There was ONE Rainbow Road I've wanted to see for a while, and the Mario Movie basically answered that. Multiple branching paths, above the open sea, surrounded by every previous track you've raced on.
2 ideas for a Rainbow Road: 1-A Rainbow Road in New Donk City with the festival and a part where you get through the concert. In the final section, you take a cannon to go around the moon, before gliding one final time and ending the track. 2-A track in the sky with an orange skybox, where you go through Mario’s Rainbow Castle, rainbow waterfalls, colored clouds, magic beanstalks, and you end the track in a big rainbow cloud that ends with a glider ramp that’s actually the finish line to end the game with the characters gliding towards the setting sun. Which one is your favorite?
These ideas are amazing! I personally love Waluigi Resort the most. Here are my ideas: Astro Laucher- Astro Launcher takes place in a Cosmodrome full of Rockets, research labs and sharp 90⁰ turns. Layout wise, It is relatively simple: You start off driving into the Cosmodrome decorated with Scientific stuff, statistic charts and lab apparatus. Afterwards, you takes a sharp 90⁰ turn into a lab full of the Blue Enemies from SMG spitting rocks as well as Chemicals and Fluids on the ground that would stun you . After a few more Hallways, which include conveyor belts, Store Rooms, Huge Bunsen Burners and a Observatory, you exit and drive into a rocket with more conveyor belts and finally ascend a tower where a rocket is being launched then finally gliding down back to the finish line. It has a quite ambitious theming but a relatively simple layout to put it in the Flower Cup. Volbono Summit- Volbono Summit is themed after the Luncheon Kingdom in Super Mario Odyssey with the “DK Mountain Concept” as gameplay. You'll first blast out of a Food Like cannon at the start of the race onto Mount Volbono and make a descent down the Mountain. On the way down, there will be the rolling capsicum, Hammer Bros and those tomato enemies to avoid during the descend. At the bottom, you'll take a sharp turn to a lone island where the Mushroom Kingdom Painting was in SMO and take a glider ramp to Peronza Plaza and just take a few more turns back to the finish line. The finish line will be at where the Odyssey landed in SMO for a neat reference. On Lap 3, Cooketiel joins in the fun, spewing vegetables all over the track that acts As obstacles. Cheep Cheep OceanOn the First Lap, you drive through a small, Bustling Harbour Town with Cranes, Cargo Ships, Crates containing Mushrooms, Fish Markets with Blooper ink on the Floor and a Beach with a Tight Turn. Lap 1 ends with you driving into a Resort with Pools, Waterslides and ends with a Glider Ramp from a Hotel Room. Lap 2 Begins on a Pirate Ship Fleet, then quickly transitioning into the Abyss of the Ocean. Explore Coral Reefs, Abandoned Shipwrecks, The insides of a Unagi and an Underwater Observation Deck. Lap 2 ends with a drive into a claustrophobic, Dark Ruins. Lap 3 Begins in Said Ruins, but quickly Turns into a Bright, Forgotten Cheep Cheep Themed Ruins. You quickly Re Submerge from the Water onto Land into a Forgotten Ruins With Cheep Cheep Statues, White Pillars as far as the Eye Can See, Twisting Anti-Gravity Turns and Rolling Hills. It all comes to an ends with a Desend down a Grassy Hill with Cheep Cheeps flying over your head into a Bridge. Rainbow RoadThis is the Final Test of Mario Kart X, Using Elements from Wii and 3DS RR and the gimmicks of other Mario Kart Tracks. It is set in Space and the full Lap is Anti-gravity too. You start off driving on Spilt Paths like in N64 Yoshi Valley with Each Path having its own benefits and Downsides. One Paths may have Thwomps Shaking the Road like in SNES RR, One may have Trains you need to avoid like in Kalimari Desert and Super Bell Subway and one may have Bounce Pads like in Mushroom Gorge and one may have you avoiding Meteorite Strikes on Boost Panels like in Cloudtop Cruise. The all end with a Glider Section into 2 Winding Turns Filled with Half Pipes like in DK Summit. Afterwards, you drift around the Comet Observertory and Leap Towards Gateway Galaxy, avoiding Bullet Bills. There is finally a massive Glider Section with Meteorites, Fireworks and Super Stars to refrence Maka Wuhu back to the finish line to continue to Laps 2 and 3. Overall, This us the perfect way to end of Mario Kart X and celebrates the tenth game in the Mario Kart Franchise with using iconic gimmicks all across the Mario Kart Series.
0:36 Nah, new tracks are generally what excites me the most because they're a complete surprise, and something I'm completely discovering. I mean, retro tracks are cool, but we already know them, unless they get a massive glow-up.
Idea: Instead of being a Wario track, the prison track could be the equivalent of Bowser’s Castle. Call it Bowser’s Prison. This way the dystopian feeling is justified and we can have Marty’s return.
0:23 Me combining the characters, game modes, & items into one video (which is part 2) because I had less things to say about these subjects, before discussing the nitro tracks in my upcoming Part 3: *Well yes, but actually no.*
My ideas: Mushroom Cup: -Luigi Stadium (kinda like Mario Kart Stadium, but Luigi-themed) -Fluff-Puff Peaks (you start in the snowy plains before climbing up the mountain in the clouds, with a long gliding section) -Honeyhive Sprint (a track in Honeyhive Galaxy, with a part in the hive, flowers you can bounce on, honey puddles you have to avoid, and all the gimmicks from this Super Mario Galaxy level) -Dry Dry Highway (a combination between an American-style desert track and a highway. You have caves with waterfalls, a big city with various buildings, and a big canyon with antigravity) Flower Cup: -Mario Circuit (this one would be varied with dirt path sections, a bridge over the sea, a part in Peach's Castle, and a part in a big warp pipe) -Crazy Cap Theater (a track in a movie theater where you get though restrooms, food shops, escalators, to enter different movies) -Koopa Troopa Savannah (a track in a huge savannah with various natural elements, like giant Chain Chomp shaped rocks, trees you go on, and the enemies you find in the second part of Pipe-Rock Plateau in Super Mario Bros.Wonder) -Lake Lapcat (you get through the 3 zones from Bowser's Fury in this track, and during the last section, Fury Bowser causes havoc on the course. If someone is playing as Bowser, then Impostor Bowser from Super Mario Party Jamboree can be here instead) Egg Cup: -Diamond City (a WarioWare-based track. You explore the various locations from this game's lore, like Ashley's mansion, the Dr.Crygor & Penny's labs, Kat & Ana's dojo, or Club Sugar. You could end the track by gliding above Diamond City Stadium.) -Fossil Falls (a track where you go through the various locations in this world from SMO. You go inside some waterfalls, you climb some other ones, and you can also trick off a huge dinosaur.) -Mushoom Aquarium (a track where you go through an aquarium with dolphin shows, a room with penguins, Maw-Ray eels to avoid, or even anemones you can bounce off of like mushrooms) -Peach's Megalopolis (a track that happens in a huge megalopolis owned by Peach: kind of like Neo Bowser City with its energetic feeling, but much more mellow and happy. In the final lap, you could even enter a theme park that is also owned by Peach, to end the track on a platform that's floating in a huge swimming pool.) Bullet Bill Cup: -Breakfast Blur (a track that happens in a huge kitchen, but breakfast themed. You have one section in the fridge, one in the kitchen, and one in the dining room with ustensiles to trick off of, food to avoid, and huge gliding sections to go from one section to another.) -Spike Cave (a track that starts in a canyon before going in a cave, with an atmosphere that would be reminiscent of Creepy Cavern from Mario Party 3) -Poison Swamp (a track that takes place in a poison swamp with small islands, a giant tree, and lots of opportunities to fall off) -Waluigi's Island (a track based on this board from MP3 with a lot of traps and complex mechanics) Star Cup: -DK's Banana Temple (a track that starts in the jungle, then goes into ruins, before entering the shrine of the Great Banana with lots of traps) -Origami Circuit (a track where you go through the different world of Paper Mario: The Origami King -Mount Volbono (you start this track in the city of Luncheon Kingdom, before climbing Mount Volbono. You end this track on the zone where you fought the boss in this SMO Kingdom) -Murky Meadows (kind of like your idea, except more varied, with a section in a lifeless mountain, haunted enclosure with animal skeletons, to end this track in a haunted barn with a lot of ghosts and a very chaotic & spooky atmosphere) Special Cup: -Titania (a track based on this planet from Star Fox, with spaceships and giant vehicles that are at a space war) -Daisy's Kingdom (a track based on Super Mario Land. You start in the Birabuto Desert, then go underwater in the Muda Archipelago, before making your way through Easton Canyon, and finally ending the track in Chai Mountains with an epic gliding section) -Bowser's Factory (it happens in a giant factory with green lava, d£@th traps, and a lot of Mechakoopas. The final section would take place in a rocket that is flying into space) -Rainbow Road (this one would happen in the sky, with orange clouds. There are majestic waterfalls you boost through, bouncy clouds, and midway through the track, you go through Mario's Rainbow Castle from MP1. You end the track in a giant rainbow cloud you boost through. The finish line is a bit peculiar: it's a glider ramp. When you cross it, the characters glides in the direction of the setting sun. The camera stops on them gliding, with the ranking screen being shown on a shot of the characters slowly gliding towards the setting sun with a music that is slower and more emotional than the usual ranking theme) My favorite cup would either be the Egg Cup or the Special Cup. What would yours be?
