I know nothing about archaeology but I love this Minecraft content format so much. One guy flying around in Creative talking about builds while collaborating with another guy following him, providing insights and pretty much meaningful commentaries back to back in a very chill manner really reminds me of classic Minecraft RUclips. Giving me major Keralis and andyisyoda vibes.
That's great! I am honored by the comparison. I don't have anything on their mad skills but thank you all the same. Yeah, I am too old to be yelling on my videos...I am much more a fan of the old school Etho-style Minecraft videos.
With the boat bridge I'd recommend placing barrier blocks (can be obtained only through cheats) before and after the desirable place for a bridge, they're invisible and can be waterlogged. And if you place enough boats you can safely walk over them without moving them too much. UPD: in survival you can encase boats on both sides with blue glass panes.
Concerning the watchtower villagers: I believe all mobs have a higher tendency to move up than down, which leads to them climbing into weird places often. (Idk if you watch anyone in Hermitcraft, but that's why the horses around Cherry Mountain kept dissapearing)
Your comment on the wars of the successors is so true lmao. Some of them seem ripped straight from a fantasy novel with their luck and power swinging back and forth like a pendulum. I can only wish for a tv series as grand as game of thrones about them to pop up in my lifetime. No shortage of grand and climatic moments, as well as the politic-ing around too.
The villagers wanted the workstation but when they walk on trapdoors they can’t pathfind anymore so they are stuck. The naturally herded together 27:49
Oh! Thanks for the explanation! I had workstations in the houses I spawned them in at, but didn't think about the trapdoor side of it. Thanks for the tip!
I've just discovered your channel an, as an aspiring archaeologist, this is one of the best channels I think I could have found. Your world is totally awesome, and I love all the tombs! Great work!
You should check out the camera mod, it lets you upload images into custom item frames so you can just upload the frescoes directly into your world without the countless hours of map art!
Also you could find a custom NPCs mod so your villages can have inhabitants that will stay put, and you can give tools/ armor to in order to represent jobs etc.
Interesting. Is it the CameraUtils mod you are referring to? I have that installed but really haven't played around with using it much. I'll dig more into it.
Yeah, as it is just me on my creative service (unless I have random visitors like Daskalos) I don't mind that the villagers are a bit crazy. If I was trying to paint a world though where villagers would do exactly what I needed them to I would have to figure something out. I appreciate the suggestion in case I am ever in that situation.
The RUclips algorithm has blessed me with a channel and a genre of content that combines two of my most favorite things, historical things and Minecraft. There's so much content to dig into and Minecraft is a great medium and it's amazing. Thank you for making this content, keep doing what you're doing. ❤
As a second year archaeology student, I love nothing more than going field walking and casually disregarding property laws... But field walking is too good to not do. Apparently my lecturer had a rifle pulled on her while she worked on Cape clear in Ireland
Yeah, it happens. It is a balance because you want to give notice and be respectful but if the property owner doesn't pay attention or sometimes knows you are coming and just don't want you there...you still have to do what you need to, to get the job done.
Hey there! No idea if you‘ll see this, but if you’re having trouble with render distance, I recommend the mod Bobby. In my understanding, it sort of saves an image from the world on your computer, and that means that you can see pretty much every chunk that Bobby recorded all at once. I don’t know exactly how it works, but I think a professional RUclipsr using it could see at least 40 chunks (á 16x16 blocks) away. It should help with bigger projects for you too.
Interesting. I have heard the hermits mention it on their videos but haven't played around with it at all, I really should do that if I have another very big build like Cahokia again.
Well, had I been aware you were a Hermitcraft fan as well, I would've mentioned DocM77 directly (who used it last season to render in his whole 33x33 perimeter and then some, and whom I got the idea from). I hope it helps!
Yay! Thank you! I am glad you enjoyed the collab and also am happy you have been enjoying both our content. Daskalos is awesome. His videos are so funny.
It's unrelated to the video, but I fucking love your content. I've been binging almost all of it after I saw the short on the stöng-torp house. I'm a filthy history nerd, so seeing people like yourself trying to spread this less surface-level knowledge (like how everyone knows about rome and ish) to people via these more relatable mediums. You're doing great work, man. On another note, would you consider covering some more Gothic stuff? Maybe some Ostrogothic or Visigothic architecture?
Thanks! I am glad you are so enjoying the content! Yeah, I try and do stuff from different areas and not just focus on just one civilization. Funny you mention the Goths/Visigoths. I was just listening to the episode of the Goths on The Ancients podcast last week and thinking...boy I should do an episode on the Goths :).
