Bots should get around the burrowed lings by building a CC near the minerals even if it is not the most optimal spot and then adding a missile turret. It would be far easier to program.
That's so true. But a programmer might be looking for the most optimal way. Sometimes a less efficient "plan B" might be the correct course of action for the long run. And like you said, it wouldn't be that hard to program to construct a building one or 2 tiles away from the preferred location.
Programming a supply count estimator for your enemy is a strategic move, allowing you to anticipate their capabilities. The program can accurately record the cost of enemy losses and monitor mineral harvesting, providing a total supply potential for the enemy versus the timing of unit production. This estimation is valuable. Additionally, moving units or using scans to gather map intelligence is crucial. Phobos should have relocated its first command center to the third base if stationary. Eris, with its high survivability, should have amassed an army for a base trade. The Terran player should employ analysis formats to conclude the game, even using flying barracks if it secures a significant army advantage. By dividing the army into smaller, advantageous groups, you can systematically eliminate the enemy's ability to recover. Structures like engineering bays, turrets, bunkers, command centers, and ravens can observe an expanding system. Setting a flag in the main and natural bases for complete eradication ensures constant surveillance. As the supply strength grows, the army can split further, cornering and sectioning the map like a commanded squad. Upon discovering the last areas, the majority of the army can reunite to finish off the enemy. Once an area is cleared, a wall of units can serve as observers, using minerals for buildings or units to maintain visibility. Careful management of the army in mineral zones, considering your gas and mineral count, allows for precise attacks. Hellions, being inexpensive, are excellent for guarding minerals and signaling when the enemy attempts to expand, as they can swiftly retreat, allowing the main army to engage. Its a programmer erro whe na bot fuzzes out, its not being programmed ot think and act like a human, in using or knowing data, of course like a program or person it can make a mistake and over estimate its control and power, but chanign its means to whe nit thinks its in an davantage state to a retreat state defesive is a good flexible model.. Eris dispalys a great survivor trait, but not a great defensive get in teh game trait, it knows the army value and size of hte terran as with creep movemetn at about 134 and the rest is not known unless it sees the base, so it shoudl attemp to get tit for tat army size and then attack the terran buidligns as the objective to win is removing the buildings should be the goal, eris being in a disadvantage state can abuse this by attacking the terrans base itself, giveing it an actua lchance ot win, if it saved up 100 lings, that would force teh army return and take out scvs and more and a little bit more of the army.. not hte best trades but gives eris more defensive drama, and lessons the power and use of the terrans lack of uprooting the enemy. but meh
That's a cool opening attack from Phobos, great coordination between all the units.
wow! Phobos bio death ball control is really well programmed!
Bots should get around the burrowed lings by building a CC near the minerals even if it is not the most optimal spot and then adding a missile turret. It would be far easier to program.
That's so true. But a programmer might be looking for the most optimal way. Sometimes a less efficient "plan B" might be the correct course of action for the long run.
And like you said, it wouldn't be that hard to program to construct a building one or 2 tiles away from the preferred location.
when you are down 2 upgrades and 4 bases, you need to make sure you're terran lol
phobos should be renamed muse cause that was sheer madness
More Madness!! More Confusion!!
Bot matches are so fun.
Does Alpha Star still exists ?
Only in our memories
Programming a supply count estimator for your enemy is a strategic move, allowing you to anticipate their capabilities. The program can accurately record the cost of enemy losses and monitor mineral harvesting, providing a total supply potential for the enemy versus the timing of unit production. This estimation is valuable. Additionally, moving units or using scans to gather map intelligence is crucial. Phobos should have relocated its first command center to the third base if stationary. Eris, with its high survivability, should have amassed an army for a base trade. The Terran player should employ analysis formats to conclude the game, even using flying barracks if it secures a significant army advantage. By dividing the army into smaller, advantageous groups, you can systematically eliminate the enemy's ability to recover. Structures like engineering bays, turrets, bunkers, command centers, and ravens can observe an expanding system. Setting a flag in the main and natural bases for complete eradication ensures constant surveillance. As the supply strength grows, the army can split further, cornering and sectioning the map like a commanded squad. Upon discovering the last areas, the majority of the army can reunite to finish off the enemy. Once an area is cleared, a wall of units can serve as observers, using minerals for buildings or units to maintain visibility. Careful management of the army in mineral zones, considering your gas and mineral count, allows for precise attacks. Hellions, being inexpensive, are excellent for guarding minerals and signaling when the enemy attempts to expand, as they can swiftly retreat, allowing the main army to engage.
Its a programmer erro whe na bot fuzzes out, its not being programmed ot think and act like a human, in using or knowing data, of course like a program or person it can make a mistake and over estimate its control and power, but chanign its means to whe nit thinks its in an davantage state to a retreat state defesive is a good flexible model.. Eris dispalys a great survivor trait, but not a great defensive get in teh game trait, it knows the army value and size of hte terran as with creep movemetn at about 134 and the rest is not known unless it sees the base, so it shoudl attemp to get tit for tat army size and then attack the terran buidligns as the objective to win is removing the buildings should be the goal, eris being in a disadvantage state can abuse this by attacking the terrans base itself, giveing it an actua lchance ot win, if it saved up 100 lings, that would force teh army return and take out scvs and more and a little bit more of the army.. not hte best trades but gives eris more defensive drama, and lessons the power and use of the terrans lack of uprooting the enemy. but meh
Poor eris just wanted to expand and macro up =(
i love your voice
i think phobos just needs some scouting to clean up faster, instead of scouting with the whole army
Pardon me, Could we have more automatons please?
I guess this settles the age old question of which is best: Micro or macro :D
Eris got Terran'ed, lmao.
Moar!
Hilarious.. you can't make this stuff up 😂
More madness!
більше ботів
MOAR BOTZ!!!!
Two of my most beloved ❤️
More bots 🎉🎉🎉
more bots!
Is this with the new patch?
No
Gg
Fleiri bottar