So, the focus should be on the stress leaderboard? E/o is fine if wanted. I'm curious to see how the game goes/Scrapmans creation, as he gets more comfortable with game+tools.
As someone who’s played poly bridge for about 5 years, you did overall great for a beginner! Some of the trusses may be a bit redundant at times, but that would only matter if you are trying to save budget. One thing I will mention, that might help in the harder levels (if it works the same as it did in the first and second games) is that when there’s checkpoints, the car can touch any part of the checkpoint to count, even if it’s just the tippy top of it, instead of trying to make the whole car go through the whole checkpoint. Can’t wait to see you start building bridges with hydraulics and springs, as that’s when the levels starts getting much harder (at least for me)!
-Tips- 1. triangles are key. you can make "muscles" using wood that are cheaper and stronger than steel. (this shape -> ) 2. you can also use road as support as it's cheap while being stronger than wood. 3. supports don't weigh anything but the joints/ connection points do. 4. you can use the fill tool to do curved supports and then the auto triangulation tool to fill in the gaps. 5. if roads are snapping you can place supports inside of them to give them more tensile strength. 6. you can use the joints of supports to push against terrain instead of relying only on anchor points. 7. if a vehicle is traveling too fast you can place a small loose piece of road infront of it. 8. most times it's better to connect to supports and not directly to the road as it spreads the stress more evenly. 9. as the tutorial mentions the best way to build a bridge is functionality first then shaving off supports to get it under budget. 10. try the level editor you can make some pretty wacky stuffs and learn more at your own pace. (you did pretty good for your first time playing, good luck on future levels)
Number 3 might be different in this game, although it was true in PolyBridge 2. I say that because different materials in this game definitely have different weights, and the game keeps track of total bridge weight.
1: wood muscles are not actually stronger than steel however they are close enough that they work to save money 99% of the time 11. where all the materials are at the bottoms it tells you the price per meter of that material when hovering your mouse over it, to get the cheapest bridge you want to use the cheapest material possible unless supporting your bridge and car(s) requires so much material that it is cheaper to use something more expensive 12. rope and steel cable(which you have not yet been able to use) are both good under tension but will just bend and be dead wights under compression 13. equilateral triangles are the most efficient at spreading stress, bigger triangles are almost always stronger stronger
I like to think of "muscles" as thicker and stronger variants of the different materials . . . kinda like how a stronger wooden beam can be made by adding two or more weaker ones together
Mechanical engineer here! Your approach to bridge building is really decent! Especially for first time in this game! Triangles really are your best friend even for irl bridges, so you’re doing it right! I’d go into why, but that could get wordy, so instead I’ll say, keep doing it how you’re doing it, and you’ll go far! A handy trick for later when the difficulty goes up: Photos of real life bridge trusses are a superpower resource for inspiration! Great vid! Keep it up!
It would be interesting to see a mechanical engineer play poly bridge. There's a channel which brings in experts and makes them play/watch the games based on their profession. Channel's name is 'Gamology'
@@darshkhunt2386 RCE is about as close as you can get to an "expert" playing polybridge, he was previously a civil engineer after all. Which is more heavily focused on things like bridges than what a mech engineer does.
@@darshkhunt2386 I love these types of games. It's always relaxing to play in my free time. When this version of Polybridge finally drops I might get it.
It's always good to see more people playing Poly Bridge, and you did pretty good for your first time playing! Anyways, here's a few unsolicited tips: 1. If you want a completely symmetrical bridge you can build one half, copy it, flip it horizontally and then paste it onto the other half of the bridge. 2. You can't connect pieces to the middles of other pieces. At 18:23, the wood isn't connected to the steel. (Not true. It does connect. At 16:22 instead of saying "place steel", it now says "split steel and place".) 3. Triangles and arches are your friends. Triangles are quite obvious, but arches are good too. If you symmetrically arch trusses over the span of a bridge, it'll be stronger (and cheaper) than normal, full size trusses.
I didn’t know you could do it before this video, but #2 actually works. It cuts the part your connections to in half. Look at 16:25, the steel count goes down by two, and the steel doesn’t dangle
Yeah I was thinking the same on the connecting nodes but his didn't dangle so I guess it is more convenient in this game maybe On the 6 steel level he "didn't" support all of the steel yet no dangling
so just for a couple of tips, criticisms and congratulations; you did really well with the steel with the points in which you placed them with them being more of a stabilising force, you seemed to rely on having you trusses on the bottom a bit much but you still did fine and in future you when you are building you can just copy half the bridge with 'c' and then flip with 'f' instead of building both sides individually
"85% is too much!" meanwhile for most players it's "only 99.1? That's a whole 0.8% too strong! Back to optimizing..." lol Still, neat to see a more relaxed perspective of the game here.