Around 5:00 when you are talking about the boats, you could try putting barriers around the boats so that they stay in place (or summon a boat on an immovable armor stand with "/summon armor_stand ~ ~ ~ {Marker:1b, Invisible:1b, Passengers:[{id:"boat"}]}") Btw even tho I've only seen one other video from you, I already love your vids and builds, keep up the great work :D edit: Both of you should try the mod called distant horizons if you'll ever have an issue with large builds, because it lets you see a hella lot more chunks. I'm sure there are other ways to do this, but I still recommend it edit2: For the flock of villagers: you can summon entities without ai (like so: "/summon villager ~ ~ ~ {NoAI:1, Silent:1}"), so that they stand in one place, or find a mob with an ai that is less stupid than villager's but still wanders around, like for example a slime and then turn it invisible and mute, then make it ride the villagers which makes it so that their ai overtakes the villagers' (like so: "/summon villager ~ ~ ~ {Passengers:[{id:slime, Silent:1b, Invulnerable:1b, active_effects:[{id:"invisibility", amplifier:1b, duration:-1, show_particles:0b}]}]}") Idk if it matters, but I wanted to explain the command instead of just putting it here (btw, I made these commands in 1.20.6, so proceed with this information): /summon villager ~ ~ ~ {NoAI:1, Silent:1} Summon a villager at your location without ai which is silent You could just read it as english or get into more details: Summon is the command, villager is the entity you want to summon, the three tilde means that your x, y and z positions will be used for the command to run at and then the curly braces contains the nbt information that will override the default nbt of the entity. There are many nbts and in this case the command overrides 2 of them, because these are false (0b) by default. /summon villager ~ ~ ~ {Passengers:[{id:slime, Silent:1b, Invulnerable:1b, active_effects:[{id:"invisibility", amplifier:1b, duration:-1, show_particles:0b}]}]} The first part is the same, but this time there is more fun with the nbt. Passengers means that you make the entity you summon, have a passenger, tho this is probably self explanatory. Which is not self explanatory is the fact the the rider for some reason overrides the ride's ai. With this and a silent, unkillable (tho these two aren't really needed, so feel free to take them out) and invisible slime, we can make the villagers wander around as if they were slimes, which means that they won't fear mobs and probably won't flock together, plus they can't get trough doors, so it's harder for them to escape their intended place. Tho there is a tendency for mobs to gather in higher locations, this is just minecraft's spaghetti code for ya xd /summon armor_stand ~ ~ ~ {Marker:1b, Invisible:1b, Passengers:[{id:"boat"}]} I left it at the end because this was the last command I found/made. I think most of it is already understandable, but there are two things here. Marker turns armor stands into uninteractable, immovable versions and the invisible nbt makes them invisible. Now you might (totally understandably) ask, why didn't I use the same nbt for the slimes and the answer is because you just can't, because minecraft. As far as I see, this nbt is only usable with armor stands and item frames. One more thing about nbts, their naming isn't consistent so sometimes they start with a capital letter, sometimes not, sometimes it doesn't matter. I tried to use lowercase wherever I could, because it's easier. Even if you don't use it, I hope this will be useful for someone (and I really hope I didn't mess up anything while coping the commands from minecraft xd). if there will be more need for commands like this and all, I'd gladly help. If yes and you use discord, then my name is the same there as here. Thanks if anyone read my mess and have a nice day!
@@csapka I haven't had a chance to try it yet. As I understand it, it summons an invisible and immovable armor stand to lock the boat in place. Basically the invisible iron stand is a rider on the boat. That would be a cool way to do it.
@@Haraldr_Halfdan Almost, but the ride and rider is the opposite to what you said. Sry if my explanation was a bit messy, but even tho it sounds weird, the boat is riding on the immovable armorstand (I think any entity can ride any entity with commands in minecraft). Since the ability to move isn't controled by the ai, this means that unlike the villager command, where the slime overrides the villiger's "brain", the boat doesn't make the immovable armorstand be able to move again.
Yes, there are a couple of ways I could just poof the map art into the world given it is in creative. I decided not too in this case and instead used litematica to just show me where the blocks needed to go.
Interesting. Do you happen to know which one? I know in litematica I can just change the settings to poof the schematic into placed blocks. I might do something like that down the road depending on what I end up doing with map art but for the philip II video that felt kind of cheating...but perhaps I will change my thoughts on that.
