss buff), with the modifiers applied ofc.
      I was just saying that there wasn't a good reason to drastically change those values. So I belive that skill base acc remained the same, appart from occasional rebalances.

  • @dismas_enjoyer
    @dismas_enjoyer Год назад +2

    I have question, what version of "forsaken" you use?