Little RUclips bug, if you get 2 ads with no skip button. Simply scroll down a bit, and click a RUclips short. After that swipe out from the short, and the ads should be canceled. Edit: nice suggestions, but it ain’t that deep. Just thought it was a convenient gimmick.
Tbf this strike might not be the best for this build cause of the boss and so many void and solar shields but i use a similar build with felwinter and i think using storm grenade and then the fragment that lets it jolt would do better than just a vanilla threadling nade. Also i think Graviton lance wouldbe been better since this feels like a run n gun build but CO isnt a run n gun kinda gun@@adriandixon2787
@@adriandixon2787The person who submitted the build didn’t include other heavy options you can see that in the video by reading the description, they have also edited the build since the video lol
Jokes aside DARCI might be unironically pretty decent for this Nightfall. Most of the rooms are on the smaller side and the big enemies likes Champions and Majors frequently have lots of adds around them which DARCI's Jolt could handle and the main enemies for the Nightfall are Subjugators and a Tormentor which really want you to have precision weapons or Ignitions, the Artifact also has a few Sniper boosts and some of the enemies have Arc shields.
I feel like the second one would have done a lot better had Cross used Collective Obligation, whether or not he had any void stuff saved up. It just destroys those acolyte shields and then they pop each other for the most part.
@@jdgjagerbomber9430if you get suppress on collective obligation(top circle) it prevents anyone you shoot from shooting back and it suppresses hive supers
He also kept sliding directly into yellow bars even though Felwinter's only procs on kills. You really need to use the slide for room control then the aoe weaken to finish off the yellow bars.
For the second build I liked the part in the boss room where Cross ignores a dozen orbs lying around and dies shortly after, multiple times… but also when I looked up Girth Control on Mobalytics, the author seems to have changed the leg mods after this video was made from 2x Invigoration to 1x Invigoration 1x Recuperation so lol
@@zachstinnett5475 no, felwinters is the weakening source, he just chose a bad granade also (I have a voidlock with felwinters/collective obligation, and it's very nice, but only on full throttle voidlock)
I'm going to watch the entire build battle playlist! I haven't played destiny since witch queen. I scheduled time off work to no-life destiny final shape and just discovered this video. This series has such a cool concept and is perfect entertainment to get me back into destiny, I'm gonna watch all off it.
Duskfield gernades and Abherent action instead of indebeted kindness to proc more gunpowder gambles would have made the first build infinitely better. Even more crowd control and more uptime on woven mail
@@humzawasim8477 it does but its so weak that in my opinion I would rather have the dukfield especially in GMs. For easier content the swarm is prob better
For Felwinter's, I'd suggest Vortex and the fragment that makes Void nades weaken. It lets you drag the 30% debuff timer out for longer. And also the Finisher fragment. And to actually use Finishers a ton more. The Weaken AoE is significantly bigger on Finisher than on powered melee kill
This is why instead of having the melee kills equal invis perk, warlocks should have gotten melee kills equal weaken effect. Imagine a Felwinter perk combined with syntho. That would actually make me want to make a proper melee build for warlock.
I've used a felwinter build on my Warlock since i beat the story, and it's so good. I feel like your use of collective wasn't the best, but with that being said, Graviton does it so much better. You can also just use a different heavy. I feel like this was a huge injustice for felwinter. With all the shielded acolytes, it's also tough, but I know that for it to be an adclear build, it needs to shine in all environments. A simple switch to Graviton and a heavy that would have been useful would have made this 1000x better. Even more so if you didn't have that run skewed by someone leaving.
Remember that build that uses hunter chestpiece that giver damage resistance for jolting enemies? Darci actually jolts enemies via its shots, so it is not a useless weapon i swear! (Actually u can recieve x2 dr while standing far from enemy)
I'm maybe being overly critical here, but that hoil hunter build felt "all flair, no substance" to me, it doesn't have anything for stronger targets (the unstoppable at the plaza just proves my point). Plus Outbreak doing no favors there, a different exotic weapon would have done much more. The real heroes in that build were Indebted Kindness voltshot and Cyrtarachne's woven mail.
