Thank you so much for this, especially because it demonstrates something that occasionally comes up with speedrunning. DOSBox is not meant to emulate a specific PC configuration exactly. Even an identical cycle configuration on two different PCs will produce slightly different results. But it's fairly easy to set up and get going. I saw Harekiet mention 86Box in your discord, which sounds interesting, but also seems like a more involved setup, and would create a bigger barrier to entry. DOS game emulation has always been tricky, and in the end it's about tradeoffs. Also, this is a good response in the future for people who want to complain about Sierra speedrunners running the games "too fast." That's how the games *are*, man!
While 86Box is a more involved setup I wouldn't say it is that more involved the Amiga emulator WinUAE other then 86Box more primitive UI and the fact contemporary PCs where harder to setup then contemporary Amigas. Both expects the user to understand what hardware settings means and just dump the user into the power on self test as if you just unboxed a machine with a blank HD (if you added a HD to the config) and just turned it on. That said yes DosBox is much easier and you can actually change cycles on the fly where with 86Box that is done before you start the emulation.
Yes! The peeps on my Discord had great fun taking screenshots of that. One of them was even disappointed I didn't mention it in this video. Glad you caught it!
My father always used to tell me, when I was a child, "Son," he'd say, sitting me on his knee, "If you can't trust PickledDog and EpicPotatoFiend to show you things in Space Quest that you never thought were possible, you can't trust anyone." Now I finally know what he meant.
Dude, I don't know how I just discovered your channel, but I am so blown away. I love your nerdy love for these classic adventure games. I've been going through and watching all your content. Just gives me such a smile and takes me back. These Space Quest games will always hold a special place in my heart. Space Quest 4 gave me serious nightmares as a kid haha never actually finished that one back in the day haha.
I like how the screen transitions still play at the correct speed on Pentium III’s. I brought up the issue of incorrect screen transition speed in DOSBox back in 2007 and I was immediately attacked in the forum for being a crybaby and was more or less told to shut up. However, I was linked to a special build of DOSBox that emulated the video memory bottleneck and that fixed the problem.
No one deserves to be attacked, but, as I say in this video, DOSBox was never meant to be a pitch-perfect accurate emulator. It was just meant to get the games running on modern machines, and it does this.
@@spacequesthistorian leaving small inaccuracies like that tends to result in some game that actually depends on them being bugged. There's a reason why Dosbox development stalled out and other devs had to pick up the slack to get better compatibility.
Right, but my point is that the majority of games still play just fine in vanilla DOSBox, and, as you say, other developers have forked the emulator to fix up some of these inaccuracies (like DOSBox-X). The beauty of open source!
Heh, that's how I was first introduced to Sierra games (namely the SCI remakes of SQ1 and LSL1). Back then I thought the skimmer sequence was meant to be a joke since the game hypes it up as some super-hardcore arcade action, only for it to be over in just two seconds. The thirst timer in SQ1 was brutal, as was the EVA sequence in SQ5. Fun fact: playing at such extreme speeds allows you to get the unstable ordnance after leaving the sewer without getting killed by the sequel police.
Damn this is insane. Very few users would have actual hardware to that is actually compatible with an OS that is actually made to run these games such Windows 98. For those who have played the Sierra Robin Hood game he has the actual same issue as Roger on very fast hardware in terms of head movement. Also I am very surprised that both people responsible for recording this footage got the games to actually run on a Pentium 1.26ghz PIII and a P4 3.0 Ghz because on fast PCs like that would have the issue of Unable to Initialize Audio hardware unless they had a way of slowing down their PCs enough for the game to initialize the audio hardware.
I've only played the remake of SQ1 once using the 16 color mode on my Tandy 1000TL. I didn't really care for it and never played it again, always preferring the original. Otherwise, I probably would have bumped across this insanity! That's actually really interesting.
5:15 WTF...is that a Latex babe of Estros zipping across the screen!? Is this freak so overclocked it's time-ripping into another space quest era?! I suppose SQ4 predated the remake, but why would she be on the game disks, loading on the Deltaur? Wild enough playing the Flash with the head of a Jacob's Ladder demon!
