"fixing the worst perk" Me: you mean as singular? WE HAVE TONS on that category! The perks really need a revision *See that perk Also me: But i guess thats quite high in the competition.
Unmatched zeal actually lives up to its name. It's unmatched in being the worst team perk in the game. Explanation: it restores 1-2% of your health only on extremis. Solution: make it work on every enemy from majors and beyond restoring health depending on the type. Major - 5%. Extreme - 10%. Boss - 20%.
If they buff it to majors then its just the level 25 perk that restores 10% health on major executions but for everyone. Id be down though because itd up recovered health for vanguard to 15% not 10% Edit to add: if it was increased to 10% per execution for everyone. Then 5 majors would heal a vanguard to full health since youre getting 20% per kill
Havnt played since launch but what perk column isnt poorly made? Most are a single ok choice and 2 bad/terrible choices, sometimes an op choice that is a must pick and the other two dont matter. I know some choices are weapon specific buffs so you pick based on loadout, but then you have to consider weapon balance and thats also questionable. Wish this game had more (or any, depending on class) depth to it, really appreciate that kind of stuff in the fatshark games where best in slot isnt so obvious
Vanguard has a perk that heals itself better it's every majoris or higher, you get 15% hp on execution. If you made unmatched zeal better it makes the other perk obsolete. I prefer ability charge on majoris executions. I think that bulwark heals are it's thing an they should get rid of the team heal ability on vanguard
Specifically with this perk, will everyone get the heal to full if everyone is affected by the banner when the finisher completes? Not just the person doing the finisher. I could have sworn I read somewhere that we all heal contested health when a Terminis level enemy is killed but I'm not sure if that was due to this perk or base kit.
Havent been able to play due to getting Fatal errors, but when i was testing it the damage is so little. i watched it over multiple games and it was a little more that a Minoris hit worth. I was thinking it might be better when you pick the other healing perk.
"fixing the worst perk"
Me: you mean as singular? WE HAVE TONS on that category! The perks really need a revision
*See that perk
Also me: But i guess thats quite high in the competition.
Unmatched zeal actually lives up to its name. It's unmatched in being the worst team perk in the game. Explanation: it restores 1-2% of your health only on extremis. Solution: make it work on every enemy from majors and beyond restoring health depending on the type. Major - 5%. Extreme - 10%. Boss - 20%.
Vanguard has that perk for major is
Hear me out, the healing mechanic should be the base line just like in the first game.
You weren't in the first game, how do you know?🤨
If they buff it to majors then its just the level 25 perk that restores 10% health on major executions but for everyone. Id be down though because itd up recovered health for vanguard to 15% not 10%
Edit to add: if it was increased to 10% per execution for everyone. Then 5 majors would heal a vanguard to full health since youre getting 20% per kill
Havnt played since launch but what perk column isnt poorly made? Most are a single ok choice and 2 bad/terrible choices, sometimes an op choice that is a must pick and the other two dont matter. I know some choices are weapon specific buffs so you pick based on loadout, but then you have to consider weapon balance and thats also questionable. Wish this game had more (or any, depending on class) depth to it, really appreciate that kind of stuff in the fatshark games where best in slot isnt so obvious
Vanguard has a perk that heals itself better it's every majoris or higher, you get 15% hp on execution. If you made unmatched zeal better it makes the other perk obsolete. I prefer ability charge on majoris executions. I think that bulwark heals are it's thing an they should get rid of the team heal ability on vanguard
If it was majoris yeah, but otherwise it's pointless.
Does this work in conjunction with Bulwark banner? If banner is popped right before melee finisher ends do you end up healing 100% of hp?
That’s already how contested health works regardless
Specifically with this perk, will everyone get the heal to full if everyone is affected by the banner when the finisher completes? Not just the person doing the finisher. I could have sworn I read somewhere that we all heal contested health when a Terminis level enemy is killed but I'm not sure if that was due to this perk or base kit.
2:16 the vanguard has that perk but its like 10% and its just for the vanguard
and its so good, never using stims again with that perk
Havent been able to play due to getting Fatal errors, but when i was testing it the damage is so little. i watched it over multiple games and it was a little more that a Minoris hit worth. I was thinking it might be better when you pick the other healing perk.
Once you beat lethal you start wondering why ppl is even asking for this 😅
Edit: I just realize how shitty this perk was lol
I was told that ALL loadouts & ALL perks were fine soooooo you better GET GUD 😮😮😮😮..... Scrubs
Souls players...eeeh...have one brain sell because they lost others in endless brick wall headbeating.
@@Sargatas Indeed, they seem to exhibit behavior that's similar to a coping mechanism for some abuse in life.