I think it’s just good for gms with overload unstop and the swarm grenade spam is probably the best part cause you can just spawn kill ads and you get transcendant extremely quick
The unstoppables were to be dealt with by the rocket sidearm, transcendence, the slow and freeze effects along with the grenade were for the stronger targets. The build did better than the warlock one in my opinion
@@MPblackpride6950 Having a countless ways of stunning a champion but still taking a year to kill them just proves my point of being "all flair". And the warlock build wasn't even worth mentioning since it was incompatible with that specific GM.
Silk strike is mandatory on that hunter build, if you ask me. Orbs refreshing your 10 second woven mail from Cyrtarachne's is how to go from almost 100% woven mail uptime, to easily 100% uptime. Threaded spike is also a much better melee option; does far more damage, to more targets, and severs for more DR. So long as you catch your spike on return, the uptime on it is just as good, as well.
I'm a hunter main who runs inmost/cytr on a tether build, and I default to that for any endgame content. Even with that - the warlock build was hella creative and I wanted to see it win. Lightning Surge just isn't Consecration, as far as slide melees go, and it doesn't compete in endgame... not even killing redbar acolytes if they had a shield. Feels bad, it was a lot more creative than the hunter build, which is absolutely just "throw shit at the wall till things are all dead", but performance is performance I suppose.
Here ye here ye. Know this fellow guardians mine, titans will reign again! Bungie WILL RUE THE DAY they decided to make titans weak sauce on thine battlefield of chaos, YAA’s, and YEETs
dude i see this sheit everywhere and it drives me crazy. same with the brainlets that say god role instead of god roll, alt instead of ult, and many more
ive been using that hunter build for weeks in every gm and outbreak just gives you transcendance instantly and so many supers and the melee is nice cause it can activate empoweredx2 just from 1 if it hits multiple enemies
That second one was pretty scuffed since Cross kept using Lightning Surge against void shielded and healthy enemies, putting them into finisher range, and then immediately disengaging. Felwinter's Helm will apply both Weaken and Disorient on everything it effects so if he had just followed through with a finisher he would have been completely fine in staying aggressive. He also could have primed his targets by breaking their void shields first which would have allowed the melee to actually score kills. For example there was a revive he went for where he needed to stop and spend several seconds shooting adds, but as he was approaching the res he passed a red bar in finisher range and simply ran past it. Had he used a finisher on that red bar it would have turned off every threat and allowed him to res without issues. I do feel like Collective Obligation was ultimately unnecessary for the build though. I think when utilized correctly there will always be targets primed for death by a melee or finisher in any group of adds, so collective only really helps for focus firing the boss after the major threats are dealt with, but by that point there's not much need for debuffs except to make things go by a little faster. I think using a stronger set of weapons would have enabled more consistent target priming so that the slide melee could get actual kills instead of just putting things into finisher range.
Pro Memoria with Hatchling x Target-Lock is so good for Tormentors. Break their shoulders, then lay into the chest. I'm running it on a Mataoidoxia Broodweaver tbf, Unravelling Rounds etc. But it genuinely surprised me how quickly it dealt with Tormentors. (Maybe not this one so much though!)
Felwinters should be used with void subclass... Its all about finishers(wih volatile and invis to accompany it)... CO same deal, best with void... This seemed just like a regular prismatic loop
I completely forgot that while Transcendant your abilities regen faster, that's how he was able to spam the lightning slide melee. I think I want to make a build around that easy ahility regen. Also cool fact about Felwinter's Helm: the weakening aoe also "blinds" enemies and they seem like unable to do anything for some time
Re: Felwinter. Try running it with Repulsor Brace! I've almost always got overshield, which is really useful since I'm a very bad player. Collective Obligation is probably way too much for this build, I usually use Monte.
@@daycejohnson I mean not really, your build got shown off in the easiest GM solo and was about building transcendence up, which was really good but throwing smoke bombs while transcendent wasn’t really that lethal so all that really did anything was the grenade
@@m3ltzz499the point of smokes is to prevent enemies from shooting at you and apply weaken, which while you’re transcendent you can apply to pretty much every enemy. The lethality comes from your weapons and the shatter/ignitions from your grenades. Also, Cross did a kinda bad job at showing what the build can do. You can REALLY get up in close and just slay out while no enemies can shoot you be that through clones or freeze or smokes. I suggest actually trying it out. One last thing, GPG just isn’t good right now. If it worked with the fragment then maybe I can see a play but it’s too dangerous and the risk is not worth the measly reward you get. I sincerely think clones are like 10x better
@@m3ltzz499one last thing I almost forgot, Smoke bombs tick damage reproccs HOIL. Meaning that you get extra ability energy through using them (enhanced timer goes from 5 seconds to 10)
The hunter build was better but had a lot of room for improvement. The first would be to use the new solar rocket side arm, which gives more gpg procs. I'll keep the aspects the same, but I'm not a huge fan of gpg. Outbreak did nothing for this build, honeslty somthing like final warning or quicksilver storm would have been fine, if it needs to be kenetic then outbreak can stay but it never seemed too needed for topping off bars. Heavy needs to not be a linear, grenade launcher or machine gun would have been preferable. Duskfields and smokebomb just seem flat out better for cc and meter building than swarm nads and shurikens. Honestly, it just seemed like a worse version of the cybertarchne build from a few episodes back.
