Oh wow, honestly sounds like an amazing character, do you have any tips for making fun characters? A lot of the characters I've made thus far are interesting to others but not myself, which has been an issue. I find running/making NPC's interesting easier for whatever reason lol
@@g0oberdm417 From Experience, find a theme or gimmick or a few you resonate with and run with them. In a sense I made my character short for his race and has delusions of grandeur and then hammed it up from there. The comedy flowed from falling back on these very predictable character traits which made him larger than life. I will say you have to be careful not to choose a quirk that makes them annoying or will get tired, and is a quirk you can commit to. For example I am currently playing a mostly Rogue with 18 Strength who's entire gimmick is to grapple a opponent in 5e to get advantage with the grappler feat to get sneak attack. As such I play him up as a WWE wrestler named 'The Granite' whose main stick is he runs in, grabs a opponent and uses his 'Sneak attack' as wrestling moves. Re-flavouring spells and abilities is also a big part of making a character quirky. You can see it sort of with Darius who I flavour half way with him thinking his spells were his own natural toughness, rather than them actually being so. Similar the Satyr bard in the party re-flavoured a range attack as throwing stale bread at people. They do not need to be silly, and indeed flavouring bardic songs as good food and a welcoming personality can also works. Hope this helps.
@@thepbg8453 This actually helps a lot cheers. My recent characters ended up suffering from the annoying gimmick that ended up stale, for instance my goblin artillerist Flange is a stupid, highly intelligent character who is utterly chaotic, pranks other PC's and is generally idiot in action but has moments of brilliance. It would have been fine but the issue with chaos being his defining trait was that he started to verge on murder hoboey at least to me and became less fun (ended up one upping myself to renew it but didn't feel the same). Again thanks for the advise, I'll apply it when playing in future!!!
Stabbo, he was literally a crab with a knife. After some time it became apparent that there was something off about him and the party discovered that he was the ocean God's husband. That was an interesting session.
The booze mage. Our DM was trying out some homebrew that he wanted players to stress test. Essentially no set spells, but players could attune to various elements or spheres of influence. The more complicated things we tried to pull the harder the rolls and more tiring it would be, but it was all role-play to make a spell attempt. The booze mage attuned to water and fire, but I exclusively manipulated alcohol with the water magic. Some highlights include: inebriating the BBEG by forcing three cups of purified spirits down his throat to cut off a monologue, placing only a few fluid ounces of pure ethanol into a guards ear and making the roll to ignite it dealing massive damage, and winning many many drinking contests by magically manipulating my own blood alcohol content (the rolls got harder and harder but die rng was on my side). I'll miss the booze mage
Dont know how good this is, but this is my first attempt at a “original” dnd character. Long story short: warforged cleric. Short story long: a warforged made by a church worshipping Hephaestus, as an offering. Upon receiving the gift, he gives it sentience, and brings it to his workshop. After a while, he makes it into a cleric, just cause he didn’t have anything better to make him. 20 years pass, a war starts with a tribe of ogres, and I mean a really big one. He gets drafted into the war, fights valiantly, making it to the main ogre camp, before being pushed back all the way to *starter town*, where he acts as guardian for the next 30 or so years, until the start of the campaign. The children love him, and the walls of the cave where he goes into rest mode is plastered with drawings from children over the years. He has refused any payment except for access to a forge, where he makes new weapons and items for the townsfolk. Since he was made in a temple very close to that of Demeter, he can speak Druidic. He has the acolyte background, and you can choose the rest of the languages if you wanna take it, but I prefer elvish and dwarvish, since a bunch of languages have dwarvish as a written form, and elves are relatively common
@@your_local_nobody1222 try making your ranger a mystic fire knight in 5e It adds wizardry to the mix Deity is Mystra, type mystic fire knight into Google for details
I have two. The first one means a lot to me personally for various reasons. A lighter hearted one being that when I was little I believed I was a fairy who’s wings were yet to come in. One a paralyzed pixy bard named Arethmea (based on the so scientific name for a beautiful blue butterfly) She uses a cat for a mount/ wheelchair. She can not fly to make sure she’s not OP and her movement speed/ agility is based on the cat’s. She can speak cat as one of her languages without needing to cast speak with animals. She’s a survivor of being “owned” by your typical lust bard who had a thing for pixies. She became paralyzed when she refused to be exploited by her “owner” and his friends. (Dark back story I know but this character is sort of a cathartic way for me to live out the fantasy of what I wish I could have done to the man who abused me and the mother who kidnaped me and also abused me. On a lighter note I am a proud wheelchair user and a cat lover!) At 12 years old she decided she’d had enough and tried to fight back only to be thrown across the room into a wall and becoming paralyzed from the wrist down and with damaged wings. Two of her friends came in to defend her agroing the wrath of her owner. This confrontation comes to its climax and finally when the owner attempts to kill her friends with a 9th level call lightning spell. (Owner is a retired adventurers who opened a circus). As owner was about to strum his lute and unleash his wrath she instinctively began singing with impressive Residence and conviction. Her determination to protect her friends was so strong that when the lusty bard owner brought his hand down to strum his lute his 9th level spell power was channeled from the lute through Arethmea and is cast with all its power concentrated on the lusty bard owner striking him dead and knocking everyone else in the room unconscious. So he died by his own spell. Arethmea was then wanted for murder and escapes to the forgotten realms with a great female pirate who takes her in with her kitten BFF who ends up being her mount. After fleeing her homeland and arriving in the forgotten realms her new adoptive mom pays for her to go to bard college despite her being so young. She attends for four years before setting out on her adventuring journey with a mission to fight for the weak and put an end to exploitation of all races particularly sexual and grow in strength so she is powerful enough to defend the weak. So she’s an Anti-Lusty Bard. Second. A deaf tabaxi beast master ranger with a sprite companion/ interpreter who uses drow sign language to communicate. As a result, my character knows common, undercommon, and sylvan. I know that a sprite is not a usual ‘animal’ companion but it was vital that the companion had human shaped hands. I am disabled as well as hard of hearing myself so I like to bring disability into my gameplay occasionally because it helps me relate to my characters. In dnd 5e the drow already have a signed language but their race and culture didn’t seem conducive to accessibility and any disabled drow would likely just be sacrificed to the spider queen. Further, due to my personality I could never see myself playing any character with an evil alignment. (Though Dritz from the dark elf trilogy is more of a chaotic neutral or chaotic good than chaotic evil.) Her name sign is the Japanese sign language for cat. A fist brought up to the mouth like a cat is likening it’s paws. (This is also my name sign as I am ½ Japanese lived there in elementary school and my autistic obsession is cats) For simplicity's sake I just named her Neko( 猫 (ねこ) ) which is Japanese for cat. Raised in a remote corner of the forgotten realms her family assumed her lack of responsiveness to being called or spoken to was a result of feline aloofness, rather than being deaf, so for most of her childhood her deafness was never discovered. She is though very inquisitive and fairly intelligent. Her deafness would be discovered but not by any of her family. A group of escaped drow elf bandits snuck into the tabaxi encampment intending to steal supplies and valuables not knowing that the encampment was occupied by tabaxi with finely tuned senses and a preference for a nocturnal wake cycle. The drow bandits were easily defeated and their items taken as spoils. Part of those spoils was a sprite in a large jar which the drow kept as a sort of pet. This unfamiliar small creature peaked the ever inquisitive interest of the clan and was the object of everyone's fixation for a while. The sprite though her new captors were kinder than her previous still resented being held captive. She had been with the drow bandits for long enough that she was able to learn their signed language and would use it to basically cuss out or insult the tabaxi clan without their knowledge. My character found particular interest in this small creature who’s hand gesturing didn’t seem to be as random as her family and clan seemed to believe. Eventually when the clan grew bored of the sprite, they gifted her to my character because she seemed to be fascinated by her. Over time my character bean to recognize some signs and imitate them. The sprite took notice and began to sign at my character “do you understand me?” of corse my character doesn’t but the sprite figures out that I may be deaf and appreciating the kinder and gentler way my character treated her began trying to teach my character the drow sign language. Within just a few months my tabaxi character was able to fully master the language and a deep friendship was kindled. The sprite was kidnapped by the drow as a child and grew up their captive but wanted to find and reunite with her family though she had no idea where even to begin to look for them. My character wanted to go out into the world to learn new things chase new fleeting fancies and perhaps find other deaf folk of any race. Being tabaxi my clan was trained mainly in rouge or ranger. Using her keen feline eyesight my character studied to be a ranger who could take out foes with a bow and arrow like a sniper from great range also using her catlike agility to climb up trees and other things to get the best vantage point. So, they set out to seek excitement, companionship, and a way home for the sprite. Everywhere the go they search for clues on the sprite’s home and search for other deaf Indvidual's with the overarching mission to end language deprivation of the deaf in all of the forgotten realms.
Duke: The Matador. An albino buffalo minotaur berserker barbarian with a gladiator background. He is literally a bull fighter. His oldest friend is a druid who he would "fight" in the arena, who often took the form of an aurouch.
Aberrant bloodline sorceress. She's actually a Gibbering Mouther, a wizard tried to restore the blob to its component creatures but only resulted in combining all the insane minds into one vaguely humanoid body. Mechanically she's a human, but she has a bit of goblin and elf thrown in. She has mouths and eyes all over her body that she keeps hidden under heavy robes, greasy hair, and oily skin. She's an amnesiac, and her personality shifts to one of 6 different mindsets at random so she might speak eloquently to one NPC and to another she'll snarl like a beast or act like a barbarian. I play her as being a very confused, lost woman who ultimately is trying to become a single entity either by expelling all but one of her personalities or merging them into one. Confused as she might be she clings to the party since they seem to accept her. Dwarven sewer druid. Obsessed with oozes and shape changes into them, treats them like pets. He's a recluse and his story is that he has been so beaten down by life he needs to reconnect with society. Half Elven Chaos Mage. Rather than take the safe route, this child of a wizarding family has taken the fast and reckless route to power. Wanted to grow powerful enough to defeat every single member of his family to prove that being a wizard isn't everything. (which he could have done at 8th level when he could counterspell infinitely as long as he had HP to burn)
(I posted this on reddit not too long ago) I had an idea about a barbarian minotaur, who, going against the norms of most minotaurs (in the campaign, minotaurs are typically chaotic evil), showed affection for a wounded green dragon wyrmling. He took it on as a companion, nursing it back to health, and eventually gaining it’s trust. The wyrmling had been attacked and abandoned at birth by his parents after he was born deformed, being born with stumps for wings. He was little more than a glorified lizard. Over three years passing together, the minotaur and dragon had become close. Both of with cast shame upon their own races. Being abandoned at birth, the dragon did not know draconic, so the minotaur taught him common. The minotaur taught him how to fight and hunt like a minotaur. He taught the dragon how to build a makeshift shelter. He taught the dragon how to fight alongside each other, and in turn, how to trust each other. They have been hiding in a dense forest for a few years, the minotaur ambushing merchants as they passed through. One day, a merchant had dropped a cloak of true polymorph as he tried to escape. The cloak turned the wearer into a random adult human that, while looking familiar, was never able to be recognised. The dragon realised at that moment that they had an opportunity to finally travel beyond the forest, posing as beast tamer and minotaur. They tried their best to earn their coin as adventurers, where they could, but they were no stranger to stealing food when their stomachs rumbled empty.
The Redaxolotol! A magic axolotl that seeked to remove any information about itself or various other targets from circulation. I introduced myself as a wizard, but I was actually a warlock to a former god of secrets (I say former because it did it's job too well, and everyone forgot about it). I did this as both a reference to the SCP Antimemetics division and out of just liking axolotls.
My teacher once told me about a Grippli wrestler he called “The Grippler”, and so of course I only saw it fit to remake “The Grippler II” in 5E. He was a Gold Grung (so a noble in the Grung world) and he was inspired by Thw Grippler to strike out on his own and become a travelling wrestler
8:01 You made a WH40K ork by accident. This is literally exactly how orks in WH40K work, if enough orks believe that it will work, then it will, because something something psychic power gestalt field something.
@@xarthesailor it's probably from typing really fast. I tend to misspell a lot of words when typing quickly, like getting tongue-twisted but on a keyboard
@@ezrea9313 That happens to me all the time (even more so when angry). I've got in the habit of proof reading 3-4 times before hitting send... And still find errors. At that point I blame it on the computer.
@@UNSCMarine117 For the grandfather's clock? No I'm not unfortunately. You can google it and see. They were some really weird DMCAs that baffled many people
Tiny halfling fighter with an oversized lightning sword. ⚡️ My first homebrew character was a halfling fighter who grew up on a pony farm/leather working shop. The home brew part was that her only weapon was a longsword which has been passed down through the family. It was secretly magic though, and had a rare chance that a crit would deal a lightning bolt of damage instead of the normal crit damage. The DM balanced this by having my hafling start with only leather armor, which made sense since she came from a leather working background.
This gave me an idea; Two gnomes, one on the others shoulders pretending to be a human wizard. I have no idea how it would work, but sounds kind of fun to play with.
Ones a wizard the others a alchemist they are so obviously two people but they have high enough deception that everyone thinks they’re just a really weird wizard
The Drop-In, Drop-Out Crew. For when you need a guy in a hurry, and need to play now, and have no time to Roll Out a Character, and no time to Build them Up, that's when you call the DIDO Crew (No connection to Ghost). While they might not be the most powerful choices, but when you just need someone to play as, even a Noble Leonin Draconic Bloodline Sorcerer, or an Athletic Satyr Barbarian (built using Standard Stat Array) is better than wasting over an hour trying to figure out what race/class/background combo to make. Then, if you like the guy, they join the party permanently. If you don't like them, then back to the bench they go. That being said, this crew is ready, willing, and able to get into the game at a moment's notice. They are all screaming "Put me in Player! I can take on that Ancient Red Dragon no problem!"
I never particularly care if English isn't someone's first language, that's okay. Same with mental health reasons, I'm totally on board with that too! But when you're a perfectly fine and adjusted human who can speak English and you have at least 12 years of age under your belt, GOD DAMN IT SPELL CORRECTLY AND FORM PROPER SENTENCES! All the love, from your happy positive boy Brian. (This was made in playful jest)
Only conceptual at this stage for my Ritualist Kobold (Rogue 1/Ritualist 3) Here's the breakdown. 1 level in Ritualist (now on GM's Binder) grants the ability to utilise ANY ritual spell of 1st level from any class. 3 levels in Incantator (DM's Guild) grants the ability to read ANY scroll from any class. And, the Wandslinging Initiate Feat from Wandslinger's Guide to Eberron (DM's Guild) allows the ability to attune to any wand regardless of it's class prerequisites. Neato!
