Man, I haven't been jumping for 6 years now and this looks beyond insane to me. I literally remember times when these jumps were labeled as "trickjumps". Absolute godtier run and edit, I'd write +rep to all of your profiles.
There wasn't even that much editing, they put like a grainy filter on it at one point and changed the music. I mean, I guess I appreciate that they managed to hold back from just turning the screen into a flashbang every 10 seconds like usual.
@@zagrfige But look at that time remapping on the smooths? the parts where it goes from fast to slow to fast. Try editing that time remapping to match the flow of the music. It's pretty damn good editing.
@@abdc2990 fp no speedo is a choice, there's no reason to do it and people like to pretend that tp/speedo takes away from the skill of airpogo for some reason, I doubt anyone good at airpogo didn't at least learn with tp, you can't just decide to nerf yourself so that you can pretend that you're better than people who can do harder things than you (eg. if you did like mireal on stock and thought you did it better than slox.)
@@abdc2990 No, there is no reason to do it, there's no reason to do this outside of jump maps, that's simply ridiculous to think (In extension, yes fp/no speedo is a choice because airpogo is only used in jump maps. (Your third point) I really don't know what you're on about here, it just changes your sight and how you see your speed which are separate to the actual skill of airpogo (But people do seem to think that it's better to do fp/no speedo like you). They're still the same thing... Your fourth point is really just there to be picky for no reason, good at jumping does come from completions and times, you're treating literally just a different perspective as if it's like being able to use both launchers well like most good soldier jumpers can do. Especially because there's actually reasons to use the different launchers, be it for different mechanics or bounce setups, but there's no reason to use different perspectives For the last point, again, it's not more realistic, this is just a ridiculous point as if this stuff is every used in game, they're comparable because it's the same mechanic. About the mod thing, you can see your speed and go in thirdperson in the base game, it's information that you still can have, you can still see your stickies in first person even, and even if you think that airpogo is useful in game cl_showpos 1 isn't even a cheat, so you can. Not to mention most of the techniques in airpogo are impossible or useless in game anyway. There's just so little reason or point to your arguments.
@@abdc2990 Your first argument is an analogy that doesn't even address my first point. Saying you skip in line by using TP/SD assumes that just turning it on puts you forward and someone else back. This doesn't matter in completions and in speedruns the other person could still use it as well. It's more like waiting in an infinite line outside in the cold or waiting in an infinite line inside with heating while both are free, there's no reason to not use TPSD but for some reason people will go in the cold line and complain about the people indoors. Everyone uses bcheck, it literally just checks for bounces, please tell me you think people should be like counting the hammerunits and memorizing every bounce setup instead, what's the point here? As for syncr, it becomes useless after you get used to where you'll land and how fast your rockets go (or you just look back at them). It's nothing but a training tool and really isn't a cheat. As for savestates, if you want to get a time on a map for tempus, you do need to actually complete the jump, savestates are only useful for speedrunning bonuses and for starting strats on maps, people really don't have a problem with this either, I can't even think of a jump that's made significantly easier by using savestates, at least not any hard ones. FP/NSD is harder, yes, for no reason, but TP/SD doesn't take away from what actually makes someone good at airpogo, it's not a contradiction, adding unnecessary challenge like playing with your arms crossed or something doesn't prove you're better than someone who plays normally (TP/SD is normal, don't even pretend that it's not) it practically a gimmick, not a skill. Seeing makes it so that you know where things are, how is that wrong? You can see your stickies in FP, if you've watched fp airpogoers you'll notice that when needed they'll look at their stickies, but that's just flicking back and forth, that doesn't mean you're better at airpogo. Again, you go back to non-jump servers without even trying to explain why this matters, this argument means absolutely nothing, there's no reason to airpogo here, and as I said above, people do actually look down at their stickies (Not back, but down, often in vert and for the first couple stickies in a straight airpogo before it becomes more just rhythm, or just for the last sticky if you're trying to get more speed off of it, you should only need to look back if you're playing on really high ping, your stickies should be under you. To this same extent, downair is basically the same as you're looking down anyway and recovery is more muscle memory based.). I know cl_showpos is your total speed but this was really just a throwaway point because you really seem to think people are airpogoing in regular games and you use that as one of your strong reasons why (your original point) FP/NSD and TP/SD runs (ON JUMP MAPS???) should be categorized separately, I don't know why you spent 4 paragraphs trying to disprove this point, instead of trying to address the real reason why I think your regular game airpogo theory is pointless. Your realism point is odd, there are some things that actually change how you'd run a map, such as taking no damage (also you can jump with three stickies normally...) demo not being able to do this increases the amount of mechanics that are useful and increases the skill ceiling, restricting people to first person, however, doesn't. It's not realism, jump maps really don't care about that, that was my point, it's to create jumps that wouldn't be possible otherwise, there's no difference in what's possible with FP compared to TP, so why would you make it simply worse for no real reason? How is responding to every point that you make brushing off your points? This really isn't too much of a discussion, people just don't care, I don't see top teir jumpers legitimately thinking og jumpers are worse because they think stock is harder and people should use stock just because of that. I'm no top demoman but I'm pretty comfortably t6 for airpogo and t7 for solly. I've certainly "grown out of" that state of thinking og is op and stock is chad or whatever, og is better for wallpogo and prefires, so I use it for that, I'm overall more comfortable with stock though so I generally default to using it, I'm not going to start saying that stocks runs should be separated from og runs. No, WRs wouldn't be more impressive with one or the other, you yet again, actually contradict yourself, you say that FP/NSD isn't a choice because you have to use it outside of jump maps but you want it to be separate in jump maps. And again, me saying that this makes no sense isn't me brushing you off, I'm responding to something that I see as false.
