Daz Studio pro Tips: Cameras and Making your own Camera Presets

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  • Опубликовано: 3 янв 2025

Комментарии •

  • @morizanova8219
    @morizanova8219 4 года назад +1

    Saw your video about portrait render and you suggest doing big number on lens because we're on 'fantasy land'. So which one you think better?

  • @simonkerridge
    @simonkerridge 5 лет назад +1

    Another useful video, thank you. Just wondering why you suggest saving as a Scene Subset as opposed to saving as a Camera Preset? Is there an advantage?

    • @GameDeveloperTraining
      @GameDeveloperTraining  5 лет назад +2

      Just habit to be honest. You can save as a camera preset too if you prefer

  • @TheKevphil
    @TheKevphil 3 года назад

    If I have one figure a yard or so away from another, how do I change the apparent distance between them? In other words, exaggerate how big the figure up close is, relative to the other figure? When I try to adjust the focal length in DAZ, nothing seems to happen... Thanks!

    • @GameDeveloperTraining
      @GameDeveloperTraining  3 года назад

      It's relative. The closer your camera is to one figure the greater the distance will appear to be in comparison. Think of it as a fraction. If the distance between your camera and figure A is 1m and the distance between figure A and B is 1m, figure B is twice as far away. However if you move the camera so that Figure A is now 2m away, Figure B is now 3m away meaning that Camera B is now only 1.5 times as far away so the relative distance between them is smaller.

  • @the11thone
    @the11thone 5 лет назад +1

    Very useful. Thanks! _111

  • @eyesus8165
    @eyesus8165 5 лет назад +2

    If you know anything about translating concepts from other 3D software to Daz3D that would be great. I am well versed in Cinema 4D but I like the speed of creating a scene in Daz but the lights and how to create instances and other 3D stuff I find extra difficult in Daz. So anything on how to clone objects or importing assets from other software would be awesome.

    • @GameDeveloperTraining
      @GameDeveloperTraining  5 лет назад +2

      Sure thing. I cover some of that stuff in other videos but I can add some more specific stuff for certain

  • @MegaVamp69
    @MegaVamp69 5 лет назад

    Much like the render settings (Tone Mapping) everything is made up and the points don't matter.