I'm not fond of the idea of there being literally *nothing* of an afterlife, simply because that's boring, so if I found out *I in particular* could not have been whatever type of ghost... I'd hope my rage forced me somewhere anyway
@@fabiosonhandogrande1697 Becoming a ghost but not in a ghastly way. Haunting nothing more than everything itself; present at all times without being there; Dead yet living and living yet dead, not in unlife or in the afterlife but in some strange and terrible third way. An empty space that's not there and was never there; who can't breath, or touch, or see, yet who's breath is still felt on the back of your neck when you're alone, yet who's hands are still felt grasping when you're asleep, yet who's eyes are still drilled through the back of your skull when you're forgetting; a dreadful thing that is no longer whole, who will never be nor not be again, and who perhaps was never neither- not that you could ever recall.
Theory: the houses on Wario's Gold Mine aren’t connected in order to prevent the workers from unionizing. Can’t have class solidarity if you never get to talk to anyone else.
2:00 "Night 90" is likely a speed limit that only applies at night. If I recall correctly, a few states in America have signs like that. And I'm pretty sure that the thing at 3:49 is supposed to be either Yoshi or Petey Piranha with a random Mii head slapped on top.
That's interesting, I've never seen those "Night" speed limits. How is that a good idea, especially in a city? Sure, traffic is lower at night, but so is visibility―I guess this is why we don't see any pedestrians in that map at all lol. Having said that, 90 kph is about 56 mph, which is only a little faster than posted highway speeds on certain urban roads. But speeding up at night still sounds like a bad idea
@@chompythebeast You assume the night speed limit is greater than the day speed limit. 90kmph is nothing for a highway like that (the straighter wider part I mean, not the part that's over the cliff). I'm surprised that's faster than the posted highway speeds you've seen.
Wii's rainbow road specifically struck out to me as a wild lil' track. Anytime you fall off the track, the devs specifically put an animation of your character heating up to a gazillion degrees and burning in the atmosphere. In the other games, you're either too close to the ground or every wall is guard railed. In 8, Lakitu picks you up quickly enough to spare you from a swift but painful death. Wii just has Earth, meaning every single time some poor old sap slipped and tripped and burned their way down the atmosphere, whatever remained of them once they got down to Earth is still out there somewhere. Do the people down there know what actually fell? If so, do they bury them? Cremate them? How many driver deaths has the MKA covered up? These are the questions Nintendo will never, sadly, answer.
The mining town in the background of Wario's Goldmine is inspired directly by the mining town at the beginning of the famous Japanese animated film "Laputa: Castle In The Sky". There's even a chase scene on top of a huge track, just like the one you race on in the game!
literally one of my favorite things to do as a kid was boot up mario kart wii & 8, go in time trial and look at everything outside of the track. it really creates a sense of scale that reminds me of looking at the sky in mario galaxy
What makes the t-shirt even more interresting is that they probably had to remodel them for the Wii version, because they also are in the DS game. So they they didn´t think about adding Pianta clothing there twice.
They also animated them this time, so they gave them more attention this time and still decided to stick with the original T-shirt and towel design of the original map.
It makes some sense to have t-shirts and towels. Everything in Mario Kart is observed quickly so it has to read as *laundry* Skirts wouldn’t make sense, they’d probably look like flags. This rushed design style actually works well for rushed viewers.
I haven’t watched this video yet but.. When I was younger we didn’t have cable, we had a PlayStation 2 (also a DVD player of course) and video games. After we beat our games we would throughly go back through and play them, trying to squeeze every bit of entertainment out of them. Mario kart wii was one of the first where I remember doing this. My sister and I would run the races backwards, looking at every single thing we could. The cheering crowds were always fun to stop and look at.
The Peach musical poster (and the surrounding advertisements) give me strong Odyssey vibes. You've got Mario in a city, you've got Moon Bank, you've got a musical SET in a city (Jump Up Superstar), and Moon imagery everywhere. To me, the "thing" immediately looked like Bowser's claw, but what if it's a silhouette of the Odyssey? And those are many small balloons, instead of one big one. The base looks like an airship. I'm probably just filling in the gaps with my own imagination, but that's what I see.
