Nice, I didn't expect you will talk about nCloth, I heard that it is also not bad for simple rigid dynamics but I didn't try it for any rigid simulations before.
ma'am i have an issue with my MAYA model ( TEXTURE ISSUE ). when i applied normal map on my model some of part visible black. i know the reason behind it. the reason is in UV. some part who is visible black are facing opposite side in UV. i manually change that wrong sided UV. is there any technique who is gonna simplify this headache ?? Bcoz when we model hardsurface modeling this manually technique waste lots of time. i tried vertex and face normals technique. but this technique is work on model's opposite face not on UV's opposite direction. could you pls help me to out this ??
Hi Pargvansh, I'm sorry to hear you are having issues. What type of results do you get? Do you mind posting your results in my FB community? I can see it there and give feedback. :) facebook.com/groups/academicphoenixpluscommunity/
Loved the tutorial, as usual, but I can't test it unfortunately. For some reason Maya doesn't like when I try to animate things. It doesn't matter how simple the animation is. It gets EXTREMELY laggy or slow, despite me having a good machine. Tried to reset pref, reinstall bla bla, but nothing. I gave up in using anything involving the timebar ahahahah.
10:20 And that' why I need to watch this to gain my lore😂
lol! You never know, there might be a surprise at the end of the videos! :)
Nice, I didn't expect you will talk about nCloth, I heard that it is also not bad for simple rigid dynamics but I didn't try it for any rigid simulations before.
Hi Hazem, nCloth is pretty neat but has limitations (what doesn't!) It's great for simple simulations :)
ma'am i have an issue with my MAYA model ( TEXTURE ISSUE ). when i applied normal map on my model some of part visible black. i know the reason behind it. the reason is in UV. some part who is visible black are facing opposite side in UV. i manually change that wrong sided UV. is there any technique who is gonna simplify this headache ?? Bcoz when we model hardsurface modeling this manually technique waste lots of time. i tried vertex and face normals technique. but this technique is work on model's opposite face not on UV's opposite direction. could you pls help me to out this ??
Hi Pargvansh, I'm sorry to hear you are having issues. What type of results do you get? Do you mind posting your results in my FB community? I can see it there and give feedback. :) facebook.com/groups/academicphoenixpluscommunity/
Loved the tutorial, as usual, but I can't test it unfortunately. For some reason Maya doesn't like when I try to animate things. It doesn't matter how simple the animation is. It gets EXTREMELY laggy or slow, despite me having a good machine. Tried to reset pref, reinstall bla bla, but nothing. I gave up in using anything involving the timebar ahahahah.
That sounds very frustrating, TheDorian. I'm not sure why it would do that. Hopefully you'll be able to figure it out!
Really helpful
glad it was helpful, Finn AR!
may I ask why is the cloth texture gone after I put the ncloth?
Thanks!
Glad you liked it!
Thank Ad...^_^
Thanks Hung! :)