25:20 Azt its not that the melee isnt doing dm its that the gm has no arc shields in that room and since all in the room are void and solar it doesnt hit as good as much, try it when a gm has all arc shields itll proably be way better
I had the hunter build going before mactics and this video Its really good But personally i like the void meele better Tho you will have more ability uptime with the stasis one I just like the weaken factor
I run the same kind of hunter build only thing i do different is I use Solar super with facet of purpose for restoration. the clone augment and slow augment for more survivability. Still fun either way
A recommendation for the hunter build is either slot in arc bolt grenade to gain amplify for galvanic armor, or ascension. Or like cross said a clone, winter shroud isn’t doing much for the build here other than the slow tbh.
I love hoi on hunter, clone doesn't work too well because of it being a flat increase to cooldown, but otherwise I just keep spamming dodge and chucking threaded spike and it just works
I’m using it cause I’m not running a slow heavy build and I do agree. Unless you can take advantage of the aspect giving class ability energy, stay away.
@@arjunbaweja7755 yeah I was thinking that when I seen the mods and I had to watch to see if it said “orbs gathered” on the screen. But I swear I’ve dodged and regained health out of nowhere before. I could be trippin off my ass but with this game it could be something unintentional lol. 😂
That lightning melee is a lot better with a necrotic grips/synthoceps exotic class item. You get the massive damage buff of synthos, paired with the poison on every melee due to necrotics. They definitely need to buff the base damage of it by at least 20 percent though. Consecration got 2 20 percent damage buffs in 2 updates back to back. This has never been buffed though outside of them giving you extra Dr while using it now smh.
I feel like you'd get more out of that build/playstyle with a HOIL/Necrotic or claws class item. Just use a vortex with the fragment. Also lightning surge feels so much weaker than consecration and while consecration makes you a tank during the animation, you seem to get one shot constantly when using lightning surge in higher tier content. Really should be brought closer in line with consecration imo.
Lightning surge really struggles from its low damage in high end content. I have a build with spirit of the synthos and assassin and it does pretty well but it does feel like you have to invest a lot into it
A good video as always but i feel like it just didnt do justice to the girth control, it was more of a question that the user lacked rather than the build itself
first, if you get a good thing by throwing nades, why not getting the literal aspect that gives you an extra nade, second, the stasis shuriken was not activating inmoste light last i checked, can someone confirm if that still does not work?
If im using an aspect for that warlock melee im rocking my necrotic / syntho exotic class item. Collective obligation is ass. Just use buried bloodline and weaken / devour and use your now freed up feed the void aspect with helion or freeze turrets...
I have been watching these all week. My question is why he never one shot the witch in the hands jump room. This ensures she is easy to kill in the Boss room. Just wondering.
@@fanatic1933 I chose not to use it because it’s a waste of Fragment, if it was a full 360 aoe then I’d definitely use it but it only affects mobs in your line of sight similar to the Titan Severance Enclosure post nerf. I should’ve use a weakening fragment tho. I’m gonna be tweaking it this week to make it better but it is my go to build for my warlock
I use this fragment to SEVER with strand super. Very powerfull for end content since it debuff damage from every severed ads by 40%. Speaking of sever, I ALWAYS use facet of solitude fragment in GM's: precision hits from every sources = SEVER! Especialy good with outbreak ;-)
Little RUclips bug, if you get 2 ads with no skip button. Simply scroll down a bit, and click a RUclips short. After that swipe out from the short, and the ads should be canceled.
Edit: nice suggestions, but it ain’t that deep. Just thought it was a convenient gimmick.