Smoke stacks could be tall to get the smoke above the canyon line, so the smoke doesn't linger in the houses. The lower the house, the longer the smoke stack
I remember driving on the opposite roads of Moonview Highway in ghost mode of mario wii. This video reinvokes that feeling in me, I like the vibe of your videos!
100% agree with the comment about newer a lot of newer mario games feeling a bit too sterilized and "intentional" if that makes sense. I have a lot of nostalgia for the weird aesthetic of these older games, especially from the late 90s through the 2000s.
I-90 terminates in Seattle just south of Redmond, where Nintendo of America is headquartered. Not a ton of bloopers/squids on the road itself, nor that many bombs (usually). But there are definitely too many cops, and they've got more than sirens, they've got military-grade LRADs
Hey, I liked this. Make more content like this. P.S. I like the weird seemingly unfinished, empty spaces episodes as well. It takes a very observant mind to really notice the spots you've mentioned so far.
3:47 thats petey piranha. it even uses a common render you can find just by searching him up, one of them will match up to the shape, and once you see it, it feels obvious.
'I was thinking of the fictional game Resident Evil 4' is such a vibe lmao I do stuff like that all the time, one time I was debating whether to get a new phone and I was like idk if I should I've already made a big purchase recently that was a lot of money. then I was rubbing my 2 brain cells together trying to think of what that purchase actually was and I realised I was actually thinking of this really big bounty I'd just paid off in Red Dead 2 lmao. Fictional money
I'd love to see a whole series on advertisements in games. I spent so much time looking at the ones in Gravity Rush 2, they have so much actual thought put into them. Also Kingdom Hearts 3 especially the secret last boss in the DLC and GTA games always had funny ones. I think there were more too but I forget. I suggest Gravity Rush 2 to you or anyone who likes this stuff it's so underrated.
I know you've always appreciated things like skyboxes and the small details in games but the additional focus you've been putting on things like that has been awesome. I've been trying to be more mindful/observant/appreciative in life recently and having this content correspond with my mental developments has been really nice and serves as a good reminder (particularly when I'm on the internet which tends to be antithetical to all the things I'm working on). If only specifically for me, keep it up!
6:50 - I think the most obnoxious thing about the gorilla experiment is that they always (always, I say) mention a gorilla, just like that: "have you seen the gorilla!?" * smiling * And when they put the video back on, you expect to see a gorilla, for real, the animal. And you see a man disguised as a gorilla, disappointing all your expectations. I guess they do it on purpose. I mean, mentioning "a gorilla" instead of asking "have you seen the man disguised as a gorilla?" at the storyline's core of the experiment makes you accept later the humbling lesson that follows much more jokingly. Because in the back of your mind you are feeling (not thinking, but feeling) that you have been let down, they own you. You were waiting for a gorilla, a primate. A gorilla in the flesh, maybe trained for that purpose or on the run or something, a thrilling or enigmatic story behind those two guys passing the ball. And no, he's just a guy disguised as a gorilla, who neither uses his fists to walk nor tries in any way to emulate the way a gorilla moves.
I imagine the reason for the giant smokestacks is to give the smoke a chance to get blown out over the top of the canyond instead of hanging around inside it. The lower ones don't really reach but like, they've already got smokestacks 8 houses tall. You run into an architectural limit at some point.
I love your channel a lot, and I love the idea of just cruising through games and pointing out fun and beautiful little details. Also something about your voice and the way you speak is so calming
3:46 Almost looks like the twilight town people from Paper Mario TTYD, but the two spots on its shirt looks like a hint of overalls. 5:35 The thumbnail for this is almost mythical. Forget Mario Kart, looks more like Dark Souls.
These videos kind of remind me of Cybershell's Sonic Generations "slowrun" where he just walked and appreciated all of the random things the devs put in the level that you just run past
More please. Also, I wonder if the bomb on wheels sign was a call back to the bomb cars from Mario Kart on the Game Cube, or maybe the little flashing bomb karts from Mario 64.
