There's no suburban area because suburban areas are dead and over. The massive storms due to the failing earth climate wiped those out. Anyone who had the luxury to live in suburban areas is now packed in megabuildings.
Don't forget the political factors. Night City is a Free City, an independent city state. Not much point in living beyond the city limits if there's a chance you'll be held up by border control and get fired.
Being compact, NC looks fenomenal and I have never seen anything that looks out of place. It's a really well planned game world with everything looks natural. Designers must be beasts at Cities Skylines. Also... Hehehe he said Mon Cock. Feel you bro, I have those days as well.
IIRC Mike once said words to the effect "Night City is like the lovechild of Hong Kong & San Fransisco" Where are the Suburbs? they where striped down to the bedrock after they where abandoned during the time of the Red, following the 4th Corporate War (21 Nov 2021- Nov or Dec 2022) when Johnny Silverhand lead US Government forces to hand carry an Enhanced Nuclear Device in to Arasaka Americas HQ in Night City.
Hey ya'll I know this is a segment from a longer Cyberpunk video we put out last week, but the video didn't really get out there so we figured we'd just clip out the size comparison part and republish to see if it gets some traction. So don't worry, this is not another bug!
@@stuartenglish5088 dude thats like 20 houses maybe even less, especially in the US the suburban areas are usually more than 10 times the size of the city itself
One thing that they can add to the realism is public transport. Not the subways but I mean those on the roads like buses, personal pods, automated vehicles. And notice the lack of bikes and bicycles which tends to grow with density.
I think you confused "Metro Manila" with "Manila." "Manila" or officially the City of Manila is just a part of a region in the Philippines called "Metro Manila" or officially called National Capital Region which includes neighboring cities around the City of Manila. The "map" you showed is Metro Manila, which correct. But the size you mentioned is just the size of the City of Manila. Metro Manila is 239.2 mi². City of Manila is 16.56mi².
In cyberpunk 2020 night City stretched from Southern la all the way to San Francisco Santa Barbara area that's how big night city is and half the coast fell into the water combination of tectonics and thermal nuclear war
I love the map comparison video but one small detail, City of Manila alone is 16.56 sq mi. the image used was of greater metromanila region aka NCR region which is around 239.22 sq mi. I know its very late but have to point this out regardless very informative vid thanks.
A missed opportunity not to mention Morro Bay, the actual town which Night City is supposed to be originally (Morro Bay area was bought and redeveloped into Coronado City, later renamed Night City). Real life Morro Bay has 5.33 sq mi of land, housing 10,757 people in 2020, 1k per sq mi. Los Osos, a town south across the bay, is 12.763 sq mi housing 14,276 people, and together they make for around 10 sq mi, and 15.92 sq mi if we include the large body of water between them, on which portion of Night City was supposedly built. This means that the size of Night City is double that of the real life area, even though if we overlay real life map and CP77 maps (using Morro Rock as a guide), Night City just barely covers the whole of Morro Bay. The dam of NC would go right through the Morro Bay State Park. The distance between closest part of Los Osos (Baywood) and where the southern part of NC's Heywood should be is 2 miles. Night City is twice the size of the real life area on paper, but in practice the world we explore there is half the size of reality. Funnily enough, there is another real life Californian city called Coronado, in San Diego. It has a land size of 7.80 sq mi and total area of 32.50 sq mi, and population of 20,192 people.
@@epsiloncentauri6067 would be rad to see super dense traffic areas and freeway gridlock, but at the same time it'd be kind of fucked to drive around and would make cars less-used
Nah the industrial area in LA is actually pretty close to downtown. Traffic just makes it seem far cause it can take hours just to travel dozens of miles lol. Same with other cities. The industrial areas are usually pretty close to downtown if you're talking distance.
I think what Night City would have needed (besides more people on the streets wich is an obvious performance issue) is traffic jams and an extensive public transport system (I mean common there isn’t even a single bus in the entire city)
I realize it'd be massively expensive and hell to develop but just once I'd love to play an open world adventure game that is actually scaled and sized appropriately like in the real world. For example in Horizon: Zero Dawn you can literally run for a few minutes between Colorado Springs and Denver. Now I'm not asking for a game that takes you over an hour in driving time between those two locations (that'd take fucking forever to develop) but something a bit more realistic would be nice.
