16:00 Its amazing to hear you having fun without over thinking or getting salty, just enjoying yourself, that actually made me giggle when you got the duplicate xD
The reason this happens, I believe, is because giant cards replace starvation with the giant card getting more damage over time. I guess they decided if you survive that, then starvation isn't necessary, I mean, dying after The Moon dies is a little unfair, I would say. It could be unintentional ("oh, you survived after starvation, what do even do now?") but I think even if it is it should be kept in just as a bit of mercy to someone who's already basically won lol
@@ThisIsNotMyRealSelf What if e.g. the moon had 3 health and the player sacrificed the last card ont he board for a 2/1 porcupine? Moon hits once'; moon is 1/2 and porcupine is 1/1. Porcupine hits; moon is 1/1. Moon hits second time and both porcupine and moon are dead.
@@ThisIsNotMyRealSelf Theoretically, yes, you should softlock. Not something that's really going to happen in games unless you try to get it to, but be careful nonetheless lol
I'd like to see a run where you exploit the fixes to the initial-hand algorithm to do a real bone run: start with the "bone" deck, sacrifice Dire Wolf Pup onto Raccoon at first opportunity, and draw bone-cost cards whenever they are available. Playing the Raccoon will get you one bone during the first turn of each battle, one at the start of the second, and two bones at the start of each turn thereafter, as long as the Raccoon is alive. Play however else you see fit subject to those constraints. I tried a run like that and made it to the Limoncello, but couldn't avoid starvation there. While the first parts of the pirate battle may be a joke, and the Limoncello is easy if one has either an Ouroborus or a source of unlimited free any-attack units, the 2/80 Limoncello is much harder than the 1/40 Moon if one doesn't have those things.
I've done this run like 3 times, it's awesome. My only change is that I would usually sacrifice the DWP onto something else, like a Skink (which is AWESOME for this type of run, btw). Raccoon would usually get a second pup if I were to find one, or health upgraded then transferred. Either way, very fun type of run, it makes the game feel super unique even without mods because you're playing in a totally different way than you normally would.
@@roshibomb4247 Playing the game, over the last few days, the change to the starting-hand algorithm is really noticeable. Before, trying to play a bone deck without first getting some Bone Lord boons was a recipe for disaster, since one would have many rounds where one couldn't play anything for the first three turns, and even if one managed to play a card before dying one would be so far behind as to have little chance of winning unless one had two or three powerful items at the ready.
@@flatfingertuning727 Yep. I'm very glad the fix was finally implemented. Did you know it was actually a single misplaced equality symbol (one of these >
Bone cards Just seem a little too pricy to me, I am not sure if it just me but i think if one drops the 4 cost bone units down to 3 and the 8 cost units down to five, as well as the bone power unit down to two sacks, it might make them much more playable.
@@brendenhawley2225 Alternatively, if there were a means of drawing a "dead squirrel" card that would be worth one bone, that would help a lot. Against land-based units, using squirrels as blocker would often be a better way to get bones, but against airborne units getting bones can be impossible.
Yes! I recommended a similar challenge to this months ago before Kaycee's mod was a thing. Glad to see you try it Sifd. Also, forget the mod creator haters, your viewers like your personality in general.
(The Red Sea CHALLENGE!) this challenge is all about venturing through the vast ocean of Inscryption slaughtering any creatures that get in your way, and coloring the ocean with the blood of your own enemies! this challenge is meant to "challenge" you by switching up how you go about picking cards for your deck and changing up your strategies to look at things from a new perspective! this new pirate boss has something bigger to fear coming from the deep blue, because it will inevitably be YOU and your OWN "Army Of The Seven Seas!" that will take him down and sink his crew to take in their last breath in the darkest pits of The Red Sea! Qualifications: - you need to start off with the underwater deck. you have to keep the kraken and at least ONE of the kingfishers in your deck. as you are going through the run you have to pick up at least one otter, one great white shark, and one of each tentacle card; you have to keep these cards throughout the whole run but you can do whatever you want to them when it comes to sigils, and stats. these are the only cards you will be able to play but if you are forced to pick up any other cards you can pick them up as long you only use them for sacrifice outlets, or in events such as the shrine, bonelord, etc. - as for the modifiers/disadvantages (Example: boss totem battles, single candle, etc.) you will have to enable aqua-squirrels, and final boss. you must also have no hook disabled because... - you must get to the final boss with the hook! you can use the hook as soon as you are already fighting the boss. you must also play all kraken + one of each tentacle card at the same time as soon as you get to phase 3 of the boss when you are going up against the pirate ship! as soon as the kraken and his tentacles die you can go back to playing the other waterborne cards. that is everything you'll need to COMPLETE the "Red Sea CHALLENGE" you can change anything you want about this challenge to make it more entertaining to watch or to make it easier and more enjoyable for yourself but remember this is also supposed to be a "challenge" so it should not be too easy either! if this does make it into the video i just want to say thanks for using this super cool idea in the video i had a lot of fun writing this and i hope it is just as fun recording it and watching it on one of your videos i've loved every single one of your kaycee's mod videos so it would mean a lot to me to be apart of one of your videos sifd thanks for always making great content and i hope to see you and your "Army Of The Seven Seas!" in a youtube video soon! bye bye!
