Ocarina of Time "Castle Market" Relaxing Celtic Harp Arrangement ハイラル城下町
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- Опубликовано: 17 ноя 2024
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Happy Solstice, Merry Christmas, and Blessed New Year, everyone! This is my arrangement and performance of Hyrule Castle Town Market theme from Legend of Zelda, Ocarina of Time. The Lamp of Destiny crew provided all the voices. :) The original track was composed by Koji Kondo. With this harp performance, I hope to bring a sense of peace, cooperation, community, and innocent joy to the new year!
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The whole background market chatterings and ambiences really does hit the home and calm feel. Like something to work and focus to just as much as to nap to - it's there to be comfortable, but it's not so overdriving that it's distracting.
Thanks!
Another lovely day in Hyrule.
Back to back Ocarina of Time tracks? Must be Christmas.
🌨️🌨️🌨️
Sounds very nice Rebecca ^_^
When someone said the harpist was creating the song for the first time. I replied with this. Meant for you to read so I’ll put it here. : That’d be such a beautiful worldbuilding thing MajorLink or RwanLink could do or the animated movie that’s coming out. Rebecca could be the harpist on film.
Just pulled this bad boy out of my closet the day!
Songs to fall asleep to. So soothing.
A very pretty Solstice release!
Definitely, Zelda's entire music catalog was born to be played in harp. Thanks for this soothing arrangement!
Thanks again - and I agree!
Lovely take on a classic.
The marketplace theme sounds perfect on the harp! It's so pretty and relaxing! ☺
This was wonderful. Thank you for making it.
Thank you, too!
Wonderful :)
I absolutely love the Harp! It's like magic in the form of an instrument, no matter what genre it's played in! 🎵
I totally agree!
Thank you, it's beautiful!
Thank you, too!
Pleasant performance on your harp! The soundscape really adds to the charm, too.
Thanks a lot! ^_^
This is a sweet one =3
:')
Wonderful ❤
Thank you!
Its wild Ive been subscribed to you for 12 years and you're still at it. Im sending a highfive through the internet, let me know when you get it 😂
Got it!
Muy bonito
Becca Tripp is always a trip! Your music is amazing!!
So very peaceful and the very subtle sounds of ambiance mixed in really makes this piece complete. :)
Thank you! :)
I was just watching some videos on OoT and MM.
Super lovely.
Thank you!
Can someone help me find my dog, Richard?
love your harp arrangements! they are always so nice to listen to!
Thanks again!
Another great musical piece! 😀❤
The unconventional breaks are very interesting.
Please work with MajorLink with his series he’s making. He’s on episode six now of an epic zelda show. Or even work with RwanLink
It's all peaceful and relaxing until some kid comes in and breaks everything 😩
Lol
I think you should try making a japanese orchestration, since you write japanese characters/kanji on your video title. Cave story would be a good choice since it was made in Japan.
Rebecca, you got to play Tears of the Kingdom, right?? What did you think of it?
Very fun, awesome game in general, with unique and inspiring gameplay... but also one of my least favourite in the franchise! I have some major critiques (which I'm sure many have heard before!).
The main series's usual propensity towards originality, instantly classic/hummable melodies, and deeply inspired/well conceived archetypal symbolism sets the bar too high, I'm afraid. TotK fell short in all of those areas, and anything truly excellent about it is almost entirely owed to BotW! The music wasn't at all bad - it just wasn't true "Zelda" music, which was founded on Kondo's melodic style, worthy of the likes of John Williams, The Beatles, or Tchaikovsky! The game was also horribly bloated with insipid, bland, repetitive, and redundant text, characters, items, fetch quests, and needlessly long battles. In a "good", true Zelda game, every item, room, and character enjoys a unique existence, and there is a sense of balance and meaningful proportion, allowing the player to become excited and curious about everything he/she encounters, as there would be in any good concerto, painting, or novel. Less is more. The invisible soldier in MM, for example, had infinitely more depth than Yona or even Sidon. Ingo, the boy in the graveyard, Dampe, the chicken lady's brother, and the poe seller in OoT were all more interesting than Purah, a supposed "main character". In a true Zelda game, in addition to exploring "physical" nooks and crannies, the player must always be questioning and looking inward, and wondering "why".
I think TotK did have some exceptional aspects, however. Everything to do with The Skies and The Depths was on par with the rest of the series in terms of aesthetic, creativity, spiritual significance, and intrigue. Also, in my opinion, the Wind Temple (following that spectacular ascent), while lacking interesting puzzles, was as thematically inspired as any of the dungeons in the earlier games. Some of the shrine puzzles made me smile (even though they paled in comparison to, say, lowering the pillar in LA's Eagle's Tower, reuniting the Poe Sisters in OoT's Forest Temple, completing the soup in TP's Snowpeak Ruins, or inverting the Stone Tower Temple in MM). There were some marvellous surprises, such as the low gravity areas, and being able to ride on the Light Dragon! The Gerudo underground was a fun addition, as were the wells and caves, and the numerous astonishing and sometimes hilarious means of air travel!
Overall, good "game", disappointing "Zelda"... but this is coming from someone who greatly prefers the "secret sauce" formula of OoT/MM/WW/TP/SS and perceived the Elder Scrolls-esque BotW as a refreshing, and wondrously beautiful "one-off" in the franchise that deserved to stand alone!
@RebeccaETripp oh my gosh! Um, thank you so much for your detailed response. I feel very honored that you wrote a very long essay on explaining it!
I also liked TOTK, but I agree it did have some issues, like weapons breaking so quickly, like you can't commit to any specific weapon. Thus, many quests were very tedious, like you described, and I did NOT like doing all the shrines to get myself stronger, and my brain was so exhausted every time from doing each one. 😅 Nevertheless, I personally think TOTK did improve some things from BOTW. I liked what they did with each dungeon, as they're not just divine beasts anymore, all with Ganon part bosses, but each unique boss that matches each dungeon! Thus, I think the ending was 3 times better because sages felt more impactful and are in the front lines with Link rather than champions firing lasers once from a distance.
In the end, I think that's the problem with most open world games. So many tedious quests, so many side or even main characters you don't really care about. Bit I think my biggest gripe is all the weapons breaking too quickly. Even the Master Sword and the Hylian Shield that was stated to be indestructible by Canon Zelda Games. But just my opinion. Thanks for sharing your insight! Zelda fans ftw!!
Hi is your music copyrighted, I love it! If it is may I use it for my twitch stream for background music?
Thanks! Go for it. :)
@@RebeccaETripp 🥰🥰🥰