You were one of my favorite RUclipsrs ever and somehow you just stopped coming up on my feed years ago. I’m so glad you came up on a suggested video because I absolutely love your content. Keep up the good work 💯
This is a perfect game for this series. So many small areas that you pass by in the blink of an eye and don’t give a second thought. I remember spending a lot of time just looking at background elements when I was a kid, and this brought me back. I think you could genuinely make a multiple-part series on just this game.
The thing is just Petey Piranha. Probably a King Kong parody without referencing their actual King Kong parody that landed them in legal trouble. Also, the bomb warnings are for the bomb cars, which I don't think show up in Time Trials. No idea why those exist.
The long pipes in the mining town remind me of close topped chimneys billowing smoke from nozzles. Maybe the art team (or laputa if its 1-to-1) were inspired/ creatively mixing things.
Your song at the end had some serious San Francisco Rush / Cruisin' USA / yes Mario Kart vibes, feel like it could be played under a prompt asking me to enter my initials
If I were building a town of houses precariously situated on the side of some cliffs, I'd use huge heavy plumbing pipes for smoke stacks that are tall enough so the houses on the bottom aren't pouring smoke under houses on the top.
Really enjoy this style of video and content, super relaxing and reflective in a nostalgic way. Totally perfect to watch before bed too! And I totally agree about the white shirts making the space feel a lil off but in a cute funky way. It's a detail that should make the world feel more lived in and thus real buuuut ends up putting emphasis on the fact it's a created world. It's kinda charming!
Actually, as a kid, I spent countless hours staring at the tracks in Mario Kart Wii. Most people didn’t care to waste their time with it, but I found some level of comfort in admiring the tracks. Hell, I’d even imagine what was beyond the track, what buildings or things were out there. In Coconut Mall, I’d imagine what other shops were in the mall, just out of view. It’s a strange resounding feeling of curiosity, and only video games seem to tap into it.
i did the same as you with many games, the "things you never looked at" series is so good because it revives this feeling of being intrigued of what is beyond the play area it's such a unique feeling, I just sorta stopped doing it as time went on, but I remember being kinda annoyed that I couldn't explore past what the game let me. it's kinda funny cause obviously if the game let me then it would be part of the play area and therefore wouldn't feel like exploring this ominous unexplained distant area i absolutely HATED invisible walls as a kid because of this, using the wing cap and being frustrated at not being able to escape bob omb's battlefield is probably one of my fondest memories of sm64 lol also mk64's track that has the sm64 castle courtyard (i don't remember the track's name) was also a place I spent so much time on time trials just trying to see where I could get, and wondering what it would be like to basically have the entirety of sm64 to explore in a kart anyways it feels good to know I'm not the only one who did this, reading your comment about staring at mkwii's tracks made me reminisce and feel nostalgic lmao
@@flayncele OH MY GOSH, that’s exactly what I’m talking about!!!! I was planning on making a RUclips video over that feeling we had as a kid. I call it “wanderlust”. The aching to wish to explore. I also did that in many many video games as a kid. And yes, I also realize that if the area was explorable, it wouldn’t have been as intriguing. Something about the knowledge of the unknown, being unable to reach that which is just beyond the boundary, it’s so interesting. Twilight Princess also offered that experience for me. In Lake Hylia, I could see the Zora Domain just over the hill. But as a kid, I didn’t know how to get to it, so I’d constantly daydream about what was over there. I think that honestly made it more interesting. Over the years, that feeling has escaped me. Yet I remember it fondly. I was afraid to make a RUclips video over it because I didn’t think anyone else would relate. But honestly, your comment gave me the confidence to pursue this.
I love this series and want to see more! I spent a lot of time when I was a kid going through games looking at all the tiny background details and just wandering round
Just thought to ask: if you're doing a video on Mario Kart 8, do you have access to the 8 DLC tracks that came out recently? If not, we could set up an online game together, and that would allow you to play on the tracks without actually owning them. As far as detail goes, they're pretty low teir compared to the rest of MK8's lineup, though.
About the bomb warning sign, I don't remember if it's in this game or another MK, but isn't there a track that has cars moving around it, and one of the cars that can show up is just a bomb on wheels? Presumably that sign's meant to be a reference to that.
