TRAPS ARE OUR FRIENDS, IF DONE WELL - Naheulbeuk's Dungeon Master Gameplay 13

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  • Опубликовано: 7 сен 2024

Комментарии • 30

  • @Proletarian-ud8du
    @Proletarian-ud8du 9 месяцев назад

    Very important about guards. If enemies sound the alarm, only the nearest guard room responds to the alarm. It bring every guard from the guard room regardless where they are, same if they enter a guard room, then the guards will also respond but only the guards from the guard room. What's the difference? An alarm can bring guards from other floors.

    • @CharliePryor
      @CharliePryor  9 месяцев назад

      I thought about transitioning to a single guard room eventually to test that out - but then i found a relic in the next video....

  • @WhiteWolfman426
    @WhiteWolfman426 9 месяцев назад

    Shrink the wall on the bar side and it will separate the doorway. Then you can delete the doors then you should be able to move the walls.

  • @CatharticSense
    @CatharticSense 9 месяцев назад

    In the missions menu you can just rmb somewhere to close it, instead of sniping the x 😅

  • @sirnirvikingur
    @sirnirvikingur 9 месяцев назад +2

    Takk!
    Are you gona play and make videos of Warhammer40k Rogue Trader, would be rly fun watching you tackle that game. Lens Island is another game you would like. Loving the work you do mate thank you for the entertainment.

    • @CharliePryor
      @CharliePryor  9 месяцев назад +1

      Thanks! - I’ve never touched anything Warhammer. I’ll have to look that up and see what it is

    • @sirnirvikingur
      @sirnirvikingur 9 месяцев назад

      @@CharliePryor oh wow you have some great lore coming for you if you check it out mate.

  • @cerealjerk
    @cerealjerk 9 месяцев назад +1

    You probably have to make a new wall to be able to delete the door,so the rooms stay separate.right now it looks like you'd be merging a break room with the tavern.

    • @CharliePryor
      @CharliePryor  9 месяцев назад

      When you delete a door, it makes that a wall again. it wouldn't merge the rooms, it would make it a solid wall there.

    • @Maddo03
      @Maddo03 9 месяцев назад

      I think to move the tavern door you'll need to add a new one and let it build. Then you may be able to delete it.

    • @CatharticSense
      @CatharticSense 9 месяцев назад

      ​@@CharliePryorI've had your problem too with the door. Remove walls from the tavern or guard room until 1 space away from the door (the door will lead to a brick wall). Then the game will know to which room it belongs and you can remove it.

  • @tacticalrenegade327
    @tacticalrenegade327 9 месяцев назад

    Use rugs on half the room to make room neutral

  • @Groundstain
    @Groundstain 9 месяцев назад

    It is almost like you should have alarms in more areas. A short corridor between rooms?

  • @datarob
    @datarob 9 месяцев назад

    F will yellow beard. He's a vip and can't be fired and can encourage strikes

  • @yeahtube69
    @yeahtube69 9 месяцев назад

    Been watching your vids for tips on my playthru - Did you notice when they ran away from that assault you didn't get any sort of reward. No corpses ... no monies... anyway maybe your okay with that.

  • @gabor548
    @gabor548 9 месяцев назад

    Why don't make the vaults like a hallway? 4x(how much doors you want) and that's all! They don't need much depth.

  • @g00fe08
    @g00fe08 9 месяцев назад

    Why don't you make your trap room more of a z style maze with walls extending into the room so that they have to follow a specific path?

  • @christucker6402
    @christucker6402 9 месяцев назад +1

    Hi

  • @daymonchrolich2839
    @daymonchrolich2839 9 месяцев назад

    They are ranged attackers do not put them right next to the enemy

    • @CharliePryor
      @CharliePryor  9 месяцев назад

      I did this specifically because comments stated that the elemental effects occur around them when they teleport in. I’m showing them they do not. - stated as much in the video.
      Regardless of where I spawn them in, they will be approached and die very shortly after.

  • @dalbhuie_youtubeaddedanumber
    @dalbhuie_youtubeaddedanumber 9 месяцев назад

    This is lots of fun, do you think you can get 100 video's out of this as well?

    • @CharliePryor
      @CharliePryor  9 месяцев назад

      Nope. Probably only a few more left honestly.

  • @sirnirvikingur
    @sirnirvikingur 9 месяцев назад +1

    Is the tavern stuck on the 1st floor, or can you move it up to the floors that are empty?
    But teleporting that warlock in to middle of the pack was not a good strat mate.
    Also im not gona buy this game while the A.i is so stupid must so frustating for you to play this lol.

    • @arnewengertsmann9111
      @arnewengertsmann9111 9 месяцев назад +1

      No, the Tavern is stuck on the first floor. You can't change that as far as I know.

    • @sirnirvikingur
      @sirnirvikingur 9 месяцев назад

      @@arnewengertsmann9111 Thank you mate.

    • @adamnelson7993
      @adamnelson7993 9 месяцев назад +1

      You can move the tavern wherever you want, you can even sell it and rebuild it but only one tavern allowed 😊

    • @arnewengertsmann9111
      @arnewengertsmann9111 9 месяцев назад +1

      @@adamnelson7993 Ah ok. Then I remembered it wrong. I thought Charlie said, he couldn't in another video.

    • @adamnelson7993
      @adamnelson7993 9 месяцев назад +1

      @@arnewengertsmann9111 I only know because I've been playing it, although I didn't realise there is a 150 customer cap so my entire second floor tavern is a bit of a waste 😅