Work smarter on your comic, not harder

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  • Опубликовано: 16 сен 2024
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Комментарии • 26

  • @porl3004
    @porl3004 7 дней назад

    Thank you for sharing this idea -I have been messing about with Blender for a few weeks for different reasons, and find that when I journey into another piece of software it always improves how good I am at other applications like CSP, and so on, and it encourages me to research /RTFM and understand what all of the functions and icons are for, and some of them are absolute revelations! Thank you as well for the tips on how to export a model into another application because there are often many ways of doing this and the options and formats can be a bit daunting if you're not fully trained like me in art, design and digital media.

  • @RayPhillips-lz3yl
    @RayPhillips-lz3yl 7 дней назад

    Fantastic! I’ve been using blender for years but never thought of using it like this. Thank you !!

  • @EchoJ
    @EchoJ 6 дней назад

    Thanks for the Blender crash course and additional info suggestion (Guru).
    Now that I see I don’t have to waste months learning its ins and outs, I think I’ll download Blender and give it a whirl for help creating consistent scene environments.

  • @elsevillaart
    @elsevillaart 7 дней назад +1

    3d kills the magic for me, there are cool panels like Blame, i love his backgrounds hand drawn. Sometimes you have to do things by hand to have that home make cake flavor.

    • @chidorirasenganz
      @chidorirasenganz 7 дней назад

      Nothing stops you from drawing over the models either in your 2d program or using grease pencil in blender or hand texturing model in your software of choice

    • @georgezee5173
      @georgezee5173 7 дней назад

      My approach would be using 3D modelled places only as visual reference, without just drawing all the line work on top of it. When you do the latter, it feels kind of artificial and too perfect compared to the rest of your drawing (characters, mainly).

  • @ShinGallon
    @ShinGallon 8 дней назад

    I'm just starting on the sequel to my first graphic novel and the second book is going to have a bunch of backgrounds/environments that will feature heavily and having a 3-D model to use as a drawing guide will be invaluable, so this is handy information.
    There are also plenty of free pre-made assets you can find online to import in and edit or just do this technique, and that reminds me I really need to look for free "fantasy inn" and "stave church" models...

  • @uniyuki8712
    @uniyuki8712 9 дней назад

    A good idea for trying to get consistenty

  • @xic777
    @xic777 9 дней назад +2

    thats pretty damn cool

  • @eseegi8565
    @eseegi8565 7 дней назад +1

    Thanks for making this! I like the simplicity of your explanation and that you showed exactly how to use blender for simple modeling! I wouldnt use it for drawing unless I was really afraid of missing a deadline for someone though. I prefer to solve my drawing problems with drawing, but this looks fun to explore different camera angles and modeling in general!

  • @AlexAdelaida
    @AlexAdelaida 8 дней назад

    Ah yes! I've been thinking about making a 3d model of a room from my comic for a while now. Can't find the time to learn blender tho :') So I'm just relying on a regular floor plan sketch.

  • @almond4887
    @almond4887 9 дней назад +1

    That's exactly what i plan on doing if i start my comic! I struggle with chronic pain and i want to make the process easy as possible, this is one part of it.
    Great video as always ❤

    • @almond4887
      @almond4887 9 дней назад

      Also sketchfab is full of free and pay to have models, just a tip for those who need it

    • @BrinkleyComics
      @BrinkleyComics  9 дней назад +1

      I'm sorry to hear about your chronic pain. How do you balance that with comics?