As a joke suggestion, consider a Tour-like track called Albuquerque Apartment. Since they don't have the rights to Holiday Inn, it's an Apartment building. The only way to get it is a specific ticket attainable in the water section of the Rainbow Road.
"Meteors, I summon thee! Strike these fools who dare trespass on my land!" Swiftjar booms, as he casts judgement on the puny ants defying his power. The sound of Navi's "Hello!" is echoed tenfold as each meteor hurtles its way towards the Australian landscape.
Another way to make Wario Prison less dystopian would be to make it goofy, like, make it feel like a prison you'd find in a cartoon like SpongeBob. Think of the one in Megamind, for example.
Heres my idea for a Rainbow Road: Instead of taking place in one galaxy, your traveling through 3 galaxies and its a 3 section track and every time you exit a galaxy, you go through a space wormhole to the next one(basically a galaxy has 1 section). Thats not all however, each section would have things happening. Section 1, the road has platforms that fall whenever a racer drives over them and the person behind would have drive around the hole, and theres meteors flying across the road. Section 2, each color of the rainbow splits into their own paths with their own obstacles, one of them could have Thwomps, Holes, Bouncy edges, basically an obstacle represented from a previous rainbow road on each one, and shooting stars can rain on you to give you the star power up(Double Dash Throwback). Section 3, all the paths cross each other with the obstacles creating chaos as well aliens trying to abduct you, and when the first player reaches the halfway point of that section, a black hole appears in that galaxy and sucks all the obstacles in and your racing to get away from it and when you reach the wormhole, the paths come back together to make one road and you make it to galaxy 1 to cross the finish line.
Honestly I think something most youtubers get wrong about nitro tracks is that they are usually too inspired by other mario games, besides the usual desert, ice, ghost, beach etc. themes they are simply just a random thing like an airport, a shopping mall or a bunch of musical instruments
however this video gets a good balance, nice ideas! I believe that in order to make a rainbow road that pleases everyone, setpieces are needed but they need to be "whimsical" and "magic", perhaps this time they should try things like rainbow clouds, giant leaf vines, floating ships...
I want a circus, a magic show course, a course inside of a body (kind of like Bowser's Inside Story), a pet shop, a creepy space station, a school and a course where you are tiny driving through desk items. Also, I loved your ideas.
My idea for a new track would be something in line with Ribbon Road and Squeaky Clean Sprint. We’ve raced through a kids bedroom, then a bathroom, next I’d like to see a track that takes place in a kitchen. Tricking off of pots and pans, gliding over a hot stove, there’s a lot of variables when it comes to kitchens
Love your course ideas, those are really creative and a lot of fun! I also came up with a list of 20 original tracks for a potential new game. Though I have to admit, mine are a bit less ambitious, but that was on purpose. I prioritized keeping my ideas more similar to what Nintendo would do, not basing on existing Mario levels, and keeping things interesting, unique, and somewhat unconventional, but still grounded Mushroom Cup Yoshi Stadium - in and around an egg-shaped stadium Shy Guy Acres - through a cornfield and a barn Stormy Skyway - cliffs and clouds in the eye of a hurricane Mushroom Park - a city park with a live jazz band performing Flower Cup Mario Circuit - through Peach's Castle and the castle grounds Moonlit Junction - a ghost town (not haunted lol) in the middle of a desert Sunshine Garden - a botanical garden with numerous Piranha Plant varieties Cheep Cheep Grotto - a flooded cave network near the sea Bell Cup Toad Beaches - a beach resort, and the surrounding cliffs Freezing Forge - a hammersmith's workshop in the snowy mountains Waluigi Raceway - a Wipeout-style obstacle course with Warp Pipes and half-pipes Mystic Museum - a magical museum with painting portals and warping hallways Star Cup Wiggler Woods - a deep, poisonous bog overrun with Wigglers Harmony Highway - a traffic course with musical elements DK Carnival - a fair with lots of games and rides Chomp Rock Peak - a series of rocky mountains with ancient Chomp ruins Special Cup Crystal Quarry - a mine shaft leading to a cave full of colorful crystals Blizzard Badlands - a snowfield in a fierce blizzard haunted by Boos and Peepas Bowser's Castle - through the castle barracks and the upper balconies Rainbow Road - through a fiery vortex, flying a bit too close to the sun
Very great predictions and love a lot of your ideas!! I think though everyone's predicting Waluigi to have an Arcade track rather than resort, and also I can't see there being boss battles put in Mario Kart tracks in a main game. But awesome video and ideas!!
As you started talking about the desert Nitro, with Egyptian and American theming out of the way, I knew you it was going to be an Australian theme, and I laughed at the idea of the Gommbaroo (I'm picturing it as either a kangaroo with a goomba face like the picture in the video or just a goomba with kangaroo assets like the tail and ears)
I have 3 rainbow road ideas 1: set in a rainbow storm with rainbow rain pouring down and airships 2: set in a futuristic rainbow city with spaceships and all 3: set in a space themed park near mars
Rainbow Road Idea. Hoppos bounce on the track and spikes float in the air like in the Cosmic Hoppos level, and you drive through a portion of the X-Naut Fortress, with the player avoiding Magnus Von Grapple, with it either punching, stomping, or shooting at the racers below. Maybe you finish on the Comet Observatory as it crashes through the finish line!
Okay so get this, remember when Mario Party Jamboree had a board based off the best Mario Kart track that is Coconut Mall? How about this, we get a track based off the best Mario Party board that is Koopa's Tycon Town. This tracl is called Hammer Bro's City, so get this, in order to go faster on this track, you need to invest money into hotels you find along the track, you find money on the road, and to invest, you have to drive to the hotel, where you invest all the coins you collected into it, whoever has the most coins within that hotel own that hotel, and the amount of hotels you own will allow you to go faster. That track would be so good.
