It is hard to tell as there is lot of things I want to do, but they always require something else to be done first. But for the next few videos I will focus on improving the item interaction and inventory.
For now we are only binding icons and text inside the inventory while the game is paused. I did a little testing on this and there should not be a problem with performance as it is a small scale. But I will definitely use event dispatchers instead when dealing with player HUD or anything that needs to run in-game. Thanks for this, worst case scenario we can change it later if it is causing issues :)
@@click.o @11:43 - This. Good practices throughout the project are never a bad thing. As I randomly popped in on this one video, it makes me wonder about the quality of the rest of your videos if you do not show better practices even for the little things. For demonstration purposes we understand, but you should want to hopefully demonstrate to your followers that you know your stuff, which it appears that you do from the two videos I have watched of this series.
will you add categories for the inventory items based on type?so all weapons go to different tab from arms or legs etc.
We can do that with sort function later so all items will still be using the same inventory but you can filter them by type
@@click.o what will you do in the next episode?it will be great at the end of each episode to tell us what comes next
It is hard to tell as there is lot of things I want to do, but they always require something else to be done first. But for the next few videos I will focus on improving the item interaction and inventory.
Bro in WB use costum event to set icon,ecc now you refresh every frame killing performance
For now we are only binding icons and text inside the inventory while the game is paused. I did a little testing on this and there should not be a problem with performance as it is a small scale. But I will definitely use event dispatchers instead when dealing with player HUD or anything that needs to run in-game. Thanks for this, worst case scenario we can change it later if it is causing issues :)
@@click.o @11:43 - This. Good practices throughout the project are never a bad thing. As I randomly popped in on this one video, it makes me wonder about the quality of the rest of your videos if you do not show better practices even for the little things. For demonstration purposes we understand, but you should want to hopefully demonstrate to your followers that you know your stuff, which it appears that you do from the two videos I have watched of this series.