Im really excited for the new balance patch!! Love the direction so far, cant believe they finally gave buffs to core protoss units!! Cant wait to see what they do next. Only change I would like is if disruptors and high templar didnt deal friendly fire like emp doesnt. Thank you.
I feel like the only viiable strat on this patch is BC. Yamato canon doesn't care that blink can heal you. You just need to one two punch with them. First triggers the Nexus overcharge and the second attacks once it is on CD.
@@Telhias "First triggers the Nexus overcharge and the second attacks once it is on CD.". The window is very small, protoss is completely busted on that patch there is nothing terrans can do.
QOL suggestion: make stim toggle or automatically stim at end of the timer. A user is going to reup it's not on the dealer to make sure they're supplied.
Pretty funny, odd how it seems only TERRAAAaan being singled out here. It's almost as if people are fed up with their shit. Could use some re-tweaking haha ;)
I really like how Balanced this patch is I think it’s a huge improvement. I would wonder why you weren’t playing with you the other tools. All the stuff that didn’t get nerfed. I didn’t see you make a battle cruiser a raven or any mech units really other than tanks and the tanks seemed to be doing a pretty good job all by themselves so I don’t know why you would persist in using bio. Clearly this patch is not bio friendly. I mean you could sprinkle in a few little here or there, but you’re certainly not supposed to rely on it. They’re just not supposed to be the only unit you need to win the game. You may think it’s no fun, but think of how much fun your opponent was having!
Hilarious mod dude nice, I was interested to see how big the liberator circle was gunna be, imagine it just takes up 2 whole screens and has no range or vision limits
You suppose to give the disrupto9r infnite range and then it just vanishes or teleports to where no units are... top tier useless unit ,that carries a swing it that hits harder than Chubby Chase in the twist.
He could have won if he was warned of this Protoss aggression by some sensor towers beeps, did he even read the patch notes?
Im really excited for the new balance patch!! Love the direction so far, cant believe they finally gave buffs to core protoss units!! Cant wait to see what they do next. Only change I would like is if disruptors and high templar didnt deal friendly fire like emp doesnt. Thank you.
Honestly, if disruptors shots don't get at least nuke radius in the next patch, I'm uninstalling.
lmao imagine the disruptor drops
Suicidaptors
I feel like the only viiable strat on this patch is BC. Yamato canon doesn't care that blink can heal you. You just need to one two punch with them. First triggers the Nexus overcharge and the second attacks once it is on CD.
The cooldown is ridiculous lol. Btx the overcharge has literally 1 second cooldown.
@@Stardash81 WUT?!
@@Telhias "First triggers the Nexus overcharge and the second attacks once it is on CD.". The window is very small, protoss is completely busted on that patch there is nothing terrans can do.
Marines & Marauders not obliterating everything. I like this.
Whoever made this mod needs to BE ON the Balance council. Tired of terrans cying and getting buffed at the same time
Now you know how PvT early to mid game feels
QOL suggestion: make stim toggle or automatically stim at end of the timer.
A user is going to reup it's not on the dealer to make sure they're supplied.
Well, by zealots being 200/200 hp/shields, I guess the toss could just zealot rush you! xD!
Thanks for showing patch notes and for the video! :D
Thanks for watching!
Finally toss is greatness
Pretty funny, odd how it seems only TERRAAAaan being singled out here. It's almost as if people are fed up with their shit. Could use some re-tweaking haha ;)
I'm hating this race hard since 2013.
I really like how Balanced this patch is I think it’s a huge improvement. I would wonder why you weren’t playing with you the other tools. All the stuff that didn’t get nerfed. I didn’t see you make a battle cruiser a raven or any mech units really other than tanks and the tanks seemed to be doing a pretty good job all by themselves so I don’t know why you would persist in using bio. Clearly this patch is not bio friendly. I mean you could sprinkle in a few little here or there, but you’re certainly not supposed to rely on it. They’re just not supposed to be the only unit you need to win the game. You may think it’s no fun, but think of how much fun your opponent was having!
Hilarious mod dude nice, I was interested to see how big the liberator circle was gunna be, imagine it just takes up 2 whole screens and has no range or vision limits
Do the bunkers (garrisonable things) make it so the Stim-Stuff doesn't progress any longer?
That might be a way to make it more useable.
Nice, this should be a series!
I've got a couple more matches with some different opponents coming up this week! Glad you enjoyed it
You suppose to give the disrupto9r infnite range and then it just vanishes or teleports to where no units are... top tier useless unit ,that carries a swing it that hits harder than Chubby Chase in the twist.
I guess bio got nerved
PvZ on this mod ?
LOL!!!!!
more like unbalanced mod
Painful to watch
painful to play too my friend
This was just a ultra buff Protos patch