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Or Be variant human monk, choose the Unarmed Fighting style, and start doing d8 unarmed strikes at first level. Then switch it to blindsight style at 12th level, one level after the monk's usual boost would catch up to the d8.
Lv14 Eberon Warforged Eldritch Knight with the Feats... Telekinetic, Warcaster, Sentinel, Mage Slayer, Polarm Master... Cast Spells for days but at the cost of those Spell Slots.
Being able to RAW, get two battlemaster maneuvers without needing three levels in fighter is pretty great. Both martial adept and the fighting initiate feats are often feats I don't mind giving out as item rewards for player downtime, and helps to give martials cooler things to do. I can understand where you are coming from, but given how dismal the 5e gap between martial and magic characters is, I'll take any kind of buff that positively effects martials.
>Be armorer variant human with maxed int >Pick the dual wielding feat at 1st level >Pick fighter initiate at 4th level and choose two weapon fighting >Reach 5th level for the extra attack Congrats, you're now a man in full plate that deals 3x1d8+INT damage per turn and is also hard to hit due to having an AC of at least 19.
Why not just play a fighter with sharpshooter, fey touched and defense fighting style? (Hunter's Mark BA) A two attacks, Sharpshooter longbow: 2d8+2d6+20+(Dex*2) With ac 19
I'm gonna play a Beast Barbarian. We are starting at level 1 so I needed a way to use unarmed strikes before I get the level 3 feature from the Path of the Beast. And Fighting Initiate let me take Unarmed Fighting, so I don't need to use weapons before level 3. I think it's a great feat for unarmed builds that don't take monk levels. Hell, even for monk it's good the first levels, and then they can swap out the fighting style for another when their class damage is equal to the feat damage
Can you fet this feat TWICE? I mean, by rules they say "if it doesn't say you can get twice you can't", but it say "if you already have a fighting style" which can give room to understand you could get this twice. anyone?
I can see the merit of choosing the Fighting Initiate feat depending on the build you're going for. But you could also get a Fighting Style and Second Wind if you multi-class into Fighter for a level, so the only reason I can think not to would be if you don't want to invest in the multi-classing requirement.
Actually there is another reason to. That being you don't want to slow down your "Main" class' progress. Kinda like if you wanted to learn spells and cantrips for a paladin or cleric, then Magic initiate helps while not slowing down progression in that class. Which makes it debatable "Is it better to level dip into another class or take the feat and continue with the class?", or in other words. Is it better to a Lv 1 Fighter + Lv 3 other class or a Lv 4 class. (I know you can be a variant Human/custom lineage race, but that should be it's own topic of discussion)
I think any weapon-based character who doesn't already get access to fighting styles could benefit here. I don't know if fighting styles are better than certain other feats (would you rather get +2 to hit with a ranged weapon, or possibly +10 damage when you hit?), but it's nice to have the options available.
@@seanjardine3128 Absolutely. More hit points, potentially armor and weapon proficiencies, second wind. But if you're trying to avoid multiclassing for any reason, or your DM doesn't allow multiclassing, then this is an alternative. I'm infamous for multiclass characters in my group, but I'm currently attempting to play a single class artificer in our current game, despite all the benefits i could get from dips in wizard, fighter, or rogue. Hahaha! Yes, a one-level dip into fighter would be significantly better.
I’m currently playing an Arcane trickster and want the blind fighting style and fight inside a fog cloud You get a sneak attack, you get a sneak attack, everyone gets a sneak attack
Huh. I thought barbarian would be the obvious pairing. With it's solid level advancement and great capstone ability adding in fighting style to enhance their prowess seems like a gimme.
@@harperthegoblin Wouldn't that Fighting Style eventually become redundant though? Unless the DM house rules it where their Unarmed Strikes increase by one stage which is something I think 5e needs more of; that being stackable things
@@unwithering5313 5e actually removed stacking things, to make calculations more static and simple. That's why they added the advantage/disadvantage system
If you maxed your main stat you can still improve your martial capabilities with a fighting style. Also there are some fighting styles that are really valuable for niche builds, like Unarmed Fighting for unarmed non-monk builds, Blind Fighting for make use of Darkness and the like. Also archery style is so fricking good
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be a variant human shadow monk, choose the blindsight style, profit
Or custom lineage
or take eldritch adept for Eldritch Sight and profit from absolute stonks
Or Be variant human monk, choose the Unarmed Fighting style, and start doing d8 unarmed strikes at first level. Then switch it to blindsight style at 12th level, one level after the monk's usual boost would catch up to the d8.
@@Zeldafandaen I might actually try this as that's a cool way to play no weapon character.
Lv14 Eberon Warforged Eldritch Knight with the Feats... Telekinetic, Warcaster, Sentinel, Mage Slayer, Polarm Master... Cast Spells for days but at the cost of those Spell Slots.
