The Future of Tekken 8: Balance & System Fixes for Season 2

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  • Опубликовано: 13 дек 2024

Комментарии • 47

  • @ee-co4264
    @ee-co4264 3 дня назад +2

    Can we remove Rage Art or only make it once per match lol

    • @ButtonMashersYT
      @ButtonMashersYT  3 дня назад

      I like rage art the problem for me is the excessive access to it on every round, one per match or a resource bar for it would be good! If you enjoyed the video, please consider giving it a like and subscribing, it helps me like crazy! Have an amazing day!

  • @RICKYMATTHEWJME
    @RICKYMATTHEWJME 4 дня назад +7

    rage drive should replace heat smash

    • @fofnaifameen5345
      @fofnaifameen5345 4 дня назад +4

      Yesssssss

    • @ButtonMashersYT
      @ButtonMashersYT  4 дня назад +3

      That could for sure be an option! I'm kind of waiting for anything with the changes at this point in the long term HAHAHA 🤣 If you enjoyed the video, please consider giving it a like and subscribing, it helps me like crazy! Have an amazing day!

    • @RICKYMATTHEWJME
      @RICKYMATTHEWJME 4 дня назад +1

      @@ButtonMashersYT 👍

    • @HarryFury-1993
      @HarryFury-1993 3 дня назад +2

      Yes i want rage drive

  • @devilangel4655
    @devilangel4655 3 дня назад +2

    Tekken 8 with the Tekken 7 fighting style is the best!

    • @ButtonMashersYT
      @ButtonMashersYT  3 дня назад +1

      A mix of both is for sure a great idea! If you enjoyed the video, please consider giving it a like and subscribing, it helps me like crazy! Have an amazing day!

  • @TheTrueNarthumpulous
    @TheTrueNarthumpulous 3 дня назад +1

    They need to make the wake up kicks more of a threat. Wake up 3 trips and launches the opponent on counter and wake up 4 knocks down and gets a wall splat on counter in Tekken 7. If you're creative enough you can be very dangerous and unpredictable from the ground in T7. It makes your opponent have to be more cautious and more diligent with how they try to setup their Oki. The ground mechanics made the gameplay way more engaging in T7 my opinion. They need to bring that back.

    • @ButtonMashersYT
      @ButtonMashersYT  3 дня назад +1

      I mean wake up kicks are already pretty strong, they are even neutral on block which is crazy! But I can see what you say, it's an interesting thing to discuss! If you enjoyed the video, please consider giving it a like and subscribing, it helps me like crazy! Have an amazing day!

  • @Retrogamer01635
    @Retrogamer01635 3 дня назад +3

    hopefully in season 2 they remove all tracking on moves without the green effect so movement and defense can be valuable again and no super armor on rage art, and safe power crush are too broken its time for all power crushes to be -12 on block

    • @ButtonMashersYT
      @ButtonMashersYT  3 дня назад

      Yeah there is a lot of things in the game that feel like the reward is too high for how safe they are, just like you mentioned. If you enjoyed the video, please consider giving it a like and subscribing, it helps me like crazy! Have an amazing day!

  • @renepaulitsch5057
    @renepaulitsch5057 3 дня назад +1

    The most problem in the game is not Rage etc. More important is to get up easier because its often that the opponent dont let you get up. I also see the most problem with the ground juggling. Iam not a fan of juggling in general but why dont you reduce it only to aerial combos? If your body is on the ground (feets up) you still can hit the feet and hit you up again. Why dont you just deactivate the hitbox as soon you hit the ground?

    • @ButtonMashersYT
      @ButtonMashersYT  3 дня назад

      Always been a crazy part of Tekken all the ground options, it's interesting but hard to deal with. If you enjoyed the video, please consider giving it a like and subscribing, it helps me like crazy! Have an amazing day!

