What do you think of the pacing and editing of the video? I feel like the pacing is quite quick, but I also want to keep the viewer's attention and not make the video too long. Let me know if you can understand everything at this pace, or if I should describe something more and make pauses during the video, so you can understand the concepts. I am still trying to edit the videos in a more elegant way so let me know what you would add or change! Your opinions are really valuable to me! ❤
My problem is that I don't know your NavMesh settings... I downloaded you folder but no Scripts are attached to anything and I had to do it manually. But you never showed the NavMesh Object in the Hierachy... Can you tell me what scripts and what stuff there is in you NavMesh Object?
Hi, it is quite a long time since I made the tutorial, but I don't think there is anything special on the NavMesh object. Just the classic NavMesh components (NavMesh Surface...) - ruclips.net/video/u2EQtrdgfNs/видео.htmlsi=vDenE4O6fZphGYJS. I think I used NavMeshPlus, which is already in the GitHub repo. Let me know if you get it working after setting up the NavMesh.
my brother in net christ. could I bother you to teach me how it is that a turn based pokemon like game works using online play? I understand how it is that u get players moving and interacting, and the enemy makes sense. but if I wanted two players battling, how do i hadle that logic? thank you!
What exactly about the logic you have in mind? If you are confused about assigning the player prefab to the network manager, you don't have to assign it at all or you can use some kind of player manager (just a script without a model/sprite). If you want me to help you with something specific, feel free to take a look at my website for more info and schedule a lesson with me - freedom-coding.com/tutoring.
I already have a tutorial about object pooling - ruclips.net/video/kMacgOYe-DY/видео.htmlsi=krn4leg0dkRkf87V and I don't think it would be much different for a multiplayer game.
What do you think of the pacing and editing of the video? I feel like the pacing is quite quick, but I also want to keep the viewer's attention and not make the video too long. Let me know if you can understand everything at this pace, or if I should describe something more and make pauses during the video, so you can understand the concepts. I am still trying to edit the videos in a more elegant way so let me know what you would add or change! Your opinions are really valuable to me! ❤
I think videos should be long.
I will watch all your videos about networking, despite quick or long they are very useful to use in my games
It's good. But the best part is that you understand what's going on and explain the important extra bits.
@@edgarsvilums1550 I love to hear that!
Among the best videos I've seen on RUclips (or anywhere). Excellent.
Glad you think so!
Good video
Thank you for your kind words!
Great work as always!
I am glad you liked it!
Very good video, thanks for sharing, you've earned another subscription 🙂
I am glad you liked it!
My problem is that I don't know your NavMesh settings... I downloaded you folder but no Scripts are attached to anything and I had to do it manually. But you never showed the NavMesh Object in the Hierachy... Can you tell me what scripts and what stuff there is in you NavMesh Object?
Hi, it is quite a long time since I made the tutorial, but I don't think there is anything special on the NavMesh object. Just the classic NavMesh components (NavMesh Surface...) - ruclips.net/video/u2EQtrdgfNs/видео.htmlsi=vDenE4O6fZphGYJS. I think I used NavMeshPlus, which is already in the GitHub repo. Let me know if you get it working after setting up the NavMesh.
my brother in net christ. could I bother you to teach me how it is that a turn based pokemon like game works using online play? I understand how it is that u get players moving and interacting, and the enemy makes sense. but if I wanted two players battling, how do i hadle that logic? thank you!
What exactly about the logic you have in mind? If you are confused about assigning the player prefab to the network manager, you don't have to assign it at all or you can use some kind of player manager (just a script without a model/sprite). If you want me to help you with something specific, feel free to take a look at my website for more info and schedule a lesson with me - freedom-coding.com/tutoring.
@@freedomcoding I have joined the discord. I'll DM there for more specific. Thanks!!!
Can you make a video on object pooling for NGO
I already have a tutorial about object pooling - ruclips.net/video/kMacgOYe-DY/видео.htmlsi=krn4leg0dkRkf87V and I don't think it would be much different for a multiplayer game.