This just makes me more excited for SA module.. comparing a 3yr old unit with a newly released and the 3yr old still isn't too far behind.. the balancing is just great imo
@@naganwhat8364 well, more reduce cooldown deployment limit in talent, reduce decrease def when s3 active for survavibility purpose? anyway, it's impossible if you want make SA have big damage same as mlynar cause that's special trait for liberator guard, can't block but huge damage.
@@naganwhat8364 well, 40s of downtime and being forced to be stationary vs ±60s redeployment+15s to warm up the skill and can be placed anywhere. Pretty sure it's an obvious different case of usage, while both can be still can be deployed in one squad
@@JAzure-hk1sx yeah, sounds like win win for mlynar, with his lower cost, 21 sec skill warm up (he doesn't need to charge his trait to out dps SA) and 40 sp cycle, 0 block to not die while charging, much more def stats, true dmg dealing on hit and when he takes dmg, and ability to hit drones... for no particular reason whatsoever. You can't possibly prove that mlynar isn't SA powercreep, his main role now is support wia talents since dps wise he is no longer first
@@naganwhat8364 I mean in terms of DPS, SA was dethroned by Surtr and Ch'en a loooong time ago. I think it is fine that he still holds value through his very good talents even as a year 1 operator, and what the other commentors are saying is that Mlynar can't helidrop like SA does in certain situations.
Indeed. SA's S3 also is way faster to activate while Mlynar has to charge both his skill & passive for a long time. Also SA has another unique skill that is his S2, he's absurdly tanky on this skill. Mountain is usually better because he deals more damage and has a lower price, but in a defensive way SA is a best option.
@@lucasbotelho9425 TBF if you just helidrop Mlynar he's equal to SA in terms of dps, waiting for the whole passive is what doubles it. If you're really in a pickle then Mlynar can helidrop too given the -8 cost to make up for the +7s of waiting.
Silverash helps me a lot in integrated strategies II with his skill 2 tho (being tanky enough to hold the bombing drones bc I forgot to pick defenders). Don't forget that his invis reveal and talent. So yeah, for me his schwing schwing may got overshadowed but has another talents to use 🤣.
Neat. I like watching the numbers over the enemies. I wish that they didn’t only occur with specific calculations caused by skills or talents. So just for that ima get mlynar since the liberator guards specialize in putting very nice to look at numbers over those enemies
Even if Mlynar is stronger than silverash, SA has some really good utilities that he brings to the table. Like revealing invisible enemies, lowering redeployment by 10%, and block enemies without having their skill active.
If you need more damage go for Mlynar. He is a selfish unit that has way more damage compared to SA to compensate the unit's "selfish playstyle". SA has a more universal use which makes him more useful on a whole lot of different scenarios. You basically choose between Fork(Mlynar) and a Spork(SA) (spoon+fork). Mlynar is a very offense oriented unit while SA is much more of an all-rounder. For new players SA is a much better option for beginners and new accounts, Mlynar is more tailored for experienced players. Just pick your medicine, they're both amazing operators in the end of the day.
@@ardormaiden4576 Liberator guards are harder to play compared to Lord guards. I said nothing about beginners can't use Mlynar I said he is "tailored for experienced players" or we could say players that has a few hundred hours in the game. A year 1 operator materials are also easier to acquire compared to year 2 operators onwards. A Liberator guard has no block count by default compared to a Lord guard that has 2 and can work autonomously(afk-SA skill 1). I don't understand why would you use a unit with no block count especially on "new accounts" and for "beginners". edit: In terms of being a newbie-friendly unit SA outshines Mlynar by a longshot.
This show how op silver ash is It's one of the first operator's and after 3 year's he finally getting overpowered by brand new meta I'm excited for SA module
Mlynar has more uptime with his skill which equals to more dps. The need for SA to be taken out of the battlefield after his skill is indicative of this. And while people says he's useless cuz he doesnt do anything until he uses a skill, he has aggro mechanic.
Just like the Chalter vs Surtr one, I think this video is a bit misleading. Yes, Mlynar does more damage, but there are many other factors that keep him from straight up power creeping Silverash. Namely, the fact that SA is very good for helidrop, while Mlynar isn't because of his trait, which makes him less versatile overall. And of course SA also has unique utility in the form of both of his talents.
Also the very important factor that Mlynar gets a lot weaker with atk% debuffs compared to SA. Against enemies with 300 defense and a 25% atk debuff, Fully-charged Mlynar has about 143% of the total damage of TSA, while his helidrop (22s after deployment) damage falls to 51% of TSA (which only needs 20s of waiting after deployment). Then there's the topic of Mlynar not doing anything in his downtime, costing a slot, while SA can be undeployed and free up a slot for another strong helidrop operator which also ties in his -redeployment time passive.