That thing on the Mario & Peach musical billboard looks like one of the enemies in Bowsers Inside Story? Kind of? Unless my memory is betraying me, it looks to be the flower that throws seeds at you in the plains area
Esele mi Ostin... Descubrí tu canal la semana pasada y sí están buenardos tus videos, y los disfruto mucho porque me gusta todo ese mundillo de Nintendo y esas madres. échele ganas mijo... 読んでくれてありがとうな Sale pues perillo Keep up the good work!
Imagine you're dying and, right before you pass, in the lower left corner of your vision you see "Unable to create a ghost"
Finding at the last moment that the afterlife was lost to me because of an unknown error, I would cuss god with every remaining breath.
I'm not fond of the idea of there being literally *nothing* of an afterlife, simply because that's boring, so if I found out *I in particular* could not have been whatever type of ghost... I'd hope my rage forced me somewhere anyway
@@fabiosonhandogrande1697 Becoming a ghost but not in a ghastly way. Haunting nothing more than everything itself; present at all times without being there; Dead yet living and living yet dead, not in unlife or in the afterlife but in some strange and terrible third way.
An empty space that's not there and was never there; who can't breath, or touch, or see, yet who's breath is still felt on the back of your neck when you're alone, yet who's hands are still felt grasping when you're asleep, yet who's eyes are still drilled through the back of your skull when you're forgetting; a dreadful thing that is no longer whole, who will never be nor not be again, and who perhaps was never neither- not that you could ever recall.
Funniest comment I read in a while thank you
Theory: the houses on Wario's Gold Mine aren’t connected in order to prevent the workers from unionizing. Can’t have class solidarity if you never get to talk to anyone else.
Honestly, a very Wario move
People would still find ways to communicate. Signal flags. Rise up.
That's why they have such big and noticeable chimney pipes, to send smoke signals
2:00 "Night 90" is likely a speed limit that only applies at night. If I recall correctly, a few states in America have signs like that. And I'm pretty sure that the thing at 3:49 is supposed to be either Yoshi or Petey Piranha with a random Mii head slapped on top.
I really hope that isn’t 90 in miles per hour. If it is, hey, another point for the urban hellscape idea!
that is indeed a shadowy Petey
That's interesting, I've never seen those "Night" speed limits. How is that a good idea, especially in a city? Sure, traffic is lower at night, but so is visibility―I guess this is why we don't see any pedestrians in that map at all lol. Having said that, 90 kph is about 56 mph, which is only a little faster than posted highway speeds on certain urban roads. But speeding up at night still sounds like a bad idea
@@chompythebeast I think most of the time the night speed limit is lower than the day speed limit, because of decreased visibility.
@@chompythebeast You assume the night speed limit is greater than the day speed limit.
90kmph is nothing for a highway like that (the straighter wider part I mean, not the part that's over the cliff). I'm surprised that's faster than the posted highway speeds you've seen.
Wii's rainbow road specifically struck out to me as a wild lil' track. Anytime you fall off the track, the devs specifically put an animation of your character heating up to a gazillion degrees and burning in the atmosphere. In the other games, you're either too close to the ground or every wall is guard railed. In 8, Lakitu picks you up quickly enough to spare you from a swift but painful death. Wii just has Earth, meaning every single time some poor old sap slipped and tripped and burned their way down the atmosphere, whatever remained of them once they got down to Earth is still out there somewhere. Do the people down there know what actually fell? If so, do they bury them? Cremate them? How many driver deaths has the MKA covered up? These are the questions Nintendo will never, sadly, answer.
Or worse, how many people think it's just shooting star season, unaware every star is the gruesome death of a racer?
@@Pilachio wish upon a soul
Cremate them? Aren't they already cremated?
The mining town in the background of Wario's Goldmine is inspired directly by the mining town at the beginning of the famous Japanese animated film "Laputa: Castle In The Sky". There's even a chase scene on top of a huge track, just like the one you race on in the game!
brooo fr that's also what i thought
aahhhh i knew it!!