Kind of surprised this wasn't an analysis of patterns in past games (like themes, ordering and so on) and instead a bunch of complete crackpot ideas, but I'm all for it. Especially Apple Pie Way and Wario's Prison
Had ideas for each of the 16 nitros for the next, yes 16 cause you never know what Nintendo’s thinking Mushroom Cup Luigi Circuit - a track that’s a mix of its Wii version in terms of length and its GBA version for its visuals Toadette’s Music Room - based on the board from Mario Party DS that’s a nice calm and short style track and a simple version to Music Park Lemmy’s Big Top - depending on if Lemmy returns he’d be the Ringleader in this circus themed track with a cannon, rings of fire and bouncy balls to avoid Kitchen Island - the area from Wario Land that’d be a perfect end to the Mushroom Cup that’d conjoin all the areas much like Yoshi’s Island Flower Cup Mario Circuit - a typical grassland inspired circuit track with Peach’s Castle as part of the track Koopa’s Seaside Resort - a hotel themed track where you race through a large lobby area, the kitchen and even outside by the pool Diddy Kong Junction - a summer camp inspired track set in a vast forest with a lake to go into for coins and go up a mountain to glide back down to the campsite Wario’s Casino - a casino themed track where you race through a giant casino filled with blackjack tables, a roulette wheel and if you hit jackpot a large spew of coins spills out from a machine that you can collect if not a random item or enemy can come out of it Star Cup Cairo Cruise - a city based desert track set in the city of Cairo in Egypt where you race through a vast city and on one lap you go out into the desert to race by the Great Pyramids and the Great Sphinx Wrecking Crew - a track based on the game Wrecking Crew where you race through a construction site and having to avoid bombs that could go off and shift the track’s open layout so one path could be open and the next another is Kamek’s Magic Library - serving as the haunted track in a haunted magical library with Boos and Peepas all around and some shelves that can move to open secret shortcuts or a different path to race through with some books serving as boost panels, ramps and even a glider ramp DK Island - based on it’s appearance from DKC1, you start off at DK’s hut and race through Jungle Hijinxs in Kongo Jungle avoiding Kremlings and Zingers before racing into a mineshaft in Monkey Mines and onto a Minecart track from Mine Cart Carnage and avoiding Minecarts that come in the opposite direction until you reach the end and finish the first section now onto section 2 and going to Tree Top Town in Vine Valley with Necky’s to avoid before taking a barrel cannon up to Gorilla Glaciers to Ice Age Alley where it’s snowing immensely and snow piles can be ran into for either a coin, a banana, a mushroom or nothing at all and then finishing section 2 to section 3 and right to Kremcroc Industries for Oil Drum Alley and avoiding flaming oil and drums and bouncing on tires before taking a path down to Chimp Caverns right to Misty Mine and avoiding Slippas and Rock Krocs before gliding to Gang Plank Galleon and voiding cannonballs falling from the sky before shooting out the cannon and right into the Banana Hoard Cave and back at the beginning Special Cup Rio Blitz - set in Rio de Janeiro, Brazil, starts you at the beach with the sun setting in the distance as you race through downtown Rio before gliding up past the Redeemer and race through the National Park and past the Botanical Garden before gliding off and land in the middle of the city at night and race up the Celaron Staircase and race through a Carnival before finishing back at the beach Aurora Valley - set in an icy valley with an ice cavern to race through before coming out to a bright aurora borealis light show being played think Dolphin Shoals but as a set piece visually than the music Bowser’s Castle - basically have its appearance be based from Wonder with the green coloring Rainbow Road - basically similar to how it is in Wii & 3DS, set in outer space in a meteor field where they could break parts of the road off to make it a gliding segment on certain laps think Grumble Volcano
I remember coming up with a similar concept to that art supplies course called doodle circuit where the whole idea is that it was someone drew the track on lined paper
My prediction of new race courses for the next Mario Kart game: MUSHROOM CUP Mushroom Circuit Koopa Falls/Koopa Troopa Falls Daisy Garden Dry Dry Dunes FLOWER CUP Toad's Train Station Mario Circuit Ice Ice Mountain Music City STAR CUP Luigi Pipeway Sunshine Beach Wario's Bomb Tower DK Island/DK's Jungle Island SPECIAL CUP Sky-High Stadium Banshee Forest Bowser's Castle Rainbow Road
Funnily enough... a few of these actually have a striking similarities to some of the course templates found in Mario Kart Live: Home Circuit. Festive Factory and Painted Woodlands are basically just what I'd imagine full-scale versions of Jolly Workshop and Crafty Tropics respectively would be. And Home Circuit actually does have a 1-1 inspired template as well (though it's at the start of its Lightning Cup). I actually think the idea of templates from Home Circuit getting full-scale tracks for the next MK game is entirely unexplored by any prediction RUclipsrs. But when they made an entire new enemy just for the Fossil Fields template, I wonder if it is something they should be considering more. (I know me and my own personal MK concept project certainly didn't mind borrowing a few to soften the pain of obligating myself to think of 40+ nitros.)
Great video and good predictions. You should do a Battle Stages predictions for Mario Kart X (both new and retro). I think it would be an interesting watch. I like how creative your ideas are.
Overall, I really like your track ideas here. Things like a laboratory track or a proper harbour or a tropical resort sound really interesting, and definitely seem like a change of pace as far as the Mario Kart series is concerned. Also don't think the prison idea sounds too dark for the series either. Based on the footage used you probably know what I mean by this, but the Mario RPGs have had plenty of prison areas with incredibly bleak moods and NPCs forced into slavery by the main antagonists, including Super Paper Mario, Mario & Luigi: Paper Jam and Mario & Luigi: Brothership. So if the Mario RPGs can go there, why not Mario Kart too? Still, great video, and I hope Nintendo uses some of these ideas for real.