Ans then you forget that mlynars low dp cost actually makes him a better helidropper And even immediently after skill activation mlynars dps will be higher than silverash so that argument is false Also the main reason sa is helidropped and retreated in the first place js because of his s3 cooldown wich mlynar just doesnt care
In the end it's about who deal more DPS and kill faster Yea, fuck that more SilverAsh more versatile bullshit. You guys didn't say that with Chalter. She's freaking expensive and not really helidropable yet she's a top meta because her damage bonkers "SilverAsh reveal invisible enemies" True and that is really neat now tell the last time you see an invisible mob that requires strong damage to kill. Near Light? Literally has a mechanism for them "SilverAsh range is bigger" Mlynar literally only lack 2 tiles which is on the left and right side compared to SilverAsh where your focus is the tiles ahead for both so not so much of an impact lost "Mlynar loses ATK for every kill" He need to kill 20 enemies to match SilverAsh's damage and you practically use both for boss killing anyway SilverAsh is a glass cannon. He deal lots of damage in exchange of huge DEF loss. You need to manage somehow to not let enemies target him cuz he can practically die in a few hits Mlynar has the highest DEF among all Guards and he reflects True Damage to the attacker too which very versatile against Global Range enemies and just by existing your other Operator practically became safer from damage cuz he attracts enemies' attack "Mlynar doesn't block for 40 second" Literally just put another Operator behind him like a Defender if you may which easier to maintain rather than maintaining SilverAsh's survivability "Mlynar isn't helidropable" He as cheap as a Vanguard and he charges for 40 second for 28 second bonkers damage which is better if you compare to SilverAsh 30 second less bonkers damage and 63 seconds redeployment time doing nothing and his cost increases too The usage of Mlynar in IS3 in CN server also shows that Mlynar is more versatile They literally dunno how to power creep SilverAsh since launch so they literally take SilverAsh and re-engineered his kit into another Operator You literally have 2 SilverAsh now. In actual scenario you wouldn't bring one boss killer anyway. Take them both. Bring them both. Use them both and witness the chaos you've brought upon the enemies. We didn't have 2 Chalter nor 2 Surtr but we have 2 SilverAsh in our grasp. The power of gold and silver is in our hands
"True and that is really neat now tell the last time you see an invisible mob that requires strong damage to kill. Near Light? Literally has a mechanism for them" Fairly common and very annoying risk in CC stages. "Literally just put another Operator behind him like a Defender" Now you need two deployment slots. If you were using SA, you'd retreat him while someone else holds that lane and save on a slot, which is very valuable in harder stages. Not to mention how much easier it is to reposition SA as needed. "He as cheap as a Vanguard and he charges for 40 second for 28 second bonkers damage which is better if you compare to SilverAsh 30 second less bonkers damage and 63 seconds redeployment time doing nothing and his cost increases too" Cost is a non-issue when flagbearer vanguards exist. Mlynar needs to charge to outperform SA, which means he takes a lot longer to reposition which is something you tend to do very often which dps units in high difficulty stages. What's more, SA lowers the redeployment time of everyone, not just himself, making units like Surtr and RadNearl that much more reliable. In high difficulty situations using a skill a few seconds sooner can be the difference between success and failure. "Yea, fuck that more SilverAsh more versatile bullshit. You guys didn't say that with Chalter. She's freaking expensive and not really helidropable yet she's a top meta because her damage bonkers" What makes her insane is more than just the damage. It's the wide area, slow effect, and very controllable skill cycle thanks to the ammo system. Mlynar is a very powerful unit, but to say he's a straight power creep of SA is silly. SA hasn't been top dog in damage for a while now to begin with; when he is brought along it's because of his additional utility on top of dealing good damage.
@@ChaosDraguss invis reveal is litterally useless If you are trying to regard abysmally small support of sa in same tier as double dps with halved sp and dp cost then you are just being hilarious
Ignore these people at thjs point I knew people lowed SA but their reasonings are just insane Number of comments thst straight up ignored mlynars sp and dp cost his multiplicative skills and double the dps is just clownery And they try to pass his invis reveal as in same tier as double damn dps Not to mention most of these people forgot why people even retreat silverash wich is just weird Its because his s3 takes ages too charge the fact that you need to redeploy sa is just a pro for mlynar
@@yuurina5092 Sure, I just told you why it's not useless but let's just not make any argument and call it useless anyways. And did you seriously just go replying to basically everyone here just to go "hurr durr Mlynar rocks SA sucks,"? DPS is a dime a dozen at this point. I have Surtr, and summer Ch'en, Eyja, Pozyomka, etc for whenever I need big damage. You know what SA gives me that Mlynar doesn't? A way to consistently reveal bosses and elite enemies in CC that often have stats pumped way too high to make blocking them feasible. A precious few seconds on redeploying a unit that can make all the difference between success and failure. A spare deployment slot after I retreat him, whereas Mlynar needs to stay on the stage being useless for 40 seconds. To be frank, if you've only been using SA for his DPS, that says more about you than the unit. He hasn't even been at the top for that role in ages now, so yet another unit that surpasses him there is hardly new. And because I see you keep bringing it up, nobody seems to be considering the cost for the same reason cost isn't considered much of a downside for Mudrock or summer Ch'en; flagbearers make it a non-issue.
as long as silver ash still reveals invisible enemies and buffs his team with redeployment time lower then yeah still one op unit for a newbie, and be damn I will wait for 40 secs to utility DPS when I can spam fast op to kill with 1p gaming style
Should make sense that Mlynar hits harder, it literally takes him more than 30 seconds to recharge and also, he can't attack and block with inactive skill, while SA, can still attack without his skill, and can block anytime, so balance is still there, though SA is pretty much dead in the current meta because of damage and HP matters, but in versatility, it's hard to conpare
why not both of them? The thing makes SA good is his talent also waiting for his Module. Mlynar is also good for dps too. I don't care SA or Mlynar good, I will use them both
Yessss I made the right choice then, I wasted all of my 60 pulls I had until now and finally got mlynar, I'm still lvl 20 tho so it's going to be a while before I can get him toE2, but I'm happy with him being my first 6 star.
I'd recommend either not using him first or use him with handicaps (like defenders behind him or somn depending on what you wanna do) and get very used to how he works before you start trying some wacky stuff. Friend quit when he got Pozyemka as his first 6 star when he saw all the broken vids of her. Anyways, good luck on your journey
If Mlynar does not out damage Silverash during his skill then he is next to useless since Silverash has him beat in all other categories in addition to being one of the oldest units in the game. Mlynar's biggest advantage to Silverash is super high defense elites/bosses since SA hits like wet noddle to them.
I love how you cleared up small mobs from Mylnar side to hide his atk reduction weakness. Also helidrop versus stationary unit. SA is a team player, Mylnar just stands there for 40 sec waiting for his balls to drop. People will get mislead by videos like these and get dissappointed when Mylnar actually comes out.
even when mlynar gets the attack reduction he still retain higher skill dmg than SA. SA still has his strong suits he can hit Invisible enimes, wider skill coverage and helidropped.