Actually, real-life sized cities are not that hard to develop, you just need some procedurally generated magic. It's not done because nobody actually wants it, think about it: - A massive map means you'd take half an hour to move between places that are "near" in real life. - Just like in real life, most buildings would be boring and generic. People expect every other building to have something to play with. In real life if you want to go from the library to your college, you'll probably walk by 50 similar residential buildings, and 30 offices, none of them with anything interesting to play with. People would instantly brand the game as empty or boring because there's no an exclusive unique mission in every of the thousands of filler buildings. - Assuming procedural generation is used internally to aid development (and not an actual game mechanic), the game could easily weight 300 Gb or more, while adding not that much. That said, I'd also love to play a game like Cyberpunk in a city as big as San Francisco.
American cities are actually very sparse with low density. You take any district from a dense Asian city from China and India, and you can put millions in a very small area. The sprawling is also a very American thing as Asian cities tend to build close and build up, not sprawl out in huge suburbs. Night City is definitely possible, jsut maybe not in current America. In cyberpunk America where the country is fragmented and land become less easily accessible, I can see that happening.
The city of Manila is 16 sq mi. Metro Manila (Manila + 15 othe cities that make up the national capital region) is 240 sq mi. Manila is City Center while Metro Manila is Night City as a whole.
Based on where it's located in California (somewhere between San Luis Obispo and Monterey) it would have to be vertical and without much in the way of suburbs to have that population. The coast there is pretty mountainous and hard to fit a sprawling city in.
@2:21 the 29 square miles in CP2077 is the entire map, not just the city. The city is far smaller than Manhattan. The Manhattan show here doesn't represent what Manhattan looks like irl. Manhattan is 20 kilometers in length and 3-5 kilometers at its widest point.
Just a minor error I noticed. Metro Manila is around 239 sq.mi. The City of Manila - one if the cities in that metro area - is around 16.5 sq.mi., and is the city you mentioned in your video. As such, the map's scale as presented is also misleading.
Most game condense the distances. Fallout 4 condensed it 4:1. I would say Night City is like half that at about 2:1. When calculating square miles though that would make it closer to 120 miles square and a far lower density. Traffic and foot density should be a bit higher, but the game is already pushing the boundaries of the average gaming computer pretty hard. It might even be close to Fallout 4 than I thought at 4:1 size.
I went thru the map by walking thru a door on launch day and there was literally thousands of cars and ppl on my screen I’m sure ppl have seen this bug they fixed it now but yeah the game ain’t no joke that’s why it’s hard to run
Agreed. The more I play it, the more I realize is a monstrosity to run good, it has so many elements to load and render that im amaze at the state is currently in and how much CDPR is going to upgrade even more.
I had no idea Metro Manila was so small. I guess It just seems big I guess because it takes 2-3 hours to get from one end to the other due to the traffic. That, and the 13 million people living in it,
JUST A CORRECTION: I live in the Philippines. Metro Manila is actually 240 square miles. Manila City is the one that is 16 square miles, which is one of the 16 cities in Metro Manila. Confusing, I know. But this is a common mistake of westerners. And remember, Metro Manila is not a city. It's a metropolitan. Duh, METRO Manila.
Right... but night city and damascus have one thing in common.... >.> they built up not out. Each of the apartment complexes in NC hold what looks like their own malls, stores, and eateries. So i can see one of those apartments holding like 50 to 100 thousand easy?
You are right, in the lore and game, there are like 10 to 11 of these mega-buildings and each floor can clump together like 1k to 2k of people and they are like 50 to 70 stories tall, plus is not taking into account the slums of the poorest part of town and the homeless population. Is a very very dense city.
It makes sense. The US is gigantic compared with the people living there, they can afford to build wide cities. If German cities resembled American ones, there'd be basically no nature left. The whole city would be an endless parade of city centers and suburban areas.