God send
We are playing a RUclips mini game called Ads. Click Next,Next
You can also exit the app. It usually works and sometimes works in twitch
Or to skip any add just press the three dots at the top right of the video and press block ad and it’ll skip the ad
I found that out a month ago, comes in handy after getting tired of 1 million phone game ads
The DARCI trolling, especially "DARCI saved my marriage" comment, is priceless.
I don’t even know what is more entertaining during this video, Cross himself, the Chat, or the Editor that makes it all blend together so well.
I just wanna point out that Aztecross’ “focus up” playlists are absolute bangers. The combo of synthwave and edm is phenomenal 😎
yay, felwinter! i mentioned this in the builds channel not too long ago. am glad it made an arrival!
I tried hard on that build tho, he did good using it. Wish he tried one of my other heavy suggestions tho which he missed haha.
Tbf this strike might not be the best for this build cause of the boss and so many void and solar shields but i use a similar build with felwinter and i think using storm grenade and then the fragment that lets it jolt would do better than just a vanilla threadling nade. Also i think Graviton lance wouldbe been better since this feels like a run n gun build but CO isnt a run n gun kinda gun@@adriandixon2787
@@adriandixon2787 yeah i also think he should have use collective a bit more
Just doesn’t look that impressive unfortunately, way more better options and class items to use seems like a bit of a meh exotic.
@@adriandixon2787The person who submitted the build didn’t include other heavy options you can see that in the video by reading the description, they have also edited the build since the video lol
everyone mentioning D.A.R.C.I for the final boss being meta and all I think of is "your fucking WHAT build?!"
We love skeletor
Is this contest mode? 🗿
@@patriot459 Is this vault of glass?
Jokes aside DARCI might be unironically pretty decent for this Nightfall. Most of the rooms are on the smaller side and the big enemies likes Champions and Majors frequently have lots of adds around them which DARCI's Jolt could handle and the main enemies for the Nightfall are Subjugators and a Tormentor which really want you to have precision weapons or Ignitions, the Artifact also has a few Sniper boosts and some of the enemies have Arc shields.
@azure98 I tried whisper for the gm, and it just had too much zoom, hopefully darci doesn't struggle as much
I feel like the second one would have done a lot better had Cross used Collective Obligation, whether or not he had any void stuff saved up. It just destroys those acolyte shields and then they pop each other for the most part.
Or at least used more of slide > melee > finisher as this is free aoe blind + weaken
Yep. He bearly used collective at all, it’s a beast of a weapon.
So does Graviton or Buried Bloodline any void weapon can do that though, I feel like Collective and Fellwinter as almost waste of exotic slots
@@jdgjagerbomber9430if you get suppress on collective obligation(top circle) it prevents anyone you shoot from shooting back and it suppresses hive supers
He also kept sliding directly into yellow bars even though Felwinter's only procs on kills. You really need to use the slide for room control then the aoe weaken to finish off the yellow bars.
For the second build I liked the part in the boss room where Cross ignores a dozen orbs lying around and dies shortly after, multiple times… but also when I looked up Girth Control on Mobalytics, the author seems to have changed the leg mods after this video was made from 2x Invigoration to 1x Invigoration 1x Recuperation so lol
2x invigoration laterally does nothing different from x1 lol
@@mr.goochthethird1222 wait until you look up what Recuperation does!
@@Fuligin orb heal on pick up doesn't stack meaningfully is all
He needs to change to void grenade and weaken void grenade fragment. He threw with thrradlings
@@zachstinnett5475 no, felwinters is the weakening source, he just chose a bad granade also (I have a voidlock with felwinters/collective obligation, and it's very nice, but only on full throttle voidlock)
That whole section in the underground city room with the hunter build is PEAK destiny. Chaos and abilities galore this nightfall is so good.
I'm going to watch the entire build battle playlist!
I haven't played destiny since witch queen.
I scheduled time off work to no-life destiny final shape and just discovered this video.
This series has such a cool concept and is perfect entertainment to get me back into destiny, I'm gonna watch all off it.