I play on cn and I can confirm no I was Not disappointed by mlynar infact I'm very surprised I was not sure if I wanted him or not but couldn't hold my gacha addiction and pulled and got em built em to e2 lvl 25 and boi this lad hits hard as heck again his ability is actually quite spam able compared to SA, since it has a sp cost of 40/45s I believe and I have SA as well and overall I wouldn't call mlynar a SA power creep since mlynar doesn't do attack when he's off of his ability although he has like a 50ish% uptime which is very good and let's not forget he's pretty tanky and does reflect damage he takes in true damage and this works for other kaizmeiz opreatos if he's on the team Edit: and oh he's 12dp which is very cheap so it won't ruin your strategy
Silverash is a helidrop unit, that make him still useful even if he is a little weaker. This new unit is like Thorn, a unit to place a never move again => another niche than Silverash
@@Lulu_Gaming1025 And? Silverash is still a lot easier to replace making him still unique in his helidrop role. Also, Mlynar need 40 second for full power where Silverash only need a short instant Mlynar work in another niche than Silverash, only their attacks looks the same.
@@Aureels It only take 21 second of charging for Mlynar to out DPS SA. Also Mlynar is much more easier to place since he quite tanky while SA is extremely fragile while using his S3. And although not ideal, Mlynar can still be use as a helidrop unit, you just have to place him a few second earlier than SA ... Edit: I forgot to take Mlynar's talent into account, he only need 19 second
@@Lulu_Gaming1025 in the case of Mlynar, if you want to use him like an helidrop like Silverash you have to add the time for his skill to be ready at full potential: 2x20 sec + his redeploy. So Silverash >>>> Mlynar as helidrop So no, Mlynar is an amazing unit, but not an helidrop at all, so not in the same niche than Silverash (He is more close of the Thorn/Blaze niche, operator that will never move again when in position with the difference that they are line holders and he is a burst/tank operator). Mlynar is overcheated in his niche, but Silverash stay the king with Surtr as queen in his one.
don't forget guys, mylnar is liberator and silverash is lord, they can't be compared even though both have Schwing Schwing mylnar can't block silverash can't take more damages mylnar can take more damages silverash can use eagle view and can block enemies
Makes sense mlynar is stronger Stronger power means bigger risk SA can attack,block,reduce ally redeploy time and reveal invis -def in exchange for being able to ignore the ranged guard debuff Newspaper uncle can't block outside of skill (i dont mind him not blocking since my waifu is manticore but point 2 makes this point worse) Can't attack outside of skill Higher taunt (Good or bad depending on the situation) Not as strong with sp regen buffs cuz of his trait (unless you wait then ignore this part)
- SA Is more Versatile than Mlynar, Can Reveal Invisible, Good Helidrop, Massive Damage on 1 or Tons of Enemies - Mlynar is a Liberator guard, So he needs to wait for 40 seconds for full potential. and that is bad in many situations. Has some weird mechanic that makes him weaker or stronger.
It's not bad in many situations as you say he's a 12 dp cost so it won't hurt your strat much plus he's definitely worth the wait his damage is bonkers since its also true damage and remember SA has to wait 90s for second use while mlynar waits 40s
least copium silver ash fan realizing mlynar shits on sa even in practice. All the things you said don't matter for shit when mlynar has 1.5 times dps or more depending on situation (high def, while having sp that is half of silver ash and only 12 cost.
@@kiuhh1118 I mean it's true mlynar is pretty strong but doesn't mean he's a better SA their different although yes there's a good amount of people underestimating mlynar
@@uctungle6773 , bro that's crazy. Sa fans were saying "he's not even good lool he can't block" First week, you know what happened? Yeah he's one of the most op units in normal and IS3 content. When it comes to cc - literally stfu? It's entirely map dependant, he would be cracked on mudrock cc.
@@kiuhh1118 Drop Mlynar and wait until he charges and hope nothing just runs right past while he's charging or have to use yet another deployment slot to block, assuming there's a tile available for that.
@@ChaosDraguss , or just place him afterwards? Or just place bagpipe considering he cost 12 dps so you have dp even after placing him? Not to mention the scenario you're proposing only exists in theory. No map has strong enemies rushing at the beginning, they usually come in later waves that you can prepare to.
@@kiuhh1118 You talk about cost like flagbearers didn't render the whole concept practically irrelevant. The person you replied to said clearing mobs as a helidrop, which implies you need to use the skill asap. That's not necessarily just at the start of the stage, it can often be midway through when you only have the tile or deployment slot available shortly before you need it. This is especially true in high difficulty stages.
@@ChaosDraguss , that's not what I said???? I mentioned he's 12 cost so you should have no problem PLACING someone alongside him to block. But again, you mention scenarios that simply don't exist. Name me one stage that has that sort of enemy pattern and then maybe I will agree.
can you make comparison damage between pozemka and schwarz? I'm still not sure between pozemka and her typewritter and schwarz, who is the one who have bigger damage to kill boss? if pozemka activate s3 without typewriter help, can she kill boss easily like schwarz or not can't wait to see your next comparison
Pozy + typewriter is a better DPSunit against most bosses and enemies Pozy alone cant compete with schew Schew has a bigger DPH against high def enemies (1.8k+ def pozy falls off against schew)
@@luisgabriel7565 and there is only a single enemy in the entire game that even has more than 2k def Type writer alone has same dps as schwarz and fartooth with schwarz has less total dmg than pozyemka
@@yuurina5092 in common situation, pozemka better than her. but I think the good thing for schwarz is her module that make her buff sniper and reduce her deployment cooldown for now(it's good for sniperknight)
Dps wise, Mlynar wins. Utility wise SA claims the throne. Im thankful that Mlynar isn't a cornerstone operator, tho it's like aoe caster again, hindered by their own archetype.
??? Mlynar is an absolute corner stone unit and is one of the best physical operators in the entire game He is regarded as the best operator thats coming for global so what do you even try to mean by he isnt a cornerstone unit? And silverash has better support? You mean deployment cd reduction? List me the number of instances where you used sa for deployment cd rather than his dps wich mlynar deals double of
@@yuurina5092 Cornerstones units are usually refered as lane holders, units like Thorns/Blaze/Mountain/Mudrock. So yeah he's technically not one. "hindered by their own archetype" is absolute bs though, Liberator is an amazing archetype. 0 block doesn't matter when you can output that amount of damage.