Dude I never knew that, that's such a cool piece of trivia
Yeah, they always looked way too similar for it to be a coincidence. Awesome reference!
I was just about to comment that
I like this kind of content a lot plz make more kthx
eyyy! nice seeing you here!
The thing on the building in the Peach advertisement is Petey Piranha
I wasn't sure about this at first but I looked up the texture and it is definitely Petey Piranha
literally one of my favorite things to do as a kid was boot up mario kart wii & 8, go in time trial and look at everything outside of the track. it really creates a sense of scale that reminds me of looking at the sky in mario galaxy
Wario-branded subsidized housing for mine workers is an uncomfortable thought
What makes the t-shirt even more interresting is that they probably had to remodel them for the Wii version, because they also are in the DS game. So they they didn´t think about adding Pianta clothing there twice.
They also animated them this time, so they gave them more attention this time and still decided to stick with the original T-shirt and towel design of the original map.
It makes some sense to have t-shirts and towels. Everything in Mario Kart is observed quickly so it has to read as *laundry*
Skirts wouldn’t make sense, they’d probably look like flags.
This rushed design style actually works well for rushed viewers.
I haven’t watched this video yet but..
When I was younger we didn’t have cable, we had a PlayStation 2 (also a DVD player of course) and video games. After we beat our games we would throughly go back through and play them, trying to squeeze every bit of entertainment out of them.
Mario kart wii was one of the first where I remember doing this. My sister and I would run the races backwards, looking at every single thing we could. The cheering crowds were always fun to stop and look at.
Same and we didn’t have internet either so all i did was play twilight princess Over and over and run around hyrule. I had a maddening childhood.
This series changes the way I play video games
The Peach musical poster (and the surrounding advertisements) give me strong Odyssey vibes. You've got Mario in a city, you've got Moon Bank, you've got a musical SET in a city (Jump Up Superstar), and Moon imagery everywhere. To me, the "thing" immediately looked like Bowser's claw, but what if it's a silhouette of the Odyssey? And those are many small balloons, instead of one big one. The base looks like an airship.
I'm probably just filling in the gaps with my own imagination, but that's what I see.
nah it's petey piranha, you can see the orange petals and a stumpy leg in the air.
Smoke stacks could be tall to get the smoke above the canyon line, so the smoke doesn't linger in the houses. The lower the house, the longer the smoke stack
I think slowing down to appreciate the locations in Mariokart courses was integral in the development of me becoming a functional member of society.
I remember driving on the opposite roads of Moonview Highway in ghost mode of mario wii. This video reinvokes that feeling in me, I like the vibe of your videos!
100% agree with the comment about newer a lot of newer mario games feeling a bit too sterilized and "intentional" if that makes sense. I have a lot of nostalgia for the weird aesthetic of these older games, especially from the late 90s through the 2000s.
7:21 Lakitu can also be flattened by Thwomps
I-90 terminates in Seattle just south of Redmond, where Nintendo of America is headquartered.
Not a ton of bloopers/squids on the road itself, nor that many bombs (usually). But there are definitely too many cops, and they've got more than sirens, they've got military-grade LRADs
Hey, I liked this. Make more content like this.
P.S. I like the weird seemingly unfinished, empty spaces episodes as well. It takes a very observant mind to really notice the spots you've mentioned so far.
3:47 thats petey piranha. it even uses a common render you can find just by searching him up, one of them will match up to the shape, and once you see it, it feels obvious.
'I was thinking of the fictional game Resident Evil 4' is such a vibe lmao I do stuff like that all the time, one time I was debating whether to get a new phone and I was like idk if I should I've already made a big purchase recently that was a lot of money. then I was rubbing my 2 brain cells together trying to think of what that purchase actually was and I realised I was actually thinking of this really big bounty I'd just paid off in Red Dead 2 lmao. Fictional money
I like this kind of video. Please keep making them!
Also, maybe all that laundry is Il Piantissimo's. All that running has gotta build up a sweat!