@@zagrfige I haven't played in like 7 years and was never good at airpogo but I passed jump_over_beta quite a few times and 3/4ths of carrot along with some other maps I can't recall and some decently long cps on a map I enjoyed practicing on called jump_soar_a4 cps etc. I always couldn't understand how people could so consistently tell where their stickies were and their speed(especially in wide open areas with no reference objects for speed.) Never knew people used third person for the really insane stuff and speedo. It seems like cheating, not gonna lie. I realize it's still insanely hard but by comparison when I think about it the hardest part trying to figure out air pogoing is trying to feel my speed and picture in my head the sticky arcing and where it relative to me and third person + speedo seems like it negates those hard parts.
Man, I haven't been jumping for 6 years now and this looks beyond insane to me. I literally remember times when these jumps were labeled as "trickjumps".
Absolute godtier run and edit, I'd write +rep to all of your profiles.
Ayyyy yo its me, what a banging edit!
holy farts its goofyflight041
Loved it
Rocket and sticky jumping is such an absolute art form, even when contained within a game as cartoonishly fun as TF2. Keep it up!
Insane run: ✓
Insane edit: ✓
Goofy ahh wr
my brother in christ you just flawlessed the hardest airpogo map
Time to flawless some other airpogo maps 😮💨
@@goofylight0414 if you've done one you've done them all
"just"... 6 months ago ;P
I feel like demo jumping is like a rhythm game
oh i aint got rhythm
holy.... one of the best edits ive ever seen. jesus
There wasn't even that much editing, they put like a grainy filter on it at one point and changed the music. I mean, I guess I appreciate that they managed to hold back from just turning the screen into a flashbang every 10 seconds like usual.
@@zagrfige But look at that time remapping on the smooths? the parts where it goes from fast to slow to fast. Try editing that time remapping to match the flow of the music. It's pretty damn good editing.
wowowow this was insane
also I adored the editing
leonhard edit :D
4:08
Crocket on jump_carrot vibes
This is the run that crashed Tempus lol
It's....perfect...
I'm love goofy
This is the type of demo gameplay I fucking wish I could do lmao.
Can you please do some air pogo sticky jumping tutorial pls? It would help so much!
Shoot sticky
This is the power of thirdperson.
@@abdc2990 fp no speedo is a choice, there's no reason to do it and people like to pretend that tp/speedo takes away from the skill of airpogo for some reason, I doubt anyone good at airpogo didn't at least learn with tp, you can't just decide to nerf yourself so that you can pretend that you're better than people who can do harder things than you (eg. if you did like mireal on stock and thought you did it better than slox.)
@@abdc2990 No, there is no reason to do it, there's no reason to do this outside of jump maps, that's simply ridiculous to think (In extension, yes fp/no speedo is a choice because airpogo is only used in jump maps.
(Your third point) I really don't know what you're on about here, it just changes your sight and how you see your speed which are separate to the actual skill of airpogo (But people do seem to think that it's better to do fp/no speedo like you). They're still the same thing...
Your fourth point is really just there to be picky for no reason, good at jumping does come from completions and times, you're treating literally just a different perspective as if it's like being able to use both launchers well like most good soldier jumpers can do. Especially because there's actually reasons to use the different launchers, be it for different mechanics or bounce setups, but there's no reason to use different perspectives
For the last point, again, it's not more realistic, this is just a ridiculous point as if this stuff is every used in game, they're comparable because it's the same mechanic. About the mod thing, you can see your speed and go in thirdperson in the base game, it's information that you still can have, you can still see your stickies in first person even, and even if you think that airpogo is useful in game cl_showpos 1 isn't even a cheat, so you can. Not to mention most of the techniques in airpogo are impossible or useless in game anyway. There's just so little reason or point to your arguments.