never mentioned this but thanks for the videos man, i go home by bus and it takes like, an hour it's exactly one of these videos that i need to just turn off the brain from bullshit and have fun i do get angry on you repeating the same stuff like underwater and fecundity a thousand times, which is good to keep my mind occupied
So, Sifd, I know that you hate the Daus, but if the Sigils from the Daus transfer to it’s chimes in Kaycee’s Mod, doesn’t that make it an even more powerful beaver? If they don’t, then yeah it’s trash, but I would love to see you try a Daus run since I actually like the Beaver and Daus cards, especially with the Dam Buff. If you were to put Leader on a Daus, and then you damage-flame that Daus once, you would have a unit that, when played without opposition, deals 6 damage, and also deals 4 damage to any card that attacks the spaces to it’s left and right, and also deals 1 damage with those spaces. I think the Daus does have potential, it’s just limited, and I think it would be better realized on a five lane board.
@@vodkaboi4974 A The Daus (Daus) is like a Beaver in that it plays two “blocker cards” to the left and right of itself. These cards are called Chimes. The hidden ability of a Daus is that if an enemy card attacks a Chime, the Daus will attack that enemy. If you were to give a Daus the Leader Sigil, it would enhance it’s chimes to deal damage, and the chimes would also enhance the The Daus, meaning that it would deal 5 damage across three lanes, and any creature that would dare to attack the spaces to the left and right would be hit with three damage. By damage flaming the Daus, it would be capable of dealing 4 damage, which would kill most creatures and make the Daus a viable board control card.
@@mtrue1096 That’s extremely disappointing, in that case it’s not nearly as good as it could be. I wonder why the Beaver, a non-rare card, is theoretically more powerful than a rare card with pretty much the same ability?
Not only are there a ton of ways for Ouroboros-infinites, the Fecundity-nerf didn't do anything to the ouroboros-infinite at all, since it already is immortal and both of those sigils combined still work the same as original fecundity (plus duplicating the card in your hand).
i'm glad you've finally said that the pirate boss fight is dumb bc it hit me ever since it came out. like ok sure the music is very good and the ship (i dont remember its name hah) card looks nice. it's a challenge only when you don't have very powerful cards/poisonous/double attack ones, so the crew molemen are actually hard to defeat while losing random cards due to the cannons. the only unique thing about it is that it gives you a bunch of free cards that are rodent/vermin themed, so you have free sacrifice outlet and that the cannons kill Leshy's cards as well. compared to final Leshy fight, it's really boring. as for suggestions, have you considered doing act 3 runs? it would take so so much more time, considering that botopia is huge, but it would be something new! maybe only one boss at time runs?
@@milkman4407 I feel like a better option would be to keep the pirate fight as hard as it is, but give the ship the detonate symbol to show him ramming you as a last ditch effect and than the Leshy fight starts, your squirrels get refilled but your main deck is missing all your power cards. It could be cheesed by a powerful deathless card but that still limits one options a lot. Alternatively, we can drop the detonate symbol and have squirrels not refill so one is racing starvation. Am i crazy or is this a good fix. Through the second stage does seems to be designed around the bears challange so very much
@@milkman4407 I meant unkillabe but forgot the name, But do you think the basic concept of following up the pirate boss with leshy makes for a good final fight.
I am of the feeling the prehaps the pirate boss should end with the pirate killing all your units on the board by ramming the ship into your board with the last of his strength, and than the leshy fight starts, with your best units dead.