Mine was just a concept but it was an uplifted rat copper dragon bloodline sorcerer. His "breath" would be him horking up acidic bile most of the time as well as using his natural armor to throw enemies by being tanky. His main goal would be to use his tiny size to get the drop on foes or just get into situations where they could just use their acid breath after slipping inside suits of armor.
I have two. My first is a human wizard named Horace I started back in 3.X. He just loves to learn magic and when he feels his mind start to reach the peak it can, he casts wish (or similar spell) on himself and reverts himself to a level one character again. He remembers that he knew all of these spells, but loves finding how to get to those spells again. By now, he is well over 2000 years old and has been played in various systems. For my second character, I need a bit of set up. This DM is fine with multiclassing, but he wants a strong back story to accompany it and if you can't convince them, the character gets shelved. Campaign is 5e. So in walks the half-off Anois Brushstrider. He is a Sorcerer who believes he is a wizard and wants to open a magic school to teach others how to use magic. Whenever he tries to get funding, he is told he is not a wizard because he does not have a spellbook. Angry, he searches and finds a magic tome and forms a warlock pact and gets the Pack of the Tome feature. That set up is how my DM allowed me to play a SorLock. The campaign is still underway and he is in his way to those that denied him for his lack of a book.
Half-Elf Artificer/Wizard Dex Quillen. Once locked himself in a room with 9 orcs and a captive while live-streaming the battle to the other party members. Has a fridge in his backpack (long story.) full of skulls made of butter, one of which he artificed into a Staff of Buttering, essentially able to raise skeletons made out of dairy. (Longer story.)
The unconventional character I’m proudest of is my warforged chronurgist wizard Tempora, who is the result of a mad scientist’s attempt to create his own Quarut. I have a friend who’s full of these character ideas though, and I’ll always be jealous of his creativity. Among his clever ideas I’ve seen are a gnome artificer barbarian whose rage is induced by a Jekyll-and-Hyde-style potion, a human cleric who is really a plague doctor and heals people by putting leeches on them, a tabaxi warlock who used to be a witch’s familiar until one of her spells went wrong, and a young tortle shadow monk with heterochromia... aka a teenage mutant ninja tortle.
My crowning achievement for coolest/weirdest character idea came in the form of Travail Halmorn. Orphaned at a young age after an archdemon destroyed his town, Travail sought made it his quest to track down the archdemon and slay it. Only problem is Travail is a sickly kid (constitution being his dump stat). and couldn't lift many weapons much less effectively use them. While his village burned around him, he prayed for unmatched power to stop all of this. He got knocked out by debris, and woke up on a hill a mile from his village. He understood this to mean his prayer was answered, and that he was now a paladin and representative of the gods. In reality, the archdemon that killed his town possessed him, and is supplying him with these new powers; Making him a fiend patron warlock. My favorite part of this is I had an explanation for why he only had a warlock's kit worth of stuff. He only wears light armor cause anything heavier makes him inefficient and slow, preferring to travel lighter. He only had a spear because it's what he knows how to use, and it's light enough to keep him light. He only uses a certain amount of spell slots because "if I over exert myself, I might pass out", and so on and so on. During a particular fight, Travail Nat 20-ed a religion check and summoned (to some of the party members dismay) the archdemon. Travail became useless in combat and a husk of his former, more cheery self. Eventually the demon and him talked, did some character development where the demon doesn't want to bring harm to others, but he doesn't know what else to do being a demon from hell, and eventually the two developed an Eddie Brock and Venom style relationship. Truly some of the most fun RP I've done in awhile.
I'm not sure what class I'm supposed to put the character that I'm thinking of. His name is Arthur Curry, he is the youngest of a family of abomination hunters. Vampires witches werewolves the works. although his family was very good at their job and is very little hunting that needs to be done anymore. He also spends his time at a magic school as one of the top tier students when it comes to enchanting. One day and a battle with a Bone Lord (failed Lich) in a place he shouldn't have been in the first place, his life is saved by a renegade angel. I'm thinking I should cross class A monster Hunter ranger and a celestial warlock.
There's also the Monster Hunter Fighter (UA) or Blood Hunter could work, at least pre angel arc. And the BH has a subclass that pulls from warlock (celestial is a selectable patron) so that could mesh well
@@adamxei9073 Yeh totally fair. Really depends on if you want him to go "monster to hunt monsters." Could even be flavoured to be family secrets that involve blood magic. Like maybe they were forgotten or ignored but manifested in a time of stress. But I think you'll figure it out:) The possibilities are endless!
Altongloth, AKA Al, the Drow Monk. He was a an NPC character I played for a 4e homebrew campaign I was running called 'The Brave Saga' and was intended to be a reoccurring character that helped the PCs along their journey, but never got to finish. Anyways, let me get to the point here... Al was born with a black jewel embedded in his chest, which struck his entire clan as odd. As he aged, he started training as a Rogue and also began hearing a disembodied voice speak to him, causing many to believe him to be crazy. One day, the elders, one of which was a Warlock, tried removing the jewel by force, both physical and magical, causing the jewel to send out massive amounts of necrotic energy into the room, killing everyone but Al. This caused an uprising and many members of his clan attempted to take his life, forcing him to flee with the clothes on his back, a dagger, and a set of thief tools. He survived on his own for many years, stealing from various towns and selling his 'goods' at the next one, until he came upon the city of Nevia, home of The Order of the Braves, a large group of warriors tasked with defending the world from the Sacred Beasts, as their ancestors had many years ago. He decided to attempt to steal some powerful, enchanted artifacts from within the Brave Temple, only to get captured and sent to the jail, awaiting trial and potential execution. One night, while he was sleeping in his cell, he dreamt he met a large humanoid fox who called himself Kurama, the Umbra Fox. He told him that he was destined for great things and that his time was soon to come. The guards outside, while all this was going on, saw him become enveloped in a black light and sent for the Order Captain. When Ruby, a Dragonborn Paladin and the Order Captain, and her second-in-command Silva Runeshaper, a Dwarf Runepriest (I don't remember her name, so that will do) arrived, they stood in amazement. When Al awakens and they see the jewel protruding from his chest, they both realized at once that he was a Brave Knight like Silva, who has had a white stone embedded in her forehead since birth. Ruby pays the guards amd has Al released under her care, under the agreement that he trains to help The Order maintain peace. Al agrees, if only to understand what he is. Using his already know skills as a Rogue, he takes up the art of hand-to-hand combat and becomes a Monk, using his natural Drow abilities and the powers of Kurama, to aid his former training partner now companion Silva, whose own powers were the complete opposite of his, in their struggle to stop the next Great War.
Not really a full character, but it was still humorous to the point it's now a running gag in our current campaign. We have a warlock who knows mage hand. We have an early combat encounter and a few of us didn't quite make the death saves. However, since the last of those saves was out of combat, our warlock at the time suggested using Mage Hand to phase through the body of our freshly dead character and massage the heart into working again. DM allowed it with a high DC. The roll was high enough to work, so we got our dead character back. This happened 3 more times across the campaign, so we call it "pulling a Jojo" for the similar scene when Jotaro Joestar is fighting Dio.
I played a psionic donkey Only the DM and I knew that he was actually a goblin arcane trickster/pact of the chain warlock of the great old one. He would hide in the donkey's saddlebags, use his invisible mage hand to lead the donkey, and telepathically tell everyone he was just a donkey named Hotey. He used unseen servant, invisible mage hand, and his imp familiar to manipulate the world around his donkey. Whenever he needed to fight he would cast Darkness on his target and use his imp with devil's sight to kill it. Good times.
Unrelated but this week I had my group find a Warforged who had been powered down after guarding for 300 years. It could have been combat or social encounter, I wasn't expecting them to want to offer it a job protecting their new house. Cue a discussion about this Warforged finding themselves including giving themselves a new name. My DM instincts kicked in and I reached for my dice - I rolled a 2 and in deep robotic voice I said "Felicity"
I have 2 concepts . . . One: a sorcerer who wasn't born a sorcerer. He was an ordinary guy who wanted to be an adventurer. During his early exploration, he stumbled upon a magical Macguffin that accidentally made him a sorcerer. Two: Warforged Artificer. Geeky robot engineer guy. He likes to build/fix things.
(One of my friends DMs for a 1920s based campaign and we recently made our character sheets, so I have yet to play her.) Kephina "Banshee" Clekath is a dracotaur paladin/fighter who grew up knowing not her family nor her place in society on the streets of [insurance name of town that I have yet to remember]. The only thing she ever knew was that whoever her parents where, she was going to find them. She dedicated herself to "Zephyr" the Fourth Wind (and the origin of her own poison breath weapon) to help her find her origins. She, in many attempts to not be found out as "the street rat" in her search through many a city to find her family goes by the name of "Banshee."
I rolled this character up for 2nd edition, where comeliness was one of the main skills. The DM had us roll our stats on a d20 and pick which stats to go where; where-in I proceeded to roll a slew of nat 20's and a nat 1, so of course I put the 1 into comeliness. I never got to play this character, but I think he would have been fun. His backstory would have been, that as an infant he was so ugly that he was discarded, and happened to be picked up by a clan of goblins. He was so ugly, even the goblins simply named him "ugly". Ugly was given to an oddball goblin who fancied themselves as "the first goblin writer ever!", Mostly crude drawings and a few odd words scattered throughout. As the goblins conducted raids Ugly's father would bring back books for Ugly to read, Ugly loved reading, picked it up rather well all things considered, and even helped his father improve his writing. With the help of some of the books, Ugly also discovered he had a knack for magic much to the chagrin of the other goblins. Once old enough, Ugly joined the raids, and showed how useful his magic was by boosting his own strength to excessive amounts. He would use his spells to increase his size, harden his skin, increase his weapon size, all spells to make his strength more absurd. When he got older he decided to set out, to share his father's stories with the world, after all, who wouldn't want to read books written by "the first goblin writer ever!"? But once Ugly started interacting with humans he discovered something else; anyone who saw his face instantly wretched, so he learned to keep himself covered. He then decided he had a new quest for himself, as he tried to peddle his father's books, he also began searching for a way to fix his looks. He didn't want to be beautiful, but at least wanted someone to be able to find him attractive. Ugly was also a total dick. Intelligent, charismatic, but... just a dick... I had hoped at one point to have him in a party with a stereotypical "dumb" fighter type. If someone from the party ever asked about his looks his response would have been, "We all have our cross to bear. Take this gentleman for example, such brutish strength; but he looks like he would have problems dumping water out of a boot when the instructions are written on the bottom. Actually, hang on a moment. Excuse me sir!" As he proceeds to take off his boot and summon water into it.
I still haven't played D&D yet, but I do have a couple of character concepts I'd like to share. First, I have an idea for a Rogue who acts very similarly to a historical ninja, inspired primarily by Gaijin Goombah's video on his Kenku Rogue shinobi character. Biggest difference is race. My character would be a Changeling instead of a Kenku, and would specialize in infiltration via disguise. When not on mission, they'll either be in disguise or fully masked and baggy clothed so you can't even tell their gender. Second is a male Celestial Patron Warlock who's patron is a Unicorn. Their backstory is that they're actually a young girl/woman (not certain) who is friends with the unicorn, but got cursed into a male body. Because unicorns only enjoy being around women, preferably maidens (actual unicorn lore, worth looking up), the unicorn can no longer be comfortable around this character. She's on a quest to cure the curse, returning to being female, so she can reunite and live with the unicorn. I'm picturing her acting very girly, even though having a very masculine body and voice. I'm also leaning towards her being an Ace, or possibly just very confused about who/what she's attracted to, since she wants to "stay pure, for dear (insert unicorn name here)". Feel free to use these ideas if you like. I'd hate for them to go to waste.
So, that Koa-Toa Artificer basically works similar to the Space Orks from Warhammer 40k, in how their equipment are just a mishmash of items, but work because they believe it'll work. Interesting.
Just last night I finished designing a character for a one shot. It will be my first time ever playing a warlock. I chose a veldaken as the species. The fun part is that I plan to play him as addicted to firing off eldritch blasts. I think it fits him being contracted to a fey who may see this as something fun/hilarious to toy with. My basic plan is to set a time/stopwatch on my phone during the game and after every minute play it as if my character can not help but fire off a blast; regardless of his surroundings.
I had a lizard folk multicalssed as a barbarian and rogue. His name was kelne and his strength was 17, dex of 18, con of 18 (20 with racial bonus), 6 int, 7 wis, and 15 cha. These stats basically made him into a very buff puppy with an ac of 21 and a stealth bonus of +12. He was 6'5" but had horrible posture making him normally around 4'. Most combats started with another party member saying "Kelne... sic'em" to which i replied, "kelne... kill" i would then grow 2 feet to full posture look at the enemy roll above 20 stealth and instanly disappear from everyones vison to pop up behind the guy raging sneak attack and rip him in half and trot back to the group nicely for head rubs.
20th level Centaur Kensai Monk (standard array w/+2 Str, +1 Wis and +4 Dex ASI) Str 15 (+2), Dex 18 (+4), Con 12 (+1), Int 8 (-1), Wis (+4), Cha 10 (+0) Has the Polearm Master, Sentinel, and Sharpshooter feats. Kensai weapons are Quarterstaff, Spear, Battleaxe, Handaxe, and Longbow, with the Spear and Quarterstaff as the weapons used most. The thought of a Centaur karate chopping and kicking all over the place just seemed hilarious.
