I haven't built anything with it yet, but have been fiddling around with Haxe and HaxeFlixel the last couple of days to see if it's something I want to use. I've been very pleasantly surprised with how easy it is to use, and how well the tooling works. I'm very excited to build something with Haxe. Hopefully the community is still going strong (docs are great, but it's hard to tell how popular it is right now)
Yeah I made a pair of errors on this video. What can I say, the relationships in the Haxe universe are confusing as hell. ;) Kha is independent of Lime, and NME is a fork of OpenFL (or actually the reverse, OpenFL was NME).
NME kinda became Lime+OpenFL (OpenFL sits on top of Lime), although NME kinda forked off and also technically exists on its own now. Kha is completely separate and unrelated to these.
Hi ;) I have kinda silly question. Is there any website that teaches haxe programming? I mean pure haxe. I really want to learn armory3d but I can't find info where to start. BTW great work and keep it up ;)
- The pure HAXE is very generic oop/multiparadigm language. There is not much special about it, beside maybe syntax of for-loops. As already said above, there is documentation and also very useful online tool: try.haxe.org/ If u familiar with some other modern languages, there is not much learning about haxe. Just set up some IDE + HAXE and start making something ;)
I've tried Heaps and I really love the workflow and the API but the Android/iOS support doesn't seem to be good at all. And since the creator of Heaps/Haxe doesn't do much mobile dev, it's not really getting better, at least from what I've seen.
I've looked at the Haxe language but tbh there are not enough tutorials around to invest any length of time in trying to learn it, which is a real shame.
There is enough to get your feet wet, and then past that point the best way to learn is to build something! Although I agree more tutorials would be great.
Low level = less abstraction. You could consider the lowest level frameworks to be the graphic/input/io/audio libraries. (Opengl, glfw, boost io, alsa, etc) But not a game framework yet. The lowest level game framework combines these and usually adds a game logic loop and input loop, then you have something like SML.
Is it an occasional "crack" static noise? If so, that's the @#$@#$ing Razer Mic. I don't generally use it for exactly that reason, but right now I have a slightly odd setup, so I'm using it on occasion. I had though I had it fixed, but apparently it's still popping up occasionally.
stencyl was my first introduction to game dev back in like 2012 when i was like 11, at the time stencyl was the shizz but looking back at it gamemaker would've probably been a way better option anyways today im a web designer/developer part time, and the other is spent studying cs or making shitty games :)
Heaps looks cool but the documentation is terrible :/, and there isn't much information on the web, i would say nothing, that keep me away from that engine :/
Links:
www.gamefromscratch.com/post/2018/09/10/Haxe-Game-Engines.aspx
www.gamefromscratch.com/post/2018/09/06/Lua-Game-Engines.aspx
www.gamefromscratch.com/post/2018/08/30/Cpp_Game_Engines.aspx
www.gamefromscratch.com/post/2018/09/04/CSharp_Game_Engines.aspx
Gamefromscratch „
Nice video and very nice to cover Haxe, its been on my "take a deeper look" list for a while now. Thanks for the quality content!
Kha is not build on top of Lime but uses it's own platform abstractions for every supported backend.
Kha is not built on lime, it is completely independent from the openfl/lime ecosystem
I haven't built anything with it yet, but have been fiddling around with Haxe and HaxeFlixel the last couple of days to see if it's something I want to use. I've been very pleasantly surprised with how easy it is to use, and how well the tooling works. I'm very excited to build something with Haxe. Hopefully the community is still going strong (docs are great, but it's hard to tell how popular it is right now)
Man, now I feel kinda foolish for scoffing at Haxe being yet another programming language that won't go anywhere. I'll have to give it another look.
Have a look at the Heaps IDE aka Hide. You have to compile it yourself but its a full fledged game editor.
nice video. I am pretty sure though that Kha is not build on top of Lime at all.
Yeah I made a pair of errors on this video. What can I say, the relationships in the Haxe universe are confusing as hell. ;)
Kha is independent of Lime, and NME is a fork of OpenFL (or actually the reverse, OpenFL was NME).
NME kinda became Lime+OpenFL (OpenFL sits on top of Lime), although NME kinda forked off and also technically exists on its own now. Kha is completely separate and unrelated to these.
Starling and the Starling editor are available for haxe openfl. In fact it's been available for quite a while.
Fun fact : the official build of FNF are made using Haxe
Hi ;) I have kinda silly question. Is there any website that teaches haxe programming? I mean pure haxe. I really want to learn armory3d but I can't find info where to start. BTW great work and keep it up ;)
Maybe you can learn from the tutorials and documentation in haxe website, it has some good examples and things
- The pure HAXE is very generic oop/multiparadigm language. There is not much special about it, beside maybe syntax of for-loops.
As already said above, there is documentation and also very useful online tool: try.haxe.org/
If u familiar with some other modern languages, there is not much learning about haxe. Just set up some IDE + HAXE and start making something ;)
I really liked seeing these somewhat unknown (besides armory/kha) frameworks, a series like "the others" but for these would be pretty awesome as well
I've tried Heaps and I really love the workflow and the API but the Android/iOS support doesn't seem to be good at all. And since the creator of Heaps/Haxe doesn't do much mobile dev, it's not really getting better, at least from what I've seen.
Great Video!
I've looked at the Haxe language but tbh there are not enough tutorials around to invest any length of time in trying to learn it, which is a real shame.
There is enough to get your feet wet, and then past that point the best way to learn is to build something!
Although I agree more tutorials would be great.
If you want to learn Kha, there is a 129 video tutorial series here ruclips.net/p/PL4neAtv21WOmmR5mKb7TQvEQHpMh1h0po
What did u mean by low level framework?
Low level = less abstraction.
You could consider the lowest level frameworks to be the graphic/input/io/audio libraries. (Opengl, glfw, boost io, alsa, etc)
But not a game framework yet.
The lowest level game framework combines these and usually adds a game logic loop and input loop, then you have something like SML.
Does anyone else hear static in the audio? It seems to happen a lot on this channel.
Is it an occasional "crack" static noise? If so, that's the @#$@#$ing Razer Mic. I don't generally use it for exactly that reason, but right now I have a slightly odd setup, so I'm using it on occasion. I had though I had it fixed, but apparently it's still popping up occasionally.
im still using actionscript till now with adobe air... now i want to try port my project to haxe... this video help me understand how haxe work... thx
Papers Please was made with NME.
Nope, it was made with HaxeFlixel
with this platform is created "papers please"
haxe sounds like a good language except you know, the internet, and stuff
stencyl was my first introduction to game dev back in like 2012 when i was like 11, at the time stencyl was the shizz but looking back at it gamemaker would've probably been a way better option
anyways today im a web designer/developer part time, and the other is spent studying cs or making shitty games :)
9:05 That cats are assholes game sounds amazing ;)
Heaps looks cool but the documentation is terrible :/, and there isn't much information on the web, i would say nothing, that keep me away from that engine :/
Make video “Build the Xenko Engine from Source on W10 “ ???
BabylonHx is dead? 😱 Nooooooooo.... 😭
In b4 Khhhaaaaaaaaaaaaaaaaaaaaaaaaaaa this time?
Stencyl more like stinky