Poly bridge is a game that starts simple and gets complicated as all can be by three quarters of the way through, with the last bit being mind melting. Continue through a few worlds, but if you choose to continue, preface it with "I may not finish the game". I know how you value your recording time and this game absolutely will eat through more than you planned on as you progress.
Considering it's your first time playing you did very well indeed! If I remember correctly from the first game wood is stronger under compressive stress than under tensile stress so using steel could help where there is tensile stress. In general, steel is stronger than wood though.
You did amazing for having never played, another good use of steel is to make it the ridge of you trusses, so the steel is the ridge and then you use wood to connect the joints to the road
This was a good take on the game. Most creators focus on how cheap they can build the solution (notice I didn't say bridge as most times they aren't), seeing you focus on just playing and happening into top 10 least stressed solutions was fun. Oh, on the end screen for each level there is a gallery on the left where you can see other people's solutions.
it's nice to see someone going for a differend objective than most content creators . . . as creative as minimalist bridges are there's just something that feels legit about a design that isn't at risk of brealing after just one use I am still waiting for my poly bridge variant with 3 Build Planes and bending roads . . and altho that's probably not coming in several years . . . I still belive a game like that should exist in somewhere in some time
You have the right idea with the steel at the supports, yes. Also, I haven’t finished the video yet, but I just want to say that you can place wood/steel on the side of the roads to reinforce the roads (you did it on accident at 11:10, but then deleted it) :)
10/10 Job on the bridge building, ScrapMan! I haven't played this game before, but I've watched plenty of others do it, so it's good to see you give it a try! All the advice I could give you now is that it may help to have each bridge part connect to a joint instead of the middle of another bridge piece (I don't believe that adds any actual support, but I could be wrong) Anyway, happy bridging!!!
Noice, I'd like to see you continue this. I like your commentary whilst you play. My only suggestion for your gameplay is, you have a lot more wiggle room than it appears when it comes to size of your wedges. We all love a big wedge, except your budget. Smaller the better in most cases. Looking forward to more. 👍
One tip. You can't connect to the middle of an existing piece. When you build a node to the middle of a beam It doesn't actually connect. I'd like to see you play more of this
Day 11 of asking for you to build a large plane with a runaway on top, and take off and land on it with a smaller plane, but you're not allowed to use anchor pins or tractor beams
People don’t normally optimize for stress, most focus on budget. For symmetrical “bridges” you can use the copy/paste tool in combination with the reflect/flip tool allowing you to only manually build one half of a given symmetrical structure. Pg stands for “polygram” and is the made up unit of weight the game uses. Normally the first couple worlds of a polybridge game are _very_ hand-holdy and simple, but they do get more complex and difficult as the game progresses. Once the game goes live (which it has) in a little time the leader boards will get ridiculously more competitive to the point that having a top 50 spot on any level is a challenge. I’d ignore the leaderboards and focus on making the cheapest “bridge” you can figure out how to make. Keep your chill attitude, if you get too focused on competitiveness the game losses it’s charm (talking from experience). Happy “bridge” building! (I put bridge in quotation marks because the cheapest solution to a level is only rarely a bridge lol)
I’d love to see you play more! Also I could be wrong but I believe that you can flip parts of bridges with the copy and paste, so you don’t have to build symmetrical halves twice.
Remember u can just copy paste the bridge, with that in mind you can do half the bridge and paste it on the other half for accurate symmetry. Plus some levels, you can just play the scene to see where the cars land, and off that, decide where to put bridges to save on budget
generally it's a good idea to make an arch with the trusses, so smaller trusses at the edges and larger trusses in the middle, and if you end the arch before reaching the end you should continue the arch but on the other side, so if you have an truss under the bridge and it ends a third of the way into the bridge, you should make another truss on top of the bridge that starts at the point where the under truss ends, and if you do that you should make the bridge symmetrical so you'd have under truss, over truss, under truss, or visa versa
You were doing everything pretty much right. But there is a stress view mode, where you can see the most stressed parts of the bridge. Those might help you decide where to replace wood with steel, or the other way around, if the steel is not stressed at all.