Duskfield gernades and Abherent action instead of indebeted kindness to proc more gunpowder gambles would have made the first build infinitely better. Even more crowd control and more uptime on woven mail
Wouldn’t swarm be better because the kills can count towards gunpowder gamble
@@humzawasim8477 it does but its so weak that in my opinion I would rather have the dukfield especially in GMs. For easier content the swarm is prob better
For Felwinter's, I'd suggest Vortex and the fragment that makes Void nades weaken. It lets you drag the 30% debuff timer out for longer. And also the Finisher fragment. And to actually use Finishers a ton more. The Weaken AoE is significantly bigger on Finisher than on powered melee kill
The music during the combat was fuckin phenomenal. Made it so much better
I watched someone running a felwinters helm during the raid race and kind of mirrored it. Very potent prismatic for Warlocks.
I need to try this build out. I’m tired of the getaway artist warlock build even though it’s good.
Itstizzle probably
@@Skylence_ Prob yeah , spelled Itztizzle tho haha, he has a build out for his version I believe
@@Skylence_ it was. Never went to look until now.
This is why instead of having the melee kills equal invis perk, warlocks should have gotten melee kills equal weaken effect.
Imagine a Felwinter perk combined with syntho. That would actually make me want to make a proper melee build for warlock.
Is the hunter build that was submitted not just a worse version of the one I won with a couple weeks back?
Yeah lmfao
Yup. Was wondering the same thing.
I just got the roll and i was looking for builds. Tysm
I’m a little disappointed that the melee ability from Song of Flame doesn’t proc Felwinters
@@cameronsalmon1314 I was too, I highlighted that in the build. That would’ve made it S tier if not already
The music is cranking y’all! Editors marvellous job 🎉
I've used a felwinter build on my Warlock since i beat the story, and it's so good. I feel like your use of collective wasn't the best, but with that being said, Graviton does it so much better. You can also just use a different heavy. I feel like this was a huge injustice for felwinter. With all the shielded acolytes, it's also tough, but I know that for it to be an adclear build, it needs to shine in all environments. A simple switch to Graviton and a heavy that would have been useful would have made this 1000x better. Even more so if you didn't have that run skewed by someone leaving.
The music has been so good lately...PROPS TO THE EDITORS...👊
Epidemic Arcade has a lot of good EDM and synthwave songs that great banger “focus up” playlists 😎
Remember that build that uses hunter chestpiece that giver damage resistance for jolting enemies? Darci actually jolts enemies via its shots, so it is not a useless weapon i swear! (Actually u can recieve x2 dr while standing far from enemy)
Finally Felwinters gets some love from the community!! I have always loved the gameplay loop of Felwinters and finishers
I'm maybe being overly critical here, but that hoil hunter build felt "all flair, no substance" to me, it doesn't have anything for stronger targets (the unstoppable at the plaza just proves my point). Plus Outbreak doing no favors there, a different exotic weapon would have done much more. The real heroes in that build were Indebted Kindness voltshot and Cyrtarachne's woven mail.
I think it’s just good for gms with overload unstop and the swarm grenade spam is probably the best part cause you can just spawn kill ads and you get transcendant extremely quick
The unstoppables were to be dealt with by the rocket sidearm, transcendence, the slow and freeze effects along with the grenade were for the stronger targets.
The build did better than the warlock one in my opinion
@@MPblackpride6950 Having a countless ways of stunning a champion but still taking a year to kill them just proves my point of being "all flair".
And the warlock build wasn't even worth mentioning since it was incompatible with that specific GM.
Silk strike is mandatory on that hunter build, if you ask me. Orbs refreshing your 10 second woven mail from Cyrtarachne's is how to go from almost 100% woven mail uptime, to easily 100% uptime. Threaded spike is also a much better melee option; does far more damage, to more targets, and severs for more DR. So long as you catch your spike on return, the uptime on it is just as good, as well.
I'm a hunter main who runs inmost/cytr on a tether build, and I default to that for any endgame content. Even with that - the warlock build was hella creative and I wanted to see it win. Lightning Surge just isn't Consecration, as far as slide melees go, and it doesn't compete in endgame... not even killing redbar acolytes if they had a shield. Feels bad, it was a lot more creative than the hunter build, which is absolutely just "throw shit at the wall till things are all dead", but performance is performance I suppose.
Whoever edited this is amazing.
TITANS, I HERE BY VOW, YOU WILL RUE THIS DAY
CURSE YOUU BAYYLE
BAYLE!!!
SOLID OF SCALE YOU MIGHT BE FOUL TITANS!
