Lets all not forget that the Devs allow every server to disable characters. If there are server owners that agree with this list, then they can simply disable every other option. But if another server owner wants more, or different characters; they should be fully allowed to have that
@@scottthesmartape9151 Props to them if that's the case. ATM I unfortunately hold a bias against them, so it's difficult for me to give them such credit without confirmation
Honestly it would be really cool if servers did like only dinosaurs from the Cretaceous or Jurassic That way there's a more limited pool of dinosaurs but I feel like that would just add a really cool element to the game. There are some community servers that already do that on path of Titans so I think it would be really badass
@@brandonspivey5282 I agree, it'd be quite cool. But that does assume that all the characters correlating with a time period are capable of living together. I'd reckon it'd be better for community servers to disable specific combinations of dinos with noticeably overlapping niches. Perhaps servers could also offer a "small character only" experience that disables the Apexes and Pseudo-apexes. Or the reverse, just to see how it hits. It's truly incredible what people can do when they actually have options. I truly wonder if Afterthought remembers that players still make individual decisions, and very much won't all conform to the exact way the devs play (even if they do, or don't think about such things. It certainly feels like they want people to fall in line rather than make their own decisions)
@@Poliostasispath of titans has 30 plus and isn't that bloated, you just need different dinosaurs, the isles dinosaurs are all super similar, I mean isn't there like 10 small utah clones
It's not hard to put them in the game. Human's alone would take more time and processing power than 60 different dinosaurs. That's where Evrima will crash, with the introduction of human's. They can easily put 60 in the game, but they will have to increase the player count to 300 if they want any social interaction.
@@benanders4412 yeah but if you see where its going. 2047 slightly overexadurated but evem then its a joke but have taken 6 months more or less to bring out dibble since dilo so the math aint looking good 6 months for each dino is insane.
I think the idea that every Dino needs to be present on every server leads to this idea of a 'small roster is better' mentality, having a large roster means choice and means every server at anyone time could have a unique combination of Dino's present, making every play through a surprise with what may be expected around any "corner".. IMO a big roster or choice is ultimately more fun and better for the longevity of the game
I feel like oviraptor should be swapped for gallimimus as the latter is faster, fills the same egg stealing niche and has a unique omnivorous gameplay compared to the rest of the roster presented. I also feel the lack of large sauropods and pteranodon is a shame but don’t know what to swap them out for
Well for the final apex list on this video it has and imbalance of 4 (technically 5) carnivores and only 3 (technically 2 herbivores) so I feel the best one to get rid of would be spino to make room for a sauropod which would properly balance things out with 3 herbis and 3 carnis and 1 omni. And plus spino is just better bary which makes some overlap within this roster 🤷♀️
The issue with this roster is that people would still show heightened preference for certain species, once their favourite playable is gone. For example, people who prefer to play acro and Giga would opt for Rex instead, resulting in rexes being the predominant species on the server. The apex carnivore oversaturation is already a problem, but at the very least the mechanics of each apex predators are different, so if you are playing as a herbi you get some sort of variety. In this roster, you’d just get piles upon piles of rexes. Roster bloat isn’t even an issue aside from affecting development speed because server owners can simply turn off any species they want. If a server owner wants to recreate the ecosystem of Hell Creek, they can allow Hell creek animals only, if they want your roster, they’ll allow only these animals. The only dinosaurs that aren’t being played at all right now are small low tiers like Hypsi. Well, and ptera/Troodon because of the awful stam changes and the clash Troodon has with dilo (which may be fixed if Troodon gets reworked as promised).
It was actually one of the rare but enjoyable herbivores to play as it was able to actually fend for itself, until gigas learned how to abuse the head hitbox@@kaibigbang8308
@@GhaniPulangDariSawah I wouldn't say the hadrosaurs do raw damage. Maybe if he'd picked Shant, but he didn't. Anky I consider more an armor specialist with fracture abilities countered by predators that can crush armor like Tyrannosaurus, while a sauropod would be an HP titan and long-range AOE that is weak to bleeders like Giga.
I actually like the big roster, BUT a big roster can only work with high server limits so let’s hope that works out. There’s also other Dino survival games in the works with modestly sized rosters like this, such as primeval horizon. I wouldn’t say all playables currently planned are all necessary though and I do think roster bloat is an issue. Homa, Minmi, Cory, and charchar are among the playables I’d remove. I also think the reason why the Isles roster is so big is because they decided to use accurate weights for the Dino’s, which creates huge weight differences between the tiers. I think it’s cause of this that there’s essentially three stages of “mid tiers”, smaller ones about carno size, ones in the middle like allos, and larger ones like acro. All of which are there just to create a steady increase in size through the tiers instead of going from say 3 ton allo straight to 9 ton rex, we need the 6 ton acro to fill the gap.
I dont see how they are going to have a decent game in the end (whenever that is) with so many dinos and such a massive map. Its practically impossible to migrate from south plains to north east without starving to death because there is nothing but pigs and goats with the occasional deer in between. The gateway map could easily have 500 players and there would still be dead zones.
@@woogieboogie3889 to my knowledge no herbivore has a migration zone that goes that far, I also disagree that 500 people would make the map feel dead, can you imagine how many 1 calls you’d hear?? Also these points don’t have much do with the roster itself
I wouldn’t replace anything, but I would add Bepi Austro Minmi Ava And Mia( because there isn’t much prey for any juvies to hunt, and I still there aren’t enough small tiers)
i heavily agree on keeping at least beipi, but i also love austro purely because it would provide a small tier version of spino. its essentially splitting its time between aquatic and land. beipi i feel is a necessity for deino to function as it should. in my opinion beipi provides waterways with a more realistic sense of risk as it comes to waterways. you might come across a lake or river teeming with beipi's, but that will inherently put tou at less of an edge regarding deinos as in an ideal world, deino will have beipi in its diet. so the deino actually has to make a choice between hunting beipis and driving away its best cover, or leaving the beipis alone and allowing them to lead land dinos into a false sense of security. perhaps if austro were balanced right even they could provide a form of cover like beipi to deino. being on deino's diet but *also* being valuble as cover
I don't see ava making it. It's just a pachy with horns. Dryo on the other hand could be reworked into a fully fledged burrower that can make warrens, making it truly unique.
good choice but I think adding at least 1 more aerial dinosaur would be perfect just imagine a pack of pteras fighting a quetz on the sky, sky wars is something very underrated in this game and i would love to see it, or a dimorphodon gliding from tree to tree with the climb abilities of a herrera
Let's be honest, the second Quetz will come into the game most the former ptera players will switch for it, and the last ptera remaining ill be both bullied by land dinosaurs (like before), AND Quetz in the sky, leading them intoa "dryo-situation"
I think dryo should be kept for its planned burrowing mechanic, and seeing how the isle team just nailed flight it would be so sad to see ptera go even if we got to keep quetz.
Or they could keep Dryo, Galli, Ava and Psittaco as AI that feed the baby/smaller carnivores that avoid the bigger carnivores competition (and replace that ridiculous goats, pigs, bunnies and chickens) alongside the turtles, frogs, fishes, compy and ptero.
In my opinion I think this roster is really good. I think you had a really good variety. However I feel like there are some dinosaurs that are so crucial that are missing here that the roster size needs to be up to 25 or 30. It’s also really bizarre to me that no sub Apex creatures are represented. The only two being Denosuchis and Ankylosaurus. I also think it’s bad there’s a lack of low tier herbivores. Which could result in too much pressure on Pachycephalosaurus and Overaptore. Honestly it feels like all the roster needs is five more creatures, and it would be perfect. If I could add onto this, I would add 5 Dino’s that would still not over lap. It is also worth mentioning that herbivores should outnumber carnivores by a slight margin. 21: Gallimus (Low) 22: Albertosaurus (Mid) 23: Maisaura (Mid) 24: Pachyrhinosaurus (Mid) 25: Shantungosaurus (Apex) The reason why I picked these five to add onto the roster that you’ve made is because this adds play styles and niches that were missing. Three of these creatures however you might say result in overlap Pachyrhino, Albert, and Galli. However I beg to differ. Albert adds a pursuit play style similar to wolves or hyenas, wile Allow will have a play style more similar to lions. Looking at the size of Pachyrhino it’s more in line with mid tiers rather then apex. It’s size does make it the larges mid tier but Anky is actually heavier. Not to mention i see Pachyrhino as the perfect challenge for a skilled mid tier. It also does not over lap with the play style of Pachy because of the size difference, the arias of the map it will inhabit, and the lack of fracker the creature will have. Don’t quote me on this, but I could sworn i saw the devs confirm that Pachyrhino was confirmed not to have fracture. I also like to think that Pachyrhino would act like muskox but that’s just me. In herds Pachyrhino would only have to fear apex dinosaurs, but even then they would have to be carful to not get overwhelmed. Galli wile be vary similar to Overaptor would not have overlapping play styles. One would stick more to the forest with colors that stick out, resulting in the only safe place being the forest. Perfect place for Herrerasaurus to drop down on one. But Galli would be more confined to the open grass lands. Having a hard time turning it would be a rare sight to see these two near one another. Also one is a runner wile one is a evader. Another real world comparison is Galli as a Emu and Overaptor as a Cassowary. I think Shant and Maia are self explanatory. Shant is the large all rounder for the apex herbivores, and Maia being more of a herd Dino like Para but encouraging standing their ground rather than running. Well that’s what I would add onto your roster. If you disagree with me I would like to hear your add-ons, including other people in the comment section. I want to start a discussion not an argument. And I think this video was very well put together and if this roster was in the isle. It would be a much . . . and I mean much better game.
This would be a very good roster however I would like to add one more dinosaur to it. That would be the giga I would like it to be similar to legacy but have some similarities to their real life counterpart. It would be cool if they had a faster attack speed because the Giga in real life actually has a very quick opening and closing jaw. It would also be cool if it had a faster running speed because it is also known that the Giga was fast at running.
@@AnInteraptor I think giga would be fine if the roster was bigger. But with the shrunken roster that is trying to be shown, it does not work. Especially with Spino being in the roster. I think there needs to be more herbivores, and the only carnivore i recommend was Albert. Thats because there should be more herbivores/omnivores than carnivores. At least thats my take. IMO the reason why PoT sees play from all dinos is because herbivores (when it comes to land) = land carnivores. Its not just for realism, its also ment for gameplay.
That’s an interesting concept! Some people will criticize the lack of some popular names (like Giga, Brachi and etc.). However, it’s very difficult to please everyone and the rules you applied were very strict, so your roster is pretty well constructed and inclusive all things considered. I would do things different, but we all would. This imaginative roster, got me excited for what rosters will servers have after the option of disabling characters arrive, each server might be a completely different experience!
I honestly don't think it matters how many they put in, and I think they can and will end up doing it either way, first off playables that aren't popular in legacy we're still very much used, just rare to see, so even if a dino isn't popular someone's going to use it, and I think that's a good thing. It's nice for everyone to have a preference on what dino they wish to use. The more options the better in my personal opinion, and I think that goes for the dev team aswell
I would add a dino to represent neiches too. Id say ud still need a small speedy herbivore like dryo. A creature focused on nesting, mabye cory? A tracker. Idk who. A smaller flyer: ptera. A forrest dweller: A active scavenger: rugops 1 giant sauropod. And pherhaps a mimick/ camofloge, somthing to trick players, test their knowlage of the game.
