I love how your channel keeps accumulating so much about photorealism. Really enjoyed it. Thank you as always! (🔥my "brain" after watching the whole thing)
Hey hey Emmanuel, great to hear your kind words. Yeah photorealism is sort of my thing. Not sure if I ever will do something else 😇 Thenk you very much for your fiery brain 🙌
Sehr hilfreicher Tipp, danke sehr. :) Works great. Quick addition: in case you use this technique with PSR materials, you need to plug a "Baking Texture" in between the image texture node and the Displacement node.
Aww... I never would have thought UV manipulation was possible inside Octane. Thought you'd jump over to Rizom to create a custom UV map. Fantastic video again, you never cease to amaze me Raph. Thanks.
Thank you Peter. Well you need a good UV set to start out with: Or at least a good Projection from the C4D Texture Tag. We are basically just deforming the UVs that we are getting. Appreciate you like it!
Could you make an in depth tutorial on material layers inside octane. Not alot of tutorials out there on it. Also only recently found out about the "Custom Patterns" Tab in octane. Wondering if you have any ideas on how to make use of those.
Here is a good tutorial about Layered Materials : ruclips.net/video/42HLXjphofE/видео.html It's not C4D, but I believe it is easy to follow for C4D users too, as I have no problems following Octane C4D tutorials as Modo user.
Thank you. Sooner or later I have the plan to go over materials and all the different attributes. But I am not sure when this will be 😇 😅 About the custom pattern. I think its a personal preference. Going through all of them and seeing which one you can use in your pipeline. I honestly rarely look into those and therefore do not have a clear recollection what´s in there.
Great video, i wonder what playing with the w would do, could it lead to fake parallax? It just dawned on me, have you considered adding the join button to your youtube channel? I’d love to subscribe to your patreon but it’s blocked in turkey, wish you a good evening, cheers ✨
Thank you very much. I have made some research some time ago into fake parallax. Its a bit more complicated. W with a 2D bitmap will arguably just stretch the existing pixels back. What you could do with a Noise for example is make it appear animated by moving the W as you basically move it perpendicular to the objects surface (in simpler words you move it through the surface) I have also planned a parallax tut when I have the time to continue my studies there 🕰️
@@SilverwingVFX yes i thought that stretch would create a fake sense of depth since it's like a displacement map but for the texture with no light interaction whatsoever I remember your opal shader experiment🔥, i tried replicating it in redshift using the flakes shader (it has a built in parallax controles) because my knowledge in OSL is little to no existnent, still trying to study how to do a proper parallax effect and maybe get to make a black opal shader
As far as I know Vertex Maps as of now do not work directly inside Bump. You can take it to create a mask between different bumpy noises... but unfortunately not create any hight map for bump directly. Not sure what the limitation here is. I would find it nice if it would work too! P.s. vertex maps also do not work with Displacement unfortunately.
Yep I stayed till the end 🧠, thanks again for this tip!
Thank you so much for always watching, and your support. Really appreciate it ❤️
I love how your channel keeps accumulating so much about photorealism.
Really enjoyed it. Thank you as always!
(🔥my "brain" after watching the whole thing)
Hey hey Emmanuel,
great to hear your kind words. Yeah photorealism is sort of my thing. Not sure if I ever will do something else 😇
Thenk you very much for your fiery brain 🙌
Great tip.
Thank you so much. Appreciate it coming from you 🙌
🧠 Thank u. saving this technique.. will come in handy !
Hey hey. Thank you for your engagement 🧠 🎉
Glad that you liked it!
It's great, as usual. I love the way you go deeper and deeper on Octane. Waiting the neardy compact disk shader 🧠🤓
Thank you very much for the kind words. And yaaay for the 🧠 🙌
That's one of the nodes that were always a bit mysterious to me. Thanks for untangling that.
Thank you for your comment. Very cool to hear that 🙌
Consistantly the most useful Ocatne/C4D channel out there! Thank you for all your hard work and testing!
Thanks so much for the huge compliment. Much appreciated 🙏🙌
Sehr hilfreicher Tipp, danke sehr. :)
Works great. Quick addition: in case you use this technique with PSR materials, you need to plug a "Baking Texture" in between the image texture node and the Displacement node.
Hey hey, freut mich, dass er Dir gefällt!
Helping me get that much closer to making flowmaps in C4D. So awesome thank you for a great tutorial!! 🎉
Hey there and thank you very much. Ah yes, have not thought of flow maps. This is an interesting topic indeed!
great as always! 🎉
Thank you for your comment. Great to hear you liked it 🎉
Aww... I never would have thought UV manipulation was possible inside Octane. Thought you'd jump over to Rizom to create a custom UV map. Fantastic video again, you never cease to amaze me Raph. Thanks.