Here ye here ye. Know this fellow guardians mine, titans will reign again! Bungie WILL RUE THE DAY they decided to make titans weak sauce on thine battlefield of chaos, YAA’s, and YEETs
@@Bastion0418They can hold the bench for a bit they had there day with Banner Of War for so long time to watch everyone else for a bit 😘😂
The hunter build made me feel like you were play a lore accurate hunter, just throwing shit constantly lol
I mean… The Warlock build has to win here, being that his walk-off of the description, was to “pop it like your mama taught you right” 🤌😂
That hunter build is so fun. Imagine actually getting that class item combo to drop. 😢
I know I don’t have the skill to pull off either build, so I’m gonna vote for the first build just because that looked insanely more fun.
The music is giving 80's workout vibes in bright pink leg warmers.
The idea to use Collective obligation on a Warlock like this is tekky but the build needed more survivability
Cross you gotta tell the editors that it's ADD clear not AD clear. It's ADD for ADDitional enemies (besides boss) not ADs like advertisement
dude i see this sheit everywhere and it drives me crazy. same with the brainlets that say god role instead of god roll, alt instead of ult, and many more
Considering they are said the same and ADditional works just as well it really doesn't matter
Yes! This! Shit drives me nutty. 🐿️
ADs also work with the way you explained it bro 💀
@@okipullup.. ADS is aim down sights though
ive been using that hunter build for weeks in every gm and outbreak just gives you transcendance instantly and so many supers
and the melee is nice cause it can activate empoweredx2 just from 1 if it hits multiple enemies
Cross was locked in!!! In the big room as a hunter wow loved to see it
I just got that roll on the cloak!!! Nice bro!! My favorite one yet!
mr editor, you sir have an excellent taste in music!
That second one was pretty scuffed since Cross kept using Lightning Surge against void shielded and healthy enemies, putting them into finisher range, and then immediately disengaging. Felwinter's Helm will apply both Weaken and Disorient on everything it effects so if he had just followed through with a finisher he would have been completely fine in staying aggressive. He also could have primed his targets by breaking their void shields first which would have allowed the melee to actually score kills.
For example there was a revive he went for where he needed to stop and spend several seconds shooting adds, but as he was approaching the res he passed a red bar in finisher range and simply ran past it. Had he used a finisher on that red bar it would have turned off every threat and allowed him to res without issues.
I do feel like Collective Obligation was ultimately unnecessary for the build though. I think when utilized correctly there will always be targets primed for death by a melee or finisher in any group of adds, so collective only really helps for focus firing the boss after the major threats are dealt with, but by that point there's not much need for debuffs except to make things go by a little faster. I think using a stronger set of weapons would have enabled more consistent target priming so that the slide melee could get actual kills instead of just putting things into finisher range.
feel like that void exotic that steals void debuffs is the most forgotten one
And the most powerful one if you build into it
Pro Memoria with Hatchling x Target-Lock is so good for Tormentors. Break their shoulders, then lay into the chest. I'm running it on a Mataoidoxia Broodweaver tbf, Unravelling Rounds etc. But it genuinely surprised me how quickly it dealt with Tormentors. (Maybe not this one so much though!)
Gotta do a vid on the 3 cracked titans doing this GM in 11:55
Cross man, where do you get your music?? All of the choices in this video were so good, and i like all your outros in general
Felwinters should be used with void subclass... Its all about finishers(wih volatile and invis to accompany it)... CO same deal, best with void...
This seemed just like a regular prismatic loop
The melee on void is straight ass
I completely forgot that while Transcendant your abilities regen faster, that's how he was able to spam the lightning slide melee. I think I want to make a build around that easy ahility regen. Also cool fact about Felwinter's Helm: the weakening aoe also "blinds" enemies and they seem like unable to do anything for some time
I’m pretty sure the slow dodge gives faster class ability regen after you’ve slowed something. Thus staking with inmost light.
you can use arcbolt instead of swarm g to perfect this build also use the fragment to jolt that will help with ad clear
Re: Felwinter. Try running it with Repulsor Brace! I've almost always got overshield, which is really useful since I'm a very bad player. Collective Obligation is probably way too much for this build, I usually use Monte.
Hunter build just looks like cheat codes
For survivability, I prefer Graviton Lance on Liminality because of turnabout and the high amount of void shielded enemies.
Wasnt this hunter build a winner in a previous build battle during Navota week?