I had a Silver Dragonborn Hexblade that had a intelligence of 6, and was married to a silver dragon. He didn't know she was a dragon, not that she didn't tell him, but because he was so dense that any time she would bring it up, he just wouldn't understand what she was saying. He at one point convinced a bunch of goblins that if they served him they would be well fed and protected from more powerful creatures, so he led about 25+ goblins (cant remember how many exactly, but there was a lot of them) to the mansion he had with his silver dragon bride, where the goblins became willing servants to the silver dragon, in exchange for a warm bed, plenty of food, and protection. This character had made some very stupid choices, thankfully the party was quick to fix things before things got dangerous. One of such times was when we had to deal with a bunch of Hill Giants and their queen. We were having a hard time convincing the hill giant queen to listen to us, so my character decided it must be because she is so stupid that she cant be convinced (she was stupid with a intelligence of 6-7, on par with my character.), so he came up with the idea to give the hill giant queen the headband of Intelligence so she could be smart enough to see that out offer was a good one, thankfully the party stopped me from giving the Chaotic Evil Hill Giant a way to come up with war plans that could lead to the surrounding towns being destroyed.
A cool character concept I have is a neutral good fighter/monk kalashtar that wants to bring peace peaceful with the help of his spirit allies, but has a violent side that he can’t help to bring out to get peace thanks to the other spirits that try to bring this out and berate him for his peaceful ways.
I'm currently making a character that is technically three races, mainly one parent is half Efreeti and half Dao, and the other parent is a teifling. My character is 6'8" beast of a guy with fiery red hair with streeks of yellow and blue, obsidian black horns, earthy drown skin and purple eyes, but he's a gentle giant that loves to craft,from making everyday tools and utensils to constructs like stone golems(his Dao blood gives him better connection and control of earth spirits) and animated armors( he also makes magic weapons, but rarely). His most proud creation is a modified version of animated armor( not exactly a warforged, think of the robots from the movie "I Robot") named Harold. They travel together and offer a helping hand in repairing people's homes, sells tools and when need be, smash some bandit heads with his magma maul.
Made a spacemarine that was sucked through a warp portal and deposited in the d&d realm, his power armour being damaged he quests to repair and find out if he's still even in the same universe all the while trying not to kill everything that may be xenos/heretic, he's a goliath artificer armourer.
I'm thinking of making a sentient gelatinous cube stuffed in a power armor, and calling it Jam. Jam, the Armorer Artificer, taking the UA Feat, Eldritch Adept, using the Mask of Many Faces Invocation early on, so no one will know Jam is a gelatinous cube, until someone sees him die, and pries off the armor.
I've mentioned them before in many videos, but my favorite is my Warlock with a custom patron. The Archivist, The Grand Keeper, eldritch being responsible for the curious habit of mortals keeping knowledge in books. Their expanded spell list included things like Healing Word, Dissonant Whispers, Confuse, Spirit Guardians fluffed as those magic books from Symphony of the Night, very Book Smart McNerd with splashes of library. They were an amnesiac, not from magic, directly, but because their pact granted them the ability to remember everything they read, but cost them the rest of their long term memory just due to not having space. What they had forgotten was the first 14 years of their life, which they spent as the princess of the ratfolk kingdoms. At 14, they unknowningly made a bargain with the Keeper, thinking it was a god offering them a gift of knowledge. After spending several days reading in the library, they had not realized that their other memories were being suppressed, until they lost focus on a book, and had no idea where they were, in the royal library. They promptly staged a fantastic escape, mainly successful because nobody had any idea how to deal with a terrified teenager swinging around an empty scabbard and running for the door. Traumatic episode aside, she still retains her fathers snarky, smart ass kind of personality, and gets in many witty jabs at the party. Her mouth gets her in trouble some times, but she's good at making other people get into trouble with their mouths. (Not a lewd joke, but she is 18 at the point the campaign starts!) Her personal guard has spent the last four years trying to find her and drag her back, the Warlock thinking she's being arrested for *murdering* the princess, and being made to take her place. They, ironically, have ended up in romantic interests with the Nature Paladin who really likes trees.
Another that I haven't gotten to play yet would be a Rabbitfolk Druid who will be introduced to the party by literally falling out of a tree half naked, with a wicked hangover. She's very much a rebel without a cause, who hates anything resembling a cage, chains, or prison, and uses Flame Blade and Shillelagh as her primary interpersonal problem solvers. Proficiency with Molotovs not included.
My group knows me for having weird ass idea. My Half-Orc barbarian is gender neutral and obsessed with the idea of being a hero. My Kenku warlock is an exslave who follows the word of a great old one because he doesn't know any better and sets a building on fire in each town he goes into. My half tiefling/half firbolg cleric is a follower of the raven queen who believes in healing others and doing good while her mother, a grave cleric, is annoyed by healing and tries to teach her to just let things die. I have so many that I honestly can't remember them all.
Again, not a player (yet) but I do have a concept for a character. A rouge/ranger based on Zer0 from Borderlands 2 down to the clearly not human 4 finger hand (no idea what race would fit that, maybe lizard folk), the haikus, and since Zer0 isn't human I'd give them at least one other language they know. They would be wearing a specially made lightweight helmet that can't ever be removed (possibly cursed to not be removable but they don't have a desire to remove it) that completely hides their face but does have a small enough hole in front to allow for eating and breathing without revealing the face. To ensure the character looks as passible for human if their race has a tail it's been cut off to allow for a smaller silhouette and to hide their race. The hard part is haikus, words are constrained. The character will also have a very limited history, only having been put in this world (whether it's natural or artificially is up to DM's discretion), having been trained under a master and gaining a rival (Borderlands 3 lore?), and having traveled with a couple thieves, a war forged, a human with a prosthetic arm, and the human's quick thinking friend (Tales of the Borderlands). I would do my best to make the character as much of a jack of all trades, give them mastery with short swords and bows, blend with all environments, and get as many crits while aiming at weak points. They wouldn't have any allegiances (which may cause trouble) and would prefer to fight only things that will give a challenge (definitely would cause trouble) which would likely make them a true neutral character.
Zacharias Aesir Fauldarian This was a human planeswalker (homebrew) character I ran during one of my friends campaigns. He was born into a royal family, but disliked the idea of monarchy, and wanted something akin to democracy. His family did not allow it, so when he took the throne, he did the only logical thing he could think of, he destroyed his entire homeland. His philosophy was that in order to establish his new order, he would need to root out monarchy wherever it existed. Made for a good time when he got ahold of a rod of rulership. Father Carlile Azrael Likely my favorite character I played for his dramatic entrances. He was a paladin of Odin, who believes that all other gods are false except his. He also wanted to destroy anything and everything born of darkness, and had a hatred of drow. His main gimick was his homebrew machetes he carried. They were standard machetes, but the backs of the blades were flint. His entrance was foretold by the sound of scraping metal, followed by flashes of sparks, and ending with a praise to Odin. Out of character, I rolled really well while playing him, and he may have single handedly killed an entire town of drow. Good times.
The game was heavily homebrewed Palladium Fantasy with elements of LOTR, Forgotten Realms, & Dragonlance, and a completely homebrewed vampire replacer "mod" lol. So the world stayed persistent for 3 campaigns. So the second game was set 15 years after the first, the children of the first party trying to absolve themselves of the guilt of their parent's horriffic actions. Among these children were the Half-numenorean, Half-Drow, Daywalker (ie Blade), and his twin brother who is full vampire (he can feed on any mammal, so he bottles blood from game the party kills for food). The brothers were played by RL brothers, not twins though. The whole second party was in that vein, we had a Kender who had been "cured" of kleptomania by a curse on his father, needless to say he was desperate to get the curse removed. It didn't effect Kender lack of fear though, and a Kender not distracted by random shiny can be hilariously effective in combat.
i have a handful of characters that i really like! - a water genasi blood hunter--my dm lets me (for flavor) use shape water to control small amounts of blood, and on rare occasion she uses her blood maledict/curse of binding to control the blood inside and stop things in their tracks. also, she has water droplets on her skin and hair thats always wet and slicked back, but when she does her blood maledicts, the water turns red, (the red droplets on her skin will resemble somewhat of a blood splatter, and her hair being somewhat darker now, will drip blood-like water). - southern belle who seems fragile and dainty (and with no visible weapons), until it's time for combat, where she hikes up her poofy dress and has an old timey western revolver strapped to her thigh--she's a gunslinger! - a lost orphan who wandered into an enchanted forest one day looking for home, who stumbled upon a tiny town of fairies who adopted them and all collectively raised them. the fairies taught them about the forest and they learned nature magic. - a barbarian who's the leader of the party. she's usually really calm and level headed, but holds in all of her emotions to put on a brave face for the betterment of the party--if the leader starts freaking out, then what will everyone else do? she lets the enemies in combat be her emotional (literal) punching bags to get it all out.
This is when I just came up with recently and haven't been able to play yet but a multi-class beastman. I'm still working on the backstory but she has a split personality and each one has its own class, stats, and animal eat animal corresponding to each personality's stats and class example. I was thinking of having a bunny mage that's specialized in illusions, a rino berserker that had three intelligence, and my personal favorite a dear druid that while is normally a pacifist will completely lose their s*** if they're in the presence of any unnecessary harm to nature (such as chopping down trees cuz you need firewood or housing materials or hunting animals for food is fine but hunting animals for sport or camping down trees just to make room for housing when there is plenty of space somewhere else you're going to face the wrath of mother nature herself) one of the ways to make them less OP is that I'm planning on rolling a dice each in-game morning to decide which personality is in charge and I can only use that personality/character until the next long rest
I'm currently playing Rapid Prototyping Unit 276, a sort of humanoid 3D printer left behind by a civilisation lost to memory, he knows how to make weapons and anything else that would be useful in a modern combat situation (goggles, torches, flashbangs etc.). He has no personality to start and, being in delivery mode, he latches on to the first person to claim him, treating them as his owner and obeying all their orders, this player is currently a forge cleric, and we also have a Kobold monk who likes to curl up in my print bed for naps
A demi-lich bard, trapped between life and undeath as the final test subject of her father's (BBEG) experiments to gain the powers of a lich while still being able to enjoy pleasures of the flesh. She joins the party to stop her father from hurting people and hopefully find a way to return to life.
A silver dragon who, through a mishap in a rushed polymorph, got stuck in the form of a halfling draconic bloodline sorcerer. His goal is to fix it, and regain his former strength and glory. The joke is that his alias is John Johnson, and he’s just really, *really* bad at hiding the fact that he isn’t actually a halfling.
I once made up a Warlock, that looked over the edge and got scizophrenia and became a psycho all around. His main source of entertainment was summoning abominations from other dimensions when there's any problem and watch them murder the problem, with absolutely NO intentions on bringing them back to their home and kinda just leaving as it is.
A half lion tabaxi and red kobold male who is the DM's "How in the DUCK does THAT happen!" Seemingly absolutely impossible probability that the dice gods bade become his "Oops, well .. that happened."
Our D&D backup party is insane! We have a Orc Barbarian who won't wield any weapons, just his Log. Doesn't seem very out of the ordinary but the sheer joy in which he roleplays his stupidity is what makes thia character extraordinary ("I paddle menacingly") There is his half brother the Half-Orc Druid who will shapeshift into animals and dig the burrow they insist on sleeping in, even if there is an Inn. We have a Dragonborn with dwarfism Tonga (pronounced Tony), also a barbarian. Then we have Hank the Tank, a Paladin Halfling, an ex-soldier whose player put all resources into AC. He just wants to see how far he can take it. Lastly there's my Water Genasi Rogue, who has a strong affinity with poison. She is super chipper even in the face of imminent death. Exept for the Halfling our entire party is clad in skins and furs, like the savages we are.
I plan to make a Human Skeleton Sword Bard dressed up in Warforged armor. He was a regular Bard that got killed in an adventure decades ago and got revived by an unrelated necromancer and somehow, due to the necromancer making some mistake, this particular Skeleton was uncontrolled and escaped. The world he escapes into, has gotten a lot more modern compared to the time he was still alive and the years of him dead has greatly affected his memory of his past life. He has enough memory to be able to still know how to fight and have one goal in mind, and that is to recall what he was and if there is a way to make him alive again. He wandered around the world for a while until found a fallen Warforged and put on its armor. From that alone, that means others would be looking at a "Warforged" that is completely immune to poison, exhaustion, and hunger, and can see in the dark. The Warforged armor also negates the Skeleton's "Brittle Bones" Feature. The only problem for playing as this Skeleton, however, is the low Ability Scores on Int and Cha, his being culture-shocked to almost everything, and the inability to speak. I'd imagine that his Party would think he is a very broken Warforged and I'd imagine that someone would easily figure it out eventually.
In order to use smith's tools it says you need an open flame hot enough to make metal pliable, so I though a dragonborn blacksmith would be cool as they could breathe fire on the metal in order to work with it and my DM said I could do it and thus Torinn, half dwarf, half dragonborn was born. He is a forge adept artificer obsessed with becoming the greatest blacksmith of all time.
Sylvester Bright, a wild magic sorcerer with his soul inside a plain lead necklace, he is a pc I want to play, but rn I have him as an npc in my campaign. He was killed ny the murder happy dwarf of the party, his necklace was taken by the sea elf fighter who resisted his influence. He stayed in his necklace for weeks before the elf sold the necklace to a shopkeep, whom became possessed. Now the party is being hunted by a super pissed immortal who wants to kill the dwarf
This is my first character, and I still play him, even made him an undead in a campaign that is thousands of years in the future (sadly only lasted two sessions), Aust the half-elf monk. Aust is a monk of the Golden Dragon, who, despite his monastery being a famous brewery of the best ale ever, doesn't drink alcohol due to seeing it as something that makes people go out of control, but will get others drunk if it is best course of action. I made him at first as a serious character, but then my playing style turned him into this monk who is thoughtful, but can be cocky and mistivious at times, being a nuetral nuetral character in the sense that he will do what ever he sees fit, live and live and all that. That is not even the weirdest part, besides that he has more charisma and constitution than wisdom (+3 to both charisma and constitution, and 0 to wisdom). He speaks a ton of languages and makes jewelry. He has a charm bracelet that has charms on it allowing him to speak a language based on the charm, including some animal languages. He also just found out about how runes work, so at the moment he has runes from a flaming beast rage longsword named Infurnus that is weilded by a metallic red dragonborne named Blaze, but will try to get more later.
I have never been able to play this one, since I thought of her a month ago and we play in real life (which we can't because of quarantaine). A female firbolg cleric. Living in a pacifistic village with a group of firbolg as a servant of the deity of life, loving nature and all that firbolg stuff, until it get attacked. Desperately asking for divine aid to help her fend off the attackers, not her god but the deity of death answered her call as a divine joke. She saved her village, but brandmarked as a death cleric, she got banished from her village. Still a devotee to the deity of life, now she roams the world in isolation to all the temples of her former deity to ask for forgiveness. My plan is to use mostly if not all healing spells and necromancy spells. But everytime she attacks with necromancy, I roll a d20, to see if she has the courage or willpower to (don't) do it.
