Hexen Gameplay [Part 2]
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- Опубликовано: 13 сен 2024
- Even tough its the second level of Hexen, its quite easy to get confused / where to go.
Information from wiki :
Hexen: Beyond Heretic is a first-person shooter video game developed by Raven Software, published by id Software, and distributed by GT Interactive beginning on March 16, 1996. It is the sequel to 1994's Heretic, and the second game in the Serpent Riders series. The word Hexen is German for "witches".
The game received mostly very positive reviews in computer gaming magazines. There were complaints of the graphics being crude in comparison to the preceding game in the series, Heretic, but vast and well designed levels plus numerous enemies and weapons were seen as advantages.
Following the tale of D'Sparil's defeat in Heretic, Hexen takes place in another realm, Chronos, which is besieged by the second of the Serpent Riders, Korax. Three heroes set out to destroy Korax. The player assumes the role of one such hero.
A new series feature introduced in Hexen is the choice of character class. Players may choose to play as a fighter, cleric, or mage. Each character has unique weapons and physical characteristics, lending an additional degree of variety and replayability to the gameplay. The fighter relies mainly on melee attacks and is tougher and faster than the other characters. The cleric uses specialized weapons, some of which have limited range or healing effects. The mage uses long-range weapons, whose reach is counterbalanced by dealing relatively little damage and the fact that the mage is the most fragile of the classes.
Hexen introduces the concept of "hub" levels to the series, wherein the player travels back and forth between central hub levels and connected side levels. This is done in order to solve larger-scale puzzles that require a series of items or switches to be thrown. The player must traverse through a hub in order to reach a boss and advance to the next hub.
Good work. I don't like how blurry this "doomsday" engine makes the original textures though.
This game scared the crap out of me when I first played it at six years old. Also confusing as hell, and yes I know I was six, but damn.
Nostalgia
I loved this game, but used to hate the music so I used to mute it.
The most challenging thing about the game is the damage system. Even the regular enemies caused enough damage to bring you down in few hits and they weren't clumsy or slow either.
i love how everything is medieval in this game
Well there are texture packs that can be downloaded for more "3d ness" but this only slows down the gameplay (specialy during recording) and I want to keep it this way just for old school sake :)
I loved this game, but I played it through with music off, because it's so fucking CHEESY. P.S. I can practically smell the frosty farts and B.O. of that close-quarters sausagefest @4:25.
The first levels in a game are more memorable then the rest of the game ^^.
But even with an old game like hexen I can get lost in the other levels =/
It's strange, I've never heard of this game as long as I can remember, but I can clearly see its made with the classic doom engine (don't remember its name" :P
don't be dumb, play as Mage!
5:00 lol the classic test jump. its a known fact that you cant jump straight out without jumping straight up first.
does this work on legacy or any of the split screen ports so some friends and i can play?
as una tercera parte x favor me ases recordar mi infancia
how to jump at 2:26?
0:36-0:40 --- How did you do that??? You make it look so easy! I'm in god mode and it still kills me! :)
switch at 8:11 don't get activated
what? no shotguns?
i use to play to that game .. but with the cheats ...
@richienrg
The music is one of my favorite parts of this game. I often put the CD into my player to listen to the music. :D
There is something deeply wrong with you.
@@MediaFilter and that is?