I personally would not remove any dino from the list (also would add modded creatures later on) simply because the players have option to choose. Choice of pick on servers depends on how large the server is and what kind of map the players playing. Limiting choices is not a really good option in my opinion. If someone playing on official they can see and choose all the roster and hope their species will be selected and on non official servers the owner will decide what kind of roster they would want to play. I do play less played creatures time to time and would not be happy if they are removed from the selection.
personally i think 30-35 is the sweet spot for the isle. that way they can have their diverse roster but not be absolutely crammed. another thing they could do is add dinosaurs that are too similar as a skin for one of them. ex: hadrosaurids should be considered 1 dinosaur type but in the character creation you should be aloud to choose the different crest pieces.
I think 25-30 is better cause you can have some dinos that are less played but remain cool since they don't need packs much or they are more beginner friendly
The Giganotosaurus is far too iconic to not be on this list somewhere. Being the largest Theropod ever to exist and also being double the speed of the Rex, The Giga would put more fear into a server than any dino. Absolutely need the Holy Trinity of Apexs lol (Spino, Rex and Giga)
Wrong, both dinos stand 20 feet tall but the Giga is roughly 45 feet in length and weighs over 17,000lbs whereas the Rex was roughly 40 feet in length and weighed 15,000lbs. @@AnAntarcticScotsman
@@OmegaSai Pls try not to use Google sources for info. The largest specimen (singular) for Giga has only ever exceed 10 tones through a rough estimate, whilst Rex has multiple specimens of 10-11 tones.
Really nice video man. Excellent choices. I think personally 20 is abit low maybe 30 should be fine. Personally I would add cerato, maybe a sauropod, hypsi and dryo. Cerato had many mechanics that make it an excellent scavanger, hypsi could act as an arboreal prey source for herrerra and act as the cute troll mascot, dryo can bring in the subterranean element to the game and a sauropod to add a massive tree grazer like an.elephant / giraffe but also for diversity and to appeal to sauropod mains. I would love to hear more of your potential ideas for the isle. For example like what mechanics you would add to each concept analysis, since the concept analysis is a beloved series on this channel. For example your take on what mechanics, stats, and behaviors trike, Rex, dilo, omni etc should have
It's cool to see your insights on this. I agree with your choices, but if you allowed yourself to add five more, what would they be? I think I would add: pteranodon, beipi, camara, galli, and troodon. Ptera and beipi offer players a more relaxing and interesting playable options that grows quickly and doubles as additional prey items for creatures like herrera, young deinos, and baryonyx. Pteras also have a chance to pester, bully, or out-right kill young quetzalcoatlus that think they're safe in the air. Camara adds a good-sized sauropod as an option without being near-unkillable like adult brachis would. Galli is the very fast herbivore playable that can run away from larger animals, or fight smaller ones, it's also the perfect complimentary prey animal to hunt for carnotaurus and solo omniraptors. Troodon's reliance on a large pack is very unique, and can bring together groups to challenge themselves, hunting larger animals without it feeling obnoxious or over-packing to the animal on the receiving end. And while I like cerato, its niche could be given to rex in this hypothetical.
Ive been thinking about the whole roster system and all the problems that come with the bloating of too many dinos but also wanting the most out of every playstyle. How many creatures are abandoned because they are small, poorly balanced or the ecosystem ebing dependant on what people want play and i think ive thought of a fix. However, this idea comes at a cost to other systems in the game, which may be a good or bad thing depending on what you value. In my opinion, a good way to fix the disbalance in the ecosystem is to bring back progression, however, progression kinda negates the growrh system, so what if we merged the growth and progression system together? For example, people complain about the concept of albertosaurus because its just a sub rex, but what if albertosaurua IS a sub rex. What if your growth was going from one species to another, this adds a few issues while fixing a few others. It forces people to start at the bottom of the food chain, filling the small niches until they grow to a higher stage. In one of his previous videos, X Zag mentioned how in growth, it can be hard for new players to learn an adults playstyle when it differs from its youth, but he also how having a younger dino have differing mechanics can fill in niches different from the adult and negate the need for those dinos, thereby, reducing the roster size. Therefore, while having a few traits remain the same throughout its growth, but a few unique mechanics, we can effectively get just one dino while also getting three or four. To get to trike, you have to master the Protoceratops, and then the Dibble and/or Styrak. One of the issues this poses is the dinosaurs Identity, Instead of a Trike, you effectively get a Ceratopsid class. Instead of a Rex, you'd get a Tyrannosaurid class. People who value a dinosaurs identity and accuracy would probably not like the idea of three-four unique different dinosaurs effectively being the same dinosaur, esspecially since alterations would need to be made to individual stages to serve the greater class overall. It also messes with nesting, how would that even work, would it be worth keeping in? Instead of raising a baby that is just a smaller version of you, you'd have an othering effect with the smaller ones being of a lesser stage. It would be the othering effect we saw when progression was a thing in legacy. It also poses a problem with some dino classes having no real life examples to fully advance too, what is the point of picking a class if it doesnt eventually advance to an Apex, is the Pachy the limit, is the Carnotaurus not got anything to reach past, unless its the giant Carno from disneys Dinosaur? Can there be a an even bigger raptor? What would a Dilo eventually lead too, whats the Apex of venom? Actually, what comes before a Dilo? A Troodon? They arent even related? Are they just the venom class? What defines each classes style and where does every chosen dino sit. Does An Austroraptor like dino lead to the Bary and Spino route? Does a Beipi eventually become a Therizinosaurus due to relation or a Deinochirus because it is a semi aquatic? Whats inbetween a beipi and an apex? Does a real life counterpart exist? Thats the issue with the dinosaurs identity, while it helps with balance and niche fullfillment, it almost fictionalizes them, they are dinosaurs, but not always specific ones. This comes back to the main problem with the idea, if people value the variety or the identity of our dinosaurs, is it good enough if its like the dinosaur we want, but not exactly the same.
Why no cera? Such a fun solo experience. He’s a scavenger and a body bully. Not an apex but definitely hard to kill. Then again idk how he would survive with allosaurus or the apex’s to come.
I can definitely see communities that have multiple servers possibly having each server be a different period of time such as a Jurassic server or cretaceous server because of how stacked the isle roster is
Sorry no, 20 is way too small of a roster. You're missing a ton of iconic dinosaurs and even some ecological roles. No sauropods, no large predatory bleeders, no smaller semi-aquatics, a lack of smaller herbivores, no burrowers, and some questionable choices that do share some overlap like Styraco and Triceratops. I think you need at least 30 spots, but honestly don't mind going over a bit as long as the spots feel unique or fill a niche. I'd add Beipi, Minmi and Ptera back on the roster For medium tiers take out Styraco and add Pachyrhino, Megalania and Albertosaurus (sub-rex was a popular playstyle for a reason) For apexes I'd add Brontosaurus, Giganotosaurus, and Stegosaurus. I know you said Beipi was not popular, but Beipi has issues with a lack of damage and no other semi-aquatics to interact with outside of Deino which is too large. I'd maybe even upsize it a bit if necessary since IRL Beipi fossil is a juvenile and not its max size. Minmi can serve both as another small semi-aquatic, defensive options that can also burrow. Ptera serves the role as a quick-growing flyer and scavenger. Pachyrhino feels a lot more unique then Styraco and fills out the large offense-based fracture-based herbivore niche, Megalania is an all-terrain menace that can punch up with venom, while Albertosaurus serves as a mid-tier predatory crusher. Brontosaurs serves as a "giant" niche that can affect it's environment in drastic ways and also a rival for Gigantosaurus who is the apex bleed specialist, finally Stegosaurus rounds out the roster as the apex defensive specialist (compared to Triceratops, Theri and Dienocherius which all lean toward offense).
I can definitely agree with most of this roster, but I'll go on copium and include brontosaurus. It would be the only sauropod, and still within the size range to be threatened by rex and spino pairs, and large groups of allos. Aswell as not being mind-numbingly boring for most people.
If I were to make a dinosaur survival game akin to the Isle, my roster would have 24 species for the main playable survival mode roster but there are additional animals for Sandbox mode, and I decided to keep it balanced by putting 12 species for both herbivores & carnivores, and my roster has species that are already in the Isle, but I also made my own additions because I felt like they may suit certain niches better than the species that the Isle chose, and all species would be as paleontologically accurate as possible, and would get updated in case anything was discovered about them accordingly, and I decided to put them at either small, mid, semi apex, apex or super apex based on how much health they would have. For Herbivores & Omnivores: 1. Alamosaurus Sanjuanensis (super apex tier) 2. Ankylosaurus Magniventris (apex tier) 3. Edmontosaurus Annectens (apex tier taking inspiration from the giant X. Rex fossil that’s close to Shant in size, basically a Shantungosaurus replacement) 4. Oviraptor Philoceratops (small tier and the only playable Omnivore but mostly prefers to eat plant based foods) 5. Pachycephalosaurus Wyomingensis (small tier) 6. Parasaurolophus Walkeri (mid tier that kinda blends Para, Maia & Tenonto into one niche) 7. Stegosaurus Stenops (semi apex tier) 8. Struthiomimus Sedens (small tier Gallimimus replacement) 9. Styracosaurus Albertensis (mid tier Diabloceratops replacement) 10. Therizinosaurus Cheloniformis (semi apex tier) 11. Thescelosaurus Neglectus (small tier Dryosaurus replacement but can also use a blinding mechanic similar to Hypsilophodon) 12. Triceratops Prorsus (apex tier based on the version with longer horns with keratin that would’ve made the horns longer than previously believed, not the short horned variant) For Carnivores: 1. Allosaurus Fragilis (mid tier) 2. Carnotaurus Sastrei (mid tier) 3. Dakotaraptor Steini (small tier Utah/Omniraptor replacement) 4. Deinosuchus Hatcheri (semi apex tier) 5. Giganotosaurus Carolinii (apex tier) 6. Hesperornis Regalis (small tier Beipiaosaurus replacement, recent studies show they’re able to walk on land similar to Cormorants and some actually lived in freshwater environments kinda thought outside the box with this choice given that birds are dinosaurs after all and I thought it’s playstyle would fit Beipi quite nicely and it would be more accurate) 7. Latenivenatrix Mcmasterae (small tier that blends Troodon and Dilo playstyles together) 8. Microraptor Gui (small tier tree climber that can also glide) 9. Pteranodon Longiceps (small tier) 10. Quetzalcoatlus Northropi (mid tier) 11. Spinosaurus Aegyptiacus (semi apex tier) 12. Tyrannosaurus Rex (apex tier) Sandbox and AI animals: 1. Amargasaurus 2. Deinocheirus 3. Iguanodon 4. Pachyrhinosaurus 5. Protoceratops (AI) 6. Psittacosaurus (AI) 7. Maip Macrothorax 8. Megalania 9. Mononykus (AI) 10. Mosasaurus (AI that attacks you if you keep swimming in the ocean for too long) 11. Velociraptor (AI) 12. Yutyrannus Mutated creatures: 1. Something akin to a Hypo T. Rex 2. Something akin to a Hypo Giga 3. Something akin to a Hypo Spino 4. Something akin to a Hypo Carno 5. Something akin to a Hypo Dakotaraptor 6. Something akin to a Hypo Alamosaurus similar in concept to the infected Sauropod from Primal 7. Something akin to a Hypo Triceratops 8. Something akin to a Hypo Quetzalcoatlus Lastly Humans are playable as well, but can be switched as optional for servers. So there would technically be 45 total playables since you’d be able to play as AI through sandbox mode & you’d be able to play as the Mutated creatures only during occasional week long events that happen twice a year unless you’re a dev of course lol, although I didn’t count modern animal AI that would be in the game like the fish & small flying birds as a couple examples.
