If you're referring to him using call 0x$1.00 (the blue one) it's 24 frames, which is fast enough to give some frame advantage when cancelling from certain normals rather than just taking the full recover frames from them It's usually only a couple of frames saved, but there is a move (2H I think? I don't remember) that when cancelled with call 0x$1.00 makes it fast enough to block all of the invincible reversals in the game And regardless of that exception, at high levels of gameplay like this, those handfuls of frames can really matter. Ramble over.
i never understood why does bedman store up an error when he hasnt done a special. does that just give you more tension?
i'm not really an expert but I think it's to reduce the endlag on some moves that can punish you from using them
If you're referring to him using call 0x$1.00 (the blue one) it's 24 frames, which is fast enough to give some frame advantage when cancelling from certain normals rather than just taking the full recover frames from them
It's usually only a couple of frames saved, but there is a move (2H I think? I don't remember) that when cancelled with call 0x$1.00 makes it fast enough to block all of the invincible reversals in the game
And regardless of that exception, at high levels of gameplay like this, those handfuls of frames can really matter. Ramble over.
and also to surprise the opponent some times I guess
@@Gokyen It's also great for air stalling
he can use it to reduce end lag and also to stall in the air