Mlynar replaced Silverash for pure damage. Of course there are still niche situations where Silverash is better. However every now and then HG makes events that require specific operators to do such as Silence in Stultifera Navis, or Elemental Healing/Resist in What the Firelight Casts...etc. Silverash is apparently good for invis enemies. Also Silverash can do normal attacks and block. And since he is one of the first operators to be released, he's probably cheap to upgrade. In other words, good for carrying newbies. Mlynar for vets unless newbies can E2 him and upgrade his abilities somehow
@@huynamvu3035 For support or borrowing? No not me. If I had Silverash then yes I would use it. Right now the only Lord I have is Lappland. I also have Ayerscarpe. I heard about Thorns but I'd rather have Saria or Mountain right now Silverash is just a normal Lord guard without slash. A Lord who happen to have slash like Mlynar. As for Mlynar, he can't do anything without skill. I use him to kill a boss and nothing else.
99.99% of doctors = calculating these 2's strength and weaknesses. me, a degen = lost in Silverash & Nearl girls' pixiv page. ...... I can explain......
If anyone noticed Mylnar attack is counted as nuke damage like Siege and Tequila and his attack is slight faster than SA. Nuke Damage is sometimes Better for armored enemies(Ash S2 as Example)
Ehh its 21 seconds not 40 seconds And mlynar has more dps with 21 seconds than silverash Also mlynar costs half the dp and has way more hp and def sich makes him better as a helidrop
2:00 Yep Silver-trash conrfirmed, I'm glad I pulled for Mlynar cause he made rough stages way easier, just deploy a dps/tank behind him while charging his fury period. The fact that he reads a newspaper is to get angry at it before proc (S3 M3 42 secs waiting time and way lesser with Ptilo/Stainless=GG boss stage)
I'm happy we finally get another meta dude, and it's just a copied of silverash. Wow hg, very original. I'm not saying SA got powercrept, both are strong on their own way
Except chenalter is a ranged physical support/dps while surtr is a guard arts dps And GG is no where close powercreeping eyja in any meaningful way so saying she powercreeped her would be stupid Why is mlynar vs sa is a bad comparison? Mlynar has same range half cost half sp cost double the dps and more hp and def without def reduction and true damage alongsidr having multiplicative attack He litterally beats sa in every possible way and they are in the same archtype
@@yuurina5092 Except they arent in the same archetype...And they dont even have the same range...Mlynar is missing that extra tiles at the side. Are you forgetting SA support value? He literally has support in his tag..
not really, this is similar to eyja vs carnelian thing, where both have almost the same total damage yet carnelian falls off because she cant helidrop. mlynar got bigger numbers but SA has more then just numbers
@@alonso7599 , too bad mlynar is actually eyja in this situation since he's considered broken by pretty much every cn player at this point. Sa these days is good but nothing more.
This just makes me more excited for SA module.. comparing a 3yr old unit with a newly released and the 3yr old still isn't too far behind.. the balancing is just great imo
That's some heavy copium....
Mlynar quite literally deals double the SA's damage (dps), how is this balanced at all?
@@naganwhat8364 well, more reduce cooldown deployment limit in talent, reduce decrease def when s3 active for survavibility purpose?
anyway, it's impossible if you want make SA have big damage same as mlynar cause that's special trait for liberator guard, can't block but huge damage.
@@naganwhat8364 well, 40s of downtime and being forced to be stationary vs ±60s redeployment+15s to warm up the skill and can be placed anywhere.
Pretty sure it's an obvious different case of usage, while both can be still can be deployed in one squad
@@JAzure-hk1sx yeah, sounds like win win for mlynar, with his lower cost, 21 sec skill warm up (he doesn't need to charge his trait to out dps SA) and 40 sp cycle, 0 block to not die while charging, much more def stats, true dmg dealing on hit and when he takes dmg, and ability to hit drones... for no particular reason whatsoever.
You can't possibly prove that mlynar isn't SA powercreep, his main role now is support wia talents since dps wise he is no longer first
@@naganwhat8364 I mean in terms of DPS, SA was dethroned by Surtr and Ch'en a loooong time ago. I think it is fine that he still holds value through his very good talents even as a year 1 operator, and what the other commentors are saying is that Mlynar can't helidrop like SA does in certain situations.
with SA’s extras into consideration (invis reveal, deployment time reduction & 2 block) i feel like it’s only tequila who’s getting power creeped here
Indeed.
SA's S3 also is way faster to activate while Mlynar has to charge both his skill & passive for a long time.
Also SA has another unique skill that is his S2, he's absurdly tanky on this skill. Mountain is usually better because he deals more damage and has a lower price, but in a defensive way SA is a best option.
@@lucasbotelho9425 TBF if you just helidrop Mlynar he's equal to SA in terms of dps, waiting for the whole passive is what doubles it. If you're really in a pickle then Mlynar can helidrop too given the -8 cost to make up for the +7s of waiting.
a mmonth later and i can safely assure you
silverash is dead
But silverash becomes wet noodle with 70% defence reduction while mylnar keeps his beefy stats
Silverash helps me a lot in integrated strategies II with his skill 2 tho (being tanky enough to hold the bombing drones bc I forgot to pick defenders). Don't forget that his invis reveal and talent. So yeah, for me his schwing schwing may got overshadowed but has another talents to use 🤣.
Neat. I like watching the numbers over the enemies. I wish that they didn’t only occur with specific calculations caused by skills or talents. So just for that ima get mlynar since the liberator guards specialize in putting very nice to look at numbers over those enemies
Even if Mlynar is stronger than silverash, SA has some really good utilities that he brings to the table. Like revealing invisible enemies, lowering redeployment by 10%, and block enemies without having their skill active.
Revealing invis is the only upside at this point tbh
If you need more damage go for Mlynar. He is a selfish unit that has way more damage compared to SA to compensate the unit's "selfish playstyle". SA has a more universal use which makes him more useful on a whole lot of different scenarios. You basically choose between Fork(Mlynar) and a Spork(SA) (spoon+fork). Mlynar is a very offense oriented unit while SA is much more of an all-rounder. For new players SA is a much better option for beginners and new accounts, Mlynar is more tailored for experienced players. Just pick your medicine, they're both amazing operators in the end of the day.