Same class item, completely different build
Except this is a worse version of it lol
@@daycejohnson I mean not really, your build got shown off in the easiest GM solo and was about building transcendence up, which was really good but throwing smoke bombs while transcendent wasn’t really that lethal so all that really did anything was the grenade
@@m3ltzz499the point of smokes is to prevent enemies from shooting at you and apply weaken, which while you’re transcendent you can apply to pretty much every enemy. The lethality comes from your weapons and the shatter/ignitions from your grenades. Also, Cross did a kinda bad job at showing what the build can do. You can REALLY get up in close and just slay out while no enemies can shoot you be that through clones or freeze or smokes. I suggest actually trying it out.
One last thing, GPG just isn’t good right now. If it worked with the fragment then maybe I can see a play but it’s too dangerous and the risk is not worth the measly reward you get. I sincerely think clones are like 10x better
@@m3ltzz499one last thing I almost forgot, Smoke bombs tick damage reproccs HOIL. Meaning that you get extra ability energy through using them (enhanced timer goes from 5 seconds to 10)
Did bungie use the same animation for golden gun for the warlock super?
The hunter build was better but had a lot of room for improvement. The first would be to use the new solar rocket side arm, which gives more gpg procs. I'll keep the aspects the same, but I'm not a huge fan of gpg.
Outbreak did nothing for this build, honeslty somthing like final warning or quicksilver storm would have been fine, if it needs to be kenetic then outbreak can stay but it never seemed too needed for topping off bars. Heavy needs to not be a linear, grenade launcher or machine gun would have been preferable.
Duskfields and smokebomb just seem flat out better for cc and meter building than swarm nads and shurikens.
Honestly, it just seemed like a worse version of the cybertarchne build from a few episodes back.
Don’t forget that felwinters suppresses too👀
That hunter build is nutty
what’s the rolls on the exotic? i’m not familiar with the abbreviations
25:20 Azt its not that the melee isnt doing dm its that the gm has no arc shields in that room and since all in the room are void and solar it doesnt hit as good as much, try it when a gm has all arc shields itll proably be way better
P.S on top of that AZT youre using a void weapon shoot 1 ad to break its shield so it splash breaks all the others nearby then melee
could you start putting the dim links of the build in the video discription? :D
I had the hunter build going before mactics and this video
Its really good
But personally i like the void meele better
Tho you will have more ability uptime with the stasis one
I just like the weaken factor
Cross, we're waiting for a DARCI build battle
I think you should test all future builds without tether hunter or heal warlock in the fireteam so they stand on their own two feet.
Sad how Titan, known for being punch/ad-clear class is left out of the ad-clear build challenge.
I've been running the HoiL/PCCB Mark for this GM and it absolutely dunks
for that first hunter build a pugilist demo roll on the new solar rocket sidearm would be better
I run the same kind of hunter build only thing i do different is I use Solar super with facet of purpose for restoration. the clone augment and slow augment for more survivability. Still fun either way
I think with the release of TFS collective obligation should be able to get a catalyst that lets it absorb all debuffs
Cross can you please give me a link or something for the hunter build? I want to use it
A recommendation for the hunter build is either slot in arc bolt grenade to gain amplify for galvanic armor, or ascension. Or like cross said a clone, winter shroud isn’t doing much for the build here other than the slow tbh.
Winters shroud does a lot for hoil, as it gives you 300% ability regen when you proc slows
@@allenpierce9765 sure, but only for your class ability. So as I said for this setup. It isn’t really doing much
@@gabbeshortyou’d be surprised how bad and different it feels without winters shroud
@@m3ltzz499 I main hunter myself. And I rarely use it for setups like this tbh.
anyone know the song at 12:00? It's a banger
Lightning surge with necrotic + scyntho would probably slap every room.
Beastman has entered the chat 3:23
Hullabaloo went crazy in this GM
What is on the exotic class armor
I love hoi on hunter, clone doesn't work too well because of it being a flat increase to cooldown, but otherwise I just keep spamming dodge and chucking threaded spike and it just works
linear was definitely not the play either imo...any lmg would have been better
I’m using it cause I’m not running a slow heavy build and I do agree. Unless you can take advantage of the aspect giving class ability energy, stay away.