@@azaria_phd You are right. Also, american cities have been planned and then built. European cities just some sort of grew over, sometimes, thousands of years.
75km^2??Nahh excluding out of bounds playable map size is 50km^2 at most and only 15-16km^2 of that is Night City. I just hate the fact how much exaggrated map sizes of The Witcher 3 and Cyberpunk are.
What the area of Night City doesn't tell you is how vertical the environment is. Its footprint might not be too huge, but it has many levels to it that multiply that area.
It's more like 15-16km^2 at most lol,5.5km from North to South and 3.5km from West to East entrace.Pretty much the same size as LS from GTA5 but a denser version.
There's no suburban area because suburban areas are dead and over. The massive storms due to the failing earth climate wiped those out. Anyone who had the luxury to live in suburban areas is now packed in megabuildings.
Don't forget the political factors. Night City is a Free City, an independent city state. Not much point in living beyond the city limits if there's a chance you'll be held up by border control and get fired.
During Judy's quests she takes you to her old suburbs that are now a lake due to corporations building a dam and flooding it.
Isnt santo domingo just a big suburb with a few big buildings
@@noespell so basically super advanced Singapore with American spice
Well Rancho Coronado is a suburbia
Being compact, NC looks fenomenal and I have never seen anything that looks out of place. It's a really well planned game world with everything looks natural. Designers must be beasts at Cities Skylines.
Also...
Hehehe he said Mon Cock. Feel you bro, I have those days as well.
It's really incredible, I've spent hours and hours just running around on foot.
IIRC Mike once said words to the effect "Night City is like the lovechild of Hong Kong & San Fransisco"
Where are the Suburbs? they where striped down to the bedrock after they where abandoned during the time of the Red, following the 4th Corporate War (21 Nov 2021- Nov or Dec 2022) when Johnny Silverhand lead US Government forces to hand carry an Enhanced Nuclear Device in to Arasaka Americas HQ in Night City.
Hey ya'll I know this is a segment from a longer Cyberpunk video we put out last week, but the video didn't really get out there so we figured we'd just clip out the size comparison part and republish to see if it gets some traction. So don't worry, this is not another bug!
Ok cool and thanks for telling
Cyberpunk 2077 is Deus Ex on a GTA map, that is all it is.
The Title to be watching right now is Star Citizen. Although it is not without problems.
Did Alex choose corpo like me and also female V??
Link to the longer video? This was really interesting actually. Not seen your channel before so traction seems to have been gained.
There are some suburban area's on the outskirts of Night City too...
Where? I see no suburbs.
@@MrDude826 Rancho Coronado is...
@@stuartenglish5088 dude thats like 20 houses maybe even less, especially in the US the suburban areas are usually more than 10 times the size of the city itself
@@canaymen8982 the meaning of suburban is not defined by size...
@@canaymen8982 The suburbs don't exist. Most people are packed in megabuildings and massive slums etc.
One thing that they can add to the realism is public transport. Not the subways but I mean those on the roads like buses, personal pods, automated vehicles. And notice the lack of bikes and bicycles which tends to grow with density.
Almost whole city already have monorail/metro already
Just not player accessible
And cars technically are already capable of self driving
I think you confused "Metro Manila" with "Manila." "Manila" or officially the City of Manila is just a part of a region in the Philippines called "Metro Manila" or officially called National Capital Region which includes neighboring cities around the City of Manila. The "map" you showed is Metro Manila, which correct. But the size you mentioned is just the size of the City of Manila. Metro Manila is 239.2 mi². City of Manila is 16.56mi².
In cyberpunk 2020 night City stretched from Southern la all the way to San Francisco Santa Barbara area that's how big night city is and half the coast fell into the water combination of tectonics and thermal nuclear war
3:06 umm what?? you mean Hav-va-su ?? lmaooo
CDPR hired actual city planners to assist, too.
As a wisconsinite I'm glad to see 2 cities represented, but that pronunciation lmfao. To be fair most people don't even pronounce Wisconsin correctly.