I will use both because guardnights supremacy
What's you mean by Sa for begginer Myanmar for experience player? What make you think begginer can't play mylnar? just press skill button lol 🤣🤣🤣
@@ardormaiden4576 Liberator guards are harder to play compared to Lord guards. I said nothing about beginners can't use Mlynar I said he is "tailored for experienced players" or we could say players that has a few hundred hours in the game. A year 1 operator materials are also easier to acquire compared to year 2 operators onwards. A Liberator guard has no block count by default compared to a Lord guard that has 2 and can work autonomously(afk-SA skill 1). I don't understand why would you use a unit with no block count especially on "new accounts" and for "beginners".
edit: In terms of being a newbie-friendly unit SA outshines Mlynar by a longshot.
@@ardormaiden4576 because of the placement and use..
@@zeddbalszredd4740 keep crying
i am living for how original mlynar’s S3 is ❤️
Sarcasm detected, comment liked
You're still alive?
This show how op silver ash is
It's one of the first operator's and after 3 year's he finally getting overpowered by brand new meta
I'm excited for SA module
Mlynar has more uptime with his skill which equals to more dps. The need for SA to be taken out of the battlefield after his skill is indicative of this. And while people says he's useless cuz he doesnt do anything until he uses a skill, he has aggro mechanic.
Comparing them isnt the way of the Doctor
*Pair them.. be wild. BE UNSTOPPABLE*
Mylnar pairs with Gavialter better as Gavial's S2 is 40s with 35s cooldown and Mylnar's is 30s with 40s coodown
Just like the Chalter vs Surtr one, I think this video is a bit misleading. Yes, Mlynar does more damage, but there are many other factors that keep him from straight up power creeping Silverash. Namely, the fact that SA is very good for helidrop, while Mlynar isn't because of his trait, which makes him less versatile overall. And of course SA also has unique utility in the form of both of his talents.
And SA is better against large number enemies, while mlynar deals less damage the more enemy he kills
Also the very important factor that Mlynar gets a lot weaker with atk% debuffs compared to SA. Against enemies with 300 defense and a 25% atk debuff, Fully-charged Mlynar has about 143% of the total damage of TSA, while his helidrop (22s after deployment) damage falls to 51% of TSA (which only needs 20s of waiting after deployment). Then there's the topic of Mlynar not doing anything in his downtime, costing a slot, while SA can be undeployed and free up a slot for another strong helidrop operator which also ties in his -redeployment time passive.
@@jojosefixu9648 mlynar needs 20 kills to just be EQUAL to SA dmg.
20 kills is a lot bro.
Yeah, Mlynar's offense gets down to SA level after killing 20 enemies. Which, in most, is already around half enemy count in one stage
Ans then you forget that mlynars low dp cost actually makes him a better helidropper
And even immediently after skill activation mlynars dps will be higher than silverash so that argument is false
Also the main reason sa is helidropped and retreated in the first place js because of his s3 cooldown wich mlynar just doesnt care
In the end it's about who deal more DPS and kill faster
Yea, fuck that more SilverAsh more versatile bullshit. You guys didn't say that with Chalter. She's freaking expensive and not really helidropable yet she's a top meta because her damage bonkers
"SilverAsh reveal invisible enemies"
True and that is really neat now tell the last time you see an invisible mob that requires strong damage to kill. Near Light? Literally has a mechanism for them
"SilverAsh range is bigger"
Mlynar literally only lack 2 tiles which is on the left and right side compared to SilverAsh where your focus is the tiles ahead for both so not so much of an impact lost
"Mlynar loses ATK for every kill"
He need to kill 20 enemies to match SilverAsh's damage and you practically use both for boss killing anyway
SilverAsh is a glass cannon. He deal lots of damage in exchange of huge DEF loss. You need to manage somehow to not let enemies target him cuz he can practically die in a few hits
Mlynar has the highest DEF among all Guards and he reflects True Damage to the attacker too which very versatile against Global Range enemies and just by existing your other Operator practically became safer from damage cuz he attracts enemies' attack
"Mlynar doesn't block for 40 second"
Literally just put another Operator behind him like a Defender if you may which easier to maintain rather than maintaining SilverAsh's survivability
"Mlynar isn't helidropable"
He as cheap as a Vanguard and he charges for 40 second for 28 second bonkers damage which is better if you compare to SilverAsh 30 second less bonkers damage and 63 seconds redeployment time doing nothing and his cost increases too
The usage of Mlynar in IS3 in CN server also shows that Mlynar is more versatile
They literally dunno how to power creep SilverAsh since launch so they literally take SilverAsh and re-engineered his kit into another Operator
You literally have 2 SilverAsh now. In actual scenario you wouldn't bring one boss killer anyway. Take them both. Bring them both. Use them both and witness the chaos you've brought upon the enemies. We didn't have 2 Chalter nor 2 Surtr but we have 2 SilverAsh in our grasp. The power of gold and silver is in our hands
"True and that is really neat now tell the last time you see an invisible mob that requires strong damage to kill. Near Light? Literally has a mechanism for them"
Fairly common and very annoying risk in CC stages.
"Literally just put another Operator behind him like a Defender"
Now you need two deployment slots. If you were using SA, you'd retreat him while someone else holds that lane and save on a slot, which is very valuable in harder stages. Not to mention how much easier it is to reposition SA as needed.
"He as cheap as a Vanguard and he charges for 40 second for 28 second bonkers damage which is better if you compare to SilverAsh 30 second less bonkers damage and 63 seconds redeployment time doing nothing and his cost increases too"
Cost is a non-issue when flagbearer vanguards exist. Mlynar needs to charge to outperform SA, which means he takes a lot longer to reposition which is something you tend to do very often which dps units in high difficulty stages. What's more, SA lowers the redeployment time of everyone, not just himself, making units like Surtr and RadNearl that much more reliable. In high difficulty situations using a skill a few seconds sooner can be the difference between success and failure.
"Yea, fuck that more SilverAsh more versatile bullshit. You guys didn't say that with Chalter. She's freaking expensive and not really helidropable yet she's a top meta because her damage bonkers"
What makes her insane is more than just the damage. It's the wide area, slow effect, and very controllable skill cycle thanks to the ammo system.
