I Made Falling Sand Games in a Fragment Shader

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  • Опубликовано: 10 дек 2024

Комментарии • 232

  • @Yusef28
    @Yusef28  2 месяца назад +15

    I'm glad this video (and my previous one) was so well recieved. I just wanted to quickly mention the code snippets I showed of my projects later on in the video are not meant to be an example of how you should code this. I basically hacked something together as proof of concept. It ended up being as fast as I needed but there are better ways of writing it.

  • @TodePond
    @TodePond 2 месяца назад +135

    nice sand
    but hey falling sand games never stopped being popular :)
    also sandspiel partly works on the gpu!

    • @akselrasmussen3386
      @akselrasmussen3386 2 месяца назад +4

      Hi todepond!

    • @Yusef28
      @Yusef28  2 месяца назад +17

      Thanks, I learned quite a bit from your videos. Well fair enough! And good to know about sandspiel.

    • @youngbloodbear9662
      @youngbloodbear9662 2 месяца назад +1

      I had a feeling id find you here lol, keep up the cool work TodePond

  • @ezyto
    @ezyto 2 месяца назад +54

    Dude that is the coolest camera effect I’ve ever seen, crazy unique!

    • @Yusef28
      @Yusef28  2 месяца назад +3

      Thanks, I'm really glad to hear that!

  • @WangleLine
    @WangleLine 2 месяца назад +96

    waahhhh I love this recent resurgence of falling sand games... I used to play them so much as a child

    • @jpgallegoar
      @jpgallegoar 2 месяца назад +2

      i loved the powder game

    • @cerulity32k
      @cerulity32k Месяц назад +3

      powder game and powder toy my beloved

    • @WangleLine
      @WangleLine Месяц назад

      @@cerulity32k Yeah!!!!! both of these were so peak

  • @spok_real
    @spok_real 2 месяца назад +24

    that final video effect was SICK

    • @Yusef28
      @Yusef28  2 месяца назад +5

      Ok nice I'm glad people are liking that one!

  • @bobsmithy3103
    @bobsmithy3103 2 месяца назад +87

    Thought this was going to be a generic falling sand vid, but at 2:46 you actually solved a problem i had. Cheers mate

    • @Yusef28
      @Yusef28  2 месяца назад +9

      Thanks for this feedback, and I see a number of people liked your comment as well. I'm glad my content is helping.

  • @SeanStClair-cr9jl
    @SeanStClair-cr9jl 2 месяца назад +45

    Dude that research paper section was awesome. Wow.
    Edit: HAHA AND THE BEES START EATING THRU HIS HEAD love it.
    Honestly as far as a rts strategy game goes I think u could so follow your original inspiration. Like, I would so play a game ABOUT specifically building up my bee colony in someone's attic so that it can ultimately crash down on their heads. But if you aren't smart about it, you might alert them to your presence early and get messed up by the exterminators. It can be all-out warfare.

    • @Yusef28
      @Yusef28  2 месяца назад +4

      Thanks for all the great feedback. You're right and that idea reminds me of a game called Sim Ant from the 90s. I'll keep this idea in mind!

  • @Leafu0
    @Leafu0 2 месяца назад +3

    This is very cool, i love falling sand code and shader code but i never thought about how cool it would be to combine it like that

  • @bismth
    @bismth 2 месяца назад +28

    You’re awesome. Your ascii render system gave me a great idea for a game and once i get a couple CS classes under my belt, i’m gonna try and bring it to life

    • @Yusef28
      @Yusef28  2 месяца назад +6

      Excellent, I think it's great that you already have a project idea in mind while starting CS. That's the best way imo. Good luck with your studies and the game!

  • @fabimawn
    @fabimawn 2 месяца назад +9

    8:24: working in a huge Blender project with cycles enabled

  • @FranzBiscuit
    @FranzBiscuit 2 месяца назад +24

    Love it, that is an extremely cool effect! Thanks for sharing your journey with us on this project. Kudos!!!

    • @Yusef28
      @Yusef28  2 месяца назад

      My pleasure!

  • @ludvigjansson5790
    @ludvigjansson5790 2 месяца назад +6

    thee aesthetic is so cooll, i love the magic hands ah scene, Really feels like that dark mysterious Inscription vibe 🤌

    • @Yusef28
      @Yusef28  2 месяца назад

      Thanks! That's the vibe I was going for.