A 7 year old female Loxodon Druid Named Elefun. She trumpets when she is scared or is laughing and shoots butterflies from her trunk when she does so. The DM rolls a D100 when butterflies shoot from her trunk, and on a 100 a single blue butterfly is among the butterflies. If ANYONE catches the blue butterfly, they get a use of the wish spell. This is a great opportunity for the DM to have fun with the party cause anyone can possibly catch the butterfly. A party member, an NPC, an enemy, the BBEG, or it could escape everyone and fly away to be caught at a later date only to create a new BBEG the party needs to defeat somewhere else in the world. The best is Elefun is super innocent, assumes the best in everybody and everything, is easily entertained, and despite being nearly 300 pounds, wants to be carried.
I personally really like my Pathfinder Sweetie Belle, “the Silver Songstress”, Sorcerer/Dragon Disciple//Bard/Argent Dramaturge gestalt. The dragon bit comes from something I put into her sister’s backstory, because of things from the show they’re based on, so I thought, “Sure, why not?” Haven’t gotten to play her yet, but in concept alone, a draconic Bard? ...The downside is, between dragon and Bard, she gets a double dose of horny stereotyping, and that’s not the direction I plan on taking her...
I don't know if people would think it's interesting, and it kinda got born from a joke. Imagine a halfling girl with long hair, big round glasses, always wearing a purple dress with flowers on it, big puffy sleeves, loves flowers and cute things and just a cute little lady in general. And whats so special about her? She is a beserker barbarian. I just realy liked the idea of this tiny woman in a flower dress screaming and making fully armored knights, twice her size, with weapons bigger than her, run away in fear. She is actualy a more serious character, but this is the general concept
Ru, half-dryad nature boy who's about 12 years old and has only been out of his home woods for a few months. Now, if you know about Dryads, you know they... Don't come in a male variant. Didn't know that when I made him, but dm has been dangling the answer to that question over me for a while now. Anyway, Ru is a dumb baby who has multiclassed into the class of everyone he has bonded with, so he is a druid from his mother, monk from a local bear who taught him to defend himself, bard from a friend that would visit his home forest, and rogue from my friend's character he was introduced alongside. It... Barely functioned, but it was such a fun dumb character trait. He also refused to kill people, tried to make the party stop hunting animals, and would have casual conversations with the trees and flowers along the way, none of which were very bright, but he had no idea. He was a very friendly, even bonding with the traveling high level sorceresses the rest of the party was always too scared to talk to. A bit before Covid hit, that character when through some traumatic shit I won't touch on here, but after that, the party kinda pushed him out thinking he's "too young for this" and all, and without much of a choice, I made a new character. Soon after, the pandemic put that whole game on hold, and we haven't been able to meet up since. I've asked the dm if she'd answer the question about Ru, but she wants him to come back, and holds out hope that we may get to play that game again, but... We'll see.
My time to shine A human Knight called sid vicious (yes named after the wrestler) that had retired from warfare and refused to kill, I used his charisma to talk himself out of combat/ avoid any violence (really annoyed the group as I was almost always successful), bandits agreed to join the army, evil wizards agreed to start helping everybody, and the strangest one a king handed over his kingdom to the rightful King, all because sid vicious liked to talk. The mute elf rogue called Carl ton, had his tougne cut out because he was caught by the royal guard stealing, never learned his lesson and was caught again by the finest dwarf craftsmen that stitched his mouth shut with golden thread. Still didn't learn his lesson and tried to pickpocket a drunken pirate captain with a reputation for cruelty and had his manhood cut off, still didn't learn his lesson and was caught by a local crazed cult trying to steal thier "treasure" (a pot of silver plated talons) and was scarificed to thier God, who took pity on him and returned him to life on the condition that he never stole again...... Lived happily for many years till he accepted a package for someone and died instantly. The gnome that hated his name so referred to himself as the gnome, turns out he was cursed and if he ever heard his name he would be transported to a hell dimension, sadly I didn't get the chance to play this character as he died in the 2nd session, (the dm offered to retcon his death and bring him back but I didn't really like the character and decided to make a new one)
I will not explain this unique but the most deadliest concept I ever made. I like it and much I created a copyright/patent like contract, because some jerk off was attempting to steal the idea as his own then ruin it by trading a few skills for edge lord ones as well as lowering intelligence for a stereotypical down syndrome with a new made skill called Dumb Luck taking points from intelligence to luck and all rolls for intellect giving a 25% bonus and 1 extra roll. So now I'm the only one able to use it unless a friend wants to or Dm since the build is now a occuring NPC if the party needs help and looking for a hired Merc or a friend only member of a group . Silver bullet build
I have a character named Disgruntled. Disgruntled was a dwarven architect who after a stupid apprentice's shawdy work caused a loose stone to fall on Disgruntled's head while he was inspecting it. Since magic especially healing wasn't available to him Disgruntled awoke with a head injury effecting the speech center of his brain. Disgruntled being an architect though he was relatively intelligent I think he had a 12 or something. But Disgruntled couldn't say anything other than his name. At first the misunderstandings when Disgruntled went out adventuring made him angry he was a very intelligent dwarf and he couldn't get people to listen or pay attention to him. So Disgruntled would play pranks smash feet get drunk and start brawls some times with party members some times bar tenders a few times bar maids. Once he even confused a bandit so bad he hurt himself when Disgruntled tried to warn the bandit about his party trying to sneak into the bandit camp in some castle ruins after Disgruntled drew out an elaborate plan based on his intelligence roll. Where Disgruntled inspected the castle ruin walls finding a still functioning false wall that would have gotten them in behind where the bandit leader was sleeping which his party ignored him.
I have one that the DM said I did a good job RPing the dynamic for My Dragonborn Barbarian (Gauluryte) has an intact bear skull A part of his backstory (he was raised by wolves and it’s a trophy) This skull is Bert The skull isn’t magical in any way, but Gauluryte sees the skull as a living entity, because he’s not 100% there During the one shot the DM held, the first stop was a tavern In the tavern, Gauluryte ordered a glass of milk for Bert Naturally, Bert didn’t actually drink it The next stop was an arena At the arena, the people taking the signup took my character’s info and fee and then asked about the skull My character responded with “oh, Bert? No, he isn’t much of a fighter” Before my character had his turn in the arena, he gave Bert a lecture about “staying out of trouble” It was cut short by the arena master telling him to hurry up as the crowd was waiting on him/me When I woke up in the arena’s infirmary room after all was said and done, my character’s first question was “where is Bert” He didn’t pay too much attention to the following interaction and was petting Bert
I play 3.5 and I played a tresstrym (cat with wings) wizard I had a skeleton familiar and I convinced everyone I met that he was a lich and I was his familiar. The cleric in my party killed it so often that they figured it out.
a failed demi-lich (the failure of a failed lich) bard that got random fragments of his past life (or LIVES rather) and attempts to please a long dead girlfriend whom he did not remember. oh yeah, the only way to kill him would be to brake his skull, but i put like 50 fireball runes that cast on break within there. he died when he rolled a nat 1 on a perception check, and casted dispel magic on the tree of life.
Tldr: A oldish man that specializes in portal magic that can also make energy come out of portals.(laserbeams I guess) He is looking for something or someone but wont specify it. If he dies make a fighter/rouge/wizard that has exactly the same powers but younger for a backup but dont rev his powers until later. Hes looking for his mentor that went missing years ago in a fire. Ok this might be long but here it goes. There is this old man that keeps to himself. His goal is to find something that went missing in a fire years ago( no more than 5). Hd is closely attached to this item. He specializes in portal magic. He asks around for the thing he lost taking him all over the place with the party.(btw this man will be neutral. Maybe lawful neutral but hes not bad or chaotic. He does everything to bring his goals closer. But has a soft spot to children.) So after a little bit he will die whispering out something that the other party has to make out with a hearing check. But this isnt the end. The plan is to have a backup charecter. It will be a multi class Fighter/rouge/wizard. He will also specialize in portal magic. Though he will be different from the previous charecter in some ways. He will be looking for someone to. This charecter will be chaotic good trying to help everyone he can while still fighting for the fun. He will dual wield/use two handed swords to fight(Haven't decided yet). Well you should know where this is going by now. The last guy was his mentor looking for him. And the boy was looking for him after a fire in a palace years ago. The man was actually the protecter of this deminsion and could also travel through demensions if he could find or obtain enough power. The boy was supposed to be the next protecter making sure the demision didnt dissapear of shatter. Although he does have the power to protect the demision he didnt finish his training. Why he was looking for his mentor. Eventually his goal is to become the god of portals and deminsions if he can to protect all of the people and living cretures. Edit: he will be sarcastic to and hate it when something unfair happens. He will fight anyone who disrespect his friends and will have a scary uncontrollable side to him if he loses it even though he's good. But hes still chaotic.
Had an idea for cool "reveal" type character, I figure that an undead changeling ought to be able to shift appearance to not look undead? Althought youd have to come up with a nifty reason for the parties healing abilities to not be used on you, maybe, he is ultra religious and his religion doesnt believe in non-rest healing xD
So our party has a history for the weirdest character concepts ever. I thought, let me make THE weirdest character of ALL TIME. His name was Charles DeCout Montgomery and he was (at the time of his death) a druid 1/cleric 1/barbarian 1 bugbear. He had an acolyte background and the church who took him in worshipped the harvest goddess (we play in a homebrew world). He was never allowed to see mirrors and he talked in broken caveman English. He was abducted asa baby but rescued by the church and he also thought that he was a firbolg for the longest time. When he met his clan for the first time after a long time, he decided to become a barbarian. He died when he tried to kill the BBEG. How did he die? Well, he lodged his axe into the BBEG's head and tried to smack it in further with his chest and the axe head pierced him. His last words were "Me thunk me messed uf." My other character which I am currently playing is Dexous Charmbo. A Dwarf Rouge/Bard who is very handsome and tall. Most people think he's a human while he is a mountain dwarf. Some people also think he is an elf. His Charisma is 20 and no woman can resist him.
Long message, apologies Usually when writing campaigns I take inspiration from the 5e lore built around the different races and factions Set up a villain for each character's sidequests Massive big bad at the end And write in any number of redshirts/npc's as needed This one was the most fun I had ever had My friend was new to the game and wanted a Ranger with some serious archery and arcane skills Plus a customised 1-10 Campaign to test him out on I figured, fuck it, I didnt want to sleep that weekend 2 and a half days and a lot of 🙈🙉🙊 later We have a campaign based around the legendary Knights of the Mystic Fire, and their Deity Mystra, there is so much Lore between those two alone I had a ball, His proficiencies include magic and archery and he is currently working his way up into being a guild wizard of waterdeep Plus ranger monster hunting missions to level him, and the rest of the party up faster Along with individual sidequests catered to my players and we've made it part of our regular campaign He is going to 💩 himself when he gets to tackle Kal Zam, a cursed sorcerer in a Dragons body😈😈😈
An act of kindness one can do for themselves is to make a warm drink like hot cocoa or cider, sit down in a quiet place and just let their worries slide off of them for a few minutes before tackling them once more with a fresh mindset. So I am a Big Big Fan of Gravity magic in fantasy games, so I am making a Crystalline creature (think similar to Shardmind from Dnd 4e) held together by Gravity magic, who seeks to control the forces that permeate them. Essentially they are a reskinned Warforged from the Ebberon book, who is going 5 levels of battlesmith Artificier, as they are fairly fragile and working to survive the world on their quest (constitution of 8) before leveling the rest of the way in Wizard with the Graviturgy Tradition from the Wildmount setting. Got my dm to let me change the Smith tools from battlemaster into Jewelers tools, really leaning into the Crystal creatures setting, plus 2 familiars !
Coolest/weirdest character I'm still waiting to play: A Giff artificer. Giffs are walking, talking hippos with a penchant for firearms and booze. This character will pour most of his money into alchemical experiments that will yield exciting results. Nothing as boring as black powder of course. I'm talking Sodium hydroxide, pitch/tar, magnesium, sodium, sulphur etc. What makes the character weird is that while his int is high his wis will be his dump stat. As in he's smart enough to come up with all these amazing things but he completely lacks the common sense to use them responsibly. Also he will insist, in the poshest British accent i can muster, that while it is written Giff it is pronounced Jiff.
As the guy who played Darius, its great to see his story turn up in one of these ^^
Oh wow, honestly sounds like an amazing character, do you have any tips for making fun characters? A lot of the characters I've made thus far are interesting to others but not myself, which has been an issue. I find running/making NPC's interesting easier for whatever reason lol
@@g0oberdm417 From Experience, find a theme or gimmick or a few you resonate with and run with them. In a sense I made my character short for his race and has delusions of grandeur and then hammed it up from there. The comedy flowed from falling back on these very predictable character traits which made him larger than life.
I will say you have to be careful not to choose a quirk that makes them annoying or will get tired, and is a quirk you can commit to.
For example I am currently playing a mostly Rogue with 18 Strength who's entire gimmick is to grapple a opponent in 5e to get advantage with the grappler feat to get sneak attack. As such I play him up as a WWE wrestler named 'The Granite' whose main stick is he runs in, grabs a opponent and uses his 'Sneak attack' as wrestling moves.
Re-flavouring spells and abilities is also a big part of making a character quirky. You can see it sort of with Darius who I flavour half way with him thinking his spells were his own natural toughness, rather than them actually being so. Similar the Satyr bard in the party re-flavoured a range attack as throwing stale bread at people. They do not need to be silly, and indeed flavouring bardic songs as good food and a welcoming personality can also works.
Hope this helps.
@@thepbg8453 This actually helps a lot cheers. My recent characters ended up suffering from the annoying gimmick that ended up stale, for instance my goblin artillerist Flange is a stupid, highly intelligent character who is utterly chaotic, pranks other PC's and is generally idiot in action but has moments of brilliance. It would have been fine but the issue with chaos being his defining trait was that he started to verge on murder hoboey at least to me and became less fun (ended up one upping myself to renew it but didn't feel the same). Again thanks for the advise, I'll apply it when playing in future!!!