  • @KEEFOj
    @KEEFOj 9 дней назад +6

    I personally prefer not to use 3d models, I'd like my work to remain more malleable and inconsistent and here's why:
    - 3d models need to be made in advance, locations themselves could take a while to model. there are free assets out there, but if what you need is more specific you either need to model it or draw it yourself (at which point using 3d takes more time)
    - tracing models inevitably puts you into the position of having to frame a panel one way, which could ruin the composition if you dont plan that aspect out beforehand, whereas by drawing a background its easier to shift it to help the composition, even though it may be more inaccurate
    - inaccuracy does not stick out if youre consistent, which could be troublesome if you use only models for your backgrounds and inevitably want to form a location without one, it would stick out like a sore thumb. to add onto that, being accurate all the time could make the scenes feel mundane, as the background is noticably more rigid than the characters
    - knowing how to draw environments by hand (though perchance with rulers and stuff) is also a valuable avenue to train in, since with the general idea of how to communicate a location you can get a lot done without having to be too rigid, and custom locations are easier to form. this will also open opportunities for shortcuts in the backgrounds. for this it'd be good to learn how to for example draw buildings in perspective, a little bit of interior design such as "where would the entrance and bathrooms be in this place? is there enough support or would it crumble if it were real? can you find what you'd expect to find in this room?" and what not, though that is useful either way
    overall, I think 3d models do have their place, but for indie projects can become a potential crutch. they can still be a great tool, but Imo you have to decide if youll swing one way or the other. I imagine it'd be way more useful in a professional project such as a TV show where consistency *is* key, but for an indie comic both have their charm. I just happen to like going the less consistent route, it makes drawing more fun for me
    (note that this comment is largely about 3d backgrounds, 3d props can be useful even if you draw everything by hand, such as finding a model of a gun and positioning it in a way that fits the current panel, though I'd prefer to grab a reference of a gun and try to figure out how it'd be drawn myself, for a little extra potential learning activity)

    • @InvasionAnimation
      @InvasionAnimation 9 дней назад +2

      I agree, I usually just do my backgrounds without a reference, 3d does seem useful though.

    • @RogerioPereiradaSilva77
      @RogerioPereiradaSilva77 9 дней назад +5

      Normally I wouldn't disagree as I do think that as an artist there is value in being able to render a decent background by hand but when you find yourself in a situation where you have to draw complex background multiple times - as it tends to be the case with a comic - then I am _definitely_ taking the easy way out with the 3D crutch! Specially considering that comic making for most of us is a hobby and we need to find the energy to produce pages after a excruciating and soul crushing day job and spending time with the family. It is just not sustainable in the long term. I even think that John makes a nice compromise here where he actually traces on top of the 3D render and add some 'personality' to it whereas with those ready-made 3D assets that can be simply dragged from a gallery in CSP and dropped onto the canvas, everything look so 'plastic-y' and lifeless.

    • @InvasionAnimation
      @InvasionAnimation 9 дней назад +4

      @@RogerioPereiradaSilva77 I agree with you too.

    • @hugokalinskel9205
      @hugokalinskel9205 7 дней назад +1

      I usually draw out my backgrounds in my sketchbook(I'm a traditional artist) and it helps because like the commenter said, it's more malleable that way. It also gives me practice for drawing backgrounds and helps me get more comfortable with it.
      I'm just gonna assume 3D and whether you want to pursue it is completely personal preference.

    • @chidorirasenganz
      @chidorirasenganz 7 дней назад +1

      3d doesn’t necessarily having to be hard or slow. Blockbench and Valence 3d are both fast to get up and running with.
      3d is basically just vector graphics in 3 dimensions instead of 2 in something like illustrator. Textures are just raster images that youd make in something like photoshop or procreate

  • @okcomics1635
    @okcomics1635 9 дней назад +7

    I see what you are trying to get across, but to be honest this feels a little like the math teacher that goes "so now that you know 2+2=4, you can resolve this simple problem" pointing at a monstrosity that covers half the board.

    • @RogerioPereiradaSilva77
      @RogerioPereiradaSilva77 9 дней назад +3

      Yeah, he really did make Blender sound like something you can pick and get up and running in an afternoon... 😄
      To be fair, it is not exactly rocket science and it is possible to learn the basics rather quickly all things considered. Just not THAT quick!

  • @jcwdesigns82
    @jcwdesigns82 7 дней назад

    ...fuck. 😣