Both on Lake Winnebago. In the Fox River.
Night City is one of my favorite locations in video games.
What if grogu was eventually put in the hands of Admiral Thrawn?
1:37 I disagree, I played L.A. Noire I can handle a full sized LA bro
LA Noire isn't a full sized LA, but agreed. If Night City was double the size I'd be stoked
I love the map comparison video but one small detail, City of Manila alone is 16.56 sq mi. the image used was of greater metromanila region aka NCR region which is around 239.22 sq mi. I know its very late but have to point this out regardless very informative vid thanks.
A missed opportunity not to mention Morro Bay, the actual town which Night City is supposed to be originally (Morro Bay area was bought and redeveloped into Coronado City, later renamed Night City). Real life Morro Bay has 5.33 sq mi of land, housing 10,757 people in 2020, 1k per sq mi. Los Osos, a town south across the bay, is 12.763 sq mi housing 14,276 people, and together they make for around 10 sq mi, and 15.92 sq mi if we include the large body of water between them, on which portion of Night City was supposedly built.
This means that the size of Night City is double that of the real life area, even though if we overlay real life map and CP77 maps (using Morro Rock as a guide), Night City just barely covers the whole of Morro Bay. The dam of NC would go right through the Morro Bay State Park. The distance between closest part of Los Osos (Baywood) and where the southern part of NC's Heywood should be is 2 miles. Night City is twice the size of the real life area on paper, but in practice the world we explore there is half the size of reality.
Funnily enough, there is another real life Californian city called Coronado, in San Diego. It has a land size of 7.80 sq mi and total area of 32.50 sq mi, and population of 20,192 people.
Very interesting. I should try driving end to end of Night City at actual urban driving speeds, stopping at lights and see how long it takes.
It would nice to do so but only drawback is that despite high population density the traffic is minimal.
@@epsiloncentauri6067 would be rad to see super dense traffic areas and freeway gridlock, but at the same time it'd be kind of fucked to drive around and would make cars less-used
@@cultparade2981 exactly
Nah the industrial area in LA is actually pretty close to downtown. Traffic just makes it seem far cause it can take hours just to travel dozens of miles lol. Same with other cities. The industrial areas are usually pretty close to downtown if you're talking distance.
I think what Night City would have needed (besides more people on the streets wich is an obvious performance issue) is traffic jams and an extensive public transport system (I mean common there isn’t even a single bus in the entire city)
I realize it'd be massively expensive and hell to develop but just once I'd love to play an open world adventure game that is actually scaled and sized appropriately like in the real world. For example in Horizon: Zero Dawn you can literally run for a few minutes between Colorado Springs and Denver. Now I'm not asking for a game that takes you over an hour in driving time between those two locations (that'd take fucking forever to develop) but something a bit more realistic would be nice.
I think the closest thing to what you want is the USA map in The Crew 2.
Actually, real-life sized cities are not that hard to develop, you just need some procedurally generated magic. It's not done because nobody actually wants it, think about it:
- A massive map means you'd take half an hour to move between places that are "near" in real life.
- Just like in real life, most buildings would be boring and generic. People expect every other building to have something to play with. In real life if you want to go from the library to your college, you'll probably walk by 50 similar residential buildings, and 30 offices, none of them with anything interesting to play with. People would instantly brand the game as empty or boring because there's no an exclusive unique mission in every of the thousands of filler buildings.
- Assuming procedural generation is used internally to aid development (and not an actual game mechanic), the game could easily weight 300 Gb or more, while adding not that much.
That said, I'd also love to play a game like Cyberpunk in a city as big as San Francisco.
I was not a fan going back a couple of years ago but hot damn you have picked your presentation game up! Kudos!
American cities are actually very sparse with low density. You take any district from a dense Asian city from China and India, and you can put millions in a very small area. The sprawling is also a very American thing as Asian cities tend to build close and build up, not sprawl out in huge suburbs. Night City is definitely possible, jsut maybe not in current America. In cyberpunk America where the country is fragmented and land become less easily accessible, I can see that happening.