  • @Sprunk0
    @Sprunk0 2 месяца назад +3

    You've got the most creative graphics programming videos ive ever seen, this is so fucking trippy, I love it

    • @Yusef28
      @Yusef28  2 месяца назад

      Thanks a lot!

  • @Hubcat_
    @Hubcat_ 2 месяца назад +16

    9:48 this looks like it could make an awesome boss arena, with the player on the platform and the sand video giant doing attacks

    • @Yusef28
      @Yusef28  2 месяца назад +1

      I think that's an awesome idea!

  • @bearnaff9387
    @bearnaff9387 2 месяца назад +4

    That falling ASCII video effect is amazing. I can totally see someone using it for a Hollywood hacker or AI character in a movie.

  • @sino_diogenes
    @sino_diogenes 2 месяца назад +7

    Usually I don't like most of the

  • @MesaCoast
    @MesaCoast 2 месяца назад +1

    That falling sand shader effect is crazy!! I'd be really interested in seeing this in a game

    • @Yusef28
      @Yusef28  2 месяца назад

      Agreed I'd like to see it in a game as well!

  • @Snort70
    @Snort70 2 месяца назад +1

    You've got something crazy good here man

  • @YaevidMusic
    @YaevidMusic 2 месяца назад +1

    Woahhh i gotta rewatch this when im less busy and program all the same stuff. Super cool!

  • @hiphyro
    @hiphyro 2 месяца назад +2

    this video did NOT go where I expected with that whole bee thing LMAO

  • @peatral
    @peatral 2 месяца назад +1

    Damn the final video effects look really awesome!

    • @Yusef28
      @Yusef28  2 месяца назад

      This is great to hear, thanks!

  • @NoiseCommander3DS
    @NoiseCommander3DS 2 месяца назад +1

    The effects look really cool, great work!

  • @AB-wf8ek
    @AB-wf8ek 2 месяца назад

    This is awesome. I used to love playing around with sand games on my first smartphone almost 10 years ago.
    Looks like so much fun. Thanks for sharing!

    • @Yusef28
      @Yusef28  2 месяца назад +1

      I'm glad you enjoyed and oh yes these projects were a lot of fun

  • @MarixEm
    @MarixEm Месяц назад

    thats really cool way to use the falling sand concept !

  • @Scanlaid
    @Scanlaid 2 месяца назад +1

    The Ascii sand was so cool! All I was thinking was "music video"
    I don't know crap about shaders, could you use audio to dynamically effect the rules?
    Like an equalizer, certain frequency bands could change various properties, like low kicks make the sand gravity reverse briefly so it adds thump to the visual? High frequency changing color, etc etc.
    If that was bundled with a frontend to make it easy for the user to tweak parameters, frequency bands, palettes, refresh rate, etc, I could see some money. Live Concert Visuals even let alone slick video edits.
    AND this is on an old laptop 🤯 Truly incredible stuff man, looking forward to more!

    • @Yusef28
      @Yusef28  2 месяца назад +2

      This is an excellent idea! yes you can make the sand reverse directions and you can drive that by audio so what you are imagining is totally doable.

  • @Mykyta_Palamarchuk
    @Mykyta_Palamarchuk 2 месяца назад +1

    Man, you are something else. Such a simple concept but so many interesting things you managed to come up with and implement.

    • @Yusef28
      @Yusef28  2 месяца назад

      Oh great feedback thanks, I'll have to keep the ideas coming then!

  • @EvilStreaks
    @EvilStreaks 19 дней назад

    Using that grid system to make the particles fall and roll off eachother is genius! It totally negates the need for IFs !!! You could just make a 1-domensional look-up array that only needs 4 bits to define it's indices and values! This has given me all kinds of optimisation ideas! Thanks for this.

    • @Yusef28
      @Yusef28  11 дней назад +1

      I'm glad it's given you ideas and thanks for adding yours as well!

  • @AdrianHereToHelp
    @AdrianHereToHelp 2 месяца назад

    Combining this with ascii characters was a really cool idea. I love the effect that creates

  • @everychannelnameistaken
    @everychannelnameistaken 2 месяца назад

    This is sick. Great vid. Video-based falling sand is an awesome concept.

    • @Yusef28
      @Yusef28  2 месяца назад

      Thanks this is great to hear!