Coming from aliens rock it’s weird seeing him not know things that seem obvious when already seeing it. Like being able to just fill in the trace automatically and just convenient things we take for granted separate from the level itself
Once you finish this game, make sure to do the optional side stuff for more worlds, and make sure to do side stuff from thise worlds too for the secret alternate ending, and then do it again for the other poly bridge games to get thier alternate endings, and then watch Matpat's video on the secret lore of poly bridge (spoiler: it's all a metaphor) and only then can you be done with making poly bridge content.
I LOVE this new series! I've been watching RCE and Aliensrock duking it out for quite a while now, and watching someone play it for fun rather than for leadership of the pack is rather refreshing. Aliensrock is a puzzle game addict. RCE does various content.
Id reccomend watching one or two rce vids to familiarise. You can copy and paste to keep it symmetrical Also worth noting focus on budget rather than stress.
Your bridges are great! You don't *have* to use steel tho. Sometimes it makes sense to use just wood. Also I think having the truss (triangles) above the road is better because then it compresses the wood/steel instead of tensioning them and wood/steel should be stronger in compression than tension I think.
afaik, wood and steel are equal in strength in tension and compression, so it doesn't matter much. Often, under-trusses can be better, because if they aren't quite strong enough, you can replace the arch portion (or span-wise with a box truss) with a tensile material (rope > wood, cable > steel). Other than that, it's usually best to start off choosing over or under based on where anchor points are. If anchor points are below the bridge, building the truss below it will make the supports shorter and cheaper. There are more advanced construction methods, of course, but the ah... female anatomy bridge (really just an aesthetic way of breaking a bridge into multiple shorter spans) is a bit more advanced due to the pivot points it introduces.
@@barefootalien Really? It's always felt like it's weaker when I put it under the road. The point about being able to replace it with rope does make a lot of sense
Not bad! Your instincts are pretty good! Steel is definitely best for foundation pieces that are holding a lot of weight. It's also good for long spans and anything cantilevered. Things will get a lot more complicated, of course, with dynamic bridges, jumps, and more, but they're very good at ramping things up in a pretty smooth learning curve. The biggest jump in complexity will be hydraulics, but given the sorts of mechanisms you build in Scrap Mechanic and Trailmakers, I think you'll figure it out pretty well. It's definitely worth it to look up a few common mechanisms, like how to rotate something by 90° and 180°, how to use parallelograms to keep roads level while they move (sometimes you'll have to lift sections while cars are on them), and linear movement linkages like the Grasshopper linkage, though those kinds of things probably won't be necessary until way later in the game. The initial hydraulics will be simple drawbridges and the like. Definitely will watch every Poly Bridge 3 video you put out!
I hope Scrapman continues playing this game while trying to have the most amount of fun, it would be so refreshing to see someone just really enjoying this game rather than always trying to optimize the bridges into near-perfection.
Your bridge building was descent but i would try to have lower cost rather than lower stress. Also puting a noad of wood or any material in the middle of a piece of steel or any material will NOT make a conection. The only way to make a connection between pieces of any material is to connect them on an anchor point or a noad. :)
One thing I like about Polybridge is that I can use actual engineering bridge design knowledge for making them work, to the point that iirc in one of my classes at college one of my teachers put it on the projector and had us design bridges
I'm really happy to see you try out this game, kinda got bored of seeing the same people play it over and over. The only tip I would give is to connect the steel to wood instead of directly to the road from an anchor point, should be slightly cheaper to do it that way and allows the bridge to flex a little more to reduce stress.
There are two ways to play that game and one is to focus on budget and the other is to focus on stress, and it is rare to find players that focus on stress. So thanks scrapman
2:22 btw you can just click one spot and then keep clicking the place you want the bridge to go. You don't need to go bit by bit. I hope anyone who reads this understands what i mean.
You did pretty good, keeping the steel towards the supports means not so much weight is in the middle but there's still a ton more support, so that was good intuition. Consider doing supports both on top and bottom of the road, sometimes alternation diverts the stress way way more. Always remember that weight is big in this game, I had a lot of headaches over it.
as someone who knows a lot about poly bridge i learned some stuff from you, for example the way to connected wood to the middle of beams of steel is something i had no idea you could do, at least i'm pretty sure you couldn't on poly bridge 1 and 2
I think he did good, but he build some supports double. First he builds the support from steel and then he puts additional wood support under this part of the road that is already fully supported by the steel supports. And he might think about pressure distribution. A horizontal connection just gives more structural integrity, but doesn't help when it comes to pressure distribution. Still much fun to watch and to be true, I would love to see him playing the other games from this series too. Also the Bridge Constructor Series, which works similar.