I’m currently playing a Range Rogue.....looking hard at getting the Archery Fighting style
Being able to RAW, get two battlemaster maneuvers without needing three levels in fighter is pretty great. Both martial adept and the fighting initiate feats are often feats I don't mind giving out as item rewards for player downtime, and helps to give martials cooler things to do. I can understand where you are coming from, but given how dismal the 5e gap between martial and magic characters is, I'll take any kind of buff that positively effects martials.
>Be armorer variant human with maxed int
>Pick the dual wielding feat at 1st level
>Pick fighter initiate at 4th level and choose two weapon fighting
>Reach 5th level for the extra attack
Congrats, you're now a man in full plate that deals 3x1d8+INT damage per turn and is also hard to hit due to having an AC of at least 19.
Why not just play a fighter with sharpshooter, fey touched and defense fighting style?
(Hunter's Mark BA)
A two attacks, Sharpshooter longbow: 2d8+2d6+20+(Dex*2)
With ac 19
@@awtm7456 because shooting from a distance is ten times less cool than punching people.
@@RavenioTheHatamoto if you wait till 6th level, you can get crossbow expert and shoot them in the face with a heavy crossbow.
I think warlocks with pack of the blade might benefit this as well especially the hexblade
I'm gonna play a Beast Barbarian. We are starting at level 1 so I needed a way to use unarmed strikes before I get the level 3 feature from the Path of the Beast. And Fighting Initiate let me take Unarmed Fighting, so I don't need to use weapons before level 3. I think it's a great feat for unarmed builds that don't take monk levels. Hell, even for monk it's good the first levels, and then they can swap out the fighting style for another when their class damage is equal to the feat damage
Can you fet this feat TWICE? I mean, by rules they say "if it doesn't say you can get twice you can't", but it say "if you already have a fighting style" which can give room to understand you could get this twice. anyone?
I can see the merit of choosing the Fighting Initiate feat depending on the build you're going for. But you could also get a Fighting Style and Second Wind if you multi-class into Fighter for a level, so the only reason I can think not to would be if you don't want to invest in the multi-classing requirement.
Or if you want ANOTHER ONE
Actually there is another reason to. That being you don't want to slow down your "Main" class' progress. Kinda like if you wanted to learn spells and cantrips for a paladin or cleric, then Magic initiate helps while not slowing down progression in that class. Which makes it debatable "Is it better to level dip into another class or take the feat and continue with the class?", or in other words. Is it better to a Lv 1 Fighter + Lv 3 other class or a Lv 4 class. (I know you can be a variant Human/custom lineage race, but that should be it's own topic of discussion)
My mountain Dwarf fighter Dimsdale Stonekeep has it with Protection and Unarmed Fighting
I think any weapon-based character who doesn't already get access to fighting styles could benefit here. I don't know if fighting styles are better than certain other feats (would you rather get +2 to hit with a ranged weapon, or possibly +10 damage when you hit?), but it's nice to have the options available.
I am currently playing a Range Rogue but wouldn’t you get a lot more from taking a 1 level dip into fighter?
@@seanjardine3128 Absolutely. More hit points, potentially armor and weapon proficiencies, second wind. But if you're trying to avoid multiclassing for any reason, or your DM doesn't allow multiclassing, then this is an alternative. I'm infamous for multiclass characters in my group, but I'm currently attempting to play a single class artificer in our current game, despite all the benefits i could get from dips in wizard, fighter, or rogue. Hahaha! Yes, a one-level dip into fighter would be significantly better.
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I’m currently playing an Arcane trickster and want the blind fighting style and fight inside a fog cloud
You get a sneak attack, you get a sneak attack, everyone gets a sneak attack
Huh. I thought barbarian would be the obvious pairing. With it's solid level advancement and great capstone ability adding in fighting style to enhance their prowess seems like a gimme.
Great Weapon Master is better than a single fighting style tho
It goes for more than 70 seconds you lied to us
0:06
Call me crazy,but I can't see choosing any fighting style over an ASI.
Maybe you have maxed out your ability score and want a fighting style because it will give you good buffs (like a monk taking unarmed fighting)
@@harperthegoblin Wouldn't that Fighting Style eventually become redundant though? Unless the DM house rules it where their Unarmed Strikes increase by one stage which is something I think 5e needs more of; that being stackable things
@@unwithering5313 5e actually removed stacking things, to make calculations more static and simple. That's why they added the advantage/disadvantage system
If you maxed your main stat you can still improve your martial capabilities with a fighting style. Also there are some fighting styles that are really valuable for niche builds, like Unarmed Fighting for unarmed non-monk builds, Blind Fighting for make use of Darkness and the like. Also archery style is so fricking good
One is not several