@@Haraldr_Halfdan I don’t use any I just know from previous experience one always seems to exist lol. From a quick google search image2map on modrinth should work for ya
@@Haraldr_Halfdan if your on a server (I’ve never tried it in single player) then Bobby mod is a necessity. It remembers the chunks you have already rendered and still displays them after you leave the area
@@Haraldr_Halfdan for your case I would check out something like sodium (to heavily optimize your game to use a higher render distance up to 32) so it stays block accurate, or distant horizons for render distance up to 256 on a ok pc but with loss of quality farther away. Bobby doesn’t work in your case (assuming you run the server on the same computer you play mc on)
sorry for this useless comment but I just saw that you reacted in an hour or so to my other comment, so you probably check your notifications, but I doubt that me editing my comment notifies you so instead I'm writing this so that my other comment gets seen faster.. tho idk why. tho probably because it's 4:28 am and I should very much be asleep xd
I know nothing about archaeology but I love this Minecraft content format so much. One guy flying around in Creative talking about builds while collaborating with another guy following him, providing insights and pretty much meaningful commentaries back to back in a very chill manner really reminds me of classic Minecraft RUclips. Giving me major Keralis and andyisyoda vibes.
That's great! I am honored by the comparison. I don't have anything on their mad skills but thank you all the same. Yeah, I am too old to be yelling on my videos...I am much more a fan of the old school Etho-style Minecraft videos.
With the boat bridge I'd recommend placing barrier blocks (can be obtained only through cheats) before and after the desirable place for a bridge, they're invisible and can be waterlogged. And if you place enough boats you can safely walk over them without moving them too much.
UPD: in survival you can encase boats on both sides with blue glass panes.
Thanks for the tip! I will have to try that, I haven't really played with barrier blocks before.
@@Haraldr_Halfdanbarrier blocks also let you place things like ladders, item frames, or signs midair to give them the appearance of floating.
Minecraft accurate building and learning archaeology together is such a great concept, I really love this
I so appreciate that you are liking the videos! Thank you so much!
Its the crossover I've always wanted!!!
Love both your content :)
Yay, thank you! Yeah, I am happy Daskalos agreed to come visit my world. The collab was super fun.
Concerning the watchtower villagers: I believe all mobs have a higher tendency to move up than down, which leads to them climbing into weird places often. (Idk if you watch anyone in Hermitcraft, but that's why the horses around Cherry Mountain kept dissapearing)
Oh! That makes sense! Thanks for the info!
Your comment on the wars of the successors is so true lmao. Some of them seem ripped straight from a fantasy novel with their luck and power swinging back and forth like a pendulum. I can only wish for a tv series as grand as game of thrones about them to pop up in my lifetime. No shortage of grand and climatic moments, as well as the politic-ing around too.
Yeah, that would be pretty epic. Maybe it should be a netflix or an amazon series or something :)
The villagers wanted the workstation but when they walk on trapdoors they can’t pathfind anymore so they are stuck. The naturally herded together 27:49
Oh! Thanks for the explanation! I had workstations in the houses I spawned them in at, but didn't think about the trapdoor side of it. Thanks for the tip!
I've just discovered your channel an, as an aspiring archaeologist, this is one of the best channels I think I could have found. Your world is totally awesome, and I love all the tombs! Great work!
Wow, thank you! Glad you found the channel and I am glad you like the world! I do a lot of my builds on it and on the Archaeo SMP.
You should check out the camera mod, it lets you upload images into custom item frames so you can just upload the frescoes directly into your world without the countless hours of map art!
Also you could find a custom NPCs mod so your villages can have inhabitants that will stay put, and you can give tools/ armor to in order to represent jobs etc.
Interesting. Is it the CameraUtils mod you are referring to? I have that installed but really haven't played around with using it much. I'll dig more into it.
Yeah, as it is just me on my creative service (unless I have random visitors like Daskalos) I don't mind that the villagers are a bit crazy. If I was trying to paint a world though where villagers would do exactly what I needed them to I would have to figure something out. I appreciate the suggestion in case I am ever in that situation.
The RUclips algorithm has blessed me with a channel and a genre of content that combines two of my most favorite things, historical things and Minecraft. There's so much content to dig into and Minecraft is a great medium and it's amazing. Thank you for making this content, keep doing what you're doing. ❤
Wow, thank you! Welcome to the channel and I am so happy to have you! I am glad you are enjoying it!
@@Haraldr_Halfdan You're very welcome, and thank you for the kind welcome!
As a second year archaeology student, I love nothing more than going field walking and casually disregarding property laws... But field walking is too good to not do.
Apparently my lecturer had a rifle pulled on her while she worked on Cape clear in Ireland
Yeah, it happens. It is a balance because you want to give notice and be respectful but if the property owner doesn't pay attention or sometimes knows you are coming and just don't want you there...you still have to do what you need to, to get the job done.
Im glad that this collab has happened. I feel you two would create some amazing reconstrcted archeological sites.