I like the roster you made here but personally I think 25 to 30 is more reasonable as it's not too big but just big enough for a wide variety of play styles for players to enjoy and if I would add to this roster it would be 1.Gallimimus: a flea-footed herbivorous omnivore that contrast Pachycephalosaurus more aggressive play styles. Acting like a skittish gazelle that out runs most predators with only Carnotaurus or packs of allosaurs/Omniraptor being its only real threats. 2.Beipiaosaurus: a small semi aquatic omnivore that offers a play style that is occupied by Apex creatures. 3.Minmi: a jack of all trades herbivore (except climbing) that offers Safeway for new players to understand the game's basic mechanics but still have to worry about being eaten. 4.Pteranodon: a smaller flying counterpart to Quetzalcoatlus with high Mobility that primarily feeds on fish but is easily killed by most predators. 5.Hypsilophodon: a small flea-footed herbivore with both high Mobility and jumping ability along with the spitting ability to temporarily blind predators. 6.Ceratosaurus: a Brutus walking garbage disposal, Ceratosaurus would be the Chief scavenger of the isle. 7.megalania: a barely venomous reptile that frills multiple niches as you grow, often multiple play stars as you grow as a sort of competitor to Dilophosaurus. 8.Camarasaurus: the largest playable in the game, Camarasaurus would be a Powerhouse even for apexes but would be extremely difficult to grow but those who do have nothing to fear. 9.Troodon: a small venomous generalist that prowls thought the night, hunting anything smaller than themselves in mobs. 10.Magyarosaurus: not the conceptualise by the devs as an inedible mass of Flesh but by Goldfish Mentality as a armoured semi aquatic herbivore that would walk along the bottom of Rivers to avoid land bass threats while just being quick enough avoid water-based threats along with the ability to produce a bubble wall to blind threats just long enough to go on land.
If I made a list, it would probably look like this: .Allo .Carno .Bary .Beipi .Deinosuchus .Deinocherius .Therizino .Herrera .Para .Magy .Cerato .Utah (omni) .Dilo .Ptera .Quetz .Trike .Dibble .Spino .Giga .Kentro .Galli .Ovi .Rex .Anky .Shant .Teno .Pachy .Stego .Megalania .Dryo 30 creatures feels like a perfect amount and each creature fills a different niche in its ecosystem (Deinocherius and Beipi are quite similar but it’s just hard to leave one out over the other)
Oviraptor? Would its diet consist solely of eggs? It’d fucking starve on the servers now lol so few people nest compared to the total number of people playing.
Personally, I agree with most of this list, although I would have the roster be around 25 to have a little more variety in the smaller species. I also would have some sort of sauropod for the slow tank role for apexes
I dont have any input on which dinos Id like to see.... but I do know you not including the Dibble must have cost you and thus I feel this is a very unbiased list 😀if you ever start your own server.... I look forward to you testing this roster out 😉😊
Here's the roster for a dino game I made in like 10 mins Deinonychus - climbing + gliding abilities with high bleed Koreaceratops - small semi-aquatic that can build dams with sticks Utahraptor - pack hunter that can pin opponents to the ground Diabloceratops - goring ability Heterodontosaurus - omnivore that can climb and intimidate with a peacock tail while also stealing eggs Irritator - semi-aquatic that swallows small animals whole via throat pouch Tupuxuara - omnivorous climbing pterosaur Dilophosaurus - hook jaw ability it uses to throw opponents around Ceratosaurus - bone break specialist with high bleeding resistance Allosaurus - bleeding specialist than can grab opponents with its wide mouth Kentrosaurus - porcupine basically that can run on its hind legs for a temporary speed boost Maip - ambusher capable of suffocating opponents to death Isasicursor - burrowing dino that can herd with other herbs Diplodocus - sauropod capable of rearing on its hind legs Stegosaurus - capable of impaling opponents and stomping at younger stages Eoraptor - pounces on targets to deliver heavy bleed Herrerasaurus - gangs on larger dinos by grabbing their legs and draining their stamina until they collapse and are eaten alive Fasolasuchus - digs holes in the ground to act as trapdoors Pachyrhinosaurus - can knock down trees onto opponents with a stronger charge Nanuqsaurus - leg pin ability + fracture and stun resistance Styracosaurus - impaling ability Parasaurolophus - body slam ability + disorienting scream Suchomimus - semi-aquatic fracture specialist Lurdusaurus - semi-aquatic bleed tank Nigersaurus - salt sneeze ability that dehydrated opponents + grabbing jaws Carnotaurus - rush down specialist that knocks opponents to the ground Gigantoraptor - giant omnivorous ostrich basically Quetzacoatlus - dive bomb ability Torvosaurus - crushing grab ability Therizinosaurus - combo mechanic Deinocheirus - grabs opponents to drown them Tyrannosaurus - padded feet ability Triceratops - strafing ability Spinosaurus - tail smack ability Giganatosaurus - flesh grazing + vital senses ability Ankylosaurus - fracture specialist with charge ability Deinosuchus - water ambusher Alamosaurus - giant sauropod role
If u have 10 dinos in a server with 100 players limit, that means ( If is equaly spread), in the entire map u will only finde 9 dinos to play with. Keep increasing the amount of dinos even If they are viable is not a good idea. Sorry for my english
I would definitely remove Spino, it has too much overlap with the Deino and Baryonyx and I am never going to be happy with them in a video game because of how volatile research on the animal is. If you have to make me choose between the two I'm always gonna pick Deino. I'd even argue for more Apex culling to make it the smallest tier but I understand you need more Apexes to balance each other out. As for who I'd add, it'd definitely be the Gali. I'm annoyed at only one small herbivore option and it's based on offense instead of speed which feels like one of the most obvious herbivore niches.
I think the scariest and most frightening thing about a quetz, is that you can see it way way WAY better than a pteranodon. But to balance it out I feel like it would be a slow flyer
doesn’t really matter if they add that many anyways since the community will just play a small handful of them (Rex Allo Giga Spino or really any animal that’s over 2 tons)
I would certainly say 30 is the golden number, at least until the number of people a server can viably hold is substantially higher and the species themselves are far better developed.
I would add back in Beipi (because I really enjoy being an angry river penguin and digging for crabs), Ptera (because I feel there needs to be more than a single playable flier), and a couple of burrowers. One small tier, one mid tier. I enjoy being a tiny home builder at the edges of dino civilization. A larger digger could leave bigger holes behind that even small tier dinos and hatchlings can take advantage of. Imagine how exciting it would be to be chased by snapping jaws and find a burrow at the last second. Is it occupied by an angry owner or safe and empty? Will we make it down before the other dino gets their jaws on us? I get that same enjoyment as a herrerra climbing up a rock face with dilos snapping below. It's quite lovely.
I'm actually fine with the Isle's massive roster IF, and only IF, they allow you to toggle on or off on dinosaur playables. That would make it a lot easier to deal with balancing and keeping your server in check, while the officials likely have all the playables
I feel like for the apexes they would just overpopulate the game. One mid-sized sauropod would be nice, not a massive meat truck, but more of a fast walking and hard to kill sauropod. Any sauropod that is 30-40 tons would be nice. Your sauropod video and apex tier video would really make this roster work out. Btw I feel like Galli should be added as it's pretty different from pachy. This. would've been a nice roster, but a couple of the dinosaurs are either being work on or are already in the game. I really hope that the isle goes uphill from now on.
I really do think there is a place for some of the micro tiers like dryo and troodon. And having beipi in the water really helps that habitat feels more alive.
I would really keep the pteranodon because without it on this roster there's only one flyer and it's the biggest fucking thing in the game. I would also definitely keep cerato because we need a hyena type of creature
I think it would be cool to have around 30 dinosaurs that are playable or maybe even more. I think it would make more sense if they capped the number of specific species of dinosaurs allowed on the server at the same time. For instance, you can’t have 20 Rex players running around and 20 deinos because now everything is not balanced.
tbh i think this roaster is perfect yet its missing 2 very important dinos the galli and the cera the galli being a speedie herbovour that can outrun everyone unless ambushed add a unique playstyle + help with migrating herds due to its scout potential the cera o the other hand is a very usefull as a garbage eater and scavengers + no one eat rotten or cause vomet other than them so also u can take them down u will still suffer from bacteria and they kinda balance the map
Honestly they should have at least 4-6 small dinos to play as (that also spawn as AI that'll fight back) 4-6 mid size(also that spawn AI) and 4-6 apex (wandering heard AI for herbivores) Have the troodon, herra, bipedal, but also maybe the velociraptor similar to troodon but have it do bleed instead of posion maybe? Defs add trik and rexy, but also maybe add allo, Alberto, ankleo, and maybe drakorex? Wandering AI of galli, stego, dibble, and ankleos would be amazing, players could be in with them or maybe just the AI code the babies to cry for help and stay close to parents and have the adults coded to be aggressive within a radius so it could be possible to separate one from the heard and pick it off. Allow the gutting of AI animals as well but maybe instead of being able to get a perfect diet from them maybe deer only give S and lines and boar only give Dots and S (doesn't have to be but just spit balling ideas)
The only real changes I would make would be to add Shantungosaurus and Pteranodon. I also feel like the game could perhaps do a bit better with 30 dinosaurs instead of 20.