1:38 speak for yourself man
The city of Manila is 16 sq mi. Metro Manila (Manila + 15 othe cities that make up the national capital region) is 240 sq mi.
Manila is City Center while Metro Manila is Night City as a whole.
I love cyberpunk idk what Bugs everyone is talking about????
plus all games have a chance of bugs. the problem I see is they keep comparing it to GTAV. GTAV is a different game.
Bugs: What's up doc?
If you're playing on Xbox one or PS4 (majority of players) it's a nightmare of game breaking bugs and clashes.
@@shawn6860 my 3DS runs it fine
@@g.williams2047 I play on ps4 it's fine not a single bug
Based on where it's located in California (somewhere between San Luis Obispo and Monterey) it would have to be vertical and without much in the way of suburbs to have that population. The coast there is pretty mountainous and hard to fit a sprawling city in.
LAUGHS MANICALLY IN HIVE CITY
I blame RUclips despite having the bell and all ticked I didn’t get a notice on your earlier video you mention
Thanks for letting us know. Frustrating. We will complain!
@@GenerationFilms cool to know
Night city is one step away from being mega city from dredd
One apocalypse away to be exact
one more* apocalipse, in fact
Nah. Mega city one is literally made up of all the east coast states of the U.S. It's like a billion night cities smashed into one.
City Center Watson And Japan Town is very much Katsuhiro Otomo and Masamune Shirow-esque
"Island of San Francisco"?
@2:21 the 29 square miles in CP2077 is the entire map, not just the city. The city is far smaller than Manhattan. The Manhattan show here doesn't represent what Manhattan looks like irl. Manhattan is 20 kilometers in length and 3-5 kilometers at its widest point.
Very cool to see the size
"Maybe your home town is on the list?"
_Looks around my rural Welsh village of 200 people._ Yeah...
Such a good video description.
Just a minor error I noticed.
Metro Manila is around 239 sq.mi.
The City of Manila - one if the cities in that metro area - is around 16.5 sq.mi., and is the city you mentioned in your video. As such, the map's scale as presented is also misleading.
Most game condense the distances. Fallout 4 condensed it 4:1. I would say Night City is like half that at about 2:1. When calculating square miles though that would make it closer to 120 miles square and a far lower density. Traffic and foot density should be a bit higher, but the game is already pushing the boundaries of the average gaming computer pretty hard. It might even be close to Fallout 4 than I thought at 4:1 size.
What if Someone made a GTA like version of Night City, Or like I a life sim.
I went thru the map by walking thru a door on launch day and there was literally thousands of cars and ppl on my screen I’m sure ppl have seen this bug they fixed it now but yeah the game ain’t no joke that’s why it’s hard to run
Agreed. The more I play it, the more I realize is a monstrosity to run good, it has so many elements to load and render that im amaze at the state is currently in and how much CDPR is going to upgrade even more.
Oh for real? This city.....
The game lived to its expectations just not a lot of it tho but the city looks amazing they did such a good job
ayyy i used to live in oshkosh. used to be able to walk or bike across town. only reason it took longer was a river splits it in half.
Washington DC is smaller than night city but has 500,000 and the sprawl is caused in part by a height limit
Please make top 10 bruh moments in Science Fiction
Allan. yes. More of you
I had no idea Metro Manila was so small. I guess It just seems big I guess because it takes 2-3 hours to get from one end to the other due to the traffic. That, and the 13 million people living in it,
Metro Manila has 16 cities, City of Manila is just 1 of them.
Lake have-a-soo
Yeah how could anyone think that’s pronounced huh-vwah-suh
there are small suburbs in night city, like rancho coronado
let's GOO Lawrence KS
Wichita better
I do feel that the city is vastly unpopulated
Wouldn’t Santo Domingo be considered the suburbs? It’s both industrial and has houses that resemble queens
JUST A CORRECTION:
I live in the Philippines. Metro Manila is actually 240 square miles. Manila City is the one that is 16 square miles, which is one of the 16 cities in Metro Manila. Confusing, I know. But this is a common mistake of westerners. And remember, Metro Manila is not a city. It's a metropolitan. Duh, METRO Manila.
