Faster burst ttk than model up close, burn damage also delays recovery time for lights, I’d say it’s pretty balanced considering you don’t need to chamber every shell
@@Death-y7r Faster burst ttk than model up close, burn damage also delays recovery time for lights, I’d say it’s pretty balanced considering you don’t need to chamber every shell
the weapon is very good but fire damage needs to be improved a little
Wouldn’t say it’s better than the model but you definitely make this gun look fun to play with
thank you
I think they should just buff the fire damage/consistency and then it would be more usable
nice but this game needs fsr 3.1.3 upscaling
ilu
I like this better than model because the burn eff can come in clutch when the enemy has 1 hp left and it can prevent light to goes invis and escape
they changed invis so its not turning off from fire or gas, only from bullets, explosions and projectiles
needs a range buff
no point for model to exist then, model is the better range more consistent option while this thing is closer range and faster ttk
Either range or dmg
I think a fire buff would be nice, rn it feels inconsequential
Give that weapon fire damage stack ability
What games did you play before this?
Apex Legends/csgo
Sometimes so much damage and sometimes sucks
Model is way better
It's not better it's better in some places and worse in other ones
Lmao, it isn't better than anything. The damage is absolutely dogshit. It's all cool fiery effects and nothing else.
Nice opinion but that’s all it is
@shallot4991 As is the case with all opinions.
@@infamoushacker4chan883 this is true
That shotgun is trash, and can be only used in quick cash, because world tour/Ranked players will babysit this gun
Faster burst ttk than model up close, burn damage also delays recovery time for lights, I’d say it’s pretty balanced considering you don’t need to chamber every shell
@shallot4991 use in high rank against model players and comment this again
@@Death-y7r Faster burst ttk than model up close, burn damage also delays recovery time for lights, I’d say it’s pretty balanced considering you don’t need to chamber every shell