I think 20 is simply not enough, lot of tiers simply feel like they're too small. Even if some species can overlap a bit in niche or appareance that's not very dramatic as long as it's not everytime, that would be for diversity, even if player might not choose to play them often, or barely, that won't be dramatic, it's better having a bit of too much choice than not having one at all. Some similar species but who play in different weight class, can offer a wildly different experience, playing a trike or an avaceratops, which look alike, is not the same, the first is way more powerfull, the second have to change his playstyle and can be threathened by smaller tiers Here my list 4 tiers Around 36 normally playable species, plus some AI that some player could find way to play as if they want, but are not really supposed too. Mostly here as ambiant life with some purpose. being a challenge or objective for the players, like a basic ennemy or mini boss/quest. SMALL TIER (11 species) - pachi - utah - herrera - dilo - avaceratops - gallimimus - ptera - minmi -autroraptor - monolophosaurus (if/once human player mecanics are in game) - oviraptor Small tier being now overall more complete with at least one semi-aquatic and more herbivore. MEDIUM TIER (11-12 species) - cerato - styraco - maiasaura and/or iguanodon - tenonto - carno - baryonyx - kentrosaurus - plateosaurus - diabloceratops - rugops (if/once human player mecanics are in game) Same here, being more varied, LARGE TIER (7-8 species) - allosaurus and/or albertosaurus - parasaurolophus - edmontosaurus - styracosaurus - stegosaurus - deinocheirus (downgraded to get at least one semi-aquatic in the Tier, would still be very powerfull) - quetzal APEX TIER (9 species) - trike -rex -gigano and/or acro - therizinosaurus -spino - one or two sauropod (diplodocus, camarasaurus or apatosaurus) - deino - ankylosaurus Ambiant AI prey for small/medium tier carni (AI reward the player with less nutrients when eated, just here so there's still prey to hunt and not starve, each map spawning several small prey for each carni player). - hypsi - protoceratops - beipi - orodromeus - psittacosaurus - dryo - homalocephale AI prey for large/apex tier (as high risk as reward, sort of mini-boss that require team strategy) - puertasaurus/argentinosaurus -brachiosaurus/suaroposeidon -shangt - barosaurus and then smaller one if there's simply not enough large herbi player in the surroundings of the carnivore player. - corythosaurus/lambeosaurus - muttaburasaurus Ai ennemies (mainly for babies, eggs and small tier species) - megalania - troodon - rauisuchus - kaprosuchus AI feeding (carrion decomposer, showing where's there's fishes by flaying around, could potentially be a very unreliable source of food) - compy -pterodactyl - tupandactylus/thalassodromeus - nyctosaurus
Nice, well balanced roster! I would enjoy playing it. The only dino i would add is cerato or any similar scavenger, as its mechanic has a unique place in this game. ;)
If Austroraptor wasn’t given that shit redesign I probably would have replaced Omniraptor with it. I like the idea of combining abilities to refine a smaller selection instead of having a bunch of playables with individual skills. Austro having Omni’s move set and its own would let it exploit more food sources and let players have a weaker Dino with more opportunities. That’s the idea I would encourage.
20 species feels a bit low. I think it has to be highlighted that the other games in this genre have a big chunk of gameplay customisation per creature, BoB’s talents and PoT’s ability slots, which allows them (especially BoB) to get away with a smaller roster, because they each essentially *need* to have a whole variety of completely different mechanics to each other, so you can’t build one creature to completely mimic another. In contrast, the Isle has little to know gameplay customisation, the most you can get being minor buffs to things not directly affecting combat; stamina and health regen, sense range, etc.
Id add a couple more novel niches/species using small creatures. So Beipi and Protoceratops for instance, maybe Austroraptor instead of Beipi (but thats just because i love its design and concept lol).
Ur small tier roster doesn't make sense theres only 1 herbi and 3 carni with 1 omni (nobody will play the ovi cuz nobody nests) i would add galli, dryo, beipi and austro cuz they fill a niche and can be prey item for middle sized dinos. Ur small tier roster litteraly has 0 prey item for middle size dinos. With the new map these dinos would fill a niche and if they add burrowing for Dryo, dryo will prob get more players
Imo I would've kicked out spino if deinosuchus is kept. Also Spino's ecology in The Isle is basically the same as a giant sucho, which is a far cry from the irl animal because it would've been almost exclusively piscivorous.
Nah id say 30 dinos is the sweetspot for me. I think some minor overlap is really nice and allows competition but never enough to invalidate one over the other. What do you guys think? The isle needs galli, sucho, taco, dibble and shant. i would also add one large sauropod and then another smaller but still apex one.
I would definitely keep galli, beipi and ptera. I would also like to see austro return, yes its goofy, but thats fun. I also think thy should add some classic dinos, like a sauropod and a stego. The original AI should also be brought back. And lastly, I dont thinkthe playercount needs to increase, I just think they need to stop being dumb and make a good map. its really not that hard, they made them in the past already. And they should optimize it for real for once. The game runs tons worse than legacy and looks only slightly better. The weather is also dumb. Its always dark now.
The only changes I would make would be added by beipaiosaurus (or however you spell it) and another flying pterosaur. Otherwise, I love this minimalistic roster!
Honestly a rooster size of 60 could be too much for the developers if they dont have a big enough team, but 60 could be good if the map and servers were created to hold a large number of player and if they dinos were different enough to warrant have that many. With the size of evrima, I'd say closer to 30 would be better but with a few more slots in servers like 125 or 150 but thats just me
When I say this video I was like him ima make my own and i did what do y’all think of it Low tiers- Minmi Rugops Omni Galli Dilo Herra Petra Dryo Pachy Ovirapter Mid tiers- Magy Dibble Teno Kentro Cerato Carno Allo Qutez Bary Semi apex- Stego Anky Pachyrhino Para Cama Apex tiers- Rex Spino Giga Deino Dinochru Trike Shant Therei Brachi
Idk why they dont do something like path of titans where you click on para for example and then they have like 5 different sub species but class them all the same so you can group up and have same diet
Your roaster is a lot more unique and interesting if balanced and playthrough well although I would add more playables like shant being the hadrosaur that can tank hits and give it bone break ,and a big sauropod like diplodocus and a small sauropod shunosaurus both tail whipers but one has more damage, and a new playable a marine reptile tylosaurus .
This roster is good, but I would replace Therizinosaurus by Camarasaurus (we need at least one good sauropod in this game) and would still keep Diabloceratops over Styracosaurus. Also no Stegosaurus ? Sure its current gameplay is horrible, but with apex carnivores in the areas ....
the isle can have as many dinosaurs as it want, as long as they make only a few available at any time and cycle them. that being said i dont think we need to worry about to many dinosaurs as it would take them more than a lifetime to even get to 60.
I would like to keep Baipi or some other small semi-aquatic in but the selection is pretty good. Maybe replacing Kentro with Baipi. I would also like to keep Troodon but I can’t see it fitting in this list personally, RIP.
I would make deino an ai to maintain the same fear it gives with the water since I feel like it overlaps too much with spino to be a proper playable. As for an alternative, I would think acro would be a good choice as sorta of a carni counterpart for theri; a lighter built but more mobile apex. Also, I would probably add pteranodon, because it would not have much impact balance wise and would be a great pick to explorers that prefer to not stick out as a quetz.
granted they dont have many on the list to begin with, I severely think we would need more pterosaur variety than just the quetz, I would like the Pteranodon, dimorph or the lesser known peteinosaurus, thanatosdraken or cryodraken, and the tupandactulys, granted I know a lot of these are not on the official list, it would be nice to have
Zag, i have a thing i want you to see. my roster i have: Meraxes Dakotaraptor Albertosaurus Procompsognathus Mamenchisaurus Datousaurus Maiasaura Hadrosaurus Eotriceratops Euoplocephalus Nanosaurus Mussaurus Anzu Segnosaurus Which would you keep or remove plz?
i'd make it probably around 25 cap, add more to the smaller roster as the galli is quite a thing to remove and pteranadon should definitely stay in cuz nothing but quetz in the air would be disgusting as for the other 3 dino's they would probably be stego then probably add 1 mid sized dino and 1 more small sized dino, as for which ones i do not know.
My list Small tier Omni Dilo Ovi Cera Pachy Mid tier Allo Carno Maia Teno Styrac Alberto Para Sub apex Acro Theri Anky Apex Spino Deino Deino ( duck ) giga Trike Cama ( or apatosaurus ) And behind a $100 paywall Rex, because I hate it
Personally if they followed this list for animals to focus on first, then do the rest of the roster later I'd rather have to much than to little, personally. I do like unique and animals that fill the same niche, but personally I've always see 4 or even 5 tiers of dinos, theri being in the t4 category with stegosaurus and Albert, not saying I need this to be the case. I know I'll get a lot of negative feed back, but in an ideal world, servers should have 500-1000 players, and animals could actually exist and fill their niche, not seeing beipei and ptera is kinda sad, as well as troodon ad these animals are some of my favourite
I would personally keep Pteranodon. It would honestly be an eyesore to see nothing but Quetz's flying around Evrima
Agreed, or just have both tbh. Maybe even add in a few AI flyers for aesthetics such as dimorphodon and pterodactylus(not annoying version)
Maybe make Pteranodon semi aquatic too
@@mopherad123I agree
Big agree, even 2 flyers I'd to little bit to low
@@mopherad123j how do you mean?
Lets all not forget that the Devs allow every server to disable characters.
If there are server owners that agree with this list, then they can simply disable every other option.
But if another server owner wants more, or different characters; they should be fully allowed to have that
What if that’s the exact reason they are adding a lot of dinos
@@scottthesmartape9151 Props to them if that's the case.
ATM I unfortunately hold a bias against them, so it's difficult for me to give them such credit without confirmation
Choice and a unique variety of Dino's on each server at anyone time@@scottthesmartape9151
Honestly it would be really cool if servers did like only dinosaurs from the Cretaceous or Jurassic That way there's a more limited pool of dinosaurs but I feel like that would just add a really cool element to the game.
There are some community servers that already do that on path of Titans so I think it would be really badass
@@brandonspivey5282 I agree, it'd be quite cool. But that does assume that all the characters correlating with a time period are capable of living together.
I'd reckon it'd be better for community servers to disable specific combinations of dinos with noticeably overlapping niches.
Perhaps servers could also offer a "small character only" experience that disables the Apexes and Pseudo-apexes.
Or the reverse, just to see how it hits.
It's truly incredible what people can do when they actually have options.
I truly wonder if Afterthought remembers that players still make individual decisions, and very much won't all conform to the exact way the devs play
(even if they do, or don't think about such things. It certainly feels like they want people to fall in line rather than make their own decisions)
I honestly do think that 20 may be a little low, 25 or 30 seems more like a sweet spot, also how dare you get rid of beipi and galli.
Although I don’t agree with galli, I fully agree with my boi beipi
I personally think 20 is a good number imo, I think the bigger the roster the more bloat
Everyone love beipi but noone play it, and even if u play it u just take server slot for nothing, noone cares about you
@@Poliostasispath of titans has 30 plus and isn't that bloated, you just need different dinosaurs, the isles dinosaurs are all super similar, I mean isn't there like 10 small utah clones
@@KhanArtist3 Path of Titans is an unbalanced mess lmao
60 playable dinosaurs in Evrima? See you in 2047.
60 playables??? Thats TOO much
It's not hard to put them in the game.
Human's alone would take more time and processing power than 60 different dinosaurs.
That's where Evrima will crash, with the introduction of human's.
They can easily put 60 in the game, but they will have to increase the player count to 300 if they want any social interaction.
You are so naive.
My thoughts exactly lmfaoooo
@@benanders4412 yeah but if you see where its going. 2047 slightly overexadurated but evem then its a joke but have taken 6 months more or less to bring out dibble since dilo so the math aint looking good 6 months for each dino is insane.
I think the idea that every Dino needs to be present on every server leads to this idea of a 'small roster is better' mentality, having a large roster means choice and means every server at anyone time could have a unique combination of Dino's present, making every play through a surprise with what may be expected around any "corner".. IMO a big roster or choice is ultimately more fun and better for the longevity of the game
agreed.
i do agree.
I feel like oviraptor should be swapped for gallimimus as the latter is faster, fills the same egg stealing niche and has a unique omnivorous gameplay compared to the rest of the roster presented. I also feel the lack of large sauropods and pteranodon is a shame but don’t know what to swap them out for
Well for the final apex list on this video it has and imbalance of 4 (technically 5) carnivores and only 3 (technically 2 herbivores) so I feel the best one to get rid of would be spino to make room for a sauropod which would properly balance things out with 3 herbis and 3 carnis and 1 omni. And plus spino is just better bary which makes some overlap within this roster 🤷♀️
I'd add Gali but swap out Spino instead. At least Gali is more herbivorous and has a niche of GOTTA GO FAST which feels empty with this roster.