The Video We All Have Been Waiting For! Edit: Also I Literally Had A Track Idea About A Waluigi Resort Track! That's Cool We Have The Same Idea Lol! I Atcally Really Like Your Track Chosses As I Think Their Really Cool So I Agree With All Of Them, And I Have An Idea On The Next Rainbow Road! The Rainbow Road Cloud Be Like 3DS Rainbow Road Where It's A Long Track That Takes 3 Laps To Complete The Entire Track! The Course Chould Start Off With A Glider Ramp Where You Can Trick Off The City Bludings Then You Would Go Threw 4 Really Hard Turns With Some Bossters To Make You Go Faster! Then You Would Trick Off Some More Bludings And Go Into Lap 2! Lap 2 Would Start Off With A Anti-Grafty Section Where You Do Some Turns Around The City And Circuling Around Bludings Then You Would Go Off A Ramp Where It Would Take You To A Section Where Theirs Whole On The Rainbow Road With A Rainbow Bowser Statue Shooting Some Rainbow Fire Balls At You With Skinnky Plafroms In The Meddle You Can Take As A Short Cut But Would Have To Time It Right As That's Where Rainbow Bowser Is Shooting The Rainbow Fire Balls At You! Then After A Few More Turns You Would Go Inside A Bluding For A Few Seconds With Some Slit Paths Then After Jumping Out Of The Bluding Your Back On The Rainbow Road And Go Into Lap 3! Lap 3 Takes You Back Into Anti-Grafty Where It Would Take You Threw A City Near The Ground But Your Still On The Rainbow Road! Then After That You Would Take A Turn Around A Rainbow Mario Statue And Then You Would Go Into A Canon Glider Where It Would Take You To The Last Few Turns And Then You Would Go Up A Hill Where You Can Take Bossters While Looking At The Beautiful Nightime Sky With Some Stars And Then You Would Take A Glider Ramp Taking You To The Finish Line! So What Do You Think Of That Idea?💡🤔
My nitros are: Mushroom cup: Mushroom Circuit (a circuit track with a bunch mushroom and a few bouncy mushrooms) Spiny Savanna (a savanna with spinies) Dark Dark Resort (an island with a hotel on it at night) Paratroopa Sunset (a racetrack in the clouds at sunset) Flower Cup: Mario Circuit (a Mario circuit that could be based off super Mario 64’s mushroom kingdom) Flowery Forest (a forest that contains a bunch of flowers including the wonder flower that does wonders effects) Pumpkin Wasteland (a desert taking place at night with boos and pumpkin-goombas) Toadette’s Painted World (Toadette’s first track that involves a lot of paint which will slow you down) Fruit Cup: Waluigi Circuit (a Waluigi themed circuit track) Stormy Meadows (a meadow taking place in a storm with puddles everywhere) Snow Peaks (a snowy mountain with an icey cave inside) Yoshi’s Fruit Fields (a field with fruits and a Yoshi statue) Blooper Cup: Toad Gym (a toad themed gym with gymy equipments) Konk Caverns (a cavern with a bunch of crystals and konks) Arcade Sprint (a racetrack with arcades everywhere and on the last lap you go inside the arcades) Blooper’s Deep Sea Drop (a 3 section track that makes you go from the beach into the shallow after and finally into the deep sea with sea creatures everywhere) Star Cup: Sunrise Raceway (a car themed track taking place at sunrise) Pipeworks Factory (a factory with moving pipes everywhere and at the end you go into a sewer) Kitchen Kaos (like squeaky clean sprint and 8 deluxe’s ribbon road you take place inside a giant kitchen with you avoiding kitchen stuff) Odyssey Dash (a 3 section track based off super mario odyssey) Special Cup: Spring Rooftops (a bit like ninja hideaway you drive across a bunch of rooftops in spring) Bill Train (you drive on top of the train courses from mario 3d world with all bill varients including the most recent ones form wonder) Bowser’s Castle (a sky fortress with grey and purple clouds located everywhere and near the end you drive on top of one of the airships which is a bit like airship fortress but you drive mainly inside the fortress) Rainbow Road (a 3 section track which makes you drive inside a night time city taking place inside a festival on the first section, then you drive inside the pink and white clouds, and on the last section you drive in space)
An idea for a rainbow road that i had would be to lean in to an actual rainbow this time Meaning pure bright daylight and more of a cloud theme, with many flying sections and maybe even high falls or paths
Here’s my nitro track prediction for Mario Kart X. (The rumored Mario Kart game): Mushroom Cup 🍄: - Luigi Stadium - Toad Road (a track based on the board game of the same name from Mario Party 9.) - Blooper Lake - Ominous Outback Flower Cup 🌻🔥: - Mario Circuit - Flower Festival (a track based on Super Mario Bros. Wonder) - Kamek’s Murky Library - Waluigi Arcade Star Cup ⭐️: - Wario Mall - Rosalina’s Aurora Valley - DK Zoo - Koopa-Coaster Special Cup 👑: - Bullet Bill Express (a track based on the Bullet Bill Express from Super Mario 3D World.) - Wrecking Crew (a track based on Wrecking Crew.) - Bowser's Castle - Rainbow Road
Some track ideas and explanations: Goomba Circuit - it might be fun to give an enemy a circuit track Flower Festival - a track based on mario wonder E. Gadd's Invention - I hope e. gadd becomes playable and he deserves his own track Peaktop Mountains - a simple mountain themed track
Mario Circuit - the classic Steam Gardens Sprint - a mario odyssey track is necessary and i hope steam gardens for the music alone Wonderful Waves - a cool beach track In Sarasaland - mario land 1 is underrated!
Double Sherry Dungeon - a track based on a fun 3d world power-up Space Expedition - a space track that isn't rainbow road Waluigi's Gaming Computer - he already has a pinball and I think it would be cool to race through a computer Nabbit Chase - you have to chase nabbit like in mario bros u
Hammer Bro Attack - they need to be playable so why don't give them a track Yoshi's Dinosaur Army - just because I love dino dino jungle Bowser's Castle - my favorite track type Rainbow Road - my second favorite track type
I had an idea for a racetrack based on Sammer’s kingdom from super paper Mario since it was my favourite location and it makes me a bit sad that it was used to demonstrate the voids power and threat
I really like some of these track ideas, especially Waluigi‘s resort and seaside terminal my personal favourite ideas of you. one thing I don’t like is the idea of bosses I love the bosses in DS because they were part of the mission mode i just wanted it to be fun and simple, and the bus fights is kind of take away charm for me for everything else sounded great loving the creativity
You're desert course sounds a lot like my idea Parakoopa Platue where you drive to the top of a platue then are fired out into the wilderness then drive back each lap
Here's my predictions: Mushroom Cup Mario Kart Arena Luigi's Windfarm Cheep Cheep Aquarium Toad's Marble Run Flower Cup Mario Circuit Daisy Gardens Waluigi Casino Shy Guy Frontier Star Cup Pinna Rollercoaster Yoshi's Diamond Caves New Donk City DK's Temple Ruins Special Cup Wario's Power Plant Sherbet Glacier Bowser's Castle Rainbow Road
@AlbertBoris yeah I can see where you’re coming from If it was just a normal nitro track I feel like we would once again get the same jungle themed track A dlc crossover track could potentially pull from more parts of the donkey Kong series
@@yang6642 not on a nintendo home console, no organized cups, barely any original nitros, it's a micro transaction mobile game, not mario kart 9 u bafoon
5:10 When the spooky music began playing I immediately knew you were gonna predict Murky Meadows lol
There was ONE Rainbow Road I've wanted to see for a while, and the Mario Movie basically answered that. Multiple branching paths, above the open sea, surrounded by every previous track you've raced on.
That would be amazing for sure! I'm all in for more Mario Movie representation!
2 ideas for a Rainbow Road:
1-A Rainbow Road in New Donk City with the festival and a part where you get through the concert. In the final section, you take a cannon to go around the moon, before gliding one final time and ending the track.
2-A track in the sky with an orange skybox, where you go through Mario’s Rainbow Castle, rainbow waterfalls, colored clouds, magic beanstalks, and you end the track in a big rainbow cloud that ends with a glider ramp that’s actually the finish line to end the game with the characters gliding towards the setting sun.
Which one is your favorite?
The 1st one
My idea for Rainbow Road will be that it takes place above Star Haven from Pm64 kinda a better and more refined Super Circuit Rainbow Road.
These ideas are amazing! I personally love Waluigi Resort the most. Here are my ideas:
Astro Laucher- Astro Launcher takes place in a Cosmodrome full of Rockets, research labs and sharp 90⁰ turns. Layout wise, It is relatively simple: You start off driving into the Cosmodrome decorated with Scientific stuff, statistic charts and lab apparatus. Afterwards, you takes a sharp 90⁰ turn into a lab full of the Blue Enemies from SMG spitting rocks as well as Chemicals and Fluids on the ground that would stun you . After a few more Hallways, which include conveyor belts, Store Rooms, Huge Bunsen Burners and a Observatory, you exit and drive into a rocket with more conveyor belts and finally ascend a tower where a rocket is being launched then finally gliding down back to the finish line. It has a quite ambitious theming but a relatively simple layout to put it in the Flower Cup.
Volbono Summit- Volbono Summit is themed after the Luncheon Kingdom in Super Mario Odyssey with the “DK Mountain Concept” as gameplay. You'll first blast out of a Food Like cannon at the start of the race onto Mount Volbono and make a descent down the Mountain. On the way down, there will be the rolling capsicum, Hammer Bros and those tomato enemies to avoid during the descend. At the bottom, you'll take a sharp turn to a lone island where the Mushroom Kingdom Painting was in SMO and take a glider ramp to Peronza Plaza and just take a few more turns back to the finish line. The finish line will be at where the Odyssey landed in SMO for a neat reference. On Lap 3, Cooketiel joins in the fun, spewing vegetables all over the track that acts As obstacles.
