Rendering & Compositing an Opener // with Houdini, Karma & Nuke
HTML-код
- Опубликовано: 18 окт 2024
- Hi everybody,
in this LoveVFX Tutorial I am showing how I created the opener
for my new RUclips channel (Lars Wemmje).
I hope you Like it!
Cheers!
Links:
My Patreon Page:
/ larswemmje
My new RUclips channel:
/ @larswemmje
Houdini Tutorial:
• Particle Morph - Houdi...
I got tired by just watching your video... :-) very impressive work!
Thank you!
Awesome explanations for this pretty advanced technique. Lots of good knowledge about deep in general here. Thank you!
My pleasure! 😊
Some harsh wizardy right here
Thank you!
excellent, keep sharing….
that's pretty insane! Thanks for sharing!
My pleasure! :)
Hi, what math were you using on your Zdefocus node
why are my colors' different in nuke from Houdini render view
Why do people not say hello, please and thank you anymore? :-/
7:15 P is position pass N is normal pass? can you tell me more details for this tips?
Does this work with Houdini 18.5?
I think it does. (Not 100% sure about that) It does work with 19.5 and later versions.
can you modify the zdefocus settgins (bladed) for a better results for small particules?
Hi Ignacio892,
I tried out: disc, bladed and image (custom kernel).
In the tutorial it was already set to (bladed) All of the ZDefocus results looked like crap compared to the Bokeh node.
Cheers!
how can i karma deep render?
There is a deep render option in the karma render settings. I would recommend to render uncompressed deep (compressed deep never worked for me in Nuke).
Cheers!
But I would also recommend using V-Ray for Houdini instead of using Karma.
I believe it to be better for compositing (V-Ray).
thanks for your advice!@@LoveVFX