CM internally refers to the break between the boss stage and level up. It was probably something to do with “Let’s Pose,” but it wasn’t shown what happens after the boss stage
(4:52) Fronk's microgames in Gold lasted 4 beats instead of the usual 8, maybe a stage that does something similar was planned for Smooth Moves but never made?
(1:41) If I had to guess, it might have been the poses that appear after each boss, or to test the splashes that appear to show how to hold the remote. Also, fun fact I found randomly: Bungii (the one where you drop the remote) is actually meant to untangle the strap on the remote. It always appears after BYOM or All Wound Up (which require you to rotate the remote) but can appear on its own.
You can also set it to ludicrous speed instead - Dark Helmet's technicians when explaining the speeds for the ship, off-camera Spaceballs scene that doesn't exist
0:36 WarioWare Touched's debug menu also allowed players to play microgames slower than the normal 120bpm (as low as 60). To my knowledge, the only WarioWare game where playing a microgames slowly is used is in D.I.Y.; To my recollection, its game-making tool allows users to play their microgames at fixed speeds of either "Slow" (60), "Normal" (120), and "Fast" (180). Funny enough, D.I.Y. plays the microgames' music at Slow speed 3 semitones lower, just like in Touched.
@@jimboslim The thing is, some of the multiplayer games barely have to do with reaction times, though I just explained myself badly in the comments. I believe there's one like that one scissor and strings minigame from Mario Party 8. Don't remember all of them, never got to play them much and it's been a long time since then.
@@Sploo256 Ah, it's quite complicated. You open the game's main.dol in a reverse-engineering program like IDA or ghidra and try to look for it. Nevermind that, though, here, I just converted the code to the EUR release: 0413E414 38800000
I always had a feeling that warioware inc was played to rhythm of the music. It was made by the same person who made rhythm heaven after all.
I like how this implies that warioware and rhythm heaven were made by one person
The same STUDIO. Not the same person.
Logical
4:11 - 4:15
Finally, a clean version of the best microgame transition sound around!
Always love to see TCRF videos, even more so when it's about cool debug menus like this one!
Yeah... Like debug or unused stuff in well know games or obscure ones.
CM means commercial in Japanese. I think this was meant for developers to film game footage for commercials.
Possibly
CM internally refers to the break between the boss stage and level up. It was probably something to do with “Let’s Pose,” but it wasn’t shown what happens after the boss stage
(4:52) Fronk's microgames in Gold lasted 4 beats instead of the usual 8, maybe a stage that does something similar was planned for Smooth Moves but never made?
(1:41) If I had to guess, it might have been the poses that appear after each boss, or to test the splashes that appear to show how to hold the remote.
Also, fun fact I found randomly: Bungii (the one where you drop the remote) is actually meant to untangle the strap on the remote. It always appears after BYOM or All Wound Up (which require you to rotate the remote) but can appear on its own.
Oh, that's cool. I thought games were randomized, though. Interesting.
@@Skawo They are random, this one's just less random.
Took me 16 years to realize the true purpose of "dropping the remote" mini-game.
Really intelligent design by Nintendo.
You can also set it to ludicrous speed instead
- Dark Helmet's technicians when explaining the speeds for the ship, off-camera Spaceballs scene that doesn't exist
Nice find. I think "Show" is probably for E3 (etc) demos - that terminology is used in other Nintendo games for that.
From the Wii or older consoles...
@@IvanFranco120 hm?
@@mariomadproductions I mean for the 2 older consoles...🤔
@@IvanFranco120 What about them?
0:36 WarioWare Touched's debug menu also allowed players to play microgames slower than the normal 120bpm (as low as 60). To my knowledge, the only WarioWare game where playing a microgames slowly is used is in D.I.Y.; To my recollection, its game-making tool allows users to play their microgames at fixed speeds of either "Slow" (60), "Normal" (120), and "Fast" (180).
Funny enough, D.I.Y. plays the microgames' music at Slow speed 3 semitones lower, just like in Touched.
Fast Fast Fast Fast
Unrelated, but this is the 100th tcrf, at least in the playlist
cool
4:52 Probably meant for those comically short Fronk microgames
I didn't knew this WarioWare game had debug mode left in... But that's an common thing on Wii games back in the era...😏
Maybe the Mini stage was for the Mini Warios stage
Yeah... As it was the final stage.
nnnope, thats "TinyWario"
The debug mode randomly crashes the game during testing with the snake untangle microgame, i have no idea why.
How i did not notice this before-
I didn't check behind the scenes...
I didn’t know this existed! How could I even access this on Wii U? If it still exists there… which I doubt.
You can actually make microgames have a slower tempo in the final game, via the temple of balance
Yeah, with the speed metter.
no you can't iirc
Shame the sound test doesn't work
Current Objective: Find him! (or "Trouve-le!" for if you're French.)
Yo moi aussis je parle francais lol
avoue c'est cursed de voir wario ware en francais?
By the way, do you plan on recording some of the multiplayer content?
Some of those aren't too minigame related, they could be fun.
I'm sure he would, if there was a way to have no latency at all since this game does run on tight reaction times
@@jimboslim The thing is, some of the multiplayer games barely have to do with reaction times, though I just explained myself badly in the comments.
I believe there's one like that one scissor and strings minigame from Mario Party 8. Don't remember all of them, never got to play them much and it's been a long time since then.
i think the mini stnads for "minigame", like bloon flight, stacking, and my favorite, G U N
mini would probably stand for the mini wario stage
@@lifinale no
@@jaxonjaxbot8754 mai
@@lifinale its diffidently the minigames, not baby wario
@@jaxonjaxbot8754 isi
Cm one of the micro games?!????
Oh it just seems to make the screen thiner
How did you find this?
Noticed the files for it on the disc, and then used IDA to reverse engineer a bit of the game and find a way to load it up.
is there a cheat for the european version too?
Sorry, didn't bother making one :c
@@Skawo aww
@@Skawo could you atleast tell me the steps u did to access this?
@@Sploo256 Ah, it's quite complicated. You open the game's main.dol in a reverse-engineering program like IDA or ghidra and try to look for it.
Nevermind that, though, here, I just converted the code to the EUR release:
0413E414 38800000
@@Skawo thx man!! 👍👍
neat!
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