  • @flexfam9791
    @flexfam9791 4 дня назад +3

    I like your ideas for the rage art changes and i get your point but rage art is needed for a come back mechanic. Thats one of the reasons the game play flows so well and skill matters alot because at any point you can get counter hit or launched and make a epic comeback. If that wasnt the case the game will feel super snowbally and less dynamic. Just my thoughts tho

    • @ButtonMashersYT
      @ButtonMashersYT  4 дня назад

      Yeah I also agree that rage art is there to state the flow of the game and make the end of rounds more dynamic, but I would like for it to be less available, it just feels like every round is too much, but I completely agree with how you see it! It makes the idea of no thoughts offense not possible. If you enjoyed the video, please consider giving it a like and subscribing, it helps me like crazy! Have an amazing day!

  • @lncstr01
    @lncstr01 3 дня назад +2

    Put it back to how tekken was back then. Tekken 3 tag 1 or t5. Also make it difficult

    • @ButtonMashersYT
      @ButtonMashersYT  3 дня назад

      Hardcore mode! HAHAHHA classic Tekken! If you enjoyed the video, please consider giving it a like and subscribing, it helps me like crazy! Have an amazing day!

  • @IrfanMirfan-jt8dw
    @IrfanMirfan-jt8dw 3 дня назад +1

    Amazing ❤

    • @ButtonMashersYT
      @ButtonMashersYT  3 дня назад +1

      Let's hope it is the best season ever! If you enjoyed the video, please consider giving it a like and subscribing, it helps me like crazy! Have an amazing day!

  • @LapillLapida
    @LapillLapida 5 дней назад +2

    I watched the video. So you want this game to be like 2D fighter like SF6 but in 3D?

    • @ButtonMashersYT
      @ButtonMashersYT  5 дней назад

      Why do you think that? Hahahaha I just use some examples of 2D fighters, like resource bars, they are on a shit ton of games and they don't define a FG as a 2D fighter. Also, I didn't talk about anything related to the 3D space, like tracking for example, so dunno from where you got your conclusion. Anyway, if you enjoyed the video, please consider giving it a like and subscribing, it helps me a ton! Have a great week bro!

    • @LapillLapida
      @LapillLapida 4 дня назад +1

      @@ButtonMashersYT Sorry I replied without context. What I mean is standardization of the genre which started in 2D fighters. Seems you like the standardization of fighters including meter system in 3D fighters. Makes me wonder, do you like Virtua Fighter 6 to have supers and meter system?

    • @ButtonMashersYT
      @ButtonMashersYT  4 дня назад

      @@LapillLapida I mean it kind of depends how you implement it, I feel like having or not having bar's in itself means nothing, the thing is how they work generally!

    • @LapillLapida
      @LapillLapida 3 дня назад

      @@ButtonMashersYT What I mean is overall. Just my opinion for me it seems fighting games in general.already on its peak and already defined like FPS. Fighting games are melee combat focus PvP game in real time. Means as long as thats what the definition the standard is more consistent. Traditional 3D and 2D fighters are in both sub genre which means they can share same features and mechanics.

  • @ruianduk3754
    @ruianduk3754 3 дня назад +3

    Just nerf jailing mechanic, is already have force 50/50 and +on block.

    • @ButtonMashersYT
      @ButtonMashersYT  3 дня назад

      Yeah jailing is crazy strong, it could receive changes for sure. If you enjoyed the video, please consider giving it a like and subscribing, it helps me like crazy! Have an amazing day!

  • @tiago.costa2024
    @tiago.costa2024 3 дня назад +2

    Anna Williams ❤🎉

    • @ButtonMashersYT
      @ButtonMashersYT  3 дня назад +3

      It's coming broooo! If you enjoyed the video, please consider giving it a like and subscribing, it helps me like crazy! Have an amazing day!

  • @gokublacktekken6166
    @gokublacktekken6166 3 дня назад +3

    Heat smashes should be totally linear, vulnerable to counter hits(less likely to happen), do less chip damage and we should be able to low parry lows. The way it is now is too much and has almost zero counter play. And heat burst should not bounce.

    • @ButtonMashersYT
      @ButtonMashersYT  3 дня назад +1

      Yeah heat smashes still have a lot of tracking, they are insane sometimes! Maybe we will see some of those changes! If you enjoyed the video, please consider giving it a like and subscribing, it helps me like crazy! Have an amazing day!

  • @Badguy10472
    @Badguy10472 2 дня назад +1

    Patch out heat

    • @ButtonMashersYT
      @ButtonMashersYT  2 дня назад

      HAHAHAHA some drastic changes! If you enjoyed the video, please consider giving it a like and subscribing, it helps me like crazy! Have an amazing day!