Cheep Cheep OceanOn the First Lap, you drive through a small, Bustling Harbour Town with Cranes, Cargo Ships, Crates containing Mushrooms, Fish Markets with Blooper ink on the Floor and a Beach with a Tight Turn. Lap 1 ends with you driving into a Resort with Pools, Waterslides and ends with a Glider Ramp from a Hotel Room. Lap 2 Begins on a Pirate Ship Fleet, then quickly transitioning into the Abyss of the Ocean. Explore Coral Reefs, Abandoned Shipwrecks, The insides of a Unagi and an Underwater Observation Deck. Lap 2 ends with a drive into a claustrophobic, Dark Ruins. Lap 3 Begins in Said Ruins, but quickly Turns into a Bright, Forgotten Cheep Cheep Themed Ruins. You quickly Re Submerge from the Water onto Land into a Forgotten Ruins With Cheep Cheep Statues, White Pillars as far as the Eye Can See, Twisting Anti-Gravity Turns and Rolling Hills. It all comes to an ends with a Desend down a Grassy Hill with Cheep Cheeps flying over your head into a Bridge.
Rainbow RoadThis is the Final Test of Mario Kart X, Using Elements from Wii and 3DS RR and the gimmicks of other Mario Kart Tracks. It is set in Space and the full Lap is Anti-gravity too. You start off driving on Spilt Paths like in N64 Yoshi Valley with Each Path having its own benefits and Downsides. One Paths may have Thwomps Shaking the Road like in SNES RR, One may have Trains you need to avoid like in Kalimari Desert and Super Bell Subway and one may have Bounce Pads like in Mushroom Gorge and one may have you avoiding Meteorite Strikes on Boost Panels like in Cloudtop Cruise. The all end with a Glider Section into 2 Winding Turns Filled with Half Pipes like in DK Summit. Afterwards, you drift around the Comet Observertory and Leap Towards Gateway Galaxy, avoiding Bullet Bills. There is finally a massive Glider Section with Meteorites, Fireworks and Super Stars to refrence Maka Wuhu back to the finish line to continue to Laps 2 and 3. Overall, This us the perfect way to end of Mario Kart X and celebrates the tenth game in the Mario Kart Franchise with using iconic gimmicks all across the Mario Kart Series.
0:36 Nah, new tracks are generally what excites me the most because they're a complete surprise, and something I'm completely discovering.
I mean, retro tracks are cool, but we already know them, unless they get a massive glow-up.
Idea: Instead of being a Wario track, the prison track could be the equivalent of Bowser’s Castle. Call it Bowser’s Prison. This way the dystopian feeling is justified and we can have Marty’s return.
I was depressed, but all it took was this video to make me happy again :D
Happy I could make your day better!
0:23 Me combining the characters, game modes, & items into one video (which is part 2) because I had less things to say about these subjects, before discussing the nitro tracks in my upcoming Part 3:
*Well yes, but actually no.*
My ideas:
Mushroom Cup:
-Luigi Stadium (kinda like Mario Kart Stadium, but Luigi-themed)
-Fluff-Puff Peaks (you start in the snowy plains before climbing up the mountain in the clouds, with a long gliding section)
-Honeyhive Sprint (a track in Honeyhive Galaxy, with a part in the hive, flowers you can bounce on, honey puddles you have to avoid, and all the gimmicks from this Super Mario Galaxy level)
-Dry Dry Highway (a combination between an American-style desert track and a highway. You have caves with waterfalls, a big city with various buildings, and a big canyon with antigravity)
Flower Cup:
-Mario Circuit (this one would be varied with dirt path sections, a bridge over the sea, a part in Peach's Castle, and a part in a big warp pipe)
-Crazy Cap Theater (a track in a movie theater where you get though restrooms, food shops, escalators, to enter different movies)
-Koopa Troopa Savannah (a track in a huge savannah with various natural elements, like giant Chain Chomp shaped rocks, trees you go on, and the enemies you find in the second part of Pipe-Rock Plateau in Super Mario Bros.Wonder)
-Lake Lapcat (you get through the 3 zones from Bowser's Fury in this track, and during the last section, Fury Bowser causes havoc on the course. If someone is playing as Bowser, then Impostor Bowser from Super Mario Party Jamboree can be here instead)
Egg Cup:
-Diamond City (a WarioWare-based track. You explore the various locations from this game's lore, like Ashley's mansion, the Dr.Crygor & Penny's labs, Kat & Ana's dojo, or Club Sugar. You could end the track by gliding above Diamond City Stadium.)
-Fossil Falls (a track where you go through the various locations in this world from SMO. You go inside some waterfalls, you climb some other ones, and you can also trick off a huge dinosaur.)
-Mushoom Aquarium (a track where you go through an aquarium with dolphin shows, a room with penguins, Maw-Ray eels to avoid, or even anemones you can bounce off of like mushrooms)
-Peach's Megalopolis (a track that happens in a huge megalopolis owned by Peach: kind of like Neo Bowser City with its energetic feeling, but much more mellow and happy. In the final lap, you could even enter a theme park that is also owned by Peach, to end the track on a platform that's floating in a huge swimming pool.)
Bullet Bill Cup:
-Breakfast Blur (a track that happens in a huge kitchen, but breakfast themed. You have one section in the fridge, one in the kitchen, and one in the dining room with ustensiles to trick off of, food to avoid, and huge gliding sections to go from one section to another.)
-Spike Cave (a track that starts in a canyon before going in a cave, with an atmosphere that would be reminiscent of Creepy Cavern from Mario Party 3)
-Poison Swamp (a track that takes place in a poison swamp with small islands, a giant tree, and lots of opportunities to fall off)
-Waluigi's Island (a track based on this board from MP3 with a lot of traps and complex mechanics)
Star Cup:
-DK's Banana Temple (a track that starts in the jungle, then goes into ruins, before entering the shrine of the Great Banana with lots of traps)
-Origami Circuit (a track where you go through the different world of Paper Mario: The Origami King
-Mount Volbono (you start this track in the city of Luncheon Kingdom, before climbing Mount Volbono. You end this track on the zone where you fought the boss in this SMO Kingdom)
-Murky Meadows (kind of like your idea, except more varied, with a section in a lifeless mountain, haunted enclosure with animal skeletons, to end this track in a haunted barn with a lot of ghosts and a very chaotic & spooky atmosphere)
Special Cup:
-Titania (a track based on this planet from Star Fox, with spaceships and giant vehicles that are at a space war)
-Daisy's Kingdom (a track based on Super Mario Land. You start in the Birabuto Desert, then go underwater in the Muda Archipelago, before making your way through Easton Canyon, and finally ending the track in Chai Mountains with an epic gliding section)
-Bowser's Factory (it happens in a giant factory with green lava, d£@th traps, and a lot of Mechakoopas. The final section would take place in a rocket that is flying into space)
-Rainbow Road (this one would happen in the sky, with orange clouds. There are majestic waterfalls you boost through, bouncy clouds, and midway through the track, you go through Mario's Rainbow Castle from MP1. You end the track in a giant rainbow cloud you boost through. The finish line is a bit peculiar: it's a glider ramp. When you cross it, the characters glides in the direction of the setting sun. The camera stops on them gliding, with the ranking screen being shown on a shot of the characters slowly gliding towards the setting sun with a music that is slower and more emotional than the usual ranking theme)
My favorite cup would either be the Egg Cup or the Special Cup. What would yours be?
As a joke suggestion, consider a Tour-like track called Albuquerque Apartment.