I knew it that metro manila is more large, there's no way night city is more bigger than this bigass of a mess called metro manila lmao.
It feels like the coruscant lower levels
I literally live in the irl area of night city, epic
How is it?
Fond du Lak, not Lock. Oshkosh you nailed. Too bad Milwaukee wasn’t on here XD Might be a good thing, tbh...
Right... but night city and damascus have one thing in common.... >.> they built up not out. Each of the apartment complexes in NC hold what looks like their own malls, stores, and eateries. So i can see one of those apartments holding like 50 to 100 thousand easy?
You are right, in the lore and game, there are like 10 to 11 of these mega-buildings and each floor can clump together like 1k to 2k of people and they are like 50 to 70 stories tall, plus is not taking into account the slums of the poorest part of town and the homeless population. Is a very very dense city.
For a more grounded base of comparaison Paris is 40.7 sq mi for a population of 2,148,271.
I am surprised that there isn't a zone between the badlands and Night City that has low rise tenements and trailer parks packed together.
Honestly I feel like games should make the distances be realistic in game time but obviously not in real time
great video
Don't forget, Mork from Ork lived in Boulder!
You have convinced. me I will get this game as soon as I have my PlayStation 5.
I would suggest you to wait for cdpr to fix the bugs.
God have they botched the launch
American Allen, is the best.
METRIC
How big does the map compare to the map in RDR2 or Skyrim?
Hearing him pronounce Fond Du Lac was rough.
Yeah Hong Kong is a good reference.
Reminds me more of Tokyo in some points tbh
The Beast Mothership from Homeworld Cataclysm
Its lake ha-va-sue city
Lake Havasu…. HAV-A-SUE
Just drive in an old european capital, like London, Paris or even Munich. Everything is more condensed outside the US....
It makes sense. The US is gigantic compared with the people living there, they can afford to build wide cities. If German cities resembled American ones, there'd be basically no nature left. The whole city would be an endless parade of city centers and suburban areas.
@@azaria_phd
You are right. Also, american cities have been planned and then built. European cities just some sort of grew over, sometimes, thousands of years.
Smol city
Manhattan = 22.82 mi² Bklyn = 69.5 Qns= 108.1 mi² Bx= 42.47 mi² all of these have many districts so not that crazy really
In lore its much larger.
Is that a PA accent I hear?
lmaoooooo he forgot charlotte nc
The defective Allan clone/android is at it again.
Comparing virtual city sizes to nc.. it quite silly.. dont know what you try to achieve with that?
Well, if you're looking for deep RPG mechanics, then you looked in the wrong place.
Ya
Is this a reupload?
Night city in the game is obviously a representation of the actual thing, due to limitations
Damascus’sssss
Santa Maria 😎
Kowloon Walled City: "You call that dense?"
(Laughs in 5,000,000 people/sq mile)
Deep RPG? 2077?
To bad it's buggier than hell.
you pronounced Fond Du Lac wrong! Its Fond Duh Lac, not fondue lac
More face !!!
Witcher>Cyberpunk
FON "DUE" LAC
Thing is that Night City can't have suburbs because of how unsafe it is. The NCPD is stretched too thin to have a more massive area to protect.
75km^2??Nahh excluding out of bounds playable map size is 50km^2 at most and only 15-16km^2 of that is Night City.
I just hate the fact how much exaggrated map sizes of The Witcher 3 and Cyberpunk are.
Remember when we all thought this game would be breathtaking
What the area of Night City doesn't tell you is how vertical the environment is. Its footprint might not be too huge, but it has many levels to it that multiply that area.
It's more like 15-16km^2 at most lol,5.5km from North to South and 3.5km from West to East entrace.Pretty much the same size as LS from GTA5 but a denser version.
Damascus's's's
Son compare it with india or chinas population.
“How realistic is Night City?”
How about a man in a wheelchair get up from being scared and running off supposedly “disabled”
Thats the worst pronunciation of Havasu I've ever heard. Have-ah-sue lol.
This is all so wrong dude