I'd like to imagine that hole is an airlock. You look outside a window and see 49 hostiles peacefully floating to the 'Magic Theorem'. Good vibes; good vibes...
I really loves this kind of content. I love to see a crative clear. Its fun to watch. Vanguard stall, sleep stall, puller, pusher, the use of terrain. Not to mention the use of sora talent to heal. Man this is a cool clear, ngl.
Pro tip: standing on one switch deactivates the other one. So just use a 2+ block operator on the bottom switch (or flag vanguard to let the -1 block enemies pass).
It does allow you to retain control somewhat over the gravity switches, but the control's pretty messy since the timing comes down to when your flagbearer's skill expires or when the -# block (as @SukiminYakumo said, it 0's if the operator's on a grav switch) expires, and hopefully those don't happen while a screenguard's standing on the up switch. That's partially why Shoyuu needed to stall the first screenguard with Grani, dude normally stands on the bloody up switch for a good 20 seconds, which would result in leaks on the bottom area. If you're doing the run normally (as in not emphasizing that everything needs to fall down a hole) or needing to clear on a condition that gravity doesn't get switched too many times, yes, it's ideal to plant a 1+ block operator on the switch of your choice and a 2+ block operator before the switch so that defenders can't reach the switch to begin with. Otherwise, multiple fast-redeploy is a more ideal method for fine tuning the gravity.
Welcome to another episode of:
‘Wait, there’s a hole?’
My i thought exactly
fr, I thought it was an undeployable tile stylized as an air vent
IKRRRR?????
I tried to use it, but didnt bother to use Enforcer so I quit after using Gladia
This man took "if there's a hole there's a goal" seriously.
I'd like to imagine that hole is an airlock.
You look outside a window and see 49 hostiles peacefully floating to the 'Magic Theorem'.
Good vibes; good vibes...
I really loves this kind of content. I love to see a crative clear. Its fun to watch.
Vanguard stall, sleep stall, puller, pusher, the use of terrain. Not to mention the use of sora talent to heal. Man this is a cool clear, ngl.
thank u that means a lot 🧡🧡
Proper garbage disposal is important IN SPACE! 🚮
There’s no such thing as unpushable, only not enough push
didnt even that was there
THIS HOLE! IT WAS MADE FOR ME!
As the hole, i can say that i am being used as intended
Didnt know HAMHRR has a built in *Blender Hole*
Escorting enemies to the exit
Clifflheart S2 below Gladia for insurance
always been loved one to see a hole in every where every region
I love HOLES!
Satisfaying hole's use, nice!
That's what she said
any hole is a goal i guess
Hey Shoyuu, it's almost end of the year. Is there another top 10 favorite from this year? btw nice hole clear xd
maybe later, I didnt upload as much as last year so prob nah
this video is easier to follow then more other guide🤣🤣
Wish Enforcer would use this hole as intended 😔
Shoyuu: Finally a Hole
Day 3828292947747191 of Shoyuu reminding me that there are holes on certain maps and how I missed them.
No balls this time? 🥺🥺🥺
I swear they add these random ass holes just for madmen like you to use them to kill every enemy on the map.
Into the trash they go!
Pro tip: standing on one switch deactivates the other one. So just use a 2+ block operator on the bottom switch (or flag vanguard to let the -1 block enemies pass).
One issue with that is that you mandatorily have to let the guys through because they’ll zero out the block of a thing they hit if it’s on a switch.
It does allow you to retain control somewhat over the gravity switches, but the control's pretty messy since the timing comes down to when your flagbearer's skill expires or when the -# block (as @SukiminYakumo said, it 0's if the operator's on a grav switch) expires, and hopefully those don't happen while a screenguard's standing on the up switch.
That's partially why Shoyuu needed to stall the first screenguard with Grani, dude normally stands on the bloody up switch for a good 20 seconds, which would result in leaks on the bottom area.
If you're doing the run normally (as in not emphasizing that everything needs to fall down a hole) or needing to clear on a condition that gravity doesn't get switched too many times, yes, it's ideal to plant a 1+ block operator on the switch of your choice and a 2+ block operator before the switch so that defenders can't reach the switch to begin with. Otherwise, multiple fast-redeploy is a more ideal method for fine tuning the gravity.
Surprised you didn't use Ange. Even if it is only 50% uptime you can use it to great effect in this stage.
trying to use as less units as possible :D
Omg u leveled grani?????
😌