The issue with this roster is that people would still show heightened preference for certain species, once their favourite playable is gone.
For example, people who prefer to play acro and Giga would opt for Rex instead, resulting in rexes being the predominant species on the server. The apex carnivore oversaturation is already a problem, but at the very least the mechanics of each apex predators are different, so if you are playing as a herbi you get some sort of variety. In this roster, you’d just get piles upon piles of rexes.
Roster bloat isn’t even an issue aside from affecting development speed because server owners can simply turn off any species they want. If a server owner wants to recreate the ecosystem of Hell Creek, they can allow Hell creek animals only, if they want your roster, they’ll allow only these animals. The only dinosaurs that aren’t being played at all right now are small low tiers like Hypsi. Well, and ptera/Troodon because of the awful stam changes and the clash Troodon has with dilo (which may be fixed if Troodon gets reworked as promised).
No sauropods? I love to play sauropods. And I would love Pachyrhinosaurus to be another ceratopsian that won’t fill for bleed but be raw damage.
Ik one of these is planned to be something else but isn't the role of “raw damage herbivore” kinda filled out by hadrosaurs and anky?
If we do get a Sauropod I hope it's Camarasaurus
@@veleroxin107tbf that was fun to play
It was actually one of the rare but enjoyable herbivores to play as it was able to actually fend for itself, until gigas learned how to abuse the head hitbox@@kaibigbang8308
@@GhaniPulangDariSawah I wouldn't say the hadrosaurs do raw damage. Maybe if he'd picked Shant, but he didn't.
Anky I consider more an armor specialist with fracture abilities countered by predators that can crush armor like Tyrannosaurus, while a sauropod would be an HP titan and long-range AOE that is weak to bleeders like Giga.
I actually like the big roster, BUT a big roster can only work with high server limits so let’s hope that works out. There’s also other Dino survival games in the works with modestly sized rosters like this, such as primeval horizon. I wouldn’t say all playables currently planned are all necessary though and I do think roster bloat is an issue. Homa, Minmi, Cory, and charchar are among the playables I’d remove.
I also think the reason why the Isles roster is so big is because they decided to use accurate weights for the Dino’s, which creates huge weight differences between the tiers. I think it’s cause of this that there’s essentially three stages of “mid tiers”, smaller ones about carno size, ones in the middle like allos, and larger ones like acro. All of which are there just to create a steady increase in size through the tiers instead of going from say 3 ton allo straight to 9 ton rex, we need the 6 ton acro to fill the gap.
I dont see how they are going to have a decent game in the end (whenever that is) with so many dinos and such a massive map. Its practically impossible to migrate from south plains to north east without starving to death because there is nothing but pigs and goats with the occasional deer in between. The gateway map could easily have 500 players and there would still be dead zones.
@@woogieboogie3889 to my knowledge no herbivore has a migration zone that goes that far, I also disagree that 500 people would make the map feel dead, can you imagine how many 1 calls you’d hear?? Also these points don’t have much do with the roster itself
I wouldn’t replace anything, but I would add
Bepi
Austro
Minmi
Ava
And Mia( because there isn’t much prey for any juvies to hunt, and I still there aren’t enough small tiers)
i heavily agree on keeping at least beipi, but i also love austro purely because it would provide a small tier version of spino. its essentially splitting its time between aquatic and land. beipi i feel is a necessity for deino to function as it should.
in my opinion beipi provides waterways with a more realistic sense of risk as it comes to waterways. you might come across a lake or river teeming with beipi's, but that will inherently put tou at less of an edge regarding deinos as in an ideal world, deino will have beipi in its diet. so the deino actually has to make a choice between hunting beipis and driving away its best cover, or leaving the beipis alone and allowing them to lead land dinos into a false sense of security. perhaps if austro were balanced right even they could provide a form of cover like beipi to deino. being on deino's diet but *also* being valuble as cover
@@charadreemurr1083 my main concern is that herra, Utah, and dilo can’t all survive on large prey. They also need smaller game.
I don't see ava making it. It's just a pachy with horns. Dryo on the other hand could be reworked into a fully fledged burrower that can make warrens, making it truly unique.
good choice but I think adding at least 1 more aerial dinosaur would be perfect just imagine a pack of pteras fighting a quetz on the sky, sky wars is something very underrated in this game and i would love to see it, or a dimorphodon gliding from tree to tree with the climb abilities of a herrera
Let's be honest, the second Quetz will come into the game most the former ptera players will switch for it, and the last ptera remaining ill be both bullied by land dinosaurs (like before), AND Quetz in the sky, leading them intoa "dryo-situation"
yeah, it would be a great idea if they would add something at least bigger than ptera around like 100-300kg
some gliding dino would definetly be good maybe like veloci raptor because dimorphodon is pretty small
I think dryo should be kept for its planned burrowing mechanic, and seeing how the isle team just nailed flight it would be so sad to see ptera go even if we got to keep quetz.
Or they could keep Dryo, Galli, Ava and Psittaco as AI that feed the baby/smaller carnivores that avoid the bigger carnivores competition (and replace that ridiculous goats, pigs, bunnies and chickens) alongside the turtles, frogs, fishes, compy and ptero.
have them as AI but also meme playables.@@canardcyaneus6084
In my opinion I think this roster is really good. I think you had a really good variety. However I feel like there are some dinosaurs that are so crucial that are missing here that the roster size needs to be up to 25 or 30. It’s also really bizarre to me that no sub Apex creatures are represented. The only two being Denosuchis and Ankylosaurus. I also think it’s bad there’s a lack of low tier herbivores. Which could result in too much pressure on Pachycephalosaurus and Overaptore. Honestly it feels like all the roster needs is five more creatures, and it would be perfect. If I could add onto this, I would add 5 Dino’s that would still not over lap. It is also worth mentioning that herbivores should outnumber carnivores by a slight margin.
21: Gallimus (Low)
22: Albertosaurus (Mid)
23: Maisaura (Mid)
24: Pachyrhinosaurus (Mid)
25: Shantungosaurus (Apex)
The reason why I picked these five to add onto the roster that you’ve made is because this adds play styles and niches that were missing. Three of these creatures however you might say result in overlap Pachyrhino, Albert, and Galli. However I beg to differ. Albert adds a pursuit play style similar to wolves or hyenas, wile Allow will have a play style more similar to lions. Looking at the size of Pachyrhino it’s more in line with mid tiers rather then apex. It’s size does make it the larges mid tier but Anky is actually heavier. Not to mention i see Pachyrhino as the perfect challenge for a skilled mid tier. It also does not over lap with the play style of Pachy because of the size difference, the arias of the map it will inhabit, and the lack of fracker the creature will have. Don’t quote me on this, but I could sworn i saw the devs confirm that Pachyrhino was confirmed not to have fracture. I also like to think that Pachyrhino would act like muskox but that’s just me. In herds Pachyrhino would only have to fear apex dinosaurs, but even then they would have to be carful to not get overwhelmed. Galli wile be vary similar to Overaptor would not have overlapping play styles. One would stick more to the forest with colors that stick out, resulting in the only safe place being the forest. Perfect place for Herrerasaurus to drop down on one. But Galli would be more confined to the open grass lands. Having a hard time turning it would be a rare sight to see these two near one another. Also one is a runner wile one is a evader. Another real world comparison is Galli as a Emu and Overaptor as a Cassowary. I think Shant and Maia are self explanatory. Shant is the large all rounder for the apex herbivores, and Maia being more of a herd Dino like Para but encouraging standing their ground rather than running.
Well that’s what I would add onto your roster. If you disagree with me I would like to hear your add-ons, including other people in the comment section. I want to start a discussion not an argument. And I think this video was very well put together and if this roster was in the isle. It would be a much . . . and I mean much better game.
This would be a very good roster however I would like to add one more dinosaur to it. That would be the giga I would like it to be similar to legacy but have some similarities to their real life counterpart.
It would be cool if they had a faster attack speed because the Giga in real life actually has a very quick opening and closing jaw.
It would also be cool if it had a faster running speed because it is also known that the Giga was fast at running.
@@AnInteraptor I think giga would be fine if the roster was bigger. But with the shrunken roster that is trying to be shown, it does not work. Especially with Spino being in the roster. I think there needs to be more herbivores, and the only carnivore i recommend was Albert. Thats because there should be more herbivores/omnivores than carnivores. At least thats my take. IMO the reason why PoT sees play from all dinos is because herbivores (when it comes to land) = land carnivores. Its not just for realism, its also ment for gameplay.
That’s an interesting concept!
Some people will criticize the lack of some popular names (like Giga, Brachi and etc.). However, it’s very difficult to please everyone and the rules you applied were very strict, so your roster is pretty well constructed and inclusive all things considered. I would do things different, but we all would.
This imaginative roster, got me excited for what rosters will servers have after the option of disabling characters arrive, each server might be a completely different experience!
As a dryo main, i hope more people would play them a lot more once burrows come in. If they ever do.
I honestly don't think it matters how many they put in, and I think they can and will end up doing it either way, first off playables that aren't popular in legacy we're still very much used, just rare to see, so even if a dino isn't popular someone's going to use it, and I think that's a good thing. It's nice for everyone to have a preference on what dino they wish to use. The more options the better in my personal opinion, and I think that goes for the dev team aswell
I would add a dino to represent neiches too.
Id say ud still need a small speedy herbivore like dryo.
A creature focused on nesting, mabye cory?
A tracker. Idk who.
A smaller flyer: ptera.
A forrest dweller:
A active scavenger: rugops
1 giant sauropod.
And pherhaps a mimick/ camofloge, somthing to trick players, test their knowlage of the game.
How would barinasuchus fit in?
I personally would not remove any dino from the list (also would add modded creatures later on) simply because the players have option to choose. Choice of pick on servers depends on how large the server is and what kind of map the players playing. Limiting choices is not a really good option in my opinion. If someone playing on official they can see and choose all the roster and hope their species will be selected and on non official servers the owner will decide what kind of roster they would want to play.
I do play less played creatures time to time and would not be happy if they are removed from the selection.
I don't care for Hipsy, but it has a unique ability and it takes away from prey to the small predators and specially Herera if Hipsy gets climbing
Your rooster choice is so good, you make really good points and analysis in your video and I love it a lot
personally i think 30-35 is the sweet spot for the isle. that way they can have their diverse roster but not be absolutely crammed. another thing they could do is add dinosaurs that are too similar as a skin for one of them. ex: hadrosaurids should be considered 1 dinosaur type but in the character creation you should be aloud to choose the different crest pieces.
No tree browsers.. aka no huge Sauropod for it's niche. Not for me.
I think 25-30 is better cause you can have some dinos that are less played but remain cool since they don't need packs much or they are more beginner friendly
The Giganotosaurus is far too iconic to not be on this list somewhere. Being the largest Theropod ever to exist and also being double the speed of the Rex, The Giga would put more fear into a server than any dino. Absolutely need the Holy Trinity of Apexs lol (Spino, Rex and Giga)
It's the 2nd largest, T. Rex is still taller and a Tone heavier.