When you played that character did the "I'll beat a motherfucker with another motherfucker" joke pass your mind?
did Darius have to make a roll during the encounter with his god or was it pure roleplay shenanigans?
Stabbo, he was literally a crab with a knife.
After some time it became apparent that there was something off about him and the party discovered that he was the ocean God's husband.
That was an interesting session.
The booze mage. Our DM was trying out some homebrew that he wanted players to stress test. Essentially no set spells, but players could attune to various elements or spheres of influence. The more complicated things we tried to pull the harder the rolls and more tiring it would be, but it was all role-play to make a spell attempt. The booze mage attuned to water and fire, but I exclusively manipulated alcohol with the water magic. Some highlights include: inebriating the BBEG by forcing three cups of purified spirits down his throat to cut off a monologue, placing only a few fluid ounces of pure ethanol into a guards ear and making the roll to ignite it dealing massive damage, and winning many many drinking contests by magically manipulating my own blood alcohol content (the rolls got harder and harder but die rng was on my side). I'll miss the booze mage
Dont know how good this is, but this is my first attempt at a “original” dnd character. Long story short: warforged cleric. Short story long: a warforged made by a church worshipping Hephaestus, as an offering. Upon receiving the gift, he gives it sentience, and brings it to his workshop. After a while, he makes it into a cleric, just cause he didn’t have anything better to make him. 20 years pass, a war starts with a tribe of ogres, and I mean a really big one. He gets drafted into the war, fights valiantly, making it to the main ogre camp, before being pushed back all the way to *starter town*, where he acts as guardian for the next 30 or so years, until the start of the campaign. The children love him, and the walls of the cave where he goes into rest mode is plastered with drawings from children over the years. He has refused any payment except for access to a forge, where he makes new weapons and items for the townsfolk. Since he was made in a temple very close to that of Demeter, he can speak Druidic. He has the acolyte background, and you can choose the rest of the languages if you wanna take it, but I prefer elvish and dwarvish, since a bunch of languages have dwarvish as a written form, and elves are relatively common
That’s way better then my aara ranger
im impressed with how well thought out your story is. those are the ones that make great games. i hope you create more.
@@your_local_nobody1222 try making your ranger a mystic fire knight in 5e
It adds wizardry to the mix
Deity is Mystra, type mystic fire knight into Google for details
You better have named him Talos.
I have two. The first one means a lot to me personally for various reasons. A lighter hearted one being that when I was little I believed I was a fairy who’s wings were yet to come in. One a paralyzed pixy bard named Arethmea (based on the so scientific name for a beautiful blue butterfly) She uses a cat for a mount/ wheelchair. She can not fly to make sure she’s not OP and her movement speed/ agility is based on the cat’s. She can speak cat as one of her languages without needing to cast speak with animals. She’s a survivor of being “owned” by your typical lust bard who had a thing for pixies. She became paralyzed when she refused to be exploited by her “owner” and his friends. (Dark back story I know but this character is sort of a cathartic way for me to live out the fantasy of what I wish I could have done to the man who abused me and the mother who kidnaped me and also abused me. On a lighter note I am a proud wheelchair user and a cat lover!) At 12 years old she decided she’d had enough and tried to fight back only to be thrown across the room into a wall and becoming paralyzed from the wrist down and with damaged wings. Two of her friends came in to defend her agroing the wrath of her owner. This confrontation comes to its climax and finally when the owner attempts to kill her friends with a 9th level call lightning spell. (Owner is a retired adventurers who opened a circus). As owner was about to strum his lute and unleash his wrath she instinctively began singing with impressive Residence and conviction. Her determination to protect her friends was so strong that when the lusty bard owner brought his hand down to strum his lute his 9th level spell power was channeled from the lute through Arethmea and is cast with all its power concentrated on the lusty bard owner striking him dead and knocking everyone else in the room unconscious. So he died by his own spell. Arethmea was then wanted for murder and escapes to the forgotten realms with a great female pirate who takes her in with her kitten BFF who ends up being her mount. After fleeing her homeland and arriving in the forgotten realms her new adoptive mom pays for her to go to bard college despite her being so young. She attends for four years before setting out on her adventuring journey with a mission to fight for the weak and put an end to exploitation of all races particularly sexual and grow in strength so she is powerful enough to defend the weak. So she’s an Anti-Lusty Bard.
Second.
A deaf tabaxi beast master ranger with a sprite companion/ interpreter who uses drow sign language to communicate. As a result, my character knows common, undercommon, and sylvan. I know that a sprite is not a usual ‘animal’ companion but it was vital that the companion had human shaped hands. I am disabled as well as hard of hearing myself so I like to bring disability into my gameplay occasionally because it helps me relate to my characters. In dnd 5e the drow already have a signed language but their race and culture didn’t seem conducive to accessibility and any disabled drow would likely just be sacrificed to the spider queen. Further, due to my personality I could never see myself playing any character with an evil alignment. (Though Dritz from the dark elf trilogy is more of a chaotic neutral or chaotic good than chaotic evil.) Her name sign is the Japanese sign language for cat. A fist brought up to the mouth like a cat is likening it’s paws. (This is also my name sign as I am ½ Japanese lived there in elementary school and my autistic obsession is cats) For simplicity's sake I just named her Neko( 猫 (ねこ) ) which is Japanese for cat. Raised in a remote corner of the forgotten realms her family assumed her lack of responsiveness to being called or spoken to was a result of feline aloofness, rather than being deaf, so for most of her childhood her deafness was never discovered. She is though very inquisitive and fairly intelligent. Her deafness would be discovered but not by any of her family. A group of escaped drow elf bandits snuck into the tabaxi encampment intending to steal supplies and valuables not knowing that the encampment was occupied by tabaxi with finely tuned senses and a preference for a nocturnal wake cycle. The drow bandits were easily defeated and their items taken as spoils. Part of those spoils was a sprite in a large jar which the drow kept as a sort of pet. This unfamiliar small creature peaked the ever inquisitive interest of the clan and was the object of everyone's fixation for a while. The sprite though her new captors were kinder than her previous still resented being held captive. She had been with the drow bandits for long enough that she was able to learn their signed language and would use it to basically cuss out or insult the tabaxi clan without their knowledge. My character found particular interest in this small creature who’s hand gesturing didn’t seem to be as random as her family and clan seemed to believe. Eventually when the clan grew bored of the sprite, they gifted her to my character because she seemed to be fascinated by her. Over time my character bean to recognize some signs and imitate them. The sprite took notice and began to sign at my character “do you understand me?” of corse my character doesn’t but the sprite figures out that I may be deaf and appreciating the kinder and gentler way my character treated her began trying to teach my character the drow sign language. Within just a few months my tabaxi character was able to fully master the language and a deep friendship was kindled. The sprite was kidnapped by the drow as a child and grew up their captive but wanted to find and reunite with her family though she had no idea where even to begin to look for them. My character wanted to go out into the world to learn new things chase new fleeting fancies and perhaps find other deaf folk of any race. Being tabaxi my clan was trained mainly in rouge or ranger. Using her keen feline eyesight my character studied to be a ranger who could take out foes with a bow and arrow like a sniper from great range also using her catlike agility to climb up trees and other things to get the best vantage point. So, they set out to seek excitement, companionship, and a way home for the sprite. Everywhere the go they search for clues on the sprite’s home and search for other deaf Indvidual's with the overarching mission to end language deprivation of the deaf in all of the forgotten realms.
I spent the entire first story crying from laughter.
well played.
Duke: The Matador. An albino buffalo minotaur berserker barbarian with a gladiator background. He is literally a bull fighter. His oldest friend is a druid who he would "fight" in the arena, who often took the form of an aurouch.
Aberrant bloodline sorceress. She's actually a Gibbering Mouther, a wizard tried to restore the blob to its component creatures but only resulted in combining all the insane minds into one vaguely humanoid body. Mechanically she's a human, but she has a bit of goblin and elf thrown in. She has mouths and eyes all over her body that she keeps hidden under heavy robes, greasy hair, and oily skin. She's an amnesiac, and her personality shifts to one of 6 different mindsets at random so she might speak eloquently to one NPC and to another she'll snarl like a beast or act like a barbarian. I play her as being a very confused, lost woman who ultimately is trying to become a single entity either by expelling all but one of her personalities or merging them into one. Confused as she might be she clings to the party since they seem to accept her.
Dwarven sewer druid. Obsessed with oozes and shape changes into them, treats them like pets. He's a recluse and his story is that he has been so beaten down by life he needs to reconnect with society.
Half Elven Chaos Mage. Rather than take the safe route, this child of a wizarding family has taken the fast and reckless route to power. Wanted to grow powerful enough to defeat every single member of his family to prove that being a wizard isn't everything. (which he could have done at 8th level when he could counterspell infinitely as long as he had HP to burn)
You played Undertale? I'm wondering if one of your characters is inspired by events in the game.
@@Zerox_Z21 nope. the closest I've come to pplaying undertale is listening to megalovania.
@@professorsponge1554 Fair enough! Your characters are great anyway! Just thought it was neat.
@@Zerox_Z21 Thanks =3
(I posted this on reddit not too long ago)
I had an idea about a barbarian minotaur, who, going against the norms of most minotaurs (in the campaign, minotaurs are typically chaotic evil), showed affection for a wounded green dragon wyrmling. He took it on as a companion, nursing it back to health, and eventually gaining it’s trust. The wyrmling had been attacked and abandoned at birth by his parents after he was born deformed, being born with stumps for wings. He was little more than a glorified lizard. Over three years passing together, the minotaur and dragon had become close. Both of with cast shame upon their own races. Being abandoned at birth, the dragon did not know draconic, so the minotaur taught him common. The minotaur taught him how to fight and hunt like a minotaur. He taught the dragon how to build a makeshift shelter. He taught the dragon how to fight alongside each other, and in turn, how to trust each other. They have been hiding in a dense forest for a few years, the minotaur ambushing merchants as they passed through. One day, a merchant had dropped a cloak of true polymorph as he tried to escape. The cloak turned the wearer into a random adult human that, while looking familiar, was never able to be recognised. The dragon realised at that moment that they had an opportunity to finally travel beyond the forest, posing as beast tamer and minotaur. They tried their best to earn their coin as adventurers, where they could, but they were no stranger to stealing food when their stomachs rumbled empty.
Warforged bard. Named player piano.
The Redaxolotol!
A magic axolotl that seeked to remove any information about itself or various other targets from circulation.
I introduced myself as a wizard, but I was actually a warlock to a former god of secrets (I say former because it did it's job too well, and everyone forgot about it).
I did this as both a reference to the SCP Antimemetics division and out of just liking axolotls.
My teacher once told me about a Grippli wrestler he called “The Grippler”, and so of course I only saw it fit to remake “The Grippler II” in 5E. He was a Gold Grung (so a noble in the Grung world) and he was inspired by Thw Grippler to strike out on his own and become a travelling wrestler
8:01
You made a WH40K ork by accident.
This is literally exactly how orks in WH40K work, if enough orks believe that it will work, then it will, because something something psychic power gestalt field something.
Act of kindness: Learn the difference between rogue (thief) and rouge (french for red).
One of these days, people will learn this glorious difference.
im french and i even dont understand why they say that
@@xarthesailor it's probably from typing really fast. I tend to misspell a lot of words when typing quickly, like getting tongue-twisted but on a keyboard
@@ezrea9313 That happens to me all the time (even more so when angry). I've got in the habit of proof reading 3-4 times before hitting send... And still find errors. At that point I blame it on the computer.
@@ezrea9313 oooh
A kobold thinking he his a dragonborn that paints himself is something that I want to do.
Twitch: We'll DMCA you for even playing a simple grandfather's clock sound effect
MrRipper: Now it's a good time to go to twitch
The worst part is I can't tell if you are joking or not.
@@UNSCMarine117 For the grandfather's clock? No I'm not unfortunately. You can google it and see. They were some really weird DMCAs that baffled many people
gandalf but being slick about it - a handsome young aasimar wizard named olorin with a quick temper
a goliath barbarian whose ‘pride’ is cooking.. EPIC COOKOFF!
Tiny halfling fighter with an oversized lightning sword. ⚡️
My first homebrew character was a halfling fighter who grew up on a pony farm/leather working shop. The home brew part was that her only weapon was a longsword which has been passed down through the family.
It was secretly magic though, and had a rare chance that a crit would deal a lightning bolt of damage instead of the normal crit damage.
The DM balanced this by having my hafling start with only leather armor, which made sense since she came from a leather working background.
This gave me an idea; Two gnomes, one on the others shoulders pretending to be a human wizard.
I have no idea how it would work, but sounds kind of fun to play with.
Ones a wizard the others a alchemist they are so obviously two people but they have high enough deception that everyone thinks they’re just a really weird wizard
The Drop-In, Drop-Out Crew.
For when you need a guy in a hurry, and need to play now, and have no time to Roll Out a Character, and no time to Build them Up, that's when you call the DIDO Crew (No connection to Ghost). While they might not be the most powerful choices, but when you just need someone to play as, even a Noble Leonin Draconic Bloodline Sorcerer, or an Athletic Satyr Barbarian (built using Standard Stat Array) is better than wasting over an hour trying to figure out what race/class/background combo to make. Then, if you like the guy, they join the party permanently. If you don't like them, then back to the bench they go. That being said, this crew is ready, willing, and able to get into the game at a moment's notice. They are all screaming "Put me in Player! I can take on that Ancient Red Dragon no problem!"
smantha maleficent Merriweather, gnome druid mage with delutions of Disney
damn guys. got dave and brian calling you out on bad spelling. thanks for the great guys! thanks for your great narration, dave! keep em comin.
I never particularly care if English isn't someone's first language, that's okay. Same with mental health reasons, I'm totally on board with that too!
But when you're a perfectly fine and adjusted human who can speak English and you have at least 12 years of age under your belt, GOD DAMN IT SPELL CORRECTLY AND FORM PROPER SENTENCES!
All the love, from your happy positive boy Brian.
(This was made in playful jest)
Only conceptual at this stage for my Ritualist Kobold (Rogue 1/Ritualist 3) Here's the breakdown. 1 level in Ritualist (now on GM's Binder) grants the ability to utilise ANY ritual spell of 1st level from any class. 3 levels in Incantator (DM's Guild) grants the ability to read ANY scroll from any class. And, the Wandslinging Initiate Feat from Wandslinger's Guide to Eberron (DM's Guild) allows the ability to attune to any wand regardless of it's class prerequisites. Neato!
