Great video, but we really need string inputs or something like that. The index for labels is just a workaround for prototyping. In real game development, you need to be able to localize your strings and that is not feasible this way. We urgently need a way to set text from the engine side in a controlled way, otherwise Rive is not that much use here. Currently, I have to limit its use for gauges and such things, which is a real bummer, as the optimal way would be to do all of the UI within Rive and then only bind the game against it.
I don't see the boolean under the nested artboard > animations > state machines I checked the exposed to parent artboard option inside the nested artboard but can't see the options outside
When following along the tutorial, using your demo scene, the Inputs Panel never lists the 4 Menu Items. They don't show up and therefor the behavior is nothing like what is on this tutorial. For example when pressing play, "New Game" never goes into hover state.
Thanks for the heads up. The version shared to the community uses Events to control the hover state. I've updated the community file with a new artboard called No Events. Use that to build the menu from this video.
Great video, but we really need string inputs or something like that. The index for labels is just a workaround for prototyping. In real game development, you need to be able to localize your strings and that is not feasible this way. We urgently need a way to set text from the engine side in a controlled way, otherwise Rive is not that much use here. Currently, I have to limit its use for gauges and such things, which is a real bummer, as the optimal way would be to do all of the UI within Rive and then only bind the game against it.
I don't see the boolean under the nested artboard > animations > state machines
I checked the exposed to parent artboard option inside the nested artboard but can't see the options outside
can u make the Slide Indicators tutorial ? ..
it seems too hard in rive but its going to be simple as unreal material
I'm not familiar with a Slide Indicator. Would you happen to have an example?
When following along the tutorial, using your demo scene, the Inputs Panel never lists the 4 Menu Items. They don't show up and therefor the behavior is nothing like what is on this tutorial. For example when pressing play, "New Game" never goes into hover state.
Thanks for the heads up. The version shared to the community uses Events to control the hover state. I've updated the community file with a new artboard called No Events. Use that to build the menu from this video.
@@Rive_app thanks a lot!
Reminds me of flash