Since they don't have the rights to Holiday Inn, it's an Apartment building. The only way to get it is a specific ticket attainable in the water section of the Rainbow Road.
I just hope they make all Mario kart tour characters playable. It sucks king bomb-omb, all the bros, and nabbit are locked to your.
"Meteors, I summon thee! Strike these fools who dare trespass on my land!" Swiftjar booms, as he casts judgement on the puny ants defying his power. The sound of Navi's "Hello!" is echoed tenfold as each meteor hurtles its way towards the Australian landscape.
I'd call it Mario Kart Threads lol!
Mario Kart Bluesky
@ 🤣🤣🤣
Another way to make Wario Prison less dystopian would be to make it goofy, like, make it feel like a prison you'd find in a cartoon like SpongeBob. Think of the one in Megamind, for example.
Heres my idea for a Rainbow Road: Instead of taking place in one galaxy, your traveling through 3 galaxies and its a 3 section track and every time you exit a galaxy, you go through a space wormhole to the next one(basically a galaxy has 1 section). Thats not all however, each section would have things happening. Section 1, the road has platforms that fall whenever a racer drives over them and the person behind would have drive around the hole, and theres meteors flying across the road. Section 2, each color of the rainbow splits into their own paths with their own obstacles, one of them could have Thwomps, Holes, Bouncy edges, basically an obstacle represented from a previous rainbow road on each one, and shooting stars can rain on you to give you the star power up(Double Dash Throwback). Section 3, all the paths cross each other with the obstacles creating chaos as well aliens trying to abduct you, and when the first player reaches the halfway point of that section, a black hole appears in that galaxy and sucks all the obstacles in and your racing to get away from it and when you reach the wormhole, the paths come back together to make one road and you make it to galaxy 1 to cross the finish line.
Honestly I think something most youtubers get wrong about nitro tracks is that they are usually too inspired by other mario games, besides the usual desert, ice, ghost, beach etc. themes they are simply just a random thing like an airport, a shopping mall or a bunch of musical instruments
however this video gets a good balance, nice ideas! I believe that in order to make a rainbow road that pleases everyone, setpieces are needed but they need to be "whimsical" and "magic", perhaps this time they should try things like rainbow clouds, giant leaf vines, floating ships...
I want a circus, a magic show course, a course inside of a body (kind of like Bowser's Inside Story), a pet shop, a creepy space station, a school and a course where you are tiny driving through desk items. Also, I loved your ideas.
My idea for a new track would be something in line with Ribbon Road and Squeaky Clean Sprint. We’ve raced through a kids bedroom, then a bathroom, next I’d like to see a track that takes place in a kitchen.
Tricking off of pots and pans, gliding over a hot stove, there’s a lot of variables when it comes to kitchens
Honestly, some tracks based off of Mario Galaxy or Mario Odyssey would be great
Before I watch the vid I know green pipe city is gonna be one of the tracks
Love your course ideas, those are really creative and a lot of fun! I also came up with a list of 20 original tracks for a potential new game. Though I have to admit, mine are a bit less ambitious, but that was on purpose. I prioritized keeping my ideas more similar to what Nintendo would do, not basing on existing Mario levels, and keeping things interesting, unique, and somewhat unconventional, but still grounded
Mushroom Cup
Yoshi Stadium - in and around an egg-shaped stadium
Shy Guy Acres - through a cornfield and a barn
Stormy Skyway - cliffs and clouds in the eye of a hurricane
Mushroom Park - a city park with a live jazz band performing
Flower Cup
Mario Circuit - through Peach's Castle and the castle grounds
Moonlit Junction - a ghost town (not haunted lol) in the middle of a desert
Sunshine Garden - a botanical garden with numerous Piranha Plant varieties
Cheep Cheep Grotto - a flooded cave network near the sea
Bell Cup
Toad Beaches - a beach resort, and the surrounding cliffs
Freezing Forge - a hammersmith's workshop in the snowy mountains
Waluigi Raceway - a Wipeout-style obstacle course with Warp Pipes and half-pipes
Mystic Museum - a magical museum with painting portals and warping hallways
Star Cup
Wiggler Woods - a deep, poisonous bog overrun with Wigglers
Harmony Highway - a traffic course with musical elements
DK Carnival - a fair with lots of games and rides
Chomp Rock Peak - a series of rocky mountains with ancient Chomp ruins
Special Cup
Crystal Quarry - a mine shaft leading to a cave full of colorful crystals
Blizzard Badlands - a snowfield in a fierce blizzard haunted by Boos and Peepas
Bowser's Castle - through the castle barracks and the upper balconies
Rainbow Road - through a fiery vortex, flying a bit too close to the sun
Very great predictions and love a lot of your ideas!! I think though everyone's predicting Waluigi to have an Arcade track rather than resort, and also I can't see there being boss battles put in Mario Kart tracks in a main game. But awesome video and ideas!!
I was legit like "WOOOOOOOOOOOOOOHOOOOOOOOOOOOOOO" getting the notification :D
As you started talking about the desert Nitro, with Egyptian and American theming out of the way, I knew you it was going to be an Australian theme, and I laughed at the idea of the Gommbaroo (I'm picturing it as either a kangaroo with a goomba face like the picture in the video or just a goomba with kangaroo assets like the tail and ears)
I have 3 rainbow road ideas
1: set in a rainbow storm with rainbow rain pouring down and airships
2: set in a futuristic rainbow city with spaceships and all
3: set in a space themed park near mars
Rainbow Road Idea.
Hoppos bounce on the track and spikes float in the air like in the Cosmic Hoppos level, and you drive through a portion of the X-Naut Fortress, with the player avoiding Magnus Von Grapple, with it either punching, stomping, or shooting at the racers below. Maybe you finish on the Comet Observatory as it crashes through the finish line!
Okay so get this, remember when Mario Party Jamboree had a board based off the best Mario Kart track that is Coconut Mall? How about this, we get a track based off the best Mario Party board that is Koopa's Tycon Town. This tracl is called Hammer Bro's City, so get this, in order to go faster on this track, you need to invest money into hotels you find along the track, you find money on the road, and to invest, you have to drive to the hotel, where you invest all the coins you collected into it, whoever has the most coins within that hotel own that hotel, and the amount of hotels you own will allow you to go faster. That track would be so good.