Hey sifd, I found a new glitch (I think its new, I haven't seen it anywhere, if it isn't I'm gonna look like a fool lmao). If you have a card with a sprinter sigil, and it is affected by the fletching totem, it will evolve after every time it moves. I used this with a moose buck to make an unkillable card against the new final boss, since it gained 2hp every turn. Really cool bug, I think you should check it out
I saw your video, have you tried this with the actual sprinter sigil as well, or does it only work with the pusher? Or whatever it's called that the moose buck has
I think that starvation doesn't exist in the final bosses, instead he upgrade the power of the Limoncello (at least Leshy does this in the moon boss battle) Great video Sifd btw, love your content!
little sidenote, there was no way you ever run out of cards in the last fight because your bee hive and bees would just keep on multiplying even if you lost al the other cards, everytime the beehive gets attacked you get an additional undying bee
it really pleasure see you play this game, but I don't understand your dislike for bone cards, usually you have a lot of unused bone but at first change you sacrifice bone cards even strongs
I have a suggestion for when you come to card choices. You can use a random number generator and make the limits 1-4 which makes all the choices into 25% chance if you roll 1 you pick the leftmost card and 2 for the mid and 3 for the rightmost and if you roll 4 you can reroll the cards and run the generator again. (if there are no rerolls you can just reroll the generator again or for only that choice just make the limit 1-3)
You should make it even more random and do fire first left card always and also sacrifice first left sigil onto the first left monster and see how far the deck can make it
I did something somewhat similar, but i used a spinning wheel to dictate my choices! it's so fun and unpredictable, I have the video up on my channel if you wanna check it out!
I think you might need to get yourself a pop filter or keep the mic a bit further away from your mouth. There seems to be a bit of a poping noise every so often.
16:00 Its amazing to hear you having fun without over thinking or getting salty, just enjoying yourself, that actually made me giggle when you got the duplicate xD
You really should just do a run where you pick the cards of animals that you like IRL best.
Suddenly he likes cockroaches and mantises
@@Leplastiman that would be dumb
Thumbnails belike:
*THE HOLYYYYY BEEEEEE!*
dont you mean BEEEEEEEEE like
53:21 starvation doesn't happen after defeating "giant cards"
The reason this happens, I believe, is because giant cards replace starvation with the giant card getting more damage over time. I guess they decided if you survive that, then starvation isn't necessary, I mean, dying after The Moon dies is a little unfair, I would say. It could be unintentional ("oh, you survived after starvation, what do even do now?") but I think even if it is it should be kept in just as a bit of mercy to someone who's already basically won lol
@@ThisIsNotMyRealSelf What if e.g. the moon had 3 health and the player sacrificed the last card ont he board for a 2/1 porcupine? Moon hits once'; moon is 1/2 and porcupine is 1/1. Porcupine hits; moon is 1/1. Moon hits second time and both porcupine and moon are dead.
@@flatfingertuning727 Another simple way to get this to work is to sacrifice your only damage card left for something like a Warren or Skunk.
@@ThisIsNotMyRealSelf Theoretically, yes, you should softlock. Not something that's really going to happen in games unless you try to get it to, but be careful nonetheless lol
Hello Sifd, how are you?
Everyone always wonder when Sifd upload video
But no one ask how is Sifd doing
@@RoboMuskVsLizardZuckerberg it’s just like the old saying. Everyone always asking what the dog doing. But no one ever ask how the dog doing.
if someone is interested what cards are in 11:15
second card: meal worm with bee and ants
third card: corpse maggot with might leap and stinky
I saw them, the mealworm was really good
@@Ezecool-3105 it's not a mealworm at that point, it's a banquetworm
When Kaycee's mod goes officially live, I wonder how many mods will be made for it. I bet someone already has a Fecundity un-nerf ready.
yep its there. I think it came only a few days after the fecundity nerf patch just goes to show how much people loved fecundity.
I want 5 lanes
@@thomtom3070 nahhhh, Leshy could never pull that off, and kaycee is dead so
There is already a Fecundity un-nerf.. I downloaded so quickly after the nerf happened.
@@theuserg1219 are you joking or something? Because He's obviously talking about the mod 5 lanes to be out into kaycee's mod
I'd like to see a run where you exploit the fixes to the initial-hand algorithm to do a real bone run: start with the "bone" deck, sacrifice Dire Wolf Pup onto Raccoon at first opportunity, and draw bone-cost cards whenever they are available. Playing the Raccoon will get you one bone during the first turn of each battle, one at the start of the second, and two bones at the start of each turn thereafter, as long as the Raccoon is alive. Play however else you see fit subject to those constraints. I tried a run like that and made it to the Limoncello, but couldn't avoid starvation there. While the first parts of the pirate battle may be a joke, and the Limoncello is easy if one has either an Ouroborus or a source of unlimited free any-attack units, the 2/80 Limoncello is much harder than the 1/40 Moon if one doesn't have those things.