I'd love to see a whole series on advertisements in games. I spent so much time looking at the ones in Gravity Rush 2, they have so much actual thought put into them. Also Kingdom Hearts 3 especially the secret last boss in the DLC and GTA games always had funny ones. I think there were more too but I forget. I suggest Gravity Rush 2 to you or anyone who likes this stuff it's so underrated.
GORBINO'S QUEST
mario kart wii's streets are the worst place to drive in the entire nintendo universe
The big princess peach sign in the moon view highway is a reference to Princess peach who is a character from Mario
Wow that’s so cool!! Thank you!
I know you've always appreciated things like skyboxes and the small details in games but the additional focus you've been putting on things like that has been awesome. I've been trying to be more mindful/observant/appreciative in life recently and having this content correspond with my mental developments has been really nice and serves as a good reminder (particularly when I'm on the internet which tends to be antithetical to all the things I'm working on). If only specifically for me, keep it up!
The real fun of the Time Trial mode is being able to explore the courses.
when i was a little kid i didnt care avout racing and i just stared at the bulletin boards in luigis raceway for like half an hour
8:09 Koopas are usually depicted as wearing white t-shirts under their shells, but I don't think they live here
Discovered you and started following you for a week now and I gotta say, you take way to many showers
comments like this give me complexes
@@any_austin well now I regret making my joke. If it helps I live thousands of miles away and have an unfortunate sense of humor
hahaha it’s cool it’s cool. We’re good.
6:50 - I think the most obnoxious thing about the gorilla experiment is that they always (always, I say) mention a gorilla, just like that: "have you seen the gorilla!?" * smiling *
And when they put the video back on, you expect to see a gorilla, for real, the animal. And you see a man disguised as a gorilla, disappointing all your expectations. I guess they do it on purpose. I mean, mentioning "a gorilla" instead of asking "have you seen the man disguised as a gorilla?" at the storyline's core of the experiment makes you accept later the humbling lesson that follows much more jokingly.
Because in the back of your mind you are feeling (not thinking, but feeling) that you have been let down, they own you. You were waiting for a gorilla, a primate. A gorilla in the flesh, maybe trained for that purpose or on the run or something, a thrilling or enigmatic story behind those two guys passing the ball. And no, he's just a guy disguised as a gorilla, who neither uses his fists to walk nor tries in any way to emulate the way a gorilla moves.
I imagine the reason for the giant smokestacks is to give the smoke a chance to get blown out over the top of the canyond instead of hanging around inside it.
The lower ones don't really reach but like, they've already got smokestacks 8 houses tall. You run into an architectural limit at some point.
I remember I always tried to drive off the cliff in Wario's Goldmine and fall into one of the smoke stack pipes and expected something
I love your channel a lot, and I love the idea of just cruising through games and pointing out fun and beautiful little details. Also something about your voice and the way you speak is so calming
3:46 Almost looks like the twilight town people from Paper Mario TTYD, but the two spots on its shirt looks like a hint of overalls.
5:35 The thumbnail for this is almost mythical. Forget Mario Kart, looks more like Dark Souls.
The delfino zone has a spiked gate because some weirdo kept sneaking in and switching out all their clothes while they hung out to dry
Maybe the pipes are so tall so that the smoke won't get stuck on the lower levels? Like so everyone can breathe lol
These videos kind of remind me of Cybershell's Sonic Generations "slowrun" where he just walked and appreciated all of the random things the devs put in the level that you just run past
"Wario's like Jeff Bezos" killed me.
Heard it here first folks, G-Fuel is canon in Super Mario Wii.
"Danger Bob-omb" might be a reference to the Super Mario Brothers movie. wow!
wow, had no clue they ever made a cyberpunk city
More please.
Also, I wonder if the bomb on wheels sign was a call back to the bomb cars from Mario Kart on the Game Cube, or maybe the little flashing bomb karts from Mario 64.
I like to think the “light your life” ad was an Easter Egg for getting the Fire flower as an item in MarioKart 7
You were one of my favorite RUclipsrs ever and somehow you just stopped coming up on my feed years ago. I’m so glad you came up on a suggested video because I absolutely love your content. Keep up the good work 💯
This is a perfect game for this series. So many small areas that you pass by in the blink of an eye and don’t give a second thought. I remember spending a lot of time just looking at background elements when I was a kid, and this brought me back. I think you could genuinely make a multiple-part series on just this game.