Kind of surprised this wasn't an analysis of patterns in past games (like themes, ordering and so on) and instead a bunch of complete crackpot ideas, but I'm all for it. Especially Apple Pie Way and Wario's Prison
Had ideas for each of the 16 nitros for the next, yes 16 cause you never know what Nintendo’s thinking
Mushroom Cup
Luigi Circuit - a track that’s a mix of its Wii version in terms of length and its GBA version for its visuals
Toadette’s Music Room - based on the board from Mario Party DS that’s a nice calm and short style track and a simple version to Music Park
Lemmy’s Big Top - depending on if Lemmy returns he’d be the Ringleader in this circus themed track with a cannon, rings of fire and bouncy balls to avoid
Kitchen Island - the area from Wario Land that’d be a perfect end to the Mushroom Cup that’d conjoin all the areas much like Yoshi’s Island
Flower Cup
Mario Circuit - a typical grassland inspired circuit track with Peach’s Castle as part of the track
Koopa’s Seaside Resort - a hotel themed track where you race through a large lobby area, the kitchen and even outside by the pool
Diddy Kong Junction - a summer camp inspired track set in a vast forest with a lake to go into for coins and go up a mountain to glide back down to the campsite
Wario’s Casino - a casino themed track where you race through a giant casino filled with blackjack tables, a roulette wheel and if you hit jackpot a large spew of coins spills out from a machine that you can collect if not a random item or enemy can come out of it
Star Cup
Cairo Cruise - a city based desert track set in the city of Cairo in Egypt where you race through a vast city and on one lap you go out into the desert to race by the Great Pyramids and the Great Sphinx
Wrecking Crew - a track based on the game Wrecking Crew where you race through a construction site and having to avoid bombs that could go off and shift the track’s open layout so one path could be open and the next another is
Kamek’s Magic Library - serving as the haunted track in a haunted magical library with Boos and Peepas all around and some shelves that can move to open secret shortcuts or a different path to race through with some books serving as boost panels, ramps and even a glider ramp
DK Island - based on it’s appearance from DKC1, you start off at DK’s hut and race through Jungle Hijinxs in Kongo Jungle avoiding Kremlings and Zingers before racing into a mineshaft in Monkey Mines and onto a Minecart track from Mine Cart Carnage and avoiding Minecarts that come in the opposite direction until you reach the end and finish the first section now onto section 2 and going to Tree Top Town in Vine Valley with Necky’s to avoid before taking a barrel cannon up to Gorilla Glaciers to Ice Age Alley where it’s snowing immensely and snow piles can be ran into for either a coin, a banana, a mushroom or nothing at all and then finishing section 2 to section 3 and right to Kremcroc Industries for Oil Drum Alley and avoiding flaming oil and drums and bouncing on tires before taking a path down to Chimp Caverns right to Misty Mine and avoiding Slippas and Rock Krocs before gliding to Gang Plank Galleon and voiding cannonballs falling from the sky before shooting out the cannon and right into the Banana Hoard Cave and back at the beginning
Special Cup
Rio Blitz - set in Rio de Janeiro, Brazil, starts you at the beach with the sun setting in the distance as you race through downtown Rio before gliding up past the Redeemer and race through the National Park and past the Botanical Garden before gliding off and land in the middle of the city at night and race up the Celaron Staircase and race through a Carnival before finishing back at the beach
Aurora Valley - set in an icy valley with an ice cavern to race through before coming out to a bright aurora borealis light show being played think Dolphin Shoals but as a set piece visually than the music
Bowser’s Castle - basically have its appearance be based from Wonder with the green coloring
Rainbow Road - basically similar to how it is in Wii & 3DS, set in outer space in a meteor field where they could break parts of the road off to make it a gliding segment on certain laps think Grumble Volcano
I remember coming up with a similar concept to that art supplies course called doodle circuit where the whole idea is that it was someone drew the track on lined paper
W ideas! Good vid as always
Thanks a ton!!
My prediction of new race courses for the next Mario Kart game:
MUSHROOM CUP
Mushroom Circuit
Koopa Falls/Koopa Troopa Falls
Daisy Garden
Dry Dry Dunes
FLOWER CUP
Toad's Train Station
Mario Circuit
Ice Ice Mountain
Music City
STAR CUP
Luigi Pipeway
Sunshine Beach
Wario's Bomb Tower
DK Island/DK's Jungle Island
SPECIAL CUP
Sky-High Stadium
Banshee Forest
Bowser's Castle
Rainbow Road
Funnily enough... a few of these actually have a striking similarities to some of the course templates found in Mario Kart Live: Home Circuit.
Festive Factory and Painted Woodlands are basically just what I'd imagine full-scale versions of Jolly Workshop and Crafty Tropics respectively would be. And Home Circuit actually does have a 1-1 inspired template as well (though it's at the start of its Lightning Cup).
I actually think the idea of templates from Home Circuit getting full-scale tracks for the next MK game is entirely unexplored by any prediction RUclipsrs. But when they made an entire new enemy just for the Fossil Fields template, I wonder if it is something they should be considering more. (I know me and my own personal MK concept project certainly didn't mind borrowing a few to soften the pain of obligating myself to think of 40+ nitros.)
Great video and good predictions. You should do a Battle Stages predictions for Mario Kart X (both new and retro). I think it would be an interesting watch. I like how creative your ideas are.
My nitro ideas
Mushroom Cup:
- Luigi Colosseum
- Fungi Sea Gorge
- Wiggler Highway
- Kamek’s Haunted Museum
Flower Cup:
- Mario Circuit
- Big Band Drift
- Chomp Chomp Kitchen
- Chargin’ Stadium
Fruit Cup:
- Wild Wild West
- Super Mario Plaza
- Spiralation
- DK Zoo
Star Cup:
- Waluigi Theatre
- Warp Pipe City
- Honey High Garden
- Bowser’s Crazy Cage
Special Cup:
- Big Cake Cross
- Crystal Clear Caverns
- Bowser’s Castle
- Rainbow Road
I didn't expect this to drop, but I'm def not complaining about Mario Kart videos
Overall, I really like your track ideas here. Things like a laboratory track or a proper harbour or a tropical resort sound really interesting, and definitely seem like a change of pace as far as the Mario Kart series is concerned.
Also don't think the prison idea sounds too dark for the series either. Based on the footage used you probably know what I mean by this, but the Mario RPGs have had plenty of prison areas with incredibly bleak moods and NPCs forced into slavery by the main antagonists, including Super Paper Mario, Mario & Luigi: Paper Jam and Mario & Luigi: Brothership. So if the Mario RPGs can go there, why not Mario Kart too?
Still, great video, and I hope Nintendo uses some of these ideas for real.
I love your Mario Kart videos keep up the good work!
The Video We All Have Been Waiting For! Edit: Also I Literally Had A Track Idea About A Waluigi Resort Track! That's Cool We Have The Same Idea Lol! I Atcally Really Like Your Track Chosses As I Think Their Really Cool So I Agree With All Of Them, And I Have An Idea On The Next Rainbow Road! The Rainbow Road Cloud Be Like 3DS Rainbow Road Where It's A Long Track That Takes 3 Laps To Complete The Entire Track! The Course Chould Start Off With A Glider Ramp Where You Can Trick Off The City Bludings Then You Would Go Threw 4 Really Hard Turns With Some Bossters To Make You Go Faster! Then You Would Trick Off Some More Bludings And Go Into Lap 2! Lap 2 Would Start Off With A Anti-Grafty Section Where You Do Some Turns Around The City And Circuling Around Bludings Then You Would Go Off A Ramp Where It Would Take You To A Section Where Theirs Whole On The Rainbow Road With A Rainbow Bowser Statue Shooting Some Rainbow Fire Balls At You With Skinnky Plafroms In The Meddle You Can Take As A Short Cut But Would Have To Time It Right As That's Where Rainbow Bowser Is Shooting The Rainbow Fire Balls At You! Then After A Few More Turns You Would Go Inside A Bluding For A Few Seconds With Some Slit Paths Then After Jumping Out Of The Bluding Your Back On The Rainbow Road And Go Into Lap 3! Lap 3 Takes You Back Into Anti-Grafty Where It Would Take You Threw A City Near The Ground But Your Still On The Rainbow Road! Then After That You Would Take A Turn Around A Rainbow Mario Statue And Then You Would Go Into A Canon Glider Where It Would Take You To The Last Few Turns And Then You Would Go Up A Hill Where You Can Take Bossters While Looking At The Beautiful Nightime Sky With Some Stars And Then You Would Take A Glider Ramp Taking You To The Finish Line! So What Do You Think Of That Idea?💡🤔
They’re all great ideas, i don’t like the boss battle one tho, because i don’t want to replay a boss every time i want to play a track
Will you make a video about your ideas for MK9 DLC?
What is the music that plays in the Green Pipe City segment?