  • @ICEMAN-Z8
    @ICEMAN-Z8 3 дня назад +1

    Power crush heat engagers is the stupidest idea ever happened to this game, i dont know which kinda crack they were own when they put that in the game.
    Rage art should be linked to your heat bar, if u use your heat u can't rage art coz its kinda dumb to have heat then u heat smash with ton of dmg and if your opponent blocks it u have free mix up and if your opponent manages to survive and comes back u still get to rage art! Its too much and dumb.
    Heat dash should be +1
    Heat burst should never freeze the screen its killing the flow of the game and messing up a lot of interactions and its giving free ez high dmg combos, make combos hard and awesome again.
    Tail flip resplat at the wall should be removed, make ppl work on their combo distance measurement like it was in tekken 7.
    Nerf the armor moves coz they r way buffed and making ppl play dumber. Let the ppl think b4 throwing out their move.
    Bring back backdash coz its stupid in its current state now.
    Remove chip dmg or at lest make it only in heat mode with only big moves, there is no need to every single move to chip while in heat its dumb.
    Remove all guaranteed throws, where the fk did that come from?! Also remove all the guard break bs moves except for very very few moves that r ez to counter like it used to be.
    And finally this is my personal opinion and a wish for me only, remove alisa from the game coz shes boring annoying as fk and literally only sick ppl with mental illnesses play her.

    • @ButtonMashersYT
      @ButtonMashersYT  3 дня назад +1

      There are a lot of debatable things in the game for sure lmao! If you enjoyed the video, please consider giving it a like and subscribing, it helps me like crazy! Have an amazing day!

    • @ICEMAN-Z8
      @ICEMAN-Z8 3 дня назад +1

      @ i guess i put a pretty good points up there that can actually jump up this game and make it a lot more better.

  • @D3ATH2A1MASS1ST
    @D3ATH2A1MASS1ST 2 дня назад +1

    It would way better if they didn't have rage art theatrical happens have always made video games lames live action fighting is way better

    • @ButtonMashersYT
      @ButtonMashersYT  2 дня назад +1

      It's good to have it from time to time but every round feels like an exaggeration! If you enjoyed the video, please consider giving it a like and subscribing, it helps me like crazy. Have a great day!

  • @PastaPanic
    @PastaPanic 4 дня назад +3

    I wanted to hear the update and it was just a dude crying about rage arts and heat… we get it you lose to rage arts smh😅

    • @ButtonMashersYT
      @ButtonMashersYT  4 дня назад

      Bro, wtf HAHAHA I'm literally just discussing the balance and changes I would do, I'm not crying about anything. If you want to know details about the update, go watch the official trailer instead of leaving a negative comment on a small RUclipsrs video, doesn't make any sense and does not add on anything. Crazy how I probably just don't agree with you on a thing or two and you instantly go "CRYING ABOUT A MECHANIC I LIKE BRO, KEEP LOSING TO IT!". Come on bro, take it easy! Take care!

    • @flexfam9791
      @flexfam9791 4 дня назад +1

      ​@ButtonMashersYT and that's how you handle that well done.

    • @ButtonMashersYT
      @ButtonMashersYT  4 дня назад

      I just want to do the best content I can, not interested in keeping toxicity going around.

    • @YungBl3ss94
      @YungBl3ss94 4 дня назад +1

      The people who complain about rage arts , are people who are overly aggressive and get caught mid frame and eats dikk in the end. Sounds to me that’s what the real issue is

    • @ButtonMashersYT
      @ButtonMashersYT  3 дня назад

      @@YungBl3ss94 Not really, I almost never get hit by rage art at this point, the opposite, I win a lot of rounds because people have automated offense, don't think and get hit by rage art every round. Aside from all of that, it is not fun to have a comeback mechanic like that available every single round, it gets pretty boring, that's why I talked about it in the video. Losing to a mechanic or not liking it are not the only reason why someone can complain or want a change for it, there is a lot more things going than that, but people always think that if someone doesn't like a mechanic, is because they are an scrub and lose to it.