It's an easter egg in the game. If you click the tongue or nose icon (I forget which) on the little doodad above the door to the wash room, a Latex Babe (in the wrong color palette) will zip across the screen.
You can get some pretty insane results out of setting the original to "fastest" speed, too, because, unlike "Slow," "Normal," and "Fast," that speed setting isn't throttled by the game.
That remains to be seen, but from what I understand these are some of the last generation PCs that were able to run a version of Windows that could boot into DOS (i.e. no emulation).
Thank you so much for this, especially because it demonstrates something that occasionally comes up with speedrunning. DOSBox is not meant to emulate a specific PC configuration exactly. Even an identical cycle configuration on two different PCs will produce slightly different results. But it's fairly easy to set up and get going. I saw Harekiet mention 86Box in your discord, which sounds interesting, but also seems like a more involved setup, and would create a bigger barrier to entry. DOS game emulation has always been tricky, and in the end it's about tradeoffs.
Also, this is a good response in the future for people who want to complain about Sierra speedrunners running the games "too fast." That's how the games *are*, man!
While 86Box is a more involved setup I wouldn't say it is that more involved the Amiga emulator WinUAE other then 86Box more primitive UI and the fact contemporary PCs where harder to setup then contemporary Amigas. Both expects the user to understand what hardware settings means and just dump the user into the power on self test as if you just unboxed a machine with a blank HD (if you added a HD to the config) and just turned it on.
That said yes DosBox is much easier and you can actually change cycles on the fly where with 86Box that is done before you start the emulation.
Wow, Roger moves so fast that if you go frame by frame he actually distorts and stretches out.
Yes! The peeps on my Discord had great fun taking screenshots of that. One of them was even disappointed I didn't mention it in this video. Glad you caught it!
He's moving at relativistic speeds now.
This was great, well done PickledDog and EpicPotatoFiend for this nightmarish contribution!
My father always used to tell me, when I was a child, "Son," he'd say, sitting me on his knee, "If you can't trust PickledDog and EpicPotatoFiend to show you things in Space Quest that you never thought were possible, you can't trust anyone." Now I finally know what he meant.
That's funny - my dad said the exact same thing!
So this is the Space Quest speed running I’ve heard so much about
In a manner of speaking. :)
Dude, I don't know how I just discovered your channel, but I am so blown away. I love your nerdy love for these classic adventure games. I've been going through and watching all your content. Just gives me such a smile and takes me back. These Space Quest games will always hold a special place in my heart. Space Quest 4 gave me serious nightmares as a kid haha never actually finished that one back in the day haha.
Thank you very much - I'm glad you're enjoying my stuff! Yeah, SQ4 was not a kids' game, that's for sure.
I like how the screen transitions still play at the correct speed on Pentium III’s. I brought up the issue of incorrect screen transition speed in DOSBox back in 2007 and I was immediately attacked in the forum for being a crybaby and was more or less told to shut up. However, I was linked to a special build of DOSBox that emulated the video memory bottleneck and that fixed the problem.
No one deserves to be attacked, but, as I say in this video, DOSBox was never meant to be a pitch-perfect accurate emulator. It was just meant to get the games running on modern machines, and it does this.
@@spacequesthistorian leaving small inaccuracies like that tends to result in some game that actually depends on them being bugged. There's a reason why Dosbox development stalled out and other devs had to pick up the slack to get better compatibility.
Right, but my point is that the majority of games still play just fine in vanilla DOSBox, and, as you say, other developers have forked the emulator to fix up some of these inaccuracies (like DOSBox-X). The beauty of open source!
This was fun. More like this!
We break games all the time on my Discord so I'm sure we'll find something else to showcase.
Some speed runner is looking at this video, salivating and thinking, 'challange accepted'.
I would *love* to see that, but there are pretty strict rules for what specs are allowed for speedrun categories.
Heh, that's how I was first introduced to Sierra games (namely the SCI remakes of SQ1 and LSL1). Back then I thought the skimmer sequence was meant to be a joke since the game hypes it up as some super-hardcore arcade action, only for it to be over in just two seconds. The thirst timer in SQ1 was brutal, as was the EVA sequence in SQ5.