  • @IstasPumaNevada
    @IstasPumaNevada Месяц назад

    That falling sand video idea is really, really cool.

  • @heeho5495
    @heeho5495 2 месяца назад

    yaaay falling sand :D i love making these types of games, that camera effect is awesome too T^T

    • @Yusef28
      @Yusef28  2 месяца назад

      They are super fun! I'm glad you liked it!

  • @genderender
    @genderender 2 месяца назад

    the ascii example was amazing! such a cool effect

  • @Temple_Cloud
    @Temple_Cloud 2 месяца назад

    Great video and research! I really enjoyed some of the effects you came up with. Super inspiring! Thanks for sharing.

    • @Yusef28
      @Yusef28  2 месяца назад

      Thanks and it's great to hear the research paid off!

  • @TheLaughingPotatoe
    @TheLaughingPotatoe 2 месяца назад +2

    Hey Yusef! Really enjoy your videos! Keep up with the awesome work, Cheers!

    • @Yusef28
      @Yusef28  2 месяца назад

      Thanks, will do!

  • @dzmvx
    @dzmvx 2 месяца назад

    your videos are simply fascinating, love ur content man keep up the good work :)

    • @Yusef28
      @Yusef28  2 месяца назад

      Thanks and will do!

  • @Akiruu_Sama
    @Akiruu_Sama 2 месяца назад

    Dude your videos ideas are awesome, I discovered you with the ascii shader. I am really excited for the next ideas

  • @MiliMes
    @MiliMes Месяц назад

    I've got to try this. Super cool video man!!

    • @Yusef28
      @Yusef28  Месяц назад

      Appreciate it, and good luck with your project!

  • @finalforeach
    @finalforeach 2 месяца назад +3

    This is brilliant!

    • @Robododobobo
      @Robododobobo 2 месяца назад

      Oh hey, it’s you!

    • @Syz_gy
      @Syz_gy 2 месяца назад

      Eyyy.

  • @kevevev
    @kevevev 2 месяца назад

    Love using an automata to describe falling sand, galaxy brain idea!

  • @Xorkent
    @Xorkent 2 месяца назад

    This is the coolest thing ever! I'm into graphics and visual effects myself, so I might try to mess around with it and see if I get any wacky ideas!

    • @Yusef28
      @Yusef28  2 месяца назад

      Awesome I hope you go for it!

  • @galaxii0
    @galaxii0 2 месяца назад

    watched this & the ascii shader video, your style reminds me a lot of the sebastian lague coding adventures series which i love to see

    • @Yusef28
      @Yusef28  Месяц назад

      Well I must be doing something right then, thanks for this feedback!

  • @Chrome_Cat
    @Chrome_Cat 2 месяца назад

    Awesome. Doing things in fragment shaders is a great restriction to inspire creativity. The Margolus Neighbourhood approach was genius!

    • @Yusef28
      @Yusef28  2 месяца назад

      Oh yes, and so far I've only been using shadertoy which is even more restrictive. and agreed about the approach!

  • @0osk
    @0osk 2 месяца назад

    YOOOOOO using the webcam is such a good idea, that matrix effect is awesome

    • @Yusef28
      @Yusef28  2 месяца назад

      I'm glad you think so!

  • @andrewdunbar828
    @andrewdunbar828 Месяц назад

    Awesome! Keep videos like this coming!

  • @renegildo4408
    @renegildo4408 2 месяца назад +2

    oh, graphics programming is so cool man, great video!

    • @Yusef28
      @Yusef28  2 месяца назад

      Thanks and agreed its awesome!

  • @ahahaha3505
    @ahahaha3505 2 месяца назад +1

    You have a gift for this stuff. IMO you should think about cinema. A collab with a documentary film maker for some suitably avant garde subject could be dynamite.

    • @Yusef28
      @Yusef28  2 месяца назад +2

      Oh thanks and yes I could totally see myself doing something avant garde so it's very interesting that you mention it.

  • @codinghuman9954
    @codinghuman9954 2 месяца назад

    THIS IS AWESOME!!! I do wonder about how useful it would be in an actual game though. The main problem I see is reading the pixels type on the cpu side for other game logic, it would take quite some time to send the data down and the weird update order might be harder to work with then traditional cpu based sand engines. But if you could get it to work it would certainty be WAY FASTER than the cpu!