Theydies and gentlethem. That's great.
Mine was just a concept but it was an uplifted rat copper dragon bloodline sorcerer. His "breath" would be him horking up acidic bile most of the time as well as using his natural armor to throw enemies by being tanky. His main goal would be to use his tiny size to get the drop on foes or just get into situations where they could just use their acid breath after slipping inside suits of armor.
Dave's pet peeve: the wrong spelling of the word 'Rogue'. it's just so hard to remember where the u lands in that word. *can't stop snickering*
Trinston was here...
I have two. My first is a human wizard named Horace I started back in 3.X. He just loves to learn magic and when he feels his mind start to reach the peak it can, he casts wish (or similar spell) on himself and reverts himself to a level one character again. He remembers that he knew all of these spells, but loves finding how to get to those spells again. By now, he is well over 2000 years old and has been played in various systems.
For my second character, I need a bit of set up. This DM is fine with multiclassing, but he wants a strong back story to accompany it and if you can't convince them, the character gets shelved. Campaign is 5e. So in walks the half-off Anois Brushstrider. He is a Sorcerer who believes he is a wizard and wants to open a magic school to teach others how to use magic. Whenever he tries to get funding, he is told he is not a wizard because he does not have a spellbook. Angry, he searches and finds a magic tome and forms a warlock pact and gets the Pack of the Tome feature. That set up is how my DM allowed me to play a SorLock. The campaign is still underway and he is in his way to those that denied him for his lack of a book.
Half-Elf Artificer/Wizard Dex Quillen. Once locked himself in a room with 9 orcs and a captive while live-streaming the battle to the other party members. Has a fridge in his backpack (long story.) full of skulls made of butter, one of which he artificed into a Staff of Buttering, essentially able to raise skeletons made out of dairy. (Longer story.)
PANR has tuned in.
The unconventional character I’m proudest of is my warforged chronurgist wizard Tempora, who is the result of a mad scientist’s attempt to create his own Quarut.
I have a friend who’s full of these character ideas though, and I’ll always be jealous of his creativity. Among his clever ideas I’ve seen are a gnome artificer barbarian whose rage is induced by a Jekyll-and-Hyde-style potion, a human cleric who is really a plague doctor and heals people by putting leeches on them, a tabaxi warlock who used to be a witch’s familiar until one of her spells went wrong, and a young tortle shadow monk with heterochromia... aka a teenage mutant ninja tortle.
My crowning achievement for coolest/weirdest character idea came in the form of Travail Halmorn.
Orphaned at a young age after an archdemon destroyed his town, Travail sought made it his quest to track down the archdemon and slay it. Only problem is Travail is a sickly kid (constitution being his dump stat). and couldn't lift many weapons much less effectively use them. While his village burned around him, he prayed for unmatched power to stop all of this.
He got knocked out by debris, and woke up on a hill a mile from his village. He understood this to mean his prayer was answered, and that he was now a paladin and representative of the gods. In reality, the archdemon that killed his town possessed him, and is supplying him with these new powers; Making him a fiend patron warlock.
My favorite part of this is I had an explanation for why he only had a warlock's kit worth of stuff.
He only wears light armor cause anything heavier makes him inefficient and slow, preferring to travel lighter. He only had a spear because it's what he knows how to use, and it's light enough to keep him light. He only uses a certain amount of spell slots because "if I over exert myself, I might pass out", and so on and so on.
During a particular fight, Travail Nat 20-ed a religion check and summoned (to some of the party members dismay) the archdemon. Travail became useless in combat and a husk of his former, more cheery self. Eventually the demon and him talked, did some character development where the demon doesn't want to bring harm to others, but he doesn't know what else to do being a demon from hell, and eventually the two developed an Eddie Brock and Venom style relationship.
Truly some of the most fun RP I've done in awhile.
I'm not sure what class I'm supposed to put the character that I'm thinking of. His name is Arthur Curry, he is the youngest of a family of abomination hunters. Vampires witches werewolves the works. although his family was very good at their job and is very little hunting that needs to be done anymore. He also spends his time at a magic school as one of the top tier students when it comes to enchanting. One day and a battle with a Bone Lord (failed Lich) in a place he shouldn't have been in the first place, his life is saved by a renegade angel. I'm thinking I should cross class A monster Hunter ranger and a celestial warlock.
There's also the Monster Hunter Fighter (UA) or Blood Hunter could work, at least pre angel arc. And the BH has a subclass that pulls from warlock (celestial is a selectable patron) so that could mesh well
@@RamblingReminiscences I thought of bloodhunter but then I realized "No he would hunt the people that would practice this kind of art"
@@adamxei9073 Yeh totally fair. Really depends on if you want him to go "monster to hunt monsters." Could even be flavoured to be family secrets that involve blood magic. Like maybe they were forgotten or ignored but manifested in a time of stress. But I think you'll figure it out:) The possibilities are endless!
Altongloth, AKA Al, the Drow Monk. He was a an NPC character I played for a 4e homebrew campaign I was running called 'The Brave Saga' and was intended to be a reoccurring character that helped the PCs along their journey, but never got to finish. Anyways, let me get to the point here...
Al was born with a black jewel embedded in his chest, which struck his entire clan as odd. As he aged, he started training as a Rogue and also began hearing a disembodied voice speak to him, causing many to believe him to be crazy. One day, the elders, one of which was a Warlock, tried removing the jewel by force, both physical and magical, causing the jewel to send out massive amounts of necrotic energy into the room, killing everyone but Al. This caused an uprising and many members of his clan attempted to take his life, forcing him to flee with the clothes on his back, a dagger, and a set of thief tools.
He survived on his own for many years, stealing from various towns and selling his 'goods' at the next one, until he came upon the city of Nevia, home of The Order of the Braves, a large group of warriors tasked with defending the world from the Sacred Beasts, as their ancestors had many years ago. He decided to attempt to steal some powerful, enchanted artifacts from within the Brave Temple, only to get captured and sent to the jail, awaiting trial and potential execution.
One night, while he was sleeping in his cell, he dreamt he met a large humanoid fox who called himself Kurama, the Umbra Fox. He told him that he was destined for great things and that his time was soon to come. The guards outside, while all this was going on, saw him become enveloped in a black light and sent for the Order Captain. When Ruby, a Dragonborn Paladin and the Order Captain, and her second-in-command Silva Runeshaper, a Dwarf Runepriest (I don't remember her name, so that will do) arrived, they stood in amazement.
When Al awakens and they see the jewel protruding from his chest, they both realized at once that he was a Brave Knight like Silva, who has had a white stone embedded in her forehead since birth. Ruby pays the guards amd has Al released under her care, under the agreement that he trains to help The Order maintain peace. Al agrees, if only to understand what he is.
Using his already know skills as a Rogue, he takes up the art of hand-to-hand combat and becomes a Monk, using his natural Drow abilities and the powers of Kurama, to aid his former training partner now companion Silva, whose own powers were the complete opposite of his, in their struggle to stop the next Great War.
Not really a full character, but it was still humorous to the point it's now a running gag in our current campaign.
We have a warlock who knows mage hand. We have an early combat encounter and a few of us didn't quite make the death saves. However, since the last of those saves was out of combat, our warlock at the time suggested using Mage Hand to phase through the body of our freshly dead character and massage the heart into working again. DM allowed it with a high DC. The roll was high enough to work, so we got our dead character back. This happened 3 more times across the campaign, so we call it "pulling a Jojo" for the similar scene when Jotaro Joestar is fighting Dio.
A kuo-toa cleric, Paladin, or Warlock whose god is the DM
I have a god in my fake pantheon who has no eyes, and controls fate using giant geometric boulders (dice)
I played a psionic donkey
Only the DM and I knew that he was actually a goblin arcane trickster/pact of the chain warlock of the great old one. He would hide in the donkey's saddlebags, use his invisible mage hand to lead the donkey, and telepathically tell everyone he was just a donkey named Hotey.
He used unseen servant, invisible mage hand, and his imp familiar to manipulate the world around his donkey.
Whenever he needed to fight he would cast Darkness on his target and use his imp with devil's sight to kill it. Good times.
Unrelated but this week I had my group find a Warforged who had been powered down after guarding for 300 years. It could have been combat or social encounter, I wasn't expecting them to want to offer it a job protecting their new house. Cue a discussion about this Warforged finding themselves including giving themselves a new name. My DM instincts kicked in and I reached for my dice - I rolled a 2 and in deep robotic voice I said "Felicity"
blood mage that can drink a poison, then use a sword made of their poisoned blood
one of my player play an hemomancian goliath. He is really tough. Thanks for the idea i will tell him
I have 2 concepts . . .
One: a sorcerer who wasn't born a sorcerer. He was an ordinary guy who wanted to be an adventurer. During his early exploration, he stumbled upon a magical Macguffin that accidentally made him a sorcerer.
Two: Warforged Artificer. Geeky robot engineer guy. He likes to build/fix things.
(One of my friends DMs for a 1920s based campaign and we recently made our character sheets, so I have yet to play her.) Kephina "Banshee" Clekath is a dracotaur paladin/fighter who grew up knowing not her family nor her place in society on the streets of [insurance name of town that I have yet to remember]. The only thing she ever knew was that whoever her parents where, she was going to find them. She dedicated herself to "Zephyr" the Fourth Wind (and the origin of her own poison breath weapon) to help her find her origins. She, in many attempts to not be found out as "the street rat" in her search through many a city to find her family goes by the name of "Banshee."
I rolled this character up for 2nd edition, where comeliness was one of the main skills. The DM had us roll our stats on a d20 and pick which stats to go where; where-in I proceeded to roll a slew of nat 20's and a nat 1, so of course I put the 1 into comeliness. I never got to play this character, but I think he would have been fun. His backstory would have been, that as an infant he was so ugly that he was discarded, and happened to be picked up by a clan of goblins. He was so ugly, even the goblins simply named him "ugly". Ugly was given to an oddball goblin who fancied themselves as "the first goblin writer ever!", Mostly crude drawings and a few odd words scattered throughout.
As the goblins conducted raids Ugly's father would bring back books for Ugly to read, Ugly loved reading, picked it up rather well all things considered, and even helped his father improve his writing. With the help of some of the books, Ugly also discovered he had a knack for magic much to the chagrin of the other goblins. Once old enough, Ugly joined the raids, and showed how useful his magic was by boosting his own strength to excessive amounts. He would use his spells to increase his size, harden his skin, increase his weapon size, all spells to make his strength more absurd.
When he got older he decided to set out, to share his father's stories with the world, after all, who wouldn't want to read books written by "the first goblin writer ever!"? But once Ugly started interacting with humans he discovered something else; anyone who saw his face instantly wretched, so he learned to keep himself covered. He then decided he had a new quest for himself, as he tried to peddle his father's books, he also began searching for a way to fix his looks. He didn't want to be beautiful, but at least wanted someone to be able to find him attractive.
Ugly was also a total dick. Intelligent, charismatic, but... just a dick... I had hoped at one point to have him in a party with a stereotypical "dumb" fighter type. If someone from the party ever asked about his looks his response would have been, "We all have our cross to bear. Take this gentleman for example, such brutish strength; but he looks like he would have problems dumping water out of a boot when the instructions are written on the bottom. Actually, hang on a moment. Excuse me sir!" As he proceeds to take off his boot and summon water into it.
I still haven't played D&D yet, but I do have a couple of character concepts I'd like to share.
First, I have an idea for a Rogue who acts very similarly to a historical ninja, inspired primarily by Gaijin Goombah's video on his Kenku Rogue shinobi character. Biggest difference is race. My character would be a Changeling instead of a Kenku, and would specialize in infiltration via disguise. When not on mission, they'll either be in disguise or fully masked and baggy clothed so you can't even tell their gender.
Second is a male Celestial Patron Warlock who's patron is a Unicorn. Their backstory is that they're actually a young girl/woman (not certain) who is friends with the unicorn, but got cursed into a male body. Because unicorns only enjoy being around women, preferably maidens (actual unicorn lore, worth looking up), the unicorn can no longer be comfortable around this character. She's on a quest to cure the curse, returning to being female, so she can reunite and live with the unicorn. I'm picturing her acting very girly, even though having a very masculine body and voice. I'm also leaning towards her being an Ace, or possibly just very confused about who/what she's attracted to, since she wants to "stay pure, for dear (insert unicorn name here)".
Feel free to use these ideas if you like. I'd hate for them to go to waste.
Nice
So, that Koa-Toa Artificer basically works similar to the Space Orks from Warhammer 40k, in how their equipment are just a mishmash of items, but work because they believe it'll work. Interesting.
Just last night I finished designing a character for a one shot. It will be my first time ever playing a warlock. I chose a veldaken as the species. The fun part is that I plan to play him as addicted to firing off eldritch blasts. I think it fits him being contracted to a fey who may see this as something fun/hilarious to toy with. My basic plan is to set a time/stopwatch on my phone during the game and after every minute play it as if my character can not help but fire off a blast; regardless of his surroundings.
I had a lizard folk multicalssed as a barbarian and rogue. His name was kelne and his strength was 17, dex of 18, con of 18 (20 with racial bonus), 6 int, 7 wis, and 15 cha. These stats basically made him into a very buff puppy with an ac of 21 and a stealth bonus of +12. He was 6'5" but had horrible posture making him normally around 4'. Most combats started with another party member saying "Kelne... sic'em" to which i replied, "kelne... kill" i would then grow 2 feet to full posture look at the enemy roll above 20 stealth and instanly disappear from everyones vison to pop up behind the guy raging sneak attack and rip him in half and trot back to the group nicely for head rubs.
20th level Centaur Kensai Monk (standard array w/+2 Str, +1 Wis and +4 Dex ASI)
Str 15 (+2), Dex 18 (+4), Con 12 (+1), Int 8 (-1), Wis (+4), Cha 10 (+0)
Has the Polearm Master, Sentinel, and Sharpshooter feats. Kensai weapons are Quarterstaff, Spear, Battleaxe, Handaxe, and Longbow, with the Spear and Quarterstaff as the weapons used most.