Fun fact: playing at such extreme speeds allows you to get the unstable ordnance after leaving the sewer without getting killed by the sequel police.
Yeah, the unstable ordnance isn't an instant death sentence if you outrun the Sequel Policemen, but it only works in the CD-ROM version.
Oh no! 😂 Poor Roger’s going to have some serious neck pain when he wakes up in the morning!
On the plus side, if he ever attends a metal concert, he's well prepared.
Reminds me of some of the credits animations when you finish Castle of Dr Brain.
those head movements when he's idling, so very Jacob's Ladder...
A+ for that reference!
My god, this is EXACTLY what it was like when I first played it circa 2000
Damn this is insane. Very few users would have actual hardware to that is actually compatible with an OS that is actually made to run these games such Windows 98. For those who have played the Sierra Robin Hood game he has the actual same issue as Roger on very fast hardware in terms of head movement. Also I am very surprised that both people responsible for recording this footage got the games to actually run on a Pentium 1.26ghz PIII and a P4 3.0 Ghz because on fast PCs like that would have the issue of Unable to Initialize Audio hardware unless they had a way of slowing down their PCs enough for the game to initialize the audio hardware.
Dude... No joke, this is more or less exactly how I played the game as a kid; my dad's computer must have been too freaking fast for SQ1 VGA! XD
So, this is basically simulating what it's like if Roger's diet would consist of nothing but two six-packs of energy drinks every day.
I've only played the remake of SQ1 once using the 16 color mode on my Tandy 1000TL. I didn't really care for it and never played it again, always preferring the original. Otherwise, I probably would have bumped across this insanity! That's actually really interesting.
I just find it fascinating that there's a 16 color version of what is ostensibly a VGA remake of a game. 😆
SIMPLY AWESOME!
Poor Roger shaking his head. He’s not a fan of merging with the Speed Force.
Didn't knew Sonic the hedgehog had a point and click game way back on dos
Lol
Sonic ain't got nothing on G-force-defying Roger Wilco. 😁
🎉
Have you played the SQ3 3D remake yet??
Yeah. I did the music for it with my Error 47 band mate Jon Paul Sapsford.
If it's that bad on a Pentium3 I wonder how bad it would be on a modern system running dos natively or in a VM.
If you ever FAFO, please share your results with the class!
5:15 WTF...is that a Latex babe of Estros zipping across the screen!? Is this freak so overclocked it's time-ripping into another space quest era?! I suppose SQ4 predated the remake, but why would she be on the game disks, loading on the Deltaur? Wild enough playing the Flash with the head of a Jacob's Ladder demon!
It's an easter egg in the game. If you click the tongue or nose icon (I forget which) on the little doodad above the door to the wash room, a Latex Babe (in the wrong color palette) will zip across the screen.
@@spacequesthistorian Oh, that's a relief. And I'm going start licking more bathroom doors to see what happens.
Now I'm wondering what would happen if you ran FreeDOS on a modern machine and tried to play on that.
Give it a try and share the results!
I think a bigger problem would be incomplete VGA support on modern GPUs
Hmmmmm. Now I wonder what kind of results you'd get out of PCEM, which emulates the PC *hardware*, not the OS. *tap tap chin*
I encourage you to find out and share the results with the group.
One more reason to play the original.
You can get some pretty insane results out of setting the original to "fastest" speed, too, because, unlike "Slow," "Normal," and "Fast," that speed setting isn't throttled by the game.
Ok wait but what's the answer? How fast can you run the game? What's the fastest possible TAS speedrun?
That remains to be seen, but from what I understand these are some of the last generation PCs that were able to run a version of Windows that could boot into DOS (i.e. no emulation).
You should be able to run real MS-DOS deep in to the modern era - it just keeps getting more annoying as stuff like sound hardware and stuff diverges
dang... too short! wanna see moar! lol
Did you see my previous video? ruclips.net/video/Ig8cX6FTGq8/видео.html
@@spacequesthistorian already, the day it was released. lol
Well, er... sorry, that's all I got. For now. 😅
🤣