    • @Yusef28
      @Yusef28  2 месяца назад

      Yeah I haven't worked that out myself either to be honest haha.t I know some games like Space Simulation Took Kit say they use the GPU for simulation so someone out there knows how.

  • @tculig
    @tculig 2 месяца назад

    That was frikkin' sweet man! Looking forward to your next video!

  • @aiden_3c
    @aiden_3c 2 месяца назад

    I really like how the interaction between falling sand and water almost creates these pseudo air bubbles that rise up. Awesome emergent behavior

    • @Yusef28
      @Yusef28  2 месяца назад +1

      Oh yes I noticed this emergnet behaviour as well!

  • @BarteG44
    @BarteG44 2 месяца назад

    Very interesting video all throughout. Great work man

  • @MaximSchoemaker
    @MaximSchoemaker 2 месяца назад

    Very cool effect! 🔥✨

  • @triq0
    @triq0 2 месяца назад

    this and the last video earned you a sub, keep up the experiments!

    • @Yusef28
      @Yusef28  2 месяца назад

      Great I'm glad you liked it!

  • @seapickels9087
    @seapickels9087 2 месяца назад

    so cool and so clever :)
    I gave up on gpu falling sand, its so much harder than other cellular automata like smoothlife

    • @Yusef28
      @Yusef28  2 месяца назад +1

      Well if you ever come back to it you have a method now. Smoothlife is awesome too!

  • @exzilorate
    @exzilorate 2 месяца назад

    It's awesome to see new falling sand projects and experiments being made. Great vid!

    • @Yusef28
      @Yusef28  2 месяца назад

      Glad you enjoyed it!

  • @whattheheckisthisthing
    @whattheheckisthisthing 2 месяца назад

    Really neat. Good job

  • @tankfire20
    @tankfire20 2 месяца назад

    The falling sand was cool. But that video effect was phenomenal. The artist inside of me went wild with ideas.

    • @Yusef28
      @Yusef28  2 месяца назад

      I'm glad to hear that! Yeah I went roughly in order of how I came to each idea so the video effect ended up being later in the video although it's one of the best for sure!

  • @pepsidoggy
    @pepsidoggy 2 месяца назад

    very relaxing and informative, keep it up!

  • @shouse_zip
    @shouse_zip 2 месяца назад

    this is really awesome

  • @tigranrostomyan9231
    @tigranrostomyan9231 2 месяца назад

    This is so great!

  • @ofeklivny
    @ofeklivny 2 месяца назад

    Amazing work

  • @solitudesf8111
    @solitudesf8111 2 месяца назад +10

    graphics programmers do the coolest shit

  • @StainlessHelena
    @StainlessHelena 2 месяца назад

    This is so cool!

  • @ademdjek1253
    @ademdjek1253 2 месяца назад

    Wonderful stuff

  • @mahomotion3474
    @mahomotion3474 2 месяца назад

    awesome video, good job

  • @blu3260
    @blu3260 2 месяца назад

    This would be a killer effect in a music video or something

    • @Yusef28
      @Yusef28  2 месяца назад +1

      Agreed!

  • @lilaa3
    @lilaa3 2 месяца назад

    you have a great voice for this stuff, this was really relaxing to watch! could you avoid the branching by having a LUT?

    • @Yusef28
      @Yusef28  2 месяца назад

      Thanks that's good to here about my voice. I haven't looked into any optimizations but I imagine LUTs could be one.

  • @reubendeleon-ji6up
    @reubendeleon-ji6up 2 месяца назад +3

    I thought you were going to just make gpu accelerated noita, but the bees concept looks pretty novel and interesting. I liked the edge detection falling sand the best, especially during slower moving scenes.
    Take all the if-statements out of your shader, it will perform better. Not a lot of people completely understand branching is usually just if statements.
    I truly don’t believe you did all this on a 950m!!! The dedication is real! Awesome video 👍👍👍

    • @Yusef28
      @Yusef28  2 месяца назад +1

      Very good point about the if statements. I might have to pin a comment that my code is not the best example of how to do this. It's not optimized or that easy to work with long term, it just got the job done. About the 950m, and I've done way more intensive graphics stuff with this over the years and it's held up.

  • @icedlava7063
    @icedlava7063 2 месяца назад

    this is really cool!!