The thing is just Petey Piranha. Probably a King Kong parody without referencing their actual King Kong parody that landed them in legal trouble.
Also, the bomb warnings are for the bomb cars, which I don't think show up in Time Trials. No idea why those exist.
Yoshis hospital bill is going to be huge once the adrenaline wears off, I think those cars obliterated every bone in his body.
The long pipes in the mining town remind me of close topped chimneys billowing smoke from nozzles. Maybe the art team (or laputa if its 1-to-1) were inspired/ creatively mixing things.
Hey I liked this. Make more things like this
Those suspended mining houses look like theyre an homage to Rango or Castle in the Sky
I 👏🏻 live 👏🏻 for 👏🏻 this 👏🏻 series 👏🏻
Id love to see more Mkwii stuff! The community is still pretty active so these tracks are very cozy to me and I love these little oddities
7:30 in levels with thwomps you can crush lakitu.
Your song at the end had some serious San Francisco Rush / Cruisin' USA / yes Mario Kart vibes, feel like it could be played under a prompt asking me to enter my initials
Stuff like this is literally why I love games and why I loved them in the first place. Graphics have always been interesting to me. PLZ MAKE MORE!!
My prayers have been answered. Thanks for keeping em coming
Wario seems like the kind of guy to make hazardous company housing.
@6:48 Heads up for avid readers "The Invisible Gorilla" is a book that discusses the results of that experiment.
6:03 On Nier Replicant/Gestalt, there is a town called "The Aerie" which is almost exactly like that
Pretty sure koopas now wear white t-shirts when you knock their shells off. They used to wear boxers.
Was I the only one who went on time trial mode and just explored the map?
I love the idea of playing Mario Kart Wii normatively.
As an aspiring level designer your content is amazing and inspiring
I’ve always loved how wii rainbow road is galaxy inspired
If I were building a town of houses precariously situated on the side of some cliffs, I'd use huge heavy plumbing pipes for smoke stacks that are tall enough so the houses on the bottom aren't pouring smoke under houses on the top.
This game is an all time classic.
Really enjoy this style of video and content, super relaxing and reflective in a nostalgic way. Totally perfect to watch before bed too!
And I totally agree about the white shirts making the space feel a lil off but in a cute funky way. It's a detail that should make the world feel more lived in and thus real buuuut ends up putting emphasis on the fact it's a created world. It's kinda charming!
Actually, as a kid, I spent countless hours staring at the tracks in Mario Kart Wii. Most people didn’t care to waste their time with it, but I found some level of comfort in admiring the tracks. Hell, I’d even imagine what was beyond the track, what buildings or things were out there. In Coconut Mall, I’d imagine what other shops were in the mall, just out of view. It’s a strange resounding feeling of curiosity, and only video games seem to tap into it.
i did the same as you with many games, the "things you never looked at" series is so good because it revives this feeling of being intrigued of what is beyond the play area
it's such a unique feeling, I just sorta stopped doing it as time went on, but I remember being kinda annoyed that I couldn't explore past what the game let me. it's kinda funny cause obviously if the game let me then it would be part of the play area and therefore wouldn't feel like exploring this ominous unexplained distant area
i absolutely HATED invisible walls as a kid because of this, using the wing cap and being frustrated at not being able to escape bob omb's battlefield is probably one of my fondest memories of sm64 lol
also mk64's track that has the sm64 castle courtyard (i don't remember the track's name) was also a place I spent so much time on time trials just trying to see where I could get, and wondering what it would be like to basically have the entirety of sm64 to explore in a kart
anyways it feels good to know I'm not the only one who did this, reading your comment about staring at mkwii's tracks made me reminisce and feel nostalgic lmao
@@flayncele OH MY GOSH, that’s exactly what I’m talking about!!!! I was planning on making a RUclips video over that feeling we had as a kid. I call it “wanderlust”. The aching to wish to explore. I also did that in many many video games as a kid. And yes, I also realize that if the area was explorable, it wouldn’t have been as intriguing. Something about the knowledge of the unknown, being unable to reach that which is just beyond the boundary, it’s so interesting.
