UI Basics - Creating a simple menu

Поделиться
HTML-код
  • Опубликовано: 24 окт 2024

Комментарии • 8

  • @SunSailor
    @SunSailor Месяц назад +2

    Great video, but we really need string inputs or something like that. The index for labels is just a workaround for prototyping. In real game development, you need to be able to localize your strings and that is not feasible this way. We urgently need a way to set text from the engine side in a controlled way, otherwise Rive is not that much use here. Currently, I have to limit its use for gauges and such things, which is a real bummer, as the optimal way would be to do all of the UI within Rive and then only bind the game against it.

  • @leomazzei2176
    @leomazzei2176 6 месяцев назад +1

    I don't see the boolean under the nested artboard > animations > state machines
    I checked the exposed to parent artboard option inside the nested artboard but can't see the options outside

  • @mojtabasaebi6096
    @mojtabasaebi6096 7 месяцев назад +1

    can u make the Slide Indicators tutorial ? ..
    it seems too hard in rive but its going to be simple as unreal material

    • @roberthaynie9769
      @roberthaynie9769 7 месяцев назад

      I'm not familiar with a Slide Indicator. Would you happen to have an example?

  • @fiercecurry
    @fiercecurry 6 месяцев назад

    When following along the tutorial, using your demo scene, the Inputs Panel never lists the 4 Menu Items. They don't show up and therefor the behavior is nothing like what is on this tutorial. For example when pressing play, "New Game" never goes into hover state.

    • @Rive_app
      @Rive_app  6 месяцев назад +2

      Thanks for the heads up. The version shared to the community uses Events to control the hover state. I've updated the community file with a new artboard called No Events. Use that to build the menu from this video.

    • @fiercecurry
      @fiercecurry 6 месяцев назад

      @@Rive_app thanks a lot!

  • @8888-u6n
    @8888-u6n 3 месяца назад

    Reminds me of flash