Mlynar is a very powerful unit, but to say he's a straight power creep of SA is silly. SA hasn't been top dog in damage for a while now to begin with; when he is brought along it's because of his additional utility on top of dealing good damage.
@@ChaosDraguss reveals invisible mobs is like silence right now... niche and usseles.
silverash is bad right now just accept it
@@ChaosDraguss invis reveal is litterally useless
If you are trying to regard abysmally small support of sa in same tier as double dps with halved sp and dp cost then you are just being hilarious
Ignore these people at thjs point
I knew people lowed SA but their reasonings are just insane
Number of comments thst straight up ignored mlynars sp and dp cost his multiplicative skills and double the dps is just clownery
And they try to pass his invis reveal as in same tier as double damn dps
Not to mention most of these people forgot why people even retreat silverash wich is just weird
Its because his s3 takes ages too charge the fact that you need to redeploy sa is just a pro for mlynar
@@yuurina5092 Sure, I just told you why it's not useless but let's just not make any argument and call it useless anyways. And did you seriously just go replying to basically everyone here just to go "hurr durr Mlynar rocks SA sucks,"?
DPS is a dime a dozen at this point. I have Surtr, and summer Ch'en, Eyja, Pozyomka, etc for whenever I need big damage. You know what SA gives me that Mlynar doesn't? A way to consistently reveal bosses and elite enemies in CC that often have stats pumped way too high to make blocking them feasible. A precious few seconds on redeploying a unit that can make all the difference between success and failure. A spare deployment slot after I retreat him, whereas Mlynar needs to stay on the stage being useless for 40 seconds.
To be frank, if you've only been using SA for his DPS, that says more about you than the unit. He hasn't even been at the top for that role in ages now, so yet another unit that surpasses him there is hardly new. And because I see you keep bringing it up, nobody seems to be considering the cost for the same reason cost isn't considered much of a downside for Mudrock or summer Ch'en; flagbearers make it a non-issue.
as long as silver ash still reveals invisible enemies and buffs his team with redeployment time lower then yeah still one op unit for a newbie, and be damn I will wait for 40 secs to utility DPS when I can spam fast op to kill with 1p gaming style
Should make sense that Mlynar hits harder, it literally takes him more than 30 seconds to recharge and also, he can't attack and block with inactive skill, while SA, can still attack without his skill, and can block anytime, so balance is still there, though SA is pretty much dead in the current meta because of damage and HP matters, but in versatility, it's hard to conpare
why not both of them? The thing makes SA good is his talent also waiting for his Module. Mlynar is also good for dps too. I don't care SA or Mlynar good, I will use them both
Yessss I made the right choice then, I wasted all of my 60 pulls I had until now and finally got mlynar, I'm still lvl 20 tho so it's going to be a while before I can get him toE2, but I'm happy with him being my first 6 star.
I'd recommend either not using him first or use him with handicaps (like defenders behind him or somn depending on what you wanna do) and get very used to how he works before you start trying some wacky stuff. Friend quit when he got Pozyemka as his first 6 star when he saw all the broken vids of her.
Anyways, good luck on your journey
If Mlynar does not out damage Silverash during his skill then he is next to useless since Silverash has him beat in all other categories in addition to being one of the oldest units in the game.
Mlynar's biggest advantage to Silverash is super high defense elites/bosses since SA hits like wet noddle to them.
Cope harder lmao SA is dead in CN
@@aabluequeen56 He died??...That's sad🥺
@@aabluequeen56that's not even a cope lmao
The difference from this video:
Mlynar will eat your entire resources
Dad vs Uncle, what a wholesome father fighter.
Can't wait to pull for Mlynar so I can bring them both and unga bunga all the stages
Looking back at this and its pretty funny seeing people coping about SA lmao
I love how you cleared up small mobs from Mylnar side to hide his atk reduction weakness. Also helidrop versus stationary unit. SA is a team player, Mylnar just stands there for 40 sec waiting for his balls to drop. People will get mislead by videos like these and get dissappointed when Mylnar actually comes out.
even when mlynar gets the attack reduction he still retain higher skill dmg than SA. SA still has his strong suits he can hit Invisible enimes, wider skill coverage and helidropped.
Mylnar need to kill 20 for debuff make him pared with SA i say 20 already alot considering u not gonna used him to clear mobs.
its a boss test what's he supposed to put mylnar against as many enemies possible so he takes a extra 2-3 swings before he kill the boss
I play on cn and I can confirm no I was Not disappointed by mlynar infact I'm very surprised I was not sure if I wanted him or not but couldn't hold my gacha addiction and pulled and got em built em to e2 lvl 25 and boi this lad hits hard as heck again his ability is actually quite spam able compared to SA, since it has a sp cost of 40/45s I believe and I have SA as well and overall I wouldn't call mlynar a SA power creep since mlynar doesn't do attack when he's off of his ability although he has like a 50ish% uptime which is very good and let's not forget he's pretty tanky and does reflect damage he takes in true damage and this works for other kaizmeiz opreatos if he's on the team
Edit: and oh he's 12dp which is very cheap so it won't ruin your strategy
i will use both :)
Love how Mlynar is making SA, historically one of Arknights' strongest units, look like he hits like a wet noodle.
It's nice to have both.
Can't wait for mylnar to come in NA, and SA's module, maybe make him a semi blade master where when his skill is active, he attacks twice
"continue the bloodline" comparing🐧
Silverash is a helidrop unit, that make him still useful even if he is a little weaker. This new unit is like Thorn, a unit to place a never move again => another niche than Silverash
Mlynar deals 2x more than silverash
@@Lulu_Gaming1025 And? Silverash is still a lot easier to replace making him still unique in his helidrop role. Also, Mlynar need 40 second for full power where Silverash only need a short instant
Mlynar work in another niche than Silverash, only their attacks looks the same.
@@Aureels It only take 21 second of charging for Mlynar to out DPS SA. Also Mlynar is much more easier to place since he quite tanky while SA is extremely fragile while using his S3. And although not ideal, Mlynar can still be use as a helidrop unit, you just have to place him a few second earlier than SA ...