I've done this run like 3 times, it's awesome. My only change is that I would usually sacrifice the DWP onto something else, like a Skink (which is AWESOME for this type of run, btw). Raccoon would usually get a second pup if I were to find one, or health upgraded then transferred. Either way, very fun type of run, it makes the game feel super unique even without mods because you're playing in a totally different way than you normally would.
@@roshibomb4247 Playing the game, over the last few days, the change to the starting-hand algorithm is really noticeable. Before, trying to play a bone deck without first getting some Bone Lord boons was a recipe for disaster, since one would have many rounds where one couldn't play anything for the first three turns, and even if one managed to play a card before dying one would be so far behind as to have little chance of winning unless one had two or three powerful items at the ready.
@@flatfingertuning727 Yep. I'm very glad the fix was finally implemented. Did you know it was actually a single misplaced equality symbol (one of these >
Bone cards Just seem a little too pricy to me, I am not sure if it just me but i think if one drops the 4 cost bone units down to 3 and the 8 cost units down to five, as well as the bone power unit down to two sacks, it might make them much more playable.
@@brendenhawley2225 Alternatively, if there were a means of drawing a "dead squirrel" card that would be worth one bone, that would help a lot. Against land-based units, using squirrels as blocker would often be a better way to get bones, but against airborne units getting bones can be impossible.
36:27
Sifd: "Stupid Snow Fir >:( "
Snow Fir: "I didn't choose to be here :,( "
Yes! I recommended a similar challenge to this months ago before Kaycee's mod was a thing. Glad to see you try it Sifd.
Also, forget the mod creator haters, your viewers like your personality in general.
“The adder doesn’t matter”
- sifd 40:40
(The Red Sea CHALLENGE!)
this challenge is all about venturing through the vast ocean of Inscryption slaughtering any creatures that get in your way, and coloring the ocean with the blood of your own enemies! this challenge is meant to "challenge" you by switching up how you go about picking cards for your deck and changing up your strategies to look at things from a new perspective! this new pirate boss has something bigger to fear coming from the deep blue, because it will inevitably be YOU and your OWN "Army Of The Seven Seas!" that will take him down and sink his crew to take in their last breath in the darkest pits of The Red Sea!
Qualifications:
- you need to start off with the underwater deck. you have to keep the kraken and at least ONE of the kingfishers in your deck. as you are going through the run you have to pick up at least one otter, one great white shark, and one of each tentacle card; you have to keep these cards throughout the whole run but you can do whatever you want to them when it comes to sigils, and stats. these are the only cards you will be able to play but if you are forced to pick up any other cards you can pick them up as long you only use them for sacrifice outlets, or in events such as the shrine, bonelord, etc.
- as for the modifiers/disadvantages (Example: boss totem battles, single candle, etc.) you will have to enable aqua-squirrels, and final boss. you must also have no hook disabled because...
- you must get to the final boss with the hook! you can use the hook as soon as you are already fighting the boss. you must also play all kraken + one of each tentacle card at the same time as soon as you get to phase 3 of the boss when you are going up against the pirate ship! as soon as the kraken and his tentacles die you can go back to playing the other waterborne cards.
that is everything you'll need to COMPLETE the "Red Sea CHALLENGE" you can change anything you want about this challenge to make it more entertaining to watch or to make it easier and more enjoyable for yourself but remember this is also supposed to be a "challenge" so it should not be too easy either!
if this does make it into the video i just want to say thanks for using this super cool idea in the video i had a lot of fun writing this and i hope it is just as fun recording it and watching it on one of your videos i've loved every single one of your kaycee's mod videos so it would mean a lot to me to be apart of one of your videos sifd thanks for always making great content and i hope to see you and your "Army Of The Seven Seas!" in a youtube video soon! bye bye!
never mentioned this but thanks for the videos man, i go home by bus and it takes like, an hour
it's exactly one of these videos that i need to just turn off the brain from bullshit and have fun
i do get angry on you repeating the same stuff like underwater and fecundity a thousand times, which is good to keep my mind occupied
21:33 sifd out of context: mmm
Love the instrumental break