Yeah, I am glad we got to do it. It was a bunch of fun.
I love hearing the passion you both very clearly feel for the craft!
Yeah. History and archaeology are great. It is like solving mysteries but in real life.
Loved it! Y'all talkin and shootin the shir about a topic you're both professional in is so much fun to listen to
Thanks so much!! Yeah, Daskalos is a pro and fun to work with and chat with. I am glad you liked the collab!
Hey there! No idea if you‘ll see this, but if you’re having trouble with render distance, I recommend the mod Bobby. In my understanding, it sort of saves an image from the world on your computer, and that means that you can see pretty much every chunk that Bobby recorded all at once.
I don’t know exactly how it works, but I think a professional RUclipsr using it could see at least 40 chunks (á 16x16 blocks) away. It should help with bigger projects for you too.
Interesting. I have heard the hermits mention it on their videos but haven't played around with it at all, I really should do that if I have another very big build like Cahokia again.
Well, had I been aware you were a Hermitcraft fan as well, I would've mentioned DocM77 directly (who used it last season to render in his whole 33x33 perimeter and then some, and whom I got the idea from). I hope it helps!
Great video and even better collaboration. Luckly I've watched all your overdue videos, as always great work!
Thanks for the support! So glad you are so enjoying the channel and I appreciate all your comments and engagement!
I watched you both and I always hoped you guys collaborated! Good Video btw.
Yay! Thank you! I am glad you enjoyed the collab and also am happy you have been enjoying both our content. Daskalos is awesome. His videos are so funny.
It's unrelated to the video, but I fucking love your content. I've been binging almost all of it after I saw the short on the stöng-torp house. I'm a filthy history nerd, so seeing people like yourself trying to spread this less surface-level knowledge (like how everyone knows about rome and ish) to people via these more relatable mediums. You're doing great work, man.
On another note, would you consider covering some more Gothic stuff? Maybe some Ostrogothic or Visigothic architecture?
Thanks! I am glad you are so enjoying the content! Yeah, I try and do stuff from different areas and not just focus on just one civilization. Funny you mention the Goths/Visigoths. I was just listening to the episode of the Goths on The Ancients podcast last week and thinking...boy I should do an episode on the Goths :).
Around 5:00 when you are talking about the boats, you could try putting barriers around the boats so that they stay in place (or summon a boat on an immovable armor stand with "/summon armor_stand ~ ~ ~ {Marker:1b, Invisible:1b, Passengers:[{id:"boat"}]}")
Btw even tho I've only seen one other video from you, I already love your vids and builds, keep up the great work :D
edit: Both of you should try the mod called distant horizons if you'll ever have an issue with large builds, because it lets you see a hella lot more chunks. I'm sure there are other ways to do this, but I still recommend it
edit2:
For the flock of villagers: you can summon entities without ai (like so: "/summon villager ~ ~ ~ {NoAI:1, Silent:1}"), so that they stand in one place, or find a mob with an ai that is less stupid than villager's but still wanders around, like for example a slime and then turn it invisible and mute, then make it ride the villagers which makes it so that their ai overtakes the villagers' (like so: "/summon villager ~ ~ ~ {Passengers:[{id:slime, Silent:1b, Invulnerable:1b, active_effects:[{id:"invisibility", amplifier:1b, duration:-1, show_particles:0b}]}]}")
Idk if it matters, but I wanted to explain the command instead of just putting it here (btw, I made these commands in 1.20.6, so proceed with this information):
/summon villager ~ ~ ~ {NoAI:1, Silent:1}
Summon a villager at your location without ai which is silent
You could just read it as english or get into more details:
Summon is the command, villager is the entity you want to summon, the three tilde means that your x, y and z positions will be used for the command to run at and then the curly braces contains the nbt information that will override the default nbt of the entity. There are many nbts and in this case the command overrides 2 of them, because these are false (0b) by default.
/summon villager ~ ~ ~ {Passengers:[{id:slime, Silent:1b, Invulnerable:1b, active_effects:[{id:"invisibility", amplifier:1b, duration:-1, show_particles:0b}]}]}
The first part is the same, but this time there is more fun with the nbt. Passengers means that you make the entity you summon, have a passenger, tho this is probably self explanatory. Which is not self explanatory is the fact the the rider for some reason overrides the ride's ai. With this and a silent, unkillable (tho these two aren't really needed, so feel free to take them out) and invisible slime, we can make the villagers wander around as if they were slimes, which means that they won't fear mobs and probably won't flock together, plus they can't get trough doors, so it's harder for them to escape their intended place. Tho there is a tendency for mobs to gather in higher locations, this is just minecraft's spaghetti code for ya xd
/summon armor_stand ~ ~ ~ {Marker:1b, Invisible:1b, Passengers:[{id:"boat"}]}
I left it at the end because this was the last command I found/made. I think most of it is already understandable, but there are two things here. Marker turns armor stands into uninteractable, immovable versions and the invisible nbt makes them invisible. Now you might (totally understandably) ask, why didn't I use the same nbt for the slimes and the answer is because you just can't, because minecraft. As far as I see, this nbt is only usable with armor stands and item frames.