Edit: I forgot to take Mlynar's talent into account, he only need 19 second
@@Aureels silverash has 70 secs redeploy tops
@@Lulu_Gaming1025 in the case of Mlynar, if you want to use him like an helidrop like Silverash you have to add the time for his skill to be ready at full potential: 2x20 sec + his redeploy. So Silverash >>>> Mlynar as helidrop
So no, Mlynar is an amazing unit, but not an helidrop at all, so not in the same niche than Silverash (He is more close of the Thorn/Blaze niche, operator that will never move again when in position with the difference that they are line holders and he is a burst/tank operator).
Mlynar is overcheated in his niche, but Silverash stay the king with Surtr as queen in his one.
don't forget guys, mylnar is liberator and silverash is lord, they can't be compared even though both have Schwing Schwing
mylnar can't block
silverash can't take more damages
mylnar can take more damages
silverash can use eagle view and can block enemies
SA ability to reveal invisible enemy still very useful to me.
Just use them both and you will never see any enemies in front of you
Schwing schwing💀 I'm dead🤣
Makes sense mlynar is stronger
Stronger power means bigger risk
SA can attack,block,reduce ally redeploy time and reveal invis
-def in exchange for being able to ignore the ranged guard debuff
Newspaper uncle can't block outside of skill (i dont mind him not blocking since my waifu is manticore but point 2 makes this point worse)
Can't attack outside of skill
Higher taunt (Good or bad depending on the situation)
Not as strong with sp regen buffs cuz of his trait (unless you wait then ignore this part)
I just don't like how reductive the video description is. It's more complex in games like this than a few words can say xD.
Any person with enough IQ can easily use both in a single stage
bro they gon need a module for saying, mlynar completely powercreeps him
- SA Is more Versatile than Mlynar, Can Reveal Invisible, Good Helidrop, Massive Damage on 1 or Tons of Enemies
- Mlynar is a Liberator guard, So he needs to wait for 40 seconds for full potential. and that is bad in many situations. Has some weird mechanic that makes him weaker or stronger.
It's not bad in many situations as you say he's a 12 dp cost so it won't hurt your strat much plus he's definitely worth the wait his damage is bonkers since its also true damage and remember SA has to wait 90s for second use while mlynar waits 40s
least copium silver ash fan realizing mlynar shits on sa even in practice. All the things you said don't matter for shit when mlynar has 1.5 times dps or more depending on situation (high def, while having sp that is half of silver ash and only 12 cost.
@@kiuhh1118 I mean it's true mlynar is pretty strong but doesn't mean he's a better SA their different although yes there's a good amount of people underestimating mlynar
@@kiuhh1118 try putting him in high risk cc and see for yourself how big of a deal 40 seconds is.
@@uctungle6773 , bro that's crazy. Sa fans were saying "he's not even good lool he can't block" First week, you know what happened? Yeah he's one of the most op units in normal and IS3 content. When it comes to cc - literally stfu? It's entirely map dependant, he would be cracked on mudrock cc.
Them: no silverash better! No! Mylnar is better!
Me: hahahahahahahahah now this is where fun begins! *Annihilate all enemies side to side*
Daddy and Uncle side by side
the reason why mlynar is more powerful
Gold > Silver
2 hand > 1 hand
lol
SA main purpose is for trash mob cleaning helidrop anyway... So I wouldn't say he's been powercrept by Mylnar
or just drop mlynar and clear those trash mobs faster with higher consistency and lower dp? icant
@@kiuhh1118 Drop Mlynar and wait until he charges and hope nothing just runs right past while he's charging or have to use yet another deployment slot to block, assuming there's a tile available for that.
@@ChaosDraguss , or just place him afterwards? Or just place bagpipe considering he cost 12 dps so you have dp even after placing him? Not to mention the scenario you're proposing only exists in theory. No map has strong enemies rushing at the beginning, they usually come in later waves that you can prepare to.
@@kiuhh1118 You talk about cost like flagbearers didn't render the whole concept practically irrelevant. The person you replied to said clearing mobs as a helidrop, which implies you need to use the skill asap. That's not necessarily just at the start of the stage, it can often be midway through when you only have the tile or deployment slot available shortly before you need it. This is especially true in high difficulty stages.
@@ChaosDraguss , that's not what I said???? I mentioned he's 12 cost so you should have no problem PLACING someone alongside him to block. But again, you mention scenarios that simply don't exist. Name me one stage that has that sort of enemy pattern and then maybe I will agree.
For beginners, Silverash would be a better choice
I mean what do you expect from a liberator guard who has no blocked count but has a high damage than most guard operator.
So now we can finally kill enemies in a big circle around us? If we literally deploy them back to back?
I'm surprised that i haven't thought of tjat before throw in Tequila and Mostima and you have a circle of big damage
@@mochii813 Or you can just deploy Eyjafjalla
Telling me silverash is 3 years old is like a kid asking me what fnaf is
ik i late comment and ik this will be insignificant one but anyway yall forgetting two thing:
1.proviso talent exist
2.mlynar can survive aak buff
and yea i alr know "just bring more dps" thing instead wasting slots for buffer
swing swing family is now 3
remember that mlynar can't attack or block when skill is off
7:35 Imagine not being able to block
can you make comparison damage between pozemka and schwarz? I'm still not sure between pozemka and her typewritter and schwarz, who is the one who have bigger damage to kill boss?
if pozemka activate s3 without typewriter help, can she kill boss easily like schwarz or not
can't wait to see your next comparison
Pozy + typewriter is a better DPSunit against most bosses and enemies
Pozy alone cant compete with schew
Schew has a bigger DPH against high def enemies (1.8k+ def pozy falls off against schew)
@@luisgabriel7565 and there is only a single enemy in the entire game that even has more than 2k def
Type writer alone has same dps as schwarz and fartooth with schwarz has less total dmg than pozyemka
@@yuurina5092 in common situation, pozemka better than her.
but I think the good thing for schwarz is her module that make her buff sniper and reduce her deployment cooldown for now(it's good for sniperknight)
Holy F, that's a lot of damage
Dps wise, Mlynar wins. Utility wise SA claims the throne.
Im thankful that Mlynar isn't a cornerstone operator, tho it's like aoe caster again, hindered by their own archetype.
