Ship Design 101: Power in Space ⚙️ Factorio Space Age 🏭 Tutorial, Walkthrough

Поделиться
HTML-код
  • Опубликовано: 20 дек 2024

Комментарии • 33

  • @JDPlays
    @JDPlays  День назад +2

    Ship Design Playlist is here: ruclips.net/video/WA2aOX4LfpA/видео.html
    Blueprints and saves are on Patreon right now! www.patreon.com/JD_Plays
    Whats slowing down your ship? ruclips.net/video/unp93mAIxT8/видео.html
    Should we cover Logistics next?

  • @LukeDupin
    @LukeDupin 4 часа назад +1

    Nuclear is tricky but needed. once you get the Fussion, no reason to look back. Its just better

  • @JasonAWilliams-IS
    @JasonAWilliams-IS День назад +4

    those are some nice fusion builds!

    • @JDPlays
      @JDPlays  22 часа назад +1

      Thank you! Trying to make them 'square' takes a bit of time.

  • @format6154
    @format6154 День назад +1

    at 6:30 what are the arrow items on the right? some new inserter?

    • @alecgoodrich275
      @alecgoodrich275 День назад +1

      It is from a mod for testing purposes typically.

    • @Dennis19901
      @Dennis19901 23 часа назад +1

      It's an item specific to the editor mode called "Loaders". They are available in the vanilla game and do not require any mods.

    • @JDPlays
      @JDPlays  23 часа назад +2

      They are called 'Loaders' they are part of the base game originally designed for unloading and loading trains, but the devs never finished them and just left them with temp art work. They are only available inside the editor mode which I use often to test things and for these tutorial videos as it removes many built limitations

    • @format6154
      @format6154 17 часов назад

      @@JDPlays thanks for the explanation! ive seen them in a couple other videos and the temp art seemed really out of place. then i noticed they fill both sides of the belt!

  • @MrHellknightimp
    @MrHellknightimp День назад +2

    For a space platform dedicated to space science (white) production, what's better for getting the required ice for 500+ a minute, "wings" (side to side) full of asteroid collectors or a "neck and a tail" (up and down)?

    • @alecgoodrich275
      @alecgoodrich275 День назад +1

      Asteroid spawn rates go up with the width of the ship so theoretically width is more important. Though you should just be able to make a few small platforms above Nauvis to produce space science. And if you don't have enough, just copy it and create a new platform that is an exact copy. Using productivity 3 modules I was able to get 997 science per minute using 12.0 Oxide, 6.7 Metallic, and 6.7 Carbonic chunks per minute.
      Edit: To clarify I don't believe that ship size has an effect on asteroid spawn speed when not moving. I may be wrong on some things I am not sure many people are exactly sure of every factor.

    • @JDPlays
      @JDPlays  23 часа назад +1

      Easiest answer, have the platform move! Fly to and from vulcanus make science as you fly and then stop and drop when you get back home.
      You other alternative is asteroid rerolling, I have a number of smart re-rollers i install on ships as soon as i unlock the technology to make sure I have the types of asteroids i need when i need them.

    • @whensonzhou4174
      @whensonzhou4174 20 часов назад

      Full fledge legendary asteroid rerolling, solar edge capable, large wing span ship to produce legendary space science

  • @alanblanks
    @alanblanks День назад +1

    The space elves/bots removing empty barrels from fusion plants better never be patched out.
    Is it possible to circuit condition turrets to change their targets in bulk?
    I'm wanting to be able to adjust targets for multiple turrets at once because manually adjusting is annoying (and dangerous if in a cluster of rocks)
    Is there any JD wisdom to target priorities?
    Railguns get Huge/Big as priorities.. but do you check/uncheck the ignore non target stuff?
    Rockets I've had mixed success. I need a "don't shoot the ship" mod.
    Lasers get the smallest stuff, but i ignore other targets
    Pew Turrets get no filtering. If there's anything making it within their range they are kinda the last line.

    • @JDPlays
      @JDPlays  22 часа назад +2

      Guns target small/medium ignore everything else, Lasers target small/medium and DONT ignore others. Rails Huge and ignore all (optionally you can do big as well IF you have plenty of ammo production) and Yes you can set priorities with a wire condition.
      Further Wisdom, setting up everything with say Iron, then Carbon, then Ice it seems they aim for those asteroids in THAT order, so some randomness is helpful

    • @alanblanks
      @alanblanks 21 час назад

      @@JDPlays The Asteroid selection order is interesting. Now I need to make the turrets select the rocks in strict alphabetical order.
      Thank you!

  • @justinward3218
    @justinward3218 23 часа назад +1

    You don’t need two foundries.

    • @JDPlays
      @JDPlays  23 часа назад +1

      Yes, but we will talk about those options in a later video when we get into ship smarts.

  • @acanadianderg4035
    @acanadianderg4035 День назад +1

    Can you do a video on crafting? I’ve been trying to make an assembler craft objects based on circuit logic but the system keeps getting stuck on turning yellow belts into red belts.
    Which is to say every time a yellow belt get put into an assembler to make red belts the order for red belts is cancelled and the assembler basically becomes stuck in a loop.

    • @alamrasyidi4097
      @alamrasyidi4097 День назад +1

      i stumbled across the same problem. a solution i tried include reading the ingredients of what the assembler is crafting (make sure its a different color wire from the wire telling the assembler what to craft), multiply that by a number x, and connect the result of that multiplication to my main inventory network so that the assembler thinks theres x amount more of the ingredients, making it think there should still be enough of whatever ingredient it needed to use. it still gets stuck though. my only explanation is that reading the ingredients also inadvertently tells the assembler to craft said ingredient...