  • @no-ld3hz
    @no-ld3hz 2 месяца назад

    I always wanted to try this out it in compute shaders, but I never really thought about fragment shaders which operate per pixel. Which makes a lot more sense! I might give this a try in my Vulkan engine some time!

    • @Yusef28
      @Yusef28  2 месяца назад

      Ok sweet I hope you go for it!

    • @no-ld3hz
      @no-ld3hz 2 месяца назад

      @@Yusef28 😭I spent 30 mins trying to get an additional 200 fps on a model renderer
      4.6k fps on debug builds isn't enough!!!!

    • @Yusef28
      @Yusef28  Месяц назад

      I'm only seeing this now, since I wasn't filtering comments properly but that's a lot of fps!

    • @no-ld3hz
      @no-ld3hz Месяц назад

      @@Yusef28 I have put it down for now to pursue work. I eventually may come back to it however.

  • @riantube
    @riantube 2 месяца назад

    Cool stuff, using similar techniques you could probably do anthill optimization or physarum simulations.

    • @Yusef28
      @Yusef28  2 месяца назад

      Oh yeah I could definitely see that!

  • @lazy_P3
    @lazy_P3 2 месяца назад

    Really Cool :) 👍

  • @aiden_3c
    @aiden_3c 2 месяца назад

    This is so cool

  • @635574
    @635574 2 месяца назад +4

    I might have a good solution for fixing the chunkiness of falling particles, they need to check whether the particle underneath moved down the previous frame in the preferable direciron and if it did the particle above can move. That way you can have continuous streams. It won't always be visible which particle moves where but neither is real sand if they're homogenous color.

  • @iammichaeldavis
    @iammichaeldavis 2 месяца назад

    The ASCII effect on your face was *unreal*

    • @Yusef28
      @Yusef28  Месяц назад

      that's funny because initiallly I was against uploading a badapple on youtube at all but then recently just decided oh why not

    • @iammichaeldavis
      @iammichaeldavis Месяц назад

      @@Yusef28 I must admit my ignorance, I have no idea what a badapple is 😂 but that video effect was amazing, really just, stunning. Like something from Ghost in the Shell, or Neuromancer. You are super talented man

    • @Yusef28
      @Yusef28  Месяц назад

      Oh I commented this under the wrong comment apparently, so my bad there. I'm glad you liked the ASCII effect though it's one of my favourites. Thank-you also for your kind words here too!

  • @rebane2001
    @rebane2001 2 месяца назад

    this is epic!

  • @kitsune_gt
    @kitsune_gt Месяц назад

    THE POWDER TOY MENTIONED

  • @KX36
    @KX36 Месяц назад

    so much sand... you'll be finding it in your shoes for months.

  • @TheosTechTime
    @TheosTechTime 2 месяца назад

    This is soo cool

  • @semplar2007
    @semplar2007 2 месяца назад

    8:20 - youtube compression: "AWW HELL NAWWW"

  • @jaydeep-p
    @jaydeep-p 2 месяца назад

    Damn, people are so smart. That 2x2 grid idea would never come to me.

    • @theevilcottonball
      @theevilcottonball 2 месяца назад

      maybe i would have tried a pseudorandom generator taking the uv coordinates to decide probablistically whether its falling right or left which both pixels diagonally below compute but only one/or the other diagonal is selected.

    • @Scouarn
      @Scouarn 2 месяца назад

      ​@@theevilcottonball You could also precompute the random value once for the next frame but I don't know if it's actually better

  • @apppples
    @apppples 2 месяца назад

    bro wtf, this is so fucking cool

  • @blue_birb
    @blue_birb 2 месяца назад

    Damn you I was just learning parallel computing and shaders to do something like this

    • @Yusef28
      @Yusef28  2 месяца назад

      Oh perfect timing then!

  • @aryjarvis3161
    @aryjarvis3161 Месяц назад

    I literally had this idea in the car, just today for a project

    • @Yusef28
      @Yusef28  Месяц назад +1

      Oh nice, I hope you make something awesome!

    • @aryjarvis3161
      @aryjarvis3161 Месяц назад

      @@Yusef28 Damn, now I have to make something lol. The initial plan was to do it with webgpu and host it in the cloud, but I'm realizing that webgpu isn't actually ready for web... but it is ready for native desktop apps. So now it's become 2 projects... porting the webgpu game of life to JS... and doing a falling sand webgpu sim in rust.