???
Mlynar is an absolute corner stone unit and is one of the best physical operators in the entire game
He is regarded as the best operator thats coming for global so what do you even try to mean by he isnt a cornerstone unit?
And silverash has better support? You mean deployment cd reduction?
List me the number of instances where you used sa for deployment cd rather than his dps wich mlynar deals double of
@@yuurina5092 Cornerstones units are usually refered as lane holders, units like Thorns/Blaze/Mountain/Mudrock. So yeah he's technically not one.
"hindered by their own archetype" is absolute bs though, Liberator is an amazing archetype. 0 block doesn't matter when you can output that amount of damage.
@@yuurina5092 dude said the best physical while chalter exist 🤣 what a fucking joke
@@lenaskeyll3576 the guy above probably meant Mlynar is hindered by his class because he can't be a laneholder
Mlynar do have utility. He can bait ranged attacks disregarding deployment order. In most cases this is more useful than silverash
Local schwing schwing cat beaten out by horse
Dante cannot be this cool....
4:14
Mlynar have very many HP
Mlynar : อะไรนะ นี่คุณยังทำการบ้านไม่เสร็จหรอ คุณครูจะเข้ามาในห้องเรียนแล้วนะ 😂
Mlynar replaced Silverash for pure damage. Of course there are still niche situations where Silverash is better.
However every now and then HG makes events that require specific operators to do such as Silence in Stultifera Navis, or Elemental Healing/Resist in What the Firelight Casts...etc. Silverash is apparently good for invis enemies.
Also Silverash can do normal attacks and block. And since he is one of the first operators to be released, he's probably cheap to upgrade. In other words, good for carrying newbies. Mlynar for vets unless newbies can E2 him and upgrade his abilities somehow
People usa SA to block and normal atk when he is off skill?
@@huynamvu3035 For support or borrowing? No not me. If I had Silverash then yes I would use it. Right now the only Lord I have is Lappland. I also have Ayerscarpe. I heard about Thorns but I'd rather have Saria or Mountain right now
Silverash is just a normal Lord guard without slash. A Lord who happen to have slash like Mlynar. As for Mlynar, he can't do anything without skill. I use him to kill a boss and nothing else.
Since i dont have sillverash, i hope i get Horse MCDamage guy when he relases
They did my boi dirty
FOR THE BLOODLINE........!!!!!!!!!!!!!!
Yea but silverash is hotter so i will stick to him
Some meta fan that doesnt care: just surtr it
From broken to bench
So they finally killed SA huh
powercrept by Mlynar
99.99% of doctors = calculating these 2's strength and weaknesses.
me, a degen = lost in Silverash & Nearl girls' pixiv page.
...... I can explain......
Silver daddy
And
Golden daddy
T.T Mlynar come home with my 100 pulls pls..
If anyone noticed
Mylnar attack is counted as nuke damage like Siege and Tequila and his attack is slight faster than SA.
Nuke Damage is sometimes Better for armored enemies(Ash S2 as Example)
Im sorry but there is not such thing as nuke damage in arknights
I dont know what your point is?
Imagine use SA with only skill 2 ?) Yeah me insane 😂 but that too good skil
Just use them both duh , schwing schwing ~
Mlem, true damage
I WILL HAVE OHMA ZI-O'S POWER!!
I really want mlynar but 40 seconds is too long for helidrop. I am gonna stick with silverash since he was in my squad since day 1
Ehh its 21 seconds not 40 seconds
And mlynar has more dps with 21 seconds than silverash
Also mlynar costs half the dp and has way more hp and def sich makes him better as a helidrop
@@yuurina5092 read his trait
@@yourtags4876 21 seconds is enough to have higher dps than silverash
@@yourtags4876 haha and SA is dead in CN 🤓🤡
silverash only using one hand
2:00 Yep Silver-trash conrfirmed, I'm glad I pulled for Mlynar cause he made rough stages way easier, just deploy a dps/tank behind him while charging his fury period. The fact that he reads a newspaper is to get angry at it before proc (S3 M3 42 secs waiting time and way lesser with Ptilo/Stainless=GG boss stage)
This chat has a bunch of nerds 😂😂😂😂😂😂
alot of copium here🤣
Just use both of them
the comments just attacking each other left and right instead of having a decent discussion
you people are embarrassing
Scrolling down the replies and finding absolutely civil and non-savage discussions about the two, what on earth do you mean?
Surtr: ah not bad
I'm happy we finally get another meta dude, and it's just a copied of silverash. Wow hg, very original.
I'm not saying SA got powercrept, both are strong on their own way
Aku sih pakai dua-duanya ya
Another bad comparison. It's like Surtr got power crept by shotgun Ch'en & NTR or Eyjapapaya power crept by GG. Duuuuhhh.
Except chenalter is a ranged physical support/dps while surtr is a guard arts dps
And GG is no where close powercreeping eyja in any meaningful way so saying she powercreeped her would be stupid
Why is mlynar vs sa is a bad comparison? Mlynar has same range half cost half sp cost double the dps and more hp and def without def reduction and true damage alongsidr having multiplicative attack
He litterally beats sa in every possible way and they are in the same archtype
@FinaL Did i say SA or blaze was irrelevant? Just said mlynar overall was better
Why act this surpised when a gacha game has powercreep?
@@yuurina5092 Except they arent in the same archetype...And they dont even have the same range...Mlynar is missing that extra tiles at the side. Are you forgetting SA support value? He literally has support in his tag..
@@yuurina5092 cope
Uh oh. Powercreep
Hell nah, Silverash is still gonna do work for me in many situations I wouldn't want mylnar and vice versa xD
not really, this is similar to eyja vs carnelian thing, where both have almost the same total damage yet carnelian falls off because she cant helidrop. mlynar got bigger numbers but SA has more then just numbers
He's not powercreeping anybody but Tequila tbh.
Woops I was wrong, this is about boss killing, yeah Eyja does it better. Carne is more of an Elite crowd clearer.
@@alonso7599 , too bad mlynar is actually eyja in this situation since he's considered broken by pretty much every cn player at this point. Sa these days is good but nothing more.