    • @darkestaxe3415
      @darkestaxe3415 День назад +1

      @@alamrasyidi4097 I haven't tried to do advanced circuit based recipe setting but that makes sense to me. Why wouldn't an assembler change it's recipe to an ingredient it reported on the same wire? I assume you're exporting the recipe ingredients to a requester chest so I guess you would need a way to specify which wire to read the recipe from and which wire the ingredients should be read onto.

    • @JDPlays
      @JDPlays  22 часа назад +2

      I do plan on doing so, its on the list of videos I'd like to get done, but to partially answer you and ​@alamrasyidi4097 question use 2 colours of wires and 'sanitise' the wire reading the ingredients required for crafting on the way out, this can be done via a decider combinator with something simple as biter = biter then for the output select the signal you want as the output signal. This removes any other junk from the signal

    • @alamrasyidi4097
      @alamrasyidi4097 18 часов назад

      @@darkestaxe3415 man, you do _not_ want to see the absolute circuit spaghetti ive made to make a single assembler mall works. since set recipe only affects the assembler if the output is positive, you can simply tell the assembler what to craft by connecting it to a constant combinator with a collection of items you want the mall to craft each with the signal value of how many you want to keep it in the mall (ie. set belt to 500 if you want to keep 500 belts) then you can connect all the chests the mall has to keep the crafted items, multiply that by -1, and then connet that to the constant combinator's output. now the assembler can read not only what it needs to craft, but also how many more of the item it still needs to craft. as it crafts more items, the mall inventory increases, which subtracts the constant combinator's output more and more until finally the item it was crafting's value reaches non-positive, in which case it stops crafting that item and moves on to the next item (assemblers craft items from left to right of the crafting menu). of course, this is when i stumbles across the switching recipe problem. ive kinda given up on single assembler ever since and used another assembler to craft items that requires crafted items as ingredients (which will be crafted by the first assembler), but this trick isnt very scalable if youre trying to avoid an ever growing circuit mess (more assembler is needed to craft items that uses items the second assembler crafts as ingredients)

    • @alamrasyidi4097
      @alamrasyidi4097 17 часов назад

      @@JDPlays yeah, sanitation is key honesty. ive learned that the hard way and your notion really cemented in my head the idea that no sanitation is enough sanitation. thinking more on this problem, i just had an idea to add another assembler, not to craft any item, but just to read what the assembler would have been crafting and have it output the ingredients required, which you can then multiply by a negative number to then make the real assembler you use to craft things believe that theres more than enough of a certain ingredient item in the mall already, making it avoid crafting it. having an assembler just to read its recipe kind of feels hilarious though lmao

  • @BadByte
    @BadByte День назад +1

    Meh.. no steam engine (not turbine) powered option for that steampunk vibe

    • @JDPlays
      @JDPlays  22 часа назад +1

      Well its a option, but it only consumes steam upto 165C in temp, it can do the 500c steam from the reactors, but it wastes a lot of protentional power in doing so, and as there are no boilers in space there aren't a lot of options for making steam.

  • @emmettraymond8058
    @emmettraymond8058 День назад +2

    Man, your "borrow a like" routine has cost you my like on several of your videos that I've otherwise enjoyed. >:/

    • @darkestaxe3415
      @darkestaxe3415 День назад

      I know your frustration. It kinda irks me every time I hear it but I think he has a solid point. I greatly prefer his annoying "borrow a like" bit over the way most content creators increase watch time and engagement and reduce their own production times by wasting my time instead. Once I figured that out I decided to "lend" him a like and comment every video I watch.

    • @JDPlays
      @JDPlays  22 часа назад +5

      I don't know what to say, I provide these videos for free and I ask for a like. I could go all in like every other YTber and tell you to smash buttons etc etc or take on sponsorships from one of the MANY companies that you have heard of from every other YTber and waste your time that way instead.
      Every like and comment raises engagement on the video which pushes it to more viewers. If you honestly didn't find the video helpful and you didn't enjoy it, then don't click the like button.
      This short 20min video took 1 hour to upload, 30min to render, 2 hours to edit, as well as a hour to record, plus another 3ish hours to research double check everything and write a basic script.

    • @emmettraymond8058
      @emmettraymond8058 22 часа назад +1

      @JDPlays you DO make the same ask as every other RUclipsr who asks for a like, the only difference being the presumption to ask for a like before the content has been judged. You're banking on people forgetting to unlike if they were nonplussed, and That. Is. Manipulative.
      If there's one thing I absolutely cannot stand for, it's this sort of manipulation. Let your content stand on its own without trying to bank on user forgetfulness. It's good enough, QUITE good, in fact, barring these bizarre demands that invert service and accolade.
      Frankly, this very reply of yours is also verging on manipulative. Don't call yourself above other RUclipsrs when you, in fact, sink lower in your tactics. At least with the standard spiel, it's an honest request. Yes, you work hard, yes you produce quality, yes you deserve credit, that just makes the manipulative tactics all the more infuriating, because I'd already like to support you.

    • @emmettraymond8058
      @emmettraymond8058 22 часа назад +1

      Just imagine going to a restaurant and having a waiter ask you for five stars on Yelp before even taking your order, because, "oh, you can just delete the review later."

    • @emmettraymond8058
      @emmettraymond8058 22 часа назад

      And, to soften this a bit, because I realize this was a bit impassioned, I really, really do like your content. It's fantastic, some of the best new Factorio content out there.