Thank you Peter.
Well you need a good UV set to start out with: Or at least a good Projection from the C4D Texture Tag.
We are basically just deforming the UVs that we are getting.
Appreciate you like it!
🧠Again! You did it again! Great stuff, waiting patiently for the next vid! Thanks
Thank you very much.
I think a lot of people are waiting for that 😅 Hopefully I can deliver...
im so excited for the disk shader tutorial!
Ha ha ha thank you. That´s all people going to see. A commercial to my Disc video 😇
extra useful, thanks!
Thanks so much Kasqua. Great to hear it´s useful to you!
🧠 - Thanks, Raphael!
Nerd content + Artistic sensibility is hard to merge together IMHO!
Yaaaas thanks for watching till the end ❤
Very true. Hope I do a OK job 😇
Thank you 👍
Thank you very much for watching and your support!
Great information again. Thank you! 🧠
Thank you for watching Kimmo. Great to hear that you found it usefull!
As someone who knows math a little, you basically transformed Cartesian coordinate system to Polar coordinate system for textures. It was awesome!
Thank xou for the awesome comment. You seem to understand a lot more about math then I do. Great to hear you liked it 🙌
thx-for-Tip-helpfoll-so-mach
Thank You 🙌
Awesome content as always 🔥 🧠
Thank you very much. Glad to hear you liked it 🙌
Extra helpful, as always
Hey there. Not sure if I already told you, but I love your name ha ha.
Glad to hear it was helpful to you 🙌
@@SilverwingVFX haha, yeah, thank you 😂 I’m your big fan
@@random_capybara ❤
The scale value at the 11:36 is square root of 2.
A²=B²+C²
A²=1²+1²
A = √2 = 1,4142
Pythagoras, who would have known ha ha 🙌
Thank you 📐
Please a tutorial about blendshapes on face rigs! Amazing as always of course.
The only face rig blend shapes I can provide are the ones at the beginning of my videos 😇
Thank you very much for your nice words 🙌🙌
Could you make an in depth tutorial on material layers inside octane. Not alot of tutorials out there on it.
Also only recently found out about the "Custom Patterns" Tab in octane. Wondering if you have any ideas on how to make use of those.
Here is a good tutorial about Layered Materials : ruclips.net/video/42HLXjphofE/видео.html
It's not C4D, but I believe it is easy to follow for C4D users too, as I have no problems following Octane C4D tutorials as Modo user.
Thank you. Sooner or later I have the plan to go over materials and all the different attributes.
But I am not sure when this will be 😇 😅
About the custom pattern. I think its a personal preference. Going through all of them and seeing which one you can use in your pipeline. I honestly rarely look into those and therefore do not have a clear recollection what´s in there.
🧠 Danke 🙂
Yaaaay 🙏🙌✨
great tutorial teacher any chance to buy those maps?
Hey hey,
the linear anisotropy is inside the project file on Patreon.
What other maps are we talking about? The 10k Radial Map?
Great video, i wonder what playing with the w would do, could it lead to fake parallax? It just dawned on me, have you considered adding the join button to your youtube channel? I’d love to subscribe to your patreon but it’s blocked in turkey, wish you a good evening, cheers ✨
Thank you very much.
I have made some research some time ago into fake parallax. Its a bit more complicated. W with a 2D bitmap will arguably just stretch the existing pixels back. What you could do with a Noise for example is make it appear animated by moving the W as you basically move it perpendicular to the objects surface (in simpler words you move it through the surface)
I have also planned a parallax tut when I have the time to continue my studies there 🕰️
@@SilverwingVFX yes i thought that stretch would create a fake sense of depth since it's like a displacement map but for the texture with no light interaction whatsoever
I remember your opal shader experiment🔥, i tried replicating it in redshift using the flakes shader (it has a built in parallax controles) because my knowledge in OSL is little to no existnent, still trying to study how to do a proper parallax effect and maybe get to make a black opal shader
🧠 for genius !
Ha ha ha very nice of you. Thank you 🧠 🎉
nice! 🧠
Yaaas 🧠 🎉
How do I use a vertex map on octane bump
As far as I know Vertex Maps as of now do not work directly inside Bump. You can take it to create a mask between different bumpy noises... but unfortunately not create any hight map for bump directly.
Not sure what the limitation here is. I would find it nice if it would work too!
P.s. vertex maps also do not work with Displacement unfortunately.
@@SilverwingVFX Thank you very much for your reply
🧠
🙏 🧠 🎉
Waiting for Disk tutorial💽💿
Ha ha yeah 🗓️