Do you know how he’s getting health regen when he dodges lol? I swear I think I’ve noticed it when I run hunter but idk what causing it 😂
@@Bastion0418 Powerful attraction + the leg armor mod which is called "better already" I believe
@@arjunbaweja7755 yeah I was thinking that when I seen the mods and I had to watch to see if it said “orbs gathered” on the screen. But I swear I’ve dodged and regained health out of nowhere before. I could be trippin off my ass but with this game it could be something unintentional lol. 😂
Build Battle - nearly every Warlock build is Song of Flame and Helion.
Warlock build needs winters guile or a class item with spirit of synthoceps to buff the lightning surge
Collective obligation needs a rework
Hey guys i have a question ( i was on vacation) is the abil regen from winter shroud nerfed bec when i was playing z week ago it went WAY FASTER !?
I feel like a build with eyes of tomorrow, mantle of battle harmony and song of flame with devour would be good for this gm
That lightning melee is a lot better with a necrotic grips/synthoceps exotic class item. You get the massive damage buff of synthos, paired with the poison on every melee due to necrotics.
They definitely need to buff the base damage of it by at least 20 percent though. Consecration got 2 20 percent damage buffs in 2 updates back to back. This has never been buffed though outside of them giving you extra Dr while using it now smh.
I just used the first build with G Lance and strand clone and it was so good
I feel like you'd get more out of that build/playstyle with a HOIL/Necrotic or claws class item. Just use a vortex with the fragment.
Also lightning surge feels so much weaker than consecration and while consecration makes you a tank during the animation, you seem to get one shot constantly when using lightning surge in higher tier content. Really should be brought closer in line with consecration imo.
I don't have collective yet but wouldn't briar binds work? Always imagined that you'd have constant weaken to leech off the void child's aoe.
All of this just for everyone to end up getting carried by a titan in this GM 😂
You’re not loading the weaken mag (long press) for collective.
He didn’t use it the right way and he bearly used it at all.
Ikr?
What are the sidearms you were using in the builds?
indebted kindness on the hunter and the call on the warlock.
@@TrickDowd thanks
When is someone going to submit a Darci build?
Lightning surge really struggles from its low damage in high end content. I have a build with spirit of the synthos and assassin and it does pretty well but it does feel like you have to invest a lot into it
A good video as always but i feel like it just didnt do justice to the girth control, it was more of a question that the user lacked rather than the build itself
first, if you get a good thing by throwing nades, why not getting the literal aspect that gives you an extra nade, second, the stasis shuriken was not activating inmoste light last i checked, can someone confirm if that still does not work?
It only activates if it hits enemies and it actually activates 2x instantly if it hits more than 1
How long do they stay banned?
Foreverrrr..nah jk 😄
Anyone know the names of the background music? They were some bangers I'd like to have
If im using an aspect for that warlock melee im rocking my necrotic / syntho exotic class item. Collective obligation is ass. Just use buried bloodline and weaken / devour and use your now freed up feed the void aspect with helion or freeze turrets...
Vid on my birthday let’s gooooo
Happy womb evacuation day!
happy bday
Happy birthday brotha
Happy Birthday
Happy birthday
Why did you change this build from The Disgraced run? Same class item but way more effective.
Why use the Strand nade on the warlock? whynot stasis is way betet to get the 1 hit on trash for the AOE?
@@paul112berg true but sometimes that stasis Grenade is buggy for some reason ever since they updated Stasis sometime back
I have been watching these all week. My question is why he never one shot the witch in the hands jump room. This ensures she is easy to kill in the Boss room. Just wondering.
Is it guaranteed that your build will be chosen/tested?
The felwinter was nice but why not use the fragment when you use youre finisher you would create a debuff for whatever super you're using
@@fanatic1933 I chose not to use it because it’s a waste of Fragment, if it was a full 360 aoe then I’d definitely use it but it only affects mobs in your line of sight similar to the Titan Severance Enclosure post nerf. I should’ve use a weakening fragment tho. I’m gonna be tweaking it this week to make it better but it is my go to build for my warlock
I use this fragment to SEVER with strand super. Very powerfull for end content since it debuff damage from every severed ads by 40%. Speaking of sever, I ALWAYS use facet of solitude fragment in GM's: precision hits from every sources = SEVER! Especialy good with outbreak ;-)
@adriandixon2787 fair but i still think a sever debuff somewhere would help increase survivalbilty
I have a good titan build. But i haven't finished it yet. I need a caster frame Arc Conductor ergo
It'd be pretty cool to use this build if I could get a class item with Cyracthnese and inmost