Wrong, both dinos stand 20 feet tall but the Giga is roughly 45 feet in length and weighs over 17,000lbs whereas the Rex was roughly 40 feet in length and weighed 15,000lbs. @@AnAntarcticScotsman
@@OmegaSai Pls try not to use Google sources for info.
The largest specimen (singular) for Giga has only ever exceed 10 tones through a rough estimate, whilst Rex has multiple specimens of 10-11 tones.
Really nice video man. Excellent choices. I think personally 20 is abit low maybe 30 should be fine.
Personally I would add cerato, maybe a sauropod, hypsi and dryo.
Cerato had many mechanics that make it an excellent scavanger, hypsi could act as an arboreal prey source for herrerra and act as the cute troll mascot, dryo can bring in the subterranean element to the game and a sauropod to add a massive tree grazer like an.elephant / giraffe but also for diversity and to appeal to sauropod mains.
I would love to hear more of your potential ideas for the isle. For example like what mechanics you would add to each concept analysis, since the concept analysis is a beloved series on this channel. For example your take on what mechanics, stats, and behaviors trike, Rex, dilo, omni etc should have
It's cool to see your insights on this. I agree with your choices, but if you allowed yourself to add five more, what would they be?
I think I would add: pteranodon, beipi, camara, galli, and troodon.
Ptera and beipi offer players a more relaxing and interesting playable options that grows quickly and doubles as additional prey items for creatures like herrera, young deinos, and baryonyx. Pteras also have a chance to pester, bully, or out-right kill young quetzalcoatlus that think they're safe in the air.
Camara adds a good-sized sauropod as an option without being near-unkillable like adult brachis would.
Galli is the very fast herbivore playable that can run away from larger animals, or fight smaller ones, it's also the perfect complimentary prey animal to hunt for carnotaurus and solo omniraptors.
Troodon's reliance on a large pack is very unique, and can bring together groups to challenge themselves, hunting larger animals without it feeling obnoxious or over-packing to the animal on the receiving end. And while I like cerato, its niche could be given to rex in this hypothetical.
You should've probably put a rule where you can't delete already existing species, like Trodon, Beipi (why'd kill my duck?) and Gali
Ive been thinking about the whole roster system and all the problems that come with the bloating of too many dinos but also wanting the most out of every playstyle. How many creatures are abandoned because they are small, poorly balanced or the ecosystem ebing dependant on what people want play and i think ive thought of a fix. However, this idea comes at a cost to other systems in the game, which may be a good or bad thing depending on what you value.
In my opinion, a good way to fix the disbalance in the ecosystem is to bring back progression, however, progression kinda negates the growrh system, so what if we merged the growth and progression system together? For example, people complain about the concept of albertosaurus because its just a sub rex, but what if albertosaurua IS a sub rex. What if your growth was going from one species to another, this adds a few issues while fixing a few others. It forces people to start at the bottom of the food chain, filling the small niches until they grow to a higher stage. In one of his previous videos, X Zag mentioned how in growth, it can be hard for new players to learn an adults playstyle when it differs from its youth, but he also how having a younger dino have differing mechanics can fill in niches different from the adult and negate the need for those dinos, thereby, reducing the roster size. Therefore, while having a few traits remain the same throughout its growth, but a few unique mechanics, we can effectively get just one dino while also getting three or four. To get to trike, you have to master the Protoceratops, and then the Dibble and/or Styrak.
One of the issues this poses is the dinosaurs Identity, Instead of a Trike, you effectively get a Ceratopsid class. Instead of a Rex, you'd get a Tyrannosaurid class. People who value a dinosaurs identity and accuracy would probably not like the idea of three-four unique different dinosaurs effectively being the same dinosaur, esspecially since alterations would need to be made to individual stages to serve the greater class overall.
It also messes with nesting, how would that even work, would it be worth keeping in? Instead of raising a baby that is just a smaller version of you, you'd have an othering effect with the smaller ones being of a lesser stage. It would be the othering effect we saw when progression was a thing in legacy.
It also poses a problem with some dino classes having no real life examples to fully advance too, what is the point of picking a class if it doesnt eventually advance to an Apex, is the Pachy the limit, is the Carnotaurus not got anything to reach past, unless its the giant Carno from disneys Dinosaur? Can there be a an even bigger raptor? What would a Dilo eventually lead too, whats the Apex of venom? Actually, what comes before a Dilo? A Troodon? They arent even related? Are they just the venom class?
What defines each classes style and where does every chosen dino sit. Does An Austroraptor like dino lead to the Bary and Spino route? Does a Beipi eventually become a Therizinosaurus due to relation or a Deinochirus because it is a semi aquatic? Whats inbetween a beipi and an apex? Does a real life counterpart exist?
Thats the issue with the dinosaurs identity, while it helps with balance and niche fullfillment, it almost fictionalizes them, they are dinosaurs, but not always specific ones.
This comes back to the main problem with the idea, if people value the variety or the identity of our dinosaurs, is it good enough if its like the dinosaur we want, but not exactly the same.
I’d say:
Smalls - Ptera, Herra, Omni, Dilo, Austro, Beipi, Pachy, Galli, Dryo (and herds of dryo AI pls)
Mid - Bary, Allo, Carno, Alberto, Teno, Kentro, Dibble, Para, Anky
Large/Apex - Deinosuchus, Deinocheirus, Quetz, Theri, Trike, Spino, Giga, Rex, Shant, Brachiosaurus
This is 29 but I can’t see myself leaving any of these out.
Why no cera? Such a fun solo experience. He’s a scavenger and a body bully. Not an apex but definitely hard to kill. Then again idk how he would survive with allosaurus or the apex’s to come.
I can definitely see communities that have multiple servers possibly having each server be a different period of time such as a Jurassic server or cretaceous server because of how stacked the isle roster is
Sorry no, 20 is way too small of a roster.
You're missing a ton of iconic dinosaurs and even some ecological roles. No sauropods, no large predatory bleeders, no smaller semi-aquatics, a lack of smaller herbivores, no burrowers, and some questionable choices that do share some overlap like Styraco and Triceratops.
I think you need at least 30 spots, but honestly don't mind going over a bit as long as the spots feel unique or fill a niche.
I'd add Beipi, Minmi and Ptera back on the roster
For medium tiers take out Styraco and add Pachyrhino, Megalania and Albertosaurus (sub-rex was a popular playstyle for a reason)
For apexes I'd add Brontosaurus, Giganotosaurus, and Stegosaurus.
I know you said Beipi was not popular, but Beipi has issues with a lack of damage and no other semi-aquatics to interact with outside of Deino which is too large. I'd maybe even upsize it a bit if necessary since IRL Beipi fossil is a juvenile and not its max size. Minmi can serve both as another small semi-aquatic, defensive options that can also burrow. Ptera serves the role as a quick-growing flyer and scavenger.
Pachyrhino feels a lot more unique then Styraco and fills out the large offense-based fracture-based herbivore niche, Megalania is an all-terrain menace that can punch up with venom, while Albertosaurus serves as a mid-tier predatory crusher.
Brontosaurs serves as a "giant" niche that can affect it's environment in drastic ways and also a rival for Gigantosaurus who is the apex bleed specialist, finally Stegosaurus rounds out the roster as the apex defensive specialist (compared to Triceratops, Theri and Dienocherius which all lean toward offense).
I can definitely agree with most of this roster, but I'll go on copium and include brontosaurus. It would be the only sauropod, and still within the size range to be threatened by rex and spino pairs, and large groups of allos. Aswell as not being mind-numbingly boring for most people.
If I were to make a dinosaur survival game akin to the Isle, my roster would have 24 species for the main playable survival mode roster but there are additional animals for Sandbox mode, and I decided to keep it balanced by putting 12 species for both herbivores & carnivores, and my roster has species that are already in the Isle, but I also made my own additions because I felt like they may suit certain niches better than the species that the Isle chose, and all species would be as paleontologically accurate as possible, and would get updated in case anything was discovered about them accordingly, and I decided to put them at either small, mid, semi apex, apex or super apex based on how much health they would have.
For Herbivores & Omnivores:
1. Alamosaurus Sanjuanensis (super apex tier)
2. Ankylosaurus Magniventris (apex tier)
3. Edmontosaurus Annectens (apex tier taking inspiration from the giant X. Rex fossil that’s close to Shant in size, basically a Shantungosaurus replacement)
4. Oviraptor Philoceratops (small tier and the only playable Omnivore but mostly prefers to eat plant based foods)
5. Pachycephalosaurus Wyomingensis (small tier)
6. Parasaurolophus Walkeri (mid tier that kinda blends Para, Maia & Tenonto into one niche)
7. Stegosaurus Stenops (semi apex tier)
8. Struthiomimus Sedens (small tier Gallimimus replacement)
9. Styracosaurus Albertensis (mid tier Diabloceratops replacement)
10. Therizinosaurus Cheloniformis (semi apex tier)
11. Thescelosaurus Neglectus (small tier Dryosaurus replacement but can also use a blinding mechanic similar to Hypsilophodon)
12. Triceratops Prorsus (apex tier based on the version with longer horns with keratin that would’ve made the horns longer than previously believed, not the short horned variant)
For Carnivores:
1. Allosaurus Fragilis (mid tier)
2. Carnotaurus Sastrei (mid tier)
3. Dakotaraptor Steini (small tier Utah/Omniraptor replacement)
4. Deinosuchus Hatcheri (semi apex tier)
5. Giganotosaurus Carolinii (apex tier)
6. Hesperornis Regalis (small tier Beipiaosaurus replacement, recent studies show they’re able to walk on land similar to Cormorants and some actually lived in freshwater environments kinda thought outside the box with this choice given that birds are dinosaurs after all and I thought it’s playstyle would fit Beipi quite nicely and it would be more accurate)
7. Latenivenatrix Mcmasterae (small tier that blends Troodon and Dilo playstyles together)
8. Microraptor Gui (small tier tree climber that can also glide)
9. Pteranodon Longiceps (small tier)
10. Quetzalcoatlus Northropi (mid tier)
11. Spinosaurus Aegyptiacus (semi apex tier)
12. Tyrannosaurus Rex (apex tier)
Sandbox and AI animals:
1. Amargasaurus
2. Deinocheirus
3. Iguanodon
4. Pachyrhinosaurus
5. Protoceratops (AI)
6. Psittacosaurus (AI)
7. Maip Macrothorax
8. Megalania
9. Mononykus (AI)
10. Mosasaurus (AI that attacks you if you keep swimming in the ocean for too long)
11. Velociraptor (AI)
12. Yutyrannus
Mutated creatures:
1. Something akin to a Hypo T. Rex
2. Something akin to a Hypo Giga
3. Something akin to a Hypo Spino
4. Something akin to a Hypo Carno
5. Something akin to a Hypo Dakotaraptor
6. Something akin to a Hypo Alamosaurus similar in concept to the infected Sauropod from Primal
7. Something akin to a Hypo Triceratops
8. Something akin to a Hypo Quetzalcoatlus
Lastly Humans are playable as well, but can be switched as optional for servers.
So there would technically be 45 total playables since you’d be able to play as AI through sandbox mode & you’d be able to play as the Mutated creatures only during occasional week long events that happen twice a year unless you’re a dev of course lol, although I didn’t count modern animal AI that would be in the game like the fish & small flying birds as a couple examples.