@@abdc2990 Your first argument is an analogy that doesn't even address my first point. Saying you skip in line by using TP/SD assumes that just turning it on puts you forward and someone else back. This doesn't matter in completions and in speedruns the other person could still use it as well. It's more like waiting in an infinite line outside in the cold or waiting in an infinite line inside with heating while both are free, there's no reason to not use TPSD but for some reason people will go in the cold line and complain about the people indoors.
Everyone uses bcheck, it literally just checks for bounces, please tell me you think people should be like counting the hammerunits and memorizing every bounce setup instead, what's the point here? As for syncr, it becomes useless after you get used to where you'll land and how fast your rockets go (or you just look back at them). It's nothing but a training tool and really isn't a cheat. As for savestates, if you want to get a time on a map for tempus, you do need to actually complete the jump, savestates are only useful for speedrunning bonuses and for starting strats on maps, people really don't have a problem with this either, I can't even think of a jump that's made significantly easier by using savestates, at least not any hard ones.
FP/NSD is harder, yes, for no reason, but TP/SD doesn't take away from what actually makes someone good at airpogo, it's not a contradiction, adding unnecessary challenge like playing with your arms crossed or something doesn't prove you're better than someone who plays normally (TP/SD is normal, don't even pretend that it's not) it practically a gimmick, not a skill.
Seeing makes it so that you know where things are, how is that wrong? You can see your stickies in FP, if you've watched fp airpogoers you'll notice that when needed they'll look at their stickies, but that's just flicking back and forth, that doesn't mean you're better at airpogo.
Again, you go back to non-jump servers without even trying to explain why this matters, this argument means absolutely nothing, there's no reason to airpogo here, and as I said above, people do actually look down at their stickies (Not back, but down, often in vert and for the first couple stickies in a straight airpogo before it becomes more just rhythm, or just for the last sticky if you're trying to get more speed off of it, you should only need to look back if you're playing on really high ping, your stickies should be under you. To this same extent, downair is basically the same as you're looking down anyway and recovery is more muscle memory based.).
I know cl_showpos is your total speed but this was really just a throwaway point because you really seem to think people are airpogoing in regular games and you use that as one of your strong reasons why (your original point) FP/NSD and TP/SD runs (ON JUMP MAPS???) should be categorized separately, I don't know why you spent 4 paragraphs trying to disprove this point, instead of trying to address the real reason why I think your regular game airpogo theory is pointless.
Your realism point is odd, there are some things that actually change how you'd run a map, such as taking no damage (also you can jump with three stickies normally...) demo not being able to do this increases the amount of mechanics that are useful and increases the skill ceiling, restricting people to first person, however, doesn't. It's not realism, jump maps really don't care about that, that was my point, it's to create jumps that wouldn't be possible otherwise, there's no difference in what's possible with FP compared to TP, so why would you make it simply worse for no real reason?
How is responding to every point that you make brushing off your points? This really isn't too much of a discussion, people just don't care, I don't see top teir jumpers legitimately thinking og jumpers are worse because they think stock is harder and people should use stock just because of that. I'm no top demoman but I'm pretty comfortably t6 for airpogo and t7 for solly. I've certainly "grown out of" that state of thinking og is op and stock is chad or whatever, og is better for wallpogo and prefires, so I use it for that, I'm overall more comfortable with stock though so I generally default to using it, I'm not going to start saying that stocks runs should be separated from og runs.
No, WRs wouldn't be more impressive with one or the other, you yet again, actually contradict yourself, you say that FP/NSD isn't a choice because you have to use it outside of jump maps but you want it to be separate in jump maps. And again, me saying that this makes no sense isn't me brushing you off, I'm responding to something that I see as false.
no way this is a real argument jfc
@@zagrfige I haven't played in like 7 years and was never good at airpogo but I passed jump_over_beta quite a few times and 3/4ths of carrot along with some other maps I can't recall and some decently long cps on a map I enjoyed practicing on called jump_soar_a4 cps etc. I always couldn't understand how people could so consistently tell where their stickies were and their speed(especially in wide open areas with no reference objects for speed.) Never knew people used third person for the really insane stuff and speedo. It seems like cheating, not gonna lie. I realize it's still insanely hard but by comparison when I think about it the hardest part trying to figure out air pogoing is trying to feel my speed and picture in my head the sticky arcing and where it relative to me and third person + speedo seems like it negates those hard parts.
👏🦕
i love demoman...
how to get the sticky trail
"the floor is lava"
I can't see a sh*t anymore
he beat this in firstperson
ha ha
I wish
I think it would have took him longer to beat in fp since you can’t see the stickies very well apparently
@@saitamatf6016 omg you must be drunk demolitionman jumper expert, please teach me!!!
@@BiblemanTF 😂 am first person main not on this beast level learning along the way
wsod