The thought of a Centaur karate chopping and kicking all over the place just seemed hilarious.
I had a Silver Dragonborn Hexblade that had a intelligence of 6, and was married to a silver dragon. He didn't know she was a dragon, not that she didn't tell him, but because he was so dense that any time she would bring it up, he just wouldn't understand what she was saying. He at one point convinced a bunch of goblins that if they served him they would be well fed and protected from more powerful creatures, so he led about 25+ goblins (cant remember how many exactly, but there was a lot of them) to the mansion he had with his silver dragon bride, where the goblins became willing servants to the silver dragon, in exchange for a warm bed, plenty of food, and protection.
This character had made some very stupid choices, thankfully the party was quick to fix things before things got dangerous. One of such times was when we had to deal with a bunch of Hill Giants and their queen. We were having a hard time convincing the hill giant queen to listen to us, so my character decided it must be because she is so stupid that she cant be convinced (she was stupid with a intelligence of 6-7, on par with my character.), so he came up with the idea to give the hill giant queen the headband of Intelligence so she could be smart enough to see that out offer was a good one, thankfully the party stopped me from giving the Chaotic Evil Hill Giant a way to come up with war plans that could lead to the surrounding towns being destroyed.
The Kua-Toa sounds like a Warhammer Orc.
A cool character concept I have is a neutral good fighter/monk kalashtar that wants to bring peace peaceful with the help of his spirit allies, but has a violent side that he can’t help to bring out to get peace thanks to the other spirits that try to bring this out and berate him for his peaceful ways.
I'm currently making a character that is technically three races, mainly one parent is half Efreeti and half Dao, and the other parent is a teifling. My character is 6'8" beast of a guy with fiery red hair with streeks of yellow and blue, obsidian black horns, earthy drown skin and purple eyes, but he's a gentle giant that loves to craft,from making everyday tools and utensils to constructs like stone golems(his Dao blood gives him better connection and control of earth spirits) and animated armors( he also makes magic weapons, but rarely). His most proud creation is a modified version of animated armor( not exactly a warforged, think of the robots from the movie "I Robot") named Harold. They travel together and offer a helping hand in repairing people's homes, sells tools and when need be, smash some bandit heads with his magma maul.
Made a spacemarine that was sucked through a warp portal and deposited in the d&d realm, his power armour being damaged he quests to repair and find out if he's still even in the same universe all the while trying not to kill everything that may be xenos/heretic, he's a goliath artificer armourer.
I'm thinking of making a sentient gelatinous cube stuffed in a power armor, and calling it Jam. Jam, the Armorer Artificer, taking the UA Feat, Eldritch Adept, using the Mask of Many Faces Invocation early on, so no one will know Jam is a gelatinous cube, until someone sees him die, and pries off the armor.
I've mentioned them before in many videos, but my favorite is my Warlock with a custom patron. The Archivist, The Grand Keeper, eldritch being responsible for the curious habit of mortals keeping knowledge in books. Their expanded spell list included things like Healing Word, Dissonant Whispers, Confuse, Spirit Guardians fluffed as those magic books from Symphony of the Night, very Book Smart McNerd with splashes of library.
They were an amnesiac, not from magic, directly, but because their pact granted them the ability to remember everything they read, but cost them the rest of their long term memory just due to not having space. What they had forgotten was the first 14 years of their life, which they spent as the princess of the ratfolk kingdoms. At 14, they unknowningly made a bargain with the Keeper, thinking it was a god offering them a gift of knowledge. After spending several days reading in the library, they had not realized that their other memories were being suppressed, until they lost focus on a book, and had no idea where they were, in the royal library. They promptly staged a fantastic escape, mainly successful because nobody had any idea how to deal with a terrified teenager swinging around an empty scabbard and running for the door.
Traumatic episode aside, she still retains her fathers snarky, smart ass kind of personality, and gets in many witty jabs at the party. Her mouth gets her in trouble some times, but she's good at making other people get into trouble with their mouths. (Not a lewd joke, but she is 18 at the point the campaign starts!) Her personal guard has spent the last four years trying to find her and drag her back, the Warlock thinking she's being arrested for *murdering* the princess, and being made to take her place.
They, ironically, have ended up in romantic interests with the Nature Paladin who really likes trees.
Another that I haven't gotten to play yet would be a Rabbitfolk Druid who will be introduced to the party by literally falling out of a tree half naked, with a wicked hangover. She's very much a rebel without a cause, who hates anything resembling a cage, chains, or prison, and uses Flame Blade and Shillelagh as her primary interpersonal problem solvers. Proficiency with Molotovs not included.
My group knows me for having weird ass idea. My Half-Orc barbarian is gender neutral and obsessed with the idea of being a hero. My Kenku warlock is an exslave who follows the word of a great old one because he doesn't know any better and sets a building on fire in each town he goes into. My half tiefling/half firbolg cleric is a follower of the raven queen who believes in healing others and doing good while her mother, a grave cleric, is annoyed by healing and tries to teach her to just let things die. I have so many that I honestly can't remember them all.
Again, not a player (yet) but I do have a concept for a character. A rouge/ranger based on Zer0 from Borderlands 2 down to the clearly not human 4 finger hand (no idea what race would fit that, maybe lizard folk), the haikus, and since Zer0 isn't human I'd give them at least one other language they know. They would be wearing a specially made lightweight helmet that can't ever be removed (possibly cursed to not be removable but they don't have a desire to remove it) that completely hides their face but does have a small enough hole in front to allow for eating and breathing without revealing the face. To ensure the character looks as passible for human if their race has a tail it's been cut off to allow for a smaller silhouette and to hide their race.
The hard part is haikus,
words are constrained.
The character will also have a very limited history, only having been put in this world (whether it's natural or artificially is up to DM's discretion), having been trained under a master and gaining a rival (Borderlands 3 lore?), and having traveled with a couple thieves, a war forged, a human with a prosthetic arm, and the human's quick thinking friend (Tales of the Borderlands). I would do my best to make the character as much of a jack of all trades, give them mastery with short swords and bows, blend with all environments, and get as many crits while aiming at weak points. They wouldn't have any allegiances (which may cause trouble) and would prefer to fight only things that will give a challenge (definitely would cause trouble) which would likely make them a true neutral character.
Zacharias Aesir Fauldarian
This was a human planeswalker (homebrew) character I ran during one of my friends campaigns. He was born into a royal family, but disliked the idea of monarchy, and wanted something akin to democracy. His family did not allow it, so when he took the throne, he did the only logical thing he could think of, he destroyed his entire homeland. His philosophy was that in order to establish his new order, he would need to root out monarchy wherever it existed. Made for a good time when he got ahold of a rod of rulership.
Father Carlile Azrael
Likely my favorite character I played for his dramatic entrances. He was a paladin of Odin, who believes that all other gods are false except his. He also wanted to destroy anything and everything born of darkness, and had a hatred of drow. His main gimick was his homebrew machetes he carried. They were standard machetes, but the backs of the blades were flint. His entrance was foretold by the sound of scraping metal, followed by flashes of sparks, and ending with a praise to Odin. Out of character, I rolled really well while playing him, and he may have single handedly killed an entire town of drow.
Good times.
The game was heavily homebrewed Palladium Fantasy with elements of LOTR, Forgotten Realms, & Dragonlance, and a completely homebrewed vampire replacer "mod" lol.
So the world stayed persistent for 3 campaigns. So the second game was set 15 years after the first, the children of the first party trying to absolve themselves of the guilt of their parent's horriffic actions.
Among these children were the Half-numenorean, Half-Drow, Daywalker (ie Blade), and his twin brother who is full vampire (he can feed on any mammal, so he bottles blood from game the party kills for food). The brothers were played by RL brothers, not twins though. The whole second party was in that vein, we had a Kender who had been "cured" of kleptomania by a curse on his father, needless to say he was desperate to get the curse removed. It didn't effect Kender lack of fear though, and a Kender not distracted by random shiny can be hilariously effective in combat.
i have a handful of characters that i really like!
- a water genasi blood hunter--my dm lets me (for flavor) use shape water to control small amounts of blood, and on rare occasion she uses her blood maledict/curse of binding to control the blood inside and stop things in their tracks. also, she has water droplets on her skin and hair thats always wet and slicked back, but when she does her blood maledicts, the water turns red, (the red droplets on her skin will resemble somewhat of a blood splatter, and her hair being somewhat darker now, will drip blood-like water).
- southern belle who seems fragile and dainty (and with no visible weapons), until it's time for combat, where she hikes up her poofy dress and has an old timey western revolver strapped to her thigh--she's a gunslinger!
- a lost orphan who wandered into an enchanted forest one day looking for home, who stumbled upon a tiny town of fairies who adopted them and all collectively raised them. the fairies taught them about the forest and they learned nature magic.
- a barbarian who's the leader of the party. she's usually really calm and level headed, but holds in all of her emotions to put on a brave face for the betterment of the party--if the leader starts freaking out, then what will everyone else do? she lets the enemies in combat be her emotional (literal) punching bags to get it all out.
This is when I just came up with recently and haven't been able to play yet but a multi-class beastman. I'm still working on the backstory but she has a split personality and each one has its own class, stats, and animal eat animal corresponding to each personality's stats and class example. I was thinking of having a bunny mage that's specialized in illusions, a rino berserker that had three intelligence, and my personal favorite a dear druid that while is normally a pacifist will completely lose their s*** if they're in the presence of any unnecessary harm to nature (such as chopping down trees cuz you need firewood or housing materials or hunting animals for food is fine but hunting animals for sport or camping down trees just to make room for housing when there is plenty of space somewhere else you're going to face the wrath of mother nature herself) one of the ways to make them less OP is that I'm planning on rolling a dice each in-game morning to decide which personality is in charge and I can only use that personality/character until the next long rest
I'm currently playing Rapid Prototyping Unit 276, a sort of humanoid 3D printer left behind by a civilisation lost to memory, he knows how to make weapons and anything else that would be useful in a modern combat situation (goggles, torches, flashbangs etc.). He has no personality to start and, being in delivery mode, he latches on to the first person to claim him, treating them as his owner and obeying all their orders, this player is currently a forge cleric, and we also have a Kobold monk who likes to curl up in my print bed for naps
3.5 drow frenzied berzerker. In order to get a con higher then ten, they had to both rage, and frenzy. Good times.
A demi-lich bard, trapped between life and undeath as the final test subject of her father's (BBEG) experiments to gain the powers of a lich while still being able to enjoy pleasures of the flesh.
She joins the party to stop her father from hurting people and hopefully find a way to return to life.
A silver dragon who, through a mishap in a rushed polymorph, got stuck in the form of a halfling draconic bloodline sorcerer. His goal is to fix it, and regain his former strength and glory. The joke is that his alias is John Johnson, and he’s just really, *really* bad at hiding the fact that he isn’t actually a halfling.
I once made up a Warlock, that looked over the edge and got scizophrenia and became a psycho all around. His main source of entertainment was summoning abominations from other dimensions when there's any problem and watch them murder the problem, with absolutely NO intentions on bringing them back to their home and kinda just leaving as it is.
Add a nicotine habit and you have schizophrenic Constantine
A half lion tabaxi and red kobold male who is the DM's "How in the DUCK does THAT happen!"
Seemingly absolutely impossible probability that the dice gods bade become his "Oops, well
.. that happened."
Our D&D backup party is insane! We have a Orc Barbarian who won't wield any weapons, just his Log. Doesn't seem very out of the ordinary but the sheer joy in which he roleplays his stupidity is what makes thia character extraordinary ("I paddle menacingly") There is his half brother the Half-Orc Druid who will shapeshift into animals and dig the burrow they insist on sleeping in, even if there is an Inn.
We have a Dragonborn with dwarfism Tonga (pronounced Tony), also a barbarian.
Then we have Hank the Tank, a Paladin Halfling, an ex-soldier whose player put all resources into AC. He just wants to see how far he can take it.
Lastly there's my Water Genasi Rogue, who has a strong affinity with poison. She is super chipper even in the face of imminent death.
Exept for the Halfling our entire party is clad in skins and furs, like the savages we are.
I plan to make a Human Skeleton Sword Bard dressed up in Warforged armor. He was a regular Bard that got killed in an adventure decades ago and got revived by an unrelated necromancer and somehow, due to the necromancer making some mistake, this particular Skeleton was uncontrolled and escaped. The world he escapes into, has gotten a lot more modern compared to the time he was still alive and the years of him dead has greatly affected his memory of his past life. He has enough memory to be able to still know how to fight and have one goal in mind, and that is to recall what he was and if there is a way to make him alive again. He wandered around the world for a while until found a fallen Warforged and put on its armor. From that alone, that means others would be looking at a "Warforged" that is completely immune to poison, exhaustion, and hunger, and can see in the dark. The Warforged armor also negates the Skeleton's "Brittle Bones" Feature. The only problem for playing as this Skeleton, however, is the low Ability Scores on Int and Cha, his being culture-shocked to almost everything, and the inability to speak. I'd imagine that his Party would think he is a very broken Warforged and I'd imagine that someone would easily figure it out eventually.
Don't go to NY, you'll get punched in the face.
In order to use smith's tools it says you need an open flame hot enough to make metal pliable, so I though a dragonborn blacksmith would be cool as they could breathe fire on the metal in order to work with it and my DM said I could do it and thus Torinn, half dwarf, half dragonborn was born. He is a forge adept artificer obsessed with becoming the greatest blacksmith of all time.
Sylvester Bright, a wild magic sorcerer with his soul inside a plain lead necklace, he is a pc I want to play, but rn I have him as an npc in my campaign. He was killed ny the murder happy dwarf of the party, his necklace was taken by the sea elf fighter who resisted his influence. He stayed in his necklace for weeks before the elf sold the necklace to a shopkeep, whom became possessed. Now the party is being hunted by a super pissed immortal who wants to kill the dwarf
awesome
This is my first character, and I still play him, even made him an undead in a campaign that is thousands of years in the future (sadly only lasted two sessions), Aust the half-elf monk. Aust is a monk of the Golden Dragon, who, despite his monastery being a famous brewery of the best ale ever, doesn't drink alcohol due to seeing it as something that makes people go out of control, but will get others drunk if it is best course of action. I made him at first as a serious character, but then my playing style turned him into this monk who is thoughtful, but can be cocky and mistivious at times, being a nuetral nuetral character in the sense that he will do what ever he sees fit, live and live and all that. That is not even the weirdest part, besides that he has more charisma and constitution than wisdom (+3 to both charisma and constitution, and 0 to wisdom). He speaks a ton of languages and makes jewelry. He has a charm bracelet that has charms on it allowing him to speak a language based on the charm, including some animal languages. He also just found out about how runes work, so at the moment he has runes from a flaming beast rage longsword named Infurnus that is weilded by a metallic red dragonborne named Blaze, but will try to get more later.