I like the roster you made here but personally I think 25 to 30 is more reasonable as it's not too big but just big enough for a wide variety of play styles for players to enjoy and if I would add to this roster it would be
1.Gallimimus: a flea-footed herbivorous omnivore that contrast Pachycephalosaurus more aggressive play styles. Acting like a skittish gazelle that out runs most predators with only Carnotaurus or packs of allosaurs/Omniraptor being its only real threats.
2.Beipiaosaurus: a small semi aquatic omnivore that offers a play style that is occupied by Apex creatures.
3.Minmi: a jack of all trades herbivore (except climbing) that offers Safeway for new players to understand the game's basic mechanics but still have to worry about being eaten.
4.Pteranodon: a smaller flying counterpart to Quetzalcoatlus with high Mobility that primarily feeds on fish but is easily killed by most predators.
5.Hypsilophodon: a small flea-footed herbivore with both high Mobility and jumping ability along with the spitting ability to temporarily blind predators.
6.Ceratosaurus: a Brutus walking garbage disposal, Ceratosaurus would be the Chief scavenger of the isle.
7.megalania: a barely venomous reptile that frills multiple niches as you grow, often multiple play stars as you grow as a sort of competitor to Dilophosaurus.
8.Camarasaurus: the largest playable in the game, Camarasaurus would be a Powerhouse even for apexes but would be extremely difficult to grow but those who do have nothing to fear.
9.Troodon: a small venomous generalist that prowls thought the night, hunting anything smaller than themselves in mobs.
10.Magyarosaurus: not the conceptualise by the devs as an inedible mass of Flesh but by Goldfish Mentality as a armoured semi aquatic herbivore that would walk along the bottom of Rivers to avoid land bass threats while just being quick enough avoid water-based threats along with the ability to produce a bubble wall to blind threats just long enough to go on land.
If I made a list, it would probably look like this:
.Allo
.Carno
.Bary
.Beipi
.Deinosuchus
.Deinocherius
.Therizino
.Herrera
.Para
.Magy
.Cerato
.Utah (omni)
.Dilo
.Ptera
.Quetz
.Trike
.Dibble
.Spino
.Giga
.Kentro
.Galli
.Ovi
.Rex
.Anky
.Shant
.Teno
.Pachy
.Stego
.Megalania
.Dryo
30 creatures feels like a perfect amount and each creature fills a different niche in its ecosystem (Deinocherius and Beipi are quite similar but it’s just hard to leave one out over the other)
Oviraptor? Would its diet consist solely of eggs? It’d fucking starve on the servers now lol so few people nest compared to the total number of people playing.
The iceborne music in the background made me know I can trust your judgment and earned my sub
Personally, I agree with most of this list, although I would have the roster be around 25 to have a little more variety in the smaller species. I also would have some sort of sauropod for the slow tank role for apexes
I dont have any input on which dinos Id like to see.... but I do know you not including the Dibble must have cost you and thus I feel this is a very unbiased list 😀if you ever start your own server.... I look forward to you testing this roster out 😉😊
Here's the roster for a dino game I made in like 10 mins
Deinonychus - climbing + gliding abilities with high bleed
Koreaceratops - small semi-aquatic that can build dams with sticks
Utahraptor - pack hunter that can pin opponents to the ground
Diabloceratops - goring ability
Heterodontosaurus - omnivore that can climb and intimidate with a peacock tail while also stealing eggs
Irritator - semi-aquatic that swallows small animals whole via throat pouch
Tupuxuara - omnivorous climbing pterosaur
Dilophosaurus - hook jaw ability it uses to throw opponents around
Ceratosaurus - bone break specialist with high bleeding resistance
Allosaurus - bleeding specialist than can grab opponents with its wide mouth
Kentrosaurus - porcupine basically that can run on its hind legs for a temporary speed boost
Maip - ambusher capable of suffocating opponents to death
Isasicursor - burrowing dino that can herd with other herbs
Diplodocus - sauropod capable of rearing on its hind legs
Stegosaurus - capable of impaling opponents and stomping at younger stages
Eoraptor - pounces on targets to deliver heavy bleed
Herrerasaurus - gangs on larger dinos by grabbing their legs and draining their stamina until they collapse and are eaten alive
Fasolasuchus - digs holes in the ground to act as trapdoors
Pachyrhinosaurus - can knock down trees onto opponents with a stronger charge
Nanuqsaurus - leg pin ability + fracture and stun resistance
Styracosaurus - impaling ability
Parasaurolophus - body slam ability + disorienting scream
Suchomimus - semi-aquatic fracture specialist
Lurdusaurus - semi-aquatic bleed tank
Nigersaurus - salt sneeze ability that dehydrated opponents + grabbing jaws
Carnotaurus - rush down specialist that knocks opponents to the ground
Gigantoraptor - giant omnivorous ostrich basically
Quetzacoatlus - dive bomb ability
Torvosaurus - crushing grab ability
Therizinosaurus - combo mechanic
Deinocheirus - grabs opponents to drown them
Tyrannosaurus - padded feet ability
Triceratops - strafing ability
Spinosaurus - tail smack ability
Giganatosaurus - flesh grazing + vital senses ability
Ankylosaurus - fracture specialist with charge ability
Deinosuchus - water ambusher
Alamosaurus - giant sauropod role
If u have 10 dinos in a server with 100 players limit, that means ( If is equaly spread), in the entire map u will only finde 9 dinos to play with.
Keep increasing the amount of dinos even If they are viable is not a good idea.
Sorry for my english
Beip is my favorite dino, but i never find anyone playing as beip in the servers.
I never play beip anymore😢
I need more small herbis like Galli or something Smaller! Honestly please Devs make dryo fun
Let’s hope burrowing is as fun as it should be
I would definitely remove Spino, it has too much overlap with the Deino and Baryonyx and I am never going to be happy with them in a video game because of how volatile research on the animal is. If you have to make me choose between the two I'm always gonna pick Deino. I'd even argue for more Apex culling to make it the smallest tier but I understand you need more Apexes to balance each other out.
As for who I'd add, it'd definitely be the Gali. I'm annoyed at only one small herbivore option and it's based on offense instead of speed which feels like one of the most obvious herbivore niches.
Yeah he talked about galli being prey to quetzal and that's mostly why he added it and HE DIDNT DO GALLI!?
I think the scariest and most frightening thing about a quetz, is that you can see it way way WAY better than a pteranodon.
But to balance it out I feel like it would be a slow flyer
Watching this video I seriously understand why they want to make up to 60 dinos. 20 are really not enough.
doesn’t really matter if they add that many anyways since the community will just play a small handful of them (Rex Allo Giga Spino or really any animal that’s over 2 tons)
@@Pigeon88172 I want to see then how a server can sustain 100 players 2 tons of meat each to feed.
I would certainly say 30 is the golden number, at least until the number of people a server can viably hold is substantially higher and the species themselves are far better developed.
I do like the idea of having quite a large roster personally, but these select animals really could fit also if you don't want a samey feeling roster.
I would add back in Beipi (because I really enjoy being an angry river penguin and digging for crabs), Ptera (because I feel there needs to be more than a single playable flier), and a couple of burrowers. One small tier, one mid tier. I enjoy being a tiny home builder at the edges of dino civilization. A larger digger could leave bigger holes behind that even small tier dinos and hatchlings can take advantage of. Imagine how exciting it would be to be chased by snapping jaws and find a burrow at the last second. Is it occupied by an angry owner or safe and empty? Will we make it down before the other dino gets their jaws on us? I get that same enjoyment as a herrerra climbing up a rock face with dilos snapping below. It's quite lovely.
People need to stop thinking that less dinosaurs makes the game better cause its not true
It is if it’s done properly. 20 playables is too low though id make it 25-30
@@Pigeon88172 nah 40 and 50 is good
I'm actually fine with the Isle's massive roster IF, and only IF, they allow you to toggle on or off on dinosaur playables. That would make it a lot easier to deal with balancing and keeping your server in check, while the officials likely have all the playables
I feel like for the apexes they would just overpopulate the game. One mid-sized sauropod would be nice, not a massive meat truck, but more of a fast walking and hard to kill sauropod. Any sauropod that is 30-40 tons would be nice. Your sauropod video and apex tier video would really make this roster work out. Btw I feel like Galli should be added as it's pretty different from pachy. This. would've been a nice roster, but a couple of the dinosaurs are either being work on or are already in the game. I really hope that the isle goes uphill from now on.
I really do think there is a place for some of the micro tiers like dryo and troodon. And having beipi in the water really helps that habitat feels more alive.
With the current map size, planned roster size, and how the devs want the game to feel, I think server limits need to be like 150-200.
I would really keep the pteranodon because without it on this roster there's only one flyer and it's the biggest fucking thing in the game.
I would also definitely keep cerato because we need a hyena type of creature
I think it would be cool to have around 30 dinosaurs that are playable or maybe even more. I think it would make more sense if they capped the number of specific species of dinosaurs allowed on the server at the same time. For instance, you can’t have 20 Rex players running around and 20 deinos because now everything is not balanced.
tbh i think this roaster is perfect yet its missing 2 very important dinos
the galli and the cera
the galli being a speedie herbovour that can outrun everyone unless ambushed add a unique playstyle + help with migrating herds due to its scout potential
the cera o the other hand is a very usefull as a garbage eater and scavengers + no one eat rotten or cause vomet other than them so also u can take them down u will still suffer from bacteria and they kinda balance the map
Too many apex's not enough smaller herbs.
Carni's
Achillobator
Microraptor
Deinonychus
Latenivenatrix
Concavenator
Megalania
Metriacanthosaurus
Alioramus
Ceratosaurus
Pycnonemosaurus
Allosaurus
Daspletosaurus
Suchomimus
Spinosaurus
Sarcosuchus
Tyrannosaurus {for the normies}
Herbi's
Camptosaurus
Struthiomimus
Pachycephalosaurus
Styracosaurus
Albertaceratops
Anodontosaurus
Lambeosaurus
Kentrosaurus
Miragaia
Stegosaurus
Iguanodon
Amargasaurus
Eotriceratops
Deinocheirus
Barsboldia
That's just the path of titans roster
Lmao
Wrong game
Honestly they should have at least 4-6 small dinos to play as (that also spawn as AI that'll fight back)
4-6 mid size(also that spawn AI) and 4-6 apex (wandering heard AI for herbivores)
Have the troodon, herra, bipedal, but also maybe the velociraptor similar to troodon but have it do bleed instead of posion maybe?
Defs add trik and rexy, but also maybe add allo, Alberto, ankleo, and maybe drakorex?
Wandering AI of galli, stego, dibble, and ankleos would be amazing, players could be in with them or maybe just the AI code the babies to cry for help and stay close to parents and have the adults coded to be aggressive within a radius so it could be possible to separate one from the heard and pick it off.
Allow the gutting of AI animals as well but maybe instead of being able to get a perfect diet from them maybe deer only give S and lines and boar only give Dots and S (doesn't have to be but just spit balling ideas)
The only real changes I would make would be to add Shantungosaurus and Pteranodon. I also feel like the game could perhaps do a bit better with 30 dinosaurs instead of 20.
I think 20 is simply not enough, lot of tiers simply feel like they're too small.