    • @Yusef28
      @Yusef28  Месяц назад +1

      Wow, ok lot's technoogies to be familiar with for this project, sounds great!

  • @jlopez4889
    @jlopez4889 2 месяца назад

    This is really cool. the only thing that bothered me was how chunky the water was. But other than that, it was interesting

    • @Yusef28
      @Yusef28  2 месяца назад

      Fair point. I didn't spend enough time on water for sure. One challenge is dispersion which on the CPU means sending the water cell multiple cells across in a given direction in one frame where possible. On the GPU that's more challenging.

  • @zoifjsdlkfzhjfupoizn
    @zoifjsdlkfzhjfupoizn 2 месяца назад

    dang this video quality!

  • @ninjajakee
    @ninjajakee 2 месяца назад

    Yoo this shit is sick af!

  • @R74n
    @R74n 2 месяца назад

    sand 👍

  • @meest0
    @meest0 2 месяца назад

    Really cool, I was expecting to see the view count be around 5 digits not 3

  • @NICK....
    @NICK.... 2 месяца назад +1

    that ascii falling sands thing is amazing

  • @NicosLeben
    @NicosLeben Месяц назад

    The falling sand looks a bit weird because there is always one empty horizontal line every 2 pixels.

  • @runforitman
    @runforitman 2 месяца назад

    I think all videos should use the falling sand filter

    • @Yusef28
      @Yusef28  2 месяца назад

      Yes, I love it!

  • @ttimhcsnad
    @ttimhcsnad 2 месяца назад

    Great video! Definitely solved a problem that I was running into! With this Margolus neighborhood approach, how do you handle individual interactions when adding a new material? such as adding "stone" or "wood", would you have to create all possible interactions sand has with these? I'm eager to look at your code when it's available!

    • @Yusef28
      @Yusef28  2 месяца назад +1

      Good question and the answer is so far I found ways to cheat. For any static (doesn't move once placed) material like stone I just have no interactions listed. That means in a margolus neighborhood with stone in it, nothing will happen. So sand that falls on it wont be processed in frames where it's margous neighborhood has stone. Another cheat like with honey eating through wood is I just only process intereactions where there is wood and honey in the same neighborhood block and I pick a random wood cell to turn into honey in that case. So the rule set consists of just two random checks. It is hard to explain further because the data structures I use do a lot of the heavy lifting (albeit badly). I've had to step away from the code for a while but once I'm able publish on shadertoy I'll make a community post about it.

  • @szachel
    @szachel 2 месяца назад

    Space simulation toolkit is a cool similar project I think.

    • @Yusef28
      @Yusef28  2 месяца назад

      Oh yes and from what I've read they actually use the GPU heavily for it as well

  • @Lluis_Bogunya
    @Lluis_Bogunya 2 месяца назад

    Really cool, i think you gave me an idea to make a video, do you have the code somewhere? I’m not much of a programmer, only a filmaker. Great video!

    • @Yusef28
      @Yusef28  2 месяца назад

      Glad to hear it! I'm planning to make some of it public soon so I'll let you know when I do.

  • @AustinBelderson
    @AustinBelderson 2 месяца назад

    8:07 We need falling sand bad apple

    • @Yusef28
      @Yusef28  2 месяца назад

      Ok I'll consider a bad apple version since I got this suggestion on my last video too.

  • @JavaScripting64
    @JavaScripting64 2 месяца назад

    Sand rules!!

  • @Galomortalbr
    @Galomortalbr 2 месяца назад

    my suggestions is to use arithmetic instead of branching on the GPU, would boost the performance even more

    • @Yusef28
      @Yusef28  2 месяца назад

      Oh yes I should mention my code is not an example of how to do this. It's still very rough until now and another method like you suggest could improve both perfomance and make it less of a pain to work with. I might have to pin a comment about that.

  • @sourdoughbornsourdoughbred4712
    @sourdoughbornsourdoughbred4712 2 месяца назад

    Impressive

  • @ArnaudMEURET
    @ArnaudMEURET Месяц назад

    Great exploration and coding. I would never call those games though…

  • @dreikelvin
    @dreikelvin 2 месяца назад

    we melted and lasered sand in order to simulate sand, the cycle is complete 😂

    • @Yusef28
      @Yusef28  2 месяца назад

      Haha this is an awesome observation!