I've been meaning to play a concept pali who is an atheist and believes so heavily in the power of science that he gained paladin powers.
One of the guys: I like really unconventional characters also him warforged paladin and changling Warlock
I have never been able to play this one, since I thought of her a month ago and we play in real life (which we can't because of quarantaine).
A female firbolg cleric. Living in a pacifistic village with a group of firbolg as a servant of the deity of life, loving nature and all that firbolg stuff, until it get attacked. Desperately asking for divine aid to help her fend off the attackers, not her god but the deity of death answered her call as a divine joke. She saved her village, but brandmarked as a death cleric, she got banished from her village. Still a devotee to the deity of life, now she roams the world in isolation to all the temples of her former deity to ask for forgiveness.
My plan is to use mostly if not all healing spells and necromancy spells. But everytime she attacks with necromancy, I roll a d20, to see if she has the courage or willpower to (don't) do it.
A 7 year old female Loxodon Druid Named Elefun. She trumpets when she is scared or is laughing and shoots butterflies from her trunk when she does so. The DM rolls a D100 when butterflies shoot from her trunk, and on a 100 a single blue butterfly is among the butterflies. If ANYONE catches the blue butterfly, they get a use of the wish spell. This is a great opportunity for the DM to have fun with the party cause anyone can possibly catch the butterfly. A party member, an NPC, an enemy, the BBEG, or it could escape everyone and fly away to be caught at a later date only to create a new BBEG the party needs to defeat somewhere else in the world. The best is Elefun is super innocent, assumes the best in everybody and everything, is easily entertained, and despite being nearly 300 pounds, wants to be carried.
I personally really like my Pathfinder Sweetie Belle, “the Silver Songstress”, Sorcerer/Dragon Disciple//Bard/Argent Dramaturge gestalt. The dragon bit comes from something I put into her sister’s backstory, because of things from the show they’re based on, so I thought, “Sure, why not?” Haven’t gotten to play her yet, but in concept alone, a draconic Bard?
...The downside is, between dragon and Bard, she gets a double dose of horny stereotyping, and that’s not the direction I plan on taking her...
I don't know if people would think it's interesting, and it kinda got born from a joke. Imagine a halfling girl with long hair, big round glasses, always wearing a purple dress with flowers on it, big puffy sleeves, loves flowers and cute things and just a cute little lady in general. And whats so special about her? She is a beserker barbarian. I just realy liked the idea of this tiny woman in a flower dress screaming and making fully armored knights, twice her size, with weapons bigger than her, run away in fear. She is actualy a more serious character, but this is the general concept
Act of kindness, eh?
...
I'll get enough sleep and actually eat on time.
My coolest one was a half drow half shadowdragon ninja-sorcerer who is chaotic neutral.
I bet the Orc Wizard cast invisibility but using a cardboard box.
Ru, half-dryad nature boy who's about 12 years old and has only been out of his home woods for a few months.
Now, if you know about Dryads, you know they... Don't come in a male variant. Didn't know that when I made him, but dm has been dangling the answer to that question over me for a while now.
Anyway, Ru is a dumb baby who has multiclassed into the class of everyone he has bonded with, so he is a druid from his mother, monk from a local bear who taught him to defend himself, bard from a friend that would visit his home forest, and rogue from my friend's character he was introduced alongside. It... Barely functioned, but it was such a fun dumb character trait. He also refused to kill people, tried to make the party stop hunting animals, and would have casual conversations with the trees and flowers along the way, none of which were very bright, but he had no idea. He was a very friendly, even bonding with the traveling high level sorceresses the rest of the party was always too scared to talk to.
A bit before Covid hit, that character when through some traumatic shit I won't touch on here, but after that, the party kinda pushed him out thinking he's "too young for this" and all, and without much of a choice, I made a new character. Soon after, the pandemic put that whole game on hold, and we haven't been able to meet up since. I've asked the dm if she'd answer the question about Ru, but she wants him to come back, and holds out hope that we may get to play that game again, but... We'll see.
My time to shine
A human Knight called sid vicious (yes named after the wrestler) that had retired from warfare and refused to kill, I used his charisma to talk himself out of combat/ avoid any violence (really annoyed the group as I was almost always successful), bandits agreed to join the army, evil wizards agreed to start helping everybody, and the strangest one a king handed over his kingdom to the rightful King, all because sid vicious liked to talk.
The mute elf rogue called Carl ton, had his tougne cut out because he was caught by the royal guard stealing, never learned his lesson and was caught again by the finest dwarf craftsmen that stitched his mouth shut with golden thread.
Still didn't learn his lesson and tried to pickpocket a drunken pirate captain with a reputation for cruelty and had his manhood cut off, still didn't learn his lesson and was caught by a local crazed cult trying to steal thier "treasure" (a pot of silver plated talons) and was scarificed to thier God, who took pity on him and returned him to life on the condition that he never stole again...... Lived happily for many years till he accepted a package for someone and died instantly.
The gnome that hated his name so referred to himself as the gnome, turns out he was cursed and if he ever heard his name he would be transported to a hell dimension, sadly I didn't get the chance to play this character as he died in the 2nd session, (the dm offered to retcon his death and bring him back but I didn't really like the character and decided to make a new one)
Great! That Tua-Koa has da powah of da orks! Waaaaagh!
I will not explain this unique but the most deadliest concept I ever made. I like it and much I created a copyright/patent like contract, because some jerk off was attempting to steal the idea as his own then ruin it by trading a few skills for edge lord ones as well as lowering intelligence for a stereotypical down syndrome with a new made skill called Dumb Luck taking points from intelligence to luck and all rolls for intellect giving a 25% bonus and 1 extra roll.
So now I'm the only one able to use it unless a friend wants to or Dm since the build is now a occuring NPC if the party needs help and looking for a hired Merc or a friend only member of a group .
Silver bullet build
I have a character named Disgruntled. Disgruntled was a dwarven architect who after a stupid apprentice's shawdy work caused a loose stone to fall on Disgruntled's head while he was inspecting it. Since magic especially healing wasn't available to him Disgruntled awoke with a head injury effecting the speech center of his brain. Disgruntled being an architect though he was relatively intelligent I think he had a 12 or something. But Disgruntled couldn't say anything other than his name. At first the misunderstandings when Disgruntled went out adventuring made him angry he was a very intelligent dwarf and he couldn't get people to listen or pay attention to him. So Disgruntled would play pranks smash feet get drunk and start brawls some times with party members some times bar tenders a few times bar maids. Once he even confused a bandit so bad he hurt himself when Disgruntled tried to warn the bandit about his party trying to sneak into the bandit camp in some castle ruins after Disgruntled drew out an elaborate plan based on his intelligence roll. Where Disgruntled inspected the castle ruin walls finding a still functioning false wall that would have gotten them in behind where the bandit leader was sleeping which his party ignored him.
I have one that the DM said I did a good job RPing the dynamic for
My Dragonborn Barbarian (Gauluryte) has an intact bear skull
A part of his backstory (he was raised by wolves and it’s a trophy)
This skull is Bert
The skull isn’t magical in any way, but Gauluryte sees the skull as a living entity, because he’s not 100% there
During the one shot the DM held, the first stop was a tavern
In the tavern, Gauluryte ordered a glass of milk for Bert
Naturally, Bert didn’t actually drink it
The next stop was an arena
At the arena, the people taking the signup took my character’s info and fee and then asked about the skull
My character responded with “oh, Bert?
No, he isn’t much of a fighter”
Before my character had his turn in the arena, he gave Bert a lecture about “staying out of trouble”
It was cut short by the arena master telling him to hurry up as the crowd was waiting on him/me
When I woke up in the arena’s infirmary room after all was said and done, my character’s first question was “where is Bert”
He didn’t pay too much attention to the following interaction and was petting Bert
I play 3.5 and I played a tresstrym (cat with wings) wizard I had a skeleton familiar and I convinced everyone I met that he was a lich and I was his familiar. The cleric in my party killed it so often that they figured it out.
a failed demi-lich (the failure of a failed lich) bard that got random fragments of his past life (or LIVES rather) and attempts to please a long dead girlfriend whom he did not remember. oh yeah, the only way to kill him would be to brake his skull, but i put like 50 fireball runes that cast on break within there.
he died when he rolled a nat 1 on a perception check, and casted dispel magic on the tree of life.
Tldr: A oldish man that specializes in portal magic that can also make energy come out of portals.(laserbeams I guess) He is looking for something or someone but wont specify it. If he dies make a fighter/rouge/wizard that has exactly the same powers but younger for a backup but dont rev his powers until later. Hes looking for his mentor that went missing years ago in a fire.
Ok this might be long but here it goes. There is this old man that keeps to himself. His goal is to find something that went missing in a fire years ago( no more than 5). Hd is closely attached to this item. He specializes in portal magic. He asks around for the thing he lost taking him all over the place with the party.(btw this man will be neutral. Maybe lawful neutral but hes not bad or chaotic. He does everything to bring his goals closer. But has a soft spot to children.) So after a little bit he will die whispering out something that the other party has to make out with a hearing check. But this isnt the end. The plan is to have a backup charecter. It will be a multi class Fighter/rouge/wizard. He will also specialize in portal magic. Though he will be different from the previous charecter in some ways. He will be looking for someone to. This charecter will be chaotic good trying to help everyone he can while still fighting for the fun. He will dual wield/use two handed swords to fight(Haven't decided yet). Well you should know where this is going by now. The last guy was his mentor looking for him. And the boy was looking for him after a fire in a palace years ago. The man was actually the protecter of this deminsion and could also travel through demensions if he could find or obtain enough power. The boy was supposed to be the next protecter making sure the demision didnt dissapear of shatter. Although he does have the power to protect the demision he didnt finish his training. Why he was looking for his mentor. Eventually his goal is to become the god of portals and deminsions if he can to protect all of the people and living cretures.
Edit: he will be sarcastic to and hate it when something unfair happens. He will fight anyone who disrespect his friends and will have a scary uncontrollable side to him if he loses it even though he's good. But hes still chaotic.
Lol Just reread it after posting and seen all of the spelling and grammatical mistakes. And this could be rewrote but it's the basis
Is the ogre a very tall miget
Had an idea for cool "reveal" type character, I figure that an undead changeling ought to be able to shift appearance to not look undead? Althought youd have to come up with a nifty reason for the parties healing abilities to not be used on you, maybe, he is ultra religious and his religion doesnt believe in non-rest healing xD
So our party has a history for the weirdest character concepts ever. I thought, let me make THE weirdest character of ALL TIME. His name was Charles DeCout Montgomery and he was (at the time of his death) a druid 1/cleric 1/barbarian 1 bugbear. He had an acolyte background and the church who took him in worshipped the harvest goddess (we play in a homebrew world). He was never allowed to see mirrors and he talked in broken caveman English. He was abducted asa baby but rescued by the church and he also thought that he was a firbolg for the longest time. When he met his clan for the first time after a long time, he decided to become a barbarian. He died when he tried to kill the BBEG. How did he die? Well, he lodged his axe into the BBEG's head and tried to smack it in further with his chest and the axe head pierced him. His last words were "Me thunk me messed uf." My other character which I am currently playing is Dexous Charmbo. A Dwarf Rouge/Bard who is very handsome and tall. Most people think he's a human while he is a mountain dwarf. Some people also think he is an elf. His Charisma is 20 and no woman can resist him.
Long message, apologies
Usually when writing campaigns I take inspiration from the 5e lore built around the different races and factions
Set up a villain for each character's sidequests
Massive big bad at the end
And write in any number of redshirts/npc's as needed
This one was the most fun I had ever had
My friend was new to the game and wanted a Ranger with some serious archery and arcane skills
Plus a customised 1-10 Campaign to test him out on
I figured, fuck it, I didnt want to sleep that weekend
2 and a half days and a lot of 🙈🙉🙊 later
We have a campaign based around the legendary Knights of the Mystic Fire, and their Deity Mystra, there is so much Lore between those two alone I had a ball,
His proficiencies include magic and archery and he is currently working his way up into being a guild wizard of waterdeep
Plus ranger monster hunting missions to level him, and the rest of the party up faster
Along with individual sidequests catered to my players
and we've made it part of our regular campaign
He is going to 💩 himself when he gets to tackle
Kal Zam, a cursed sorcerer in a Dragons body😈😈😈
You should put the channel switch in the description
An act of kindness one can do for themselves is to make a warm drink like hot cocoa or cider, sit down in a quiet place and just let their worries slide off of them for a few minutes before tackling them once more with a fresh mindset.
So I am a Big Big Fan of Gravity magic in fantasy games, so I am making a Crystalline creature (think similar to Shardmind from Dnd 4e) held together by Gravity magic, who seeks to control the forces that permeate them.
Essentially they are a reskinned Warforged from the Ebberon book, who is going 5 levels of battlesmith Artificier, as they are fairly fragile and working to survive the world on their quest (constitution of 8) before leveling the rest of the way in Wizard with the Graviturgy Tradition from the Wildmount setting. Got my dm to let me change the Smith tools from battlemaster into Jewelers tools, really leaning into the Crystal creatures setting, plus 2 familiars !
A dulahan fighter (variant human)
I want to make only movment to try to comunicate.
How about this: A masochist skelleton
Coolest/weirdest character I'm still waiting to play: A Giff artificer. Giffs are walking, talking hippos with a penchant for firearms and booze. This character will pour most of his money into alchemical experiments that will yield exciting results. Nothing as boring as black powder of course. I'm talking Sodium hydroxide, pitch/tar, magnesium, sodium, sulphur etc.
What makes the character weird is that while his int is high his wis will be his dump stat. As in he's smart enough to come up with all these amazing things but he completely lacks the common sense to use them responsibly.
Also he will insist, in the poshest British accent i can muster, that while it is written Giff it is pronounced Jiff.