My nitros are:
Mushroom cup:
Mushroom Circuit (a circuit track with a bunch mushroom and a few bouncy mushrooms)
Spiny Savanna (a savanna with spinies)
Dark Dark Resort (an island with a hotel on it at night)
Paratroopa Sunset (a racetrack in the clouds at sunset)
Flower Cup:
Mario Circuit (a Mario circuit that could be based off super Mario 64’s mushroom kingdom)
Flowery Forest (a forest that contains a bunch of flowers including the wonder flower that does wonders effects)
Pumpkin Wasteland (a desert taking place at night with boos and pumpkin-goombas)
Toadette’s Painted World (Toadette’s first track that involves a lot of paint which will slow you down)
Fruit Cup:
Waluigi Circuit (a Waluigi themed circuit track)
Stormy Meadows (a meadow taking place in a storm with puddles everywhere)
Snow Peaks (a snowy mountain with an icey cave inside)
Yoshi’s Fruit Fields (a field with fruits and a Yoshi statue)
Blooper Cup:
Toad Gym (a toad themed gym with gymy equipments)
Konk Caverns (a cavern with a bunch of crystals and konks)
Arcade Sprint (a racetrack with arcades everywhere and on the last lap you go inside the arcades)
Blooper’s Deep Sea Drop (a 3 section track that makes you go from the beach into the shallow after and finally into the deep sea with sea creatures everywhere)
Star Cup:
Sunrise Raceway (a car themed track taking place at sunrise)
Pipeworks Factory (a factory with moving pipes everywhere and at the end you go into a sewer)
Kitchen Kaos (like squeaky clean sprint and 8 deluxe’s ribbon road you take place inside a giant kitchen with you avoiding kitchen stuff)
Odyssey Dash (a 3 section track based off super mario odyssey)
Special Cup:
Spring Rooftops (a bit like ninja hideaway you drive across a bunch of rooftops in spring)
Bill Train (you drive on top of the train courses from mario 3d world with all bill varients including the most recent ones form wonder)
Bowser’s Castle (a sky fortress with grey and purple clouds located everywhere and near the end you drive on top of one of the airships which is a bit like airship fortress but you drive mainly inside the fortress)
Rainbow Road (a 3 section track which makes you drive inside a night time city taking place inside a festival on the first section, then you drive inside the pink and white clouds, and on the last section you drive in space)
An idea for a rainbow road that i had would be to lean in to an actual rainbow this time
Meaning pure bright daylight and more of a cloud theme, with many flying sections and maybe even high falls or paths
“That’s how all of the RUclipsrs did it” as another Mario kart X wishlist user that hurt me
Here’s my nitro track prediction for Mario Kart X. (The rumored Mario Kart game):
Mushroom Cup 🍄:
- Luigi Stadium
- Toad Road (a track based on the board game of the same name from Mario Party 9.)
- Blooper Lake
- Ominous Outback
Flower Cup 🌻🔥:
- Mario Circuit
- Flower Festival (a track based on Super Mario Bros. Wonder)
- Kamek’s Murky Library
- Waluigi Arcade
Star Cup ⭐️:
- Wario Mall
- Rosalina’s Aurora Valley
- DK Zoo
- Koopa-Coaster
Special Cup 👑:
- Bullet Bill Express (a track based on the Bullet Bill Express from Super Mario 3D World.)
- Wrecking Crew (a track based on Wrecking Crew.)
- Bowser's Castle
- Rainbow Road
Some track ideas and explanations:
Goomba Circuit - it might be fun to give an enemy a circuit track
Flower Festival - a track based on mario wonder
E. Gadd's Invention - I hope e. gadd becomes playable and he deserves his own track
Peaktop Mountains - a simple mountain themed track
Mario Circuit - the classic
Steam Gardens Sprint - a mario odyssey track is necessary and i hope steam gardens for the music alone
Wonderful Waves - a cool beach track
In Sarasaland - mario land 1 is underrated!
Double Sherry Dungeon - a track based on a fun 3d world power-up
Space Expedition - a space track that isn't rainbow road
Waluigi's Gaming Computer - he already has a pinball and I think it would be cool to race through a computer
Nabbit Chase - you have to chase nabbit like in mario bros u
Hammer Bro Attack - they need to be playable so why don't give them a track
Yoshi's Dinosaur Army - just because I love dino dino jungle
Bowser's Castle - my favorite track type
Rainbow Road - my second favorite track type
I had an idea for a racetrack based on Sammer’s kingdom from super paper Mario since it was my favourite location and it makes me a bit sad that it was used to demonstrate the voids power and threat
I loved Sammer's Kingdom too! Definitely one of my favourite Chapters from the game for sure!
No Bone-Dry Mausoleum? (The sequel to Bone-Dry Dunes)
The best desert track deserve more respect.
I would love to to see another train themed track
Well I have an train course idea.
Introdusing: Toad's Train Station
@@supermariogamer1757 Choo choo
10:40 Imagine a Battle Course Called “Wario’s Arena”
The only problem I have with the bosses idea is that it sounds like it would destroy the paceing of a race. And would be better as a side mode.
3:48 I like that idea 🙂
I really like some of these track ideas, especially Waluigi‘s resort and seaside terminal my personal favourite ideas of you. one thing I don’t like is the idea of bosses I love the bosses in DS because they were part of the mission mode i just wanted it to be fun and simple, and the bus fights is kind of take away charm for me for everything else sounded great loving the creativity
*rainbow road and bowsers castle* So bold of you
9:49 I have a steppe track idea too x D !
My Nitro track predictions
Mushroom Cup:
Peach Circuit
Mushroom Hills
Cheep Cheep Cove
Dry Dry Falls
Flower Cup:
Mario Circuit
Delfino Resort
Daisy Gardens
Waluigi Arcade
Egg Cup:
Luigi Circuit
Yoshi Village
Moo Moo Mountain
Boo Woods
Star Cup:
Rosalina's Cosmic Carnival
Sherbet Glacier
New Donk City
Airship Express
Special Cup:
Wario Plaza
DK Canyon
Bowser's Castle
Rainbow Road
You're desert course sounds a lot like my idea Parakoopa Platue where you drive to the top of a platue then are fired out into the wilderness then drive back each lap
3:50 It is him.
Here's my predictions:
Mushroom Cup
Mario Kart Arena
Luigi's Windfarm
Cheep Cheep Aquarium
Toad's Marble Run
Flower Cup
Mario Circuit
Daisy Gardens
Waluigi Casino
Shy Guy Frontier
Star Cup
Pinna Rollercoaster
Yoshi's Diamond Caves
New Donk City
DK's Temple Ruins
Special Cup
Wario's Power Plant
Sherbet Glacier
Bowser's Castle
Rainbow Road
6:29 GEOEMTRY DASH MENTIONED?! ❤
Tesla Circuit😂
4:41 erm your goat ds mario circuit was in the star cup
Just let there be a birdo course
Please 🙏
My idea
A circus base track as there is not single circus based track in the franchise
Where is the song from 2:41 from?
I remember it, but cant put my finger on the game its from
That would be the underground theme from Mario & Luigi: Deam Team, "Mysteries of the Cave"!
Thanks, I loved dream team, but havent played in some time, so it makes sense I forgot.
Also great video ^^
Not a single donkey Kong course D:
I think a DK course would be better suited for potential DLC, perhaps! That way, it could be a more unique crossover track!
@AlbertBoris yeah I can see where you’re coming from
If it was just a normal nitro track
I feel like we would once again get the same jungle themed track
A dlc crossover track could potentially pull from more parts of the donkey Kong series
MY GOAT!!!!!!!!!
How about a Wario track themed around a bank
Its been so long
Everyone knows mario kart tour isnt mario kart 9
Tour is 9
@yang6642 false
@@SuperMarioPlushBros1 No
@@yang6642 not on a nintendo home console, no organized cups, barely any original nitros, it's a micro transaction mobile game, not mario kart 9 u bafoon