I dont know if its true but I think you can't connect planks with steel beams like you did at 15:19. Here you place the connectionpoint from the planks on to the steel beam, this will not connect the planks to the steel beam. A tip for building; at 16:02, it better to make the constuction under the roads to the point of the second roadconnection, from there go above the boat en then down again to the fifth roadconnection and connect it back to the support, you can use the trace tool to make a smooth curve fom the lower two anchorpoionts and then fill it in with triangles. Last tip is, use the copy/paste function more instead of trying to replicate the first half. Hope this helps Scapman
Have you considered playing Trackmania? I saw you playing Hot Wheels Unleashed and thought that Trackmania would be perfect. Its a lot more in depth and a very cool game.
Pro Tip: When building a symmetrical bridge, you can finish one half of it, copy, and then mirror and paste the finished half to do the other half identically, and instantly.
lmao 3:41 the drae, scrapman saga continues drae is coming back after the collaboration in marble world to fight this time and he is ahead on the leaderboard
I think you're looking at the stress score backward. There's an adage in engineering that any idiot can build a bridge that stands, but it takes an engineer to build a bridge that barely stands. In general, if you have low maximum stress, that means you could take away supports and still have a functional bridge that is cheaper than your current one. Though if you aren't going for price optimization, that isn't necessarily a concern.
Although, that said, it would also be interesting to look at it from the perspective that, given the budget, what is the least-stressed bridge you can make.
it’s so refreshing seeing a content creator just go through the game having fun rather than shaving every bit of budget they can for 90% of the video
Sometimes they make thw best content
True.
Fr
So, the focus should be on the stress leaderboard? E/o is fine if wanted. I'm curious to see how the game goes/Scrapmans creation, as he gets more comfortable with game+tools.
Oh boy they will all fall down into the hole eventually
It is intended by the devs that you get obsessed in the game
I honestly never expected him to play polybridge but I'm glad he did.
Yeah l know
Same
It'll be really fun comparing his bridgebuilding process to RCE's process, since one is a newbie and the latter has quite the amassed experience.
Yea
Fr tho
Yes! I'm so glad you're finally playing Poly Bridge.
It's been fun watching RCE and Aliensrock play this, I can't wait to see your bridges.
He is lower than rce on the leaderboard. Tbe tho
@@TaneMitchellI mean he is a newbie
@@mrblitzkrieg3376 I said that
@@TaneMitchell what does "tbe" stands for btw?
Don't forget to watch Drae's so you can pull your hair out after these lol
As someone who’s played poly bridge for about 5 years, you did overall great for a beginner! Some of the trusses may be a bit redundant at times, but that would only matter if you are trying to save budget.
One thing I will mention, that might help in the harder levels (if it works the same as it did in the first and second games) is that when there’s checkpoints, the car can touch any part of the checkpoint to count, even if it’s just the tippy top of it, instead of trying to make the whole car go through the whole checkpoint.
Can’t wait to see you start building bridges with hydraulics and springs, as that’s when the levels starts getting much harder (at least for me)!
To answer ur question it hasn’t changed u just need to touch the tip
@@calebspeight2105 And make sure to build the strongest counterweights
@@danthomp8306 can’t forget that
-Tips-
1. triangles are key. you can make "muscles" using wood that are cheaper and stronger than steel. (this shape -> )
2. you can also use road as support as it's cheap while being stronger than wood.
3. supports don't weigh anything but the joints/ connection points do.
4. you can use the fill tool to do curved supports and then the auto triangulation tool to fill in the gaps.
5. if roads are snapping you can place supports inside of them to give them more tensile strength.
6. you can use the joints of supports to push against terrain instead of relying only on anchor points.
7. if a vehicle is traveling too fast you can place a small loose piece of road infront of it.
8. most times it's better to connect to supports and not directly to the road as it spreads the stress more evenly.
9. as the tutorial mentions the best way to build a bridge is functionality first then shaving off supports to get it under budget.
10. try the level editor you can make some pretty wacky stuffs and learn more at your own pace.
(you did pretty good for your first time playing, good luck on future levels)
Number 3 might be different in this game, although it was true in PolyBridge 2. I say that because different materials in this game definitely have different weights, and the game keeps track of total bridge weight.