One more thing about nbts, their naming isn't consistent so sometimes they start with a capital letter, sometimes not, sometimes it doesn't matter. I tried to use lowercase wherever I could, because it's easier.
Even if you don't use it, I hope this will be useful for someone (and I really hope I didn't mess up anything while coping the commands from minecraft xd).
if there will be more need for commands like this and all, I'd gladly help. If yes and you use discord, then my name is the same there as here.
Thanks if anyone read my mess and have a nice day!
Thanks for the tip! Glad you are enjoying the videos!
@@Haraldr_Halfdan and what do you think about the commands?
@@csapka I haven't had a chance to try it yet. As I understand it, it summons an invisible and immovable armor stand to lock the boat in place. Basically the invisible iron stand is a rider on the boat. That would be a cool way to do it.
@@Haraldr_Halfdan Almost, but the ride and rider is the opposite to what you said. Sry if my explanation was a bit messy, but even tho it sounds weird, the boat is riding on the immovable armorstand (I think any entity can ride any entity with commands in minecraft). Since the ability to move isn't controled by the ai, this means that unlike the villager command, where the slime overrides the villiger's "brain", the boat doesn't make the immovable armorstand be able to move again.
RUclips has given me something I didn’t know I wanted
Oh!!! That is nice of you to say!! I am glad you enjoyed it and appreciate you dropping me a comment and letting me know!
There is a mod that increases render distance, a couple of the hermits use on hermitcraft. I think it's called Bobby's mod.
I'll have to look into that. It would be helpful for some of the very big builds.
Great videos, don’t stop!
Thanks! Glad you like them!
Love your videos
Thanks!!! Glad you are enjoying them!
about the villagers try to hide a bell in a central area and they are going to be around the bell during the day
Oh, I hadn't thought of a bell before. Good call!
banger video mate!
Appreciate it
You might be able to piston push fences into the boats.
Oh, that is a good thought, I hadn't tried that. I will have to give that a go!
Couldn't you use some kind of world editing program to make the map art much easier?
Yes, there are a couple of ways I could just poof the map art into the world given it is in creative. I decided not too in this case and instead used litematica to just show me where the blocks needed to go.
You can automatically fill in lightmatica schematics in creative
Yeah, I think I may do that next time cause it took a while to do it using the autoplace function.
There is mods to make map art for you from commands too
Interesting. Do you happen to know which one? I know in litematica I can just change the settings to poof the schematic into placed blocks. I might do something like that down the road depending on what I end up doing with map art but for the philip II video that felt kind of cheating...but perhaps I will change my thoughts on that.
@@Haraldr_Halfdan I don’t use any I just know from previous experience one always seems to exist lol. From a quick google search image2map on modrinth should work for ya
For higher render distance get Bobby mod or distant horizons
Oh, I have seen some youtube videos for distant horizons and will have to check it out. I will have to investigate that one.
@@Haraldr_Halfdan if your on a server (I’ve never tried it in single player) then Bobby mod is a necessity. It remembers the chunks you have already rendered and still displays them after you leave the area
@@itwastheegg interesting. I made a server of my world for the collab with Daskalos but normally it is just a single player world.
@@Haraldr_Halfdan for your case I would check out something like sodium (to heavily optimize your game to use a higher render distance up to 32) so it stays block accurate, or distant horizons for render distance up to 256 on a ok pc but with loss of quality farther away. Bobby doesn’t work in your case (assuming you run the server on the same computer you play mc on)
@@Haraldr_Halfdan I had to clarify not to send you in the wrong direction sorry lol
sorry for this useless comment but I just saw that you reacted in an hour or so to my other comment, so you probably check your notifications, but I doubt that me editing my comment notifies you so instead I'm writing this so that my other comment gets seen faster.. tho idk why. tho probably because it's 4:28 am and I should very much be asleep xd
Indeed, I don't get notified when someone edits an existing comment. Have a good night! ;)
The link in the description to check out Daskalos does not work.
Thanks for letting me know! Just fixed it. Not sure why it stopped working as I had tested it before, but I really appreciate the heads up!