Twilight Princess also offered that experience for me. In Lake Hylia, I could see the Zora Domain just over the hill. But as a kid, I didn’t know how to get to it, so I’d constantly daydream about what was over there. I think that honestly made it more interesting.
Over the years, that feeling has escaped me. Yet I remember it fondly. I was afraid to make a RUclips video over it because I didn’t think anyone else would relate. But honestly, your comment gave me the confidence to pursue this.
@@SupaDaBloopa you should definitely make that video, it would be awesome
3:46 It's evidently Big Nate
I know it was in Delfino, but Koopas do where white shirts under there shell as seen in Super Mario World artwork.
If you could learn to Boundary Break you could show us these things unrestricted!! Can't wait for more!
Regarding Green fuel: Euglena a Japanese algae farm, whose microalgae products can be used in the production of biofuels.
3:47 that’s petey piranha my man
That shadow behind peach is totally Petey Pirhanna. Also can you do a skybox appreciation on Paper Mario: The Thousand Year Door.
Well, I just found one of my favorite videos...
and it's this one! Sorry to leave you hanging. Real cliffhanger. Thanks for the vid!
3:48 it's Petey Piranha, tho sometimes a Mii's head will be put on lol
I love this series and want to see more! I spent a lot of time when I was a kid going through games looking at all the tiny background details and just wandering round
Just thought to ask: if you're doing a video on Mario Kart 8, do you have access to the 8 DLC tracks that came out recently?
If not, we could set up an online game together, and that would allow you to play on the tracks without actually owning them. As far as detail goes, they're pretty low teir compared to the rest of MK8's lineup, though.
The thing on the musical sign is probably petey pirhana
That whole delfino track is weird. Where are the palm trees and sand? Who built a castle and planted regular trees on isle delfino?
About the bomb warning sign, I don't remember if it's in this game or another MK, but isn't there a track that has cars moving around it, and one of the cars that can show up is just a bomb on wheels? Presumably that sign's meant to be a reference to that.
The thing in moonview highway is Petey Piranha climbing the building like King Kong
3:46 , looks like Petey Pirahna, facing away from Camera.
3:47 the thing on the bottom could be a ninji, i have no idea what the top thing is
you thought you could get away with that ringo starr reference without anyone knowing ;)
3:46 Looks like Petey Piranha to me, dude was always pretty lumpy
I love your content. Can't get enough! Also your voice is so smooth and calming can't wait for the next video!
The bomb picture isa warning for the bomb cars that drive around in that stage. IIRC They only show up in Grand Prix and Vs. Mode.
Feel like I never noticed the mining town before this
"Does anyone know what that is?" 3:45
It's Petey Piranha
That fire flower is a dispensery for Marijuana
"light your life" cuz its lit
6:05 i was thinking of the first nier myself
also... "green fuel"... hmm... but doesn't that abbreviate to... G-FUEL?!
That thing on the Mario & Peach musical billboard looks like one of the enemies in Bowsers Inside Story? Kind of? Unless my memory is betraying me, it looks to be the flower that throws seeds at you in the plains area
Never mind I’m blind I didn’t realise it was wearing a dungaree lol wtf is that
The thing in the background of the Princess Peach Musical ad in 3:50 is Petey Piranha :)
Funky Kong wears a white tank top I'm pretty sure. Not sure if he lives anywhere in the vicinity of Delfino Square or not.
The houses inside the canyon reminds me of scifi movie The time machine staring Guy Pierce.
Esele mi Ostin... Descubrí tu canal la semana pasada y sí están buenardos tus videos, y los disfruto mucho porque me gusta todo ese mundillo de Nintendo y esas madres. échele ganas mijo...
読んでくれてありがとうな
Sale pues perillo
Keep up the good work!
I feel like the bomb warning is probably talking about the bomb cars that sometimes drive around
With that profile picture you have, I shouldn't be surprised that you would say that.
@@ericpratt984 why lol