Even if some species can overlap a bit in niche or appareance that's not very dramatic as long as it's not everytime, that would be for diversity, even if player might not choose to play them often, or barely, that won't be dramatic, it's better having a bit of too much choice than not having one at all.
Some similar species but who play in different weight class, can offer a wildly different experience, playing a trike or an avaceratops, which look alike, is not the same, the first is way more powerfull, the second have to change his playstyle and can be threathened by smaller tiers
Here my list
4 tiers
Around 36 normally playable species, plus some AI that some player could find way to play as if they want, but are not really supposed too. Mostly here as ambiant life with some purpose. being a challenge or objective for the players, like a basic ennemy or mini boss/quest.
SMALL TIER (11 species)
- pachi
- utah
- herrera
- dilo
- avaceratops
- gallimimus
- ptera
- minmi
-autroraptor
- monolophosaurus (if/once human player mecanics are in game)
- oviraptor
Small tier being now overall more complete with at least one semi-aquatic and more herbivore.
MEDIUM TIER (11-12 species)
- cerato
- styraco
- maiasaura and/or iguanodon
- tenonto
- carno
- baryonyx
- kentrosaurus
- plateosaurus
- diabloceratops
- rugops (if/once human player mecanics are in game)
Same here, being more varied,
LARGE TIER (7-8 species)
- allosaurus and/or albertosaurus
- parasaurolophus
- edmontosaurus
- styracosaurus
- stegosaurus
- deinocheirus (downgraded to get at least one semi-aquatic in the Tier, would still be very powerfull)
- quetzal
APEX TIER (9 species)
- trike
-rex
-gigano and/or acro
- therizinosaurus
-spino
- one or two sauropod (diplodocus, camarasaurus or apatosaurus)
- deino
- ankylosaurus
Ambiant AI prey for small/medium tier carni (AI reward the player with less nutrients when eated, just here so there's still prey to hunt and not starve, each map spawning several small prey for each carni player).
- hypsi
- protoceratops
- beipi
- orodromeus
- psittacosaurus
- dryo
- homalocephale
AI prey for large/apex tier (as high risk as reward, sort of mini-boss that require team strategy)
- puertasaurus/argentinosaurus
-brachiosaurus/suaroposeidon
-shangt
- barosaurus
and then smaller one if there's simply not enough large herbi player in the surroundings of the carnivore player.
- corythosaurus/lambeosaurus
- muttaburasaurus
Ai ennemies (mainly for babies, eggs and small tier species)
- megalania
- troodon
- rauisuchus
- kaprosuchus
AI feeding (carrion decomposer, showing where's there's fishes by flaying around, could potentially be a very unreliable source of food)
- compy
-pterodactyl
- tupandactylus/thalassodromeus
- nyctosaurus
Nice, well balanced roster! I would enjoy playing it. The only dino i would add is cerato or any similar scavenger, as its mechanic has a unique place in this game. ;)
It'd be cool to make servers focused on specific time periods later on like one with only jurassic dinos
If Austroraptor wasn’t given that shit redesign I probably would have replaced Omniraptor with it. I like the idea of combining abilities to refine a smaller selection instead of having a bunch of playables with individual skills.
Austro having Omni’s move set and its own would let it exploit more food sources and let players have a weaker Dino with more opportunities. That’s the idea I would encourage.
I personally would have cera and sucho in the roster. Especially cera, since it'll make for a nice clean up crew.
20 species feels a bit low. I think it has to be highlighted that the other games in this genre have a big chunk of gameplay customisation per creature, BoB’s talents and PoT’s ability slots, which allows them (especially BoB) to get away with a smaller roster, because they each essentially *need* to have a whole variety of completely different mechanics to each other, so you can’t build one creature to completely mimic another. In contrast, the Isle has little to know gameplay customisation, the most you can get being minor buffs to things not directly affecting combat; stamina and health regen, sense range, etc.
I think 20 is a bit low, 30 may be a better option imo, great video btw
Id add a couple more novel niches/species using small creatures. So Beipi and Protoceratops for instance, maybe Austroraptor instead of Beipi (but thats just because i love its design and concept lol).
Ur small tier roster doesn't make sense theres only 1 herbi and 3 carni with 1 omni (nobody will play the ovi cuz nobody nests) i would add galli, dryo, beipi and austro cuz they fill a niche and can be prey item for middle sized dinos. Ur small tier roster litteraly has 0 prey item for middle size dinos. With the new map these dinos would fill a niche and if they add burrowing for Dryo, dryo will prob get more players
Do we really need 4 small tier carnivores and 4 sub-aquatic?
As soon as I heard your soothing voice I liked the video
No Giga :/
Imo I would've kicked out spino if deinosuchus is kept. Also Spino's ecology in The Isle is basically the same as a giant sucho, which is a far cry from the irl animal because it would've been almost exclusively piscivorous.
Nah id say 30 dinos is the sweetspot for me. I think some minor overlap is really nice and allows competition but never enough to invalidate one over the other. What do you guys think? The isle needs galli, sucho, taco, dibble and shant. i would also add one large sauropod and then another smaller but still apex one.
I would definitely keep galli, beipi and ptera. I would also like to see austro return, yes its goofy, but thats fun. I also think thy should add some classic dinos, like a sauropod and a stego. The original AI should also be brought back. And lastly, I dont thinkthe playercount needs to increase, I just think they need to stop being dumb and make a good map. its really not that hard, they made them in the past already. And they should optimize it for real for once. The game runs tons worse than legacy and looks only slightly better. The weather is also dumb. Its always dark now.
The only changes I would make would be added by beipaiosaurus (or however you spell it) and another flying pterosaur. Otherwise, I love this minimalistic roster!
Honestly a rooster size of 60 could be too much for the developers if they dont have a big enough team, but 60 could be good if the map and servers were created to hold a large number of player and if they dinos were different enough to warrant have that many. With the size of evrima, I'd say closer to 30 would be better but with a few more slots in servers like 125 or 150 but thats just me
The only thing o would add is brachio since it’s the perfect size to avoid the sauropod paradox that was talked about on the channel before
When I say this video I was like him ima make my own and i did what do y’all think of it
Low tiers-
Minmi
Rugops
Omni
Galli
Dilo
Herra
Petra
Dryo
Pachy
Ovirapter
Mid tiers-
Magy
Dibble
Teno
Kentro
Cerato
Carno
Allo
Qutez
Bary
Semi apex-
Stego
Anky
Pachyrhino
Para
Cama
Apex tiers-
Rex
Spino
Giga
Deino
Dinochru
Trike
Shant
Therei
Brachi
Minmi and Rugops i think should like starting Dino’s for players and this also range up to 32 playables
Idk why they dont do something like path of titans where you click on para for example and then they have like 5 different sub species but class them all the same so you can group up and have same diet
Your roaster is a lot more unique and interesting if balanced and playthrough well although I would add more playables like shant being the hadrosaur that can tank hits and give it bone break ,and a big sauropod like diplodocus and a small sauropod shunosaurus both tail whipers but one has more damage, and a new playable a marine reptile tylosaurus .
if we can get the servers rto run at 200 or more players than the current roaster is fine i trust in the devs
But if there’s no variety of small herbivores, that means individual small carnivores would be unable to find more similar sized food by themselves.
My own version of the roster:
SmallTier:
Omniraptor
Austroraptor
Dilophosaurus
Herrerasaurus
Minmi
Pachycephalosaurus
Oviraptor
Pteranodon
MidTier/PseudoApex
Ceratosaurus
Allosaurus
Deinosuchus
Tenontosaurus
Styracosaurus
Pachyrhinosaurus
Ankylosaurus
Kentrosaurus
Parasaurolophus
Deinocheirus
ApexTier:
Spinosaurus
Tyrannosaurus
Camarasaurus
Ai:
Dryosaurus
Gallimimus(Plyable Ai)
Beipiaosaurus
Compsognathus
Fish
Frog
Bugs
Rodents
Lizards
No triceratops ?
@@canardcyaneus6084 I mean it would be just a apex version of styracosaurus
This roster is good, but I would replace Therizinosaurus by Camarasaurus (we need at least one good sauropod in this game) and would still keep Diabloceratops over Styracosaurus.
Also no Stegosaurus ? Sure its current gameplay is horrible, but with apex carnivores in the areas ....
the isle can have as many dinosaurs as it want, as long as they make only a few available at any time and cycle them.
that being said i dont think we need to worry about to many dinosaurs as it would take them more than a lifetime to even get to 60.
I would like to keep Baipi or some other small semi-aquatic in but the selection is pretty good. Maybe replacing Kentro with Baipi.
I would also like to keep Troodon but I can’t see it fitting in this list personally, RIP.
I say that they should make beipi 550kg and the model should be upside. It’s bleed should be buffed and it’s damage is fin at 20-40
I would make deino an ai to maintain the same fear it gives with the water since I feel like it overlaps too much with spino to be a proper playable. As for an alternative, I would think acro would be a good choice as sorta of a carni counterpart for theri; a lighter built but more mobile apex.
Also, I would probably add pteranodon, because it would not have much impact balance wise and would be a great pick to explorers that prefer to not stick out as a quetz.
granted they dont have many on the list to begin with, I severely think we would need more pterosaur variety than just the quetz, I would like the Pteranodon, dimorph or the lesser known peteinosaurus, thanatosdraken or cryodraken, and the tupandactulys, granted I know a lot of these are not on the official list, it would be nice to have
Bro I picked out that seliana music so fast lmao
Zag, i have a thing i want you to see. my roster i have:
Meraxes
Dakotaraptor
Albertosaurus
Procompsognathus
Mamenchisaurus
Datousaurus
Maiasaura
Hadrosaurus
Eotriceratops
Euoplocephalus
Nanosaurus
Mussaurus
Anzu
Segnosaurus
Which would you keep or remove plz?
i'd make it probably around 25 cap, add more to the smaller roster as the galli is quite a thing to remove and pteranadon should definitely stay in cuz nothing but quetz in the air would be disgusting as for the other 3 dino's they would probably be stego then probably add 1 mid sized dino and 1 more small sized dino, as for which ones i do not know.
My list
Small tier
Omni
Dilo
Ovi
Cera
Pachy
Mid tier
Allo
Carno
Maia
Teno
Styrac
Alberto
Para
Sub apex
Acro
Theri
Anky
Apex
Spino
Deino
Deino ( duck )
giga
Trike
Cama ( or apatosaurus )
And behind a $100 paywall
Rex, because I hate it
Bro, no acro? Im depressed.
He soo chunky he just couldnt fit in the game.
@@dagoodboy6424 lol
Personally if they followed this list for animals to focus on first, then do the rest of the roster later I'd rather have to much than to little, personally.
I do like unique and animals that fill the same niche, but personally I've always see 4 or even 5 tiers of dinos, theri being in the t4 category with stegosaurus and Albert, not saying I need this to be the case.
I know I'll get a lot of negative feed back, but in an ideal world, servers should have 500-1000 players, and animals could actually exist and fill their niche, not seeing beipei and ptera is kinda sad, as well as troodon ad these animals are some of my favourite
What roster would you choose if you had the resources to make your own Dinosaur game.
Feel like there should be at least 3 tiers for each semi aquatic, land and air animals
Great video and defense! However, no shant, so therefore, I disagree
Did I hear the mhw Seliana theme in the background of this video?