I would also add:
To get a perfectly symmetrical bridge, you can make half the bridge, copy it, and then flip the copy, and paste it to the other half
2: roads weigh much more
1: wood muscles are not actually stronger than steel however they are close enough that they work to save money 99% of the time
11. where all the materials are at the bottoms it tells you the price per meter of that material when hovering your mouse over it, to get the cheapest bridge you want to use the cheapest material possible unless supporting your bridge and car(s) requires so much material that it is cheaper to use something more expensive
12. rope and steel cable(which you have not yet been able to use) are both good under tension but will just bend and be dead wights under compression
13. equilateral triangles are the most efficient at spreading stress, bigger triangles are almost always stronger stronger
I like to think of "muscles" as thicker and stronger variants of the different materials . . . kinda like how a stronger wooden beam can be made by adding two or more weaker ones together
Mechanical engineer here! Your approach to bridge building is really decent! Especially for first time in this game! Triangles really are your best friend even for irl bridges, so you’re doing it right!
I’d go into why, but that could get wordy, so instead I’ll say, keep doing it how you’re doing it, and you’ll go far!
A handy trick for later when the difficulty goes up: Photos of real life bridge trusses are a superpower resource for inspiration! Great vid! Keep it up!
It would be interesting to see a mechanical engineer play poly bridge. There's a channel which brings in experts and makes them play/watch the games based on their profession. Channel's name is 'Gamology'
@@darshkhunt2386 RCE is about as close as you can get to an "expert" playing polybridge, he was previously a civil engineer after all. Which is more heavily focused on things like bridges than what a mech engineer does.
@@magicstew45 Ah right RCE. I completely forgot about him oops..Also thx for clarifying the diff. Between civil and mech. Engineer.
@@magicstew45 to be fair, Real Civil Engineer is not a mechanical engineer
@@darshkhunt2386 I love these types of games. It's always relaxing to play in my free time. When this version of Polybridge finally drops I might get it.
Yesssss! Thank you Scrapman for playing this game, I would love to see you compete with RCE
The strongest shape, wedge vs penis!
It's always good to see more people playing Poly Bridge, and you did pretty good for your first time playing!
Anyways, here's a few unsolicited tips:
1. If you want a completely symmetrical bridge you can build one half, copy it, flip it horizontally and then paste it onto the other half of the bridge.
2. You can't connect pieces to the middles of other pieces. At 18:23, the wood isn't connected to the steel. (Not true. It does connect. At 16:22 instead of saying "place steel", it now says "split steel and place".)
3. Triangles and arches are your friends. Triangles are quite obvious, but arches are good too. If you symmetrically arch trusses over the span of a bridge, it'll be stronger (and cheaper) than normal, full size trusses.
I didn’t know you could do it before this video, but #2 actually works. It cuts the part your connections to in half. Look at 16:25, the steel count goes down by two, and the steel doesn’t dangle
@@Robododobobo Oh damn! You're right! It even displays a blue node 'indicator' instead of a gray one and says "split steel and place".
Yeah I was thinking the same on the connecting nodes but his didn't dangle so I guess it is more convenient in this game maybe
On the 6 steel level he "didn't" support all of the steel yet no dangling
@@kindagamer525 oh, haha I didn’t even notice that
so just for a couple of tips, criticisms and congratulations; you did really well with the steel with the points in which you placed them with them being more of a stabilising force, you seemed to rely on having you trusses on the bottom a bit much but you still did fine and in future you when you are building you can just copy half the bridge with 'c' and then flip with 'f' instead of building both sides individually
RCE would be proud!
"85% is too much!" meanwhile for most players it's "only 99.1? That's a whole 0.8% too strong! Back to optimizing..." lol
Still, neat to see a more relaxed perspective of the game here.
Poly bridge is a game that starts simple and gets complicated as all can be by three quarters of the way through, with the last bit being mind melting. Continue through a few worlds, but if you choose to continue, preface it with "I may not finish the game". I know how you value your recording time and this game absolutely will eat through more than you planned on as you progress.
Considering it's your first time playing you did very well indeed! If I remember correctly from the first game wood is stronger under compressive stress than under tensile stress so using steel could help where there is tensile stress. In general, steel is stronger than wood though.
For tensile strength, rope or cable are the best options. Just as long as it is under zero compression.
You did amazing for having never played, another good use of steel is to make it the ridge of you trusses, so the steel is the ridge and then you use wood to connect the joints to the road
As an engineer, going from watching RCE to Scrapman is whimsical XD
Definitely
Glad you played, it was fun to watch...
and from a Poly Bridge player -
you need to remember there is a Copy/Paste tool, so symmetry is quite easy
This was a good take on the game. Most creators focus on how cheap they can build the solution (notice I didn't say bridge as most times they aren't), seeing you focus on just playing and happening into top 10 least stressed solutions was fun.
Oh, on the end screen for each level there is a gallery on the left where you can see other people's solutions.
it's nice to see someone going for a differend objective than most content creators . . . as creative as minimalist bridges are there's just something that feels legit about a design that isn't at risk of brealing after just one use
I am still waiting for my poly bridge variant with 3 Build Planes and bending roads . . and altho that's probably not coming in several years . . . I still belive a game like that should exist in somewhere in some time
You have the right idea with the steel at the supports, yes.
Also, I haven’t finished the video yet, but I just want to say that you can place wood/steel on the side of the roads to reinforce the roads (you did it on accident at 11:10, but then deleted it) :)
I'm so glad you're playing poly bridge, I loved playing 1 and 2
Please make this a full series
10/10 Job on the bridge building, ScrapMan!
I haven't played this game before, but I've watched plenty of others do it, so it's good to see you give it a try!
All the advice I could give you now is that it may help to have each bridge part connect to a joint instead of the middle of another bridge piece
(I don't believe that adds any actual support, but I could be wrong)
Anyway, happy bridging!!!
Oh hey, I wasnt expecting you to play this. Its a pretty cool game, and its always fun to see people new to the game figuring it out
For someone who has over 150hours on poly bridge this is awesome to see you play! Been watching you for years keep up the good content
Noice, I'd like to see you continue this. I like your commentary whilst you play.
My only suggestion for your gameplay is, you have a lot more wiggle room than it appears when it comes to size of your wedges. We all love a big wedge, except your budget. Smaller the better in most cases.
Looking forward to more. 👍
Need more of this for sure!
YES! WHO COULD HAVE THOUGHT SCRAPMAN WOULD PLAY THIS?
One tip. You can't connect to the middle of an existing piece. When you build a node to the middle of a beam It doesn't actually connect. I'd like to see you play more of this
If you’ve enjoyed polybridge you should try bridge construction portal. It’s really fun and has more fun gimmicks in it
Day 11 of asking for you to build a large plane with a runaway on top, and take off and land on it with a smaller plane, but you're not allowed to use anchor pins or tractor beams
congratulations 🎉
a video from your idea!
Congrats
People don’t normally optimize for stress, most focus on budget. For symmetrical “bridges” you can use the copy/paste tool in combination with the reflect/flip tool allowing you to only manually build one half of a given symmetrical structure. Pg stands for “polygram” and is the made up unit of weight the game uses. Normally the first couple worlds of a polybridge game are _very_ hand-holdy and simple, but they do get more complex and difficult as the game progresses. Once the game goes live (which it has) in a little time the leader boards will get ridiculously more competitive to the point that having a top 50 spot on any level is a challenge. I’d ignore the leaderboards and focus on making the cheapest “bridge” you can figure out how to make. Keep your chill attitude, if you get too focused on competitiveness the game losses it’s charm (talking from experience). Happy “bridge” building! (I put bridge in quotation marks because the cheapest solution to a level is only rarely a bridge lol)
I’d love to see you play more! Also I could be wrong but I believe that you can flip parts of bridges with the copy and paste, so you don’t have to build symmetrical halves twice.
As soon as I saw this video, I was filled with amazement. It feels like a historical moment.
7:10 everybody knows Ctrl + z is undo but not many people know that Ctrl + y is redo
that's why a lot of games and programs have y as the redo button
Remember u can just copy paste the bridge, with that in mind you can do half the bridge and paste it on the other half for accurate symmetry. Plus some levels, you can just play the scene to see where the cars land, and off that, decide where to put bridges to save on budget
I love the idea of more variety games from you ScrapMan, I'm here for you, not the games.
🍻
Almost to 1 million subs! Can’t wait
generally it's a good idea to make an arch with the trusses, so smaller trusses at the edges and larger trusses in the middle, and if you end the arch before reaching the end you should continue the arch but on the other side, so if you have an truss under the bridge and it ends a third of the way into the bridge, you should make another truss on top of the bridge that starts at the point where the under truss ends, and if you do that you should make the bridge symmetrical so you'd have under truss, over truss, under truss, or visa versa
PGs are Polygrams, Polybridge’s own weight measurement system.
I really enjoy watching you take on set challenges (Teardown is one of your best series), some of your most enjoyable content.
You picked up how to do this faster then a lot of youtuber I seen. Would enjoy seeing more.
You were doing everything pretty much right. But there is a stress view mode, where you can see the most stressed parts of the bridge. Those might help you decide where to replace wood with steel, or the other way around, if the steel is not stressed at all.
Coming from aliens rock it’s weird seeing him not know things that seem obvious when already seeing it. Like being able to just fill in the trace automatically and just convenient things we take for granted separate from the level itself
Once you finish this game, make sure to do the optional side stuff for more worlds, and make sure to do side stuff from thise worlds too for the secret alternate ending, and then do it again for the other poly bridge games to get thier alternate endings, and then watch Matpat's video on the secret lore of poly bridge (spoiler: it's all a metaphor) and only then can you be done with making poly bridge content.
I LOVE this new series!
I've been watching RCE and Aliensrock duking it out for quite a while now, and watching someone play it for fun rather than for leadership of the pack is rather refreshing.
Aliensrock is a puzzle game addict. RCE does various content.
seeing him use the trace tool made me cry in pain so happy he figured it out 💀
You should definetly continue playing the campaign! Great game.
Id reccomend watching one or two rce vids to familiarise.
You can copy and paste to keep it symmetrical
Also worth noting focus on budget rather than stress.
“The start button is probably the best way to start”
me: I never thought of that
I would have never thought ScrapMan would play Poly Bridge! This is going to be fun
Your bridges are great! You don't *have* to use steel tho. Sometimes it makes sense to use just wood. Also I think having the truss (triangles) above the road is better because then it compresses the wood/steel instead of tensioning them and wood/steel should be stronger in compression than tension I think.
afaik, wood and steel are equal in strength in tension and compression, so it doesn't matter much.
Often, under-trusses can be better, because if they aren't quite strong enough, you can replace the arch portion (or span-wise with a box truss) with a tensile material (rope > wood, cable > steel).
Other than that, it's usually best to start off choosing over or under based on where anchor points are. If anchor points are below the bridge, building the truss below it will make the supports shorter and cheaper.
There are more advanced construction methods, of course, but the ah... female anatomy bridge (really just an aesthetic way of breaking a bridge into multiple shorter spans) is a bit more advanced due to the pivot points it introduces.
@@barefootalien Really? It's always felt like it's weaker when I put it under the road.
The point about being able to replace it with rope does make a lot of sense
4:51 yooo bro RCE 😂😂😂😂
Man everytime a youtuber trying a new game that you know how to play and seeing them struggling is so funny and fun
Not bad! Your instincts are pretty good! Steel is definitely best for foundation pieces that are holding a lot of weight. It's also good for long spans and anything cantilevered.
Things will get a lot more complicated, of course, with dynamic bridges, jumps, and more, but they're very good at ramping things up in a pretty smooth learning curve. The biggest jump in complexity will be hydraulics, but given the sorts of mechanisms you build in Scrap Mechanic and Trailmakers, I think you'll figure it out pretty well.
It's definitely worth it to look up a few common mechanisms, like how to rotate something by 90° and 180°, how to use parallelograms to keep roads level while they move (sometimes you'll have to lift sections while cars are on them), and linear movement linkages like the Grasshopper linkage, though those kinds of things probably won't be necessary until way later in the game. The initial hydraulics will be simple drawbridges and the like.
Definitely will watch every Poly Bridge 3 video you put out!
I hope Scrapman continues playing this game while trying to have the most amount of fun, it would be so refreshing to see someone just really enjoying this game rather than always trying to optimize the bridges into near-perfection.
Your bridge building was descent but i would try to have lower cost rather than lower stress. Also puting a noad of wood or any material in the middle of a piece of steel or any material will NOT make a conection. The only way to make a connection between pieces of any material is to connect them on an anchor point or a noad.
:)
looks like in this game, the game creates new nodes when you place wood into the middle of steel
@@NikkiTheViolist that is nice
Just got the game a few hours ago and I haven't tried it yet
If you want both sides of a bridge to be symmetrical, you should build one side then copy, flip, and place it to get the other side.
It's time for a BRIDGE REVIEW
Wouldn't mind at all seeing more of this.
One thing I like about Polybridge is that I can use actual engineering bridge design knowledge for making them work, to the point that iirc in one of my classes at college one of my teachers put it on the projector and had us design bridges
14:51 Bros under cover with new id xDDDDD 14:51
He finally played poly bridge, what I was waiting for.
I'm really happy to see you try out this game, kinda got bored of seeing the same people play it over and over. The only tip I would give is to connect the steel to wood instead of directly to the road from an anchor point, should be slightly cheaper to do it that way and allows the bridge to flex a little more to reduce stress.
One, pg stands for polygrams and two, i think you should always try with wood then replace the wood pieces with steel
Look dangerously funny! 15:40
tip: wood works best in compression rather than expansion, so always put the trusses on top where you can to save on budget and stress!
You should make this into a series!
You're a natural at this!!! I had a harder time for my first experience on the 2 game.
There are two ways to play that game and one is to focus on budget and the other is to focus on stress, and it is rare to find players that focus on stress.
So thanks scrapman
So does this mean that we could get an Aliensrock and Scrapman collab one day? I need it.
That would be amazing!
This video was great! I really hope you play more because I love poly bridge!
Wow, I've been watching othe youtubers play polybridge for years now, and never did I think the day where scrapman plays it would come. Awesome
Wow crazy to see you in my recommended, I watched a few of your videos on Cosmoteer like 7 years ago!
Watching scrap man not click the “FILL” button and tracing it by hand is very frustrating 😂
I enjoy watching you play The Poly Bridge. Please build more Poly Bridges in future. It will be the good.
2:22 btw you can just click one spot and then keep clicking the place you want the bridge to go. You don't need to go bit by bit. I hope anyone who reads this understands what i mean.
You did pretty good, keeping the steel towards the supports means not so much weight is in the middle but there's still a ton more support, so that was good intuition. Consider doing supports both on top and bottom of the road, sometimes alternation diverts the stress way way more. Always remember that weight is big in this game, I had a lot of headaches over it.
Past ScrapMan: Poly Bridge? Never heard of it
Present ScrapMan: I thought Scrap Mechanic was the only bridge game
as someone who knows a lot about poly bridge i learned some stuff from you, for example the way to connected wood to the middle of beams of steel is something i had no idea you could do, at least i'm pretty sure you couldn't on poly bridge 1 and 2
I think he did good, but he build some supports double. First he builds the support from steel and then he puts additional wood support under this part of the road that is already fully supported by the steel supports. And he might think about pressure distribution. A horizontal connection just gives more structural integrity, but doesn't help when it comes to pressure distribution.
Still much fun to watch and to be true, I would love to see him playing the other games from this series too. Also the Bridge Constructor Series, which works similar.
Select, copy, paste, and flip for symmetrical bridges.
Nice work
So glad you are trying out polybridge i love this game
DogFight Evolution Pls
Yes
GG. There is a flip tool. Build half the bridge. Copy that half. Flip it right to left. Paste in the other half.
Scrapman: you gotta love when a game has a copy and paste feature
Also scrapman: *doesn't use the feature*
Scrapman wondering why many people saying compete or collab with RCE {real civil engineer}😂😂😂😂
10:48 He thought like RCE 😂😂😂😂😂. To use the terrain 10:48
I feel like Matt RCE would be proud
Please do more PolyBridge, it's a really fun game.
id love to see you try to get bridges under half budget or other challenges like that
I dont know if its true but I think you can't connect planks with steel beams like you did at 15:19. Here you place the connectionpoint from the planks on to the steel beam, this will not connect the planks to the steel beam. A tip for building; at 16:02, it better to make the constuction under the roads to the point of the second roadconnection, from there go above the boat en then down again to the fifth roadconnection and connect it back to the support, you can use the trace tool to make a smooth curve fom the lower two anchorpoionts and then fill it in with triangles. Last tip is, use the copy/paste function more instead of trying to replicate the first half. Hope this helps Scapman
Love the content, keep it coming!
It surprised me when I saw u just uploaded a poly bridge vid. I love it
wait until he learns about rce's patented strength design i forgot what he calls it but anyone who watches rce knows what im talking about
The strongest shape
@@wyTt999 thank you so much bro you are a life saver
Have you considered playing Trackmania? I saw you playing Hot Wheels Unleashed and thought that Trackmania would be perfect. Its a lot more in depth and a very cool game.
Pro Tip: When building a symmetrical bridge, you can finish one half of it, copy, and then mirror and paste the finished half to do the other half identically, and instantly.
lmao 3:41 the drae, scrapman saga continues drae is coming back after the collaboration in marble world to fight this time and he is ahead on the leaderboard
This is a great birthday present thanks scrapman your vids are the best
I think you're looking at the stress score backward. There's an adage in engineering that any idiot can build a bridge that stands, but it takes an engineer to build a bridge that barely stands. In general, if you have low maximum stress, that means you could take away supports and still have a functional bridge that is cheaper than your current one. Though if you aren't going for price optimization, that isn't necessarily a concern.
Although, that said, it would also be interesting to look at it from the perspective that, given the budget, what is the least-stressed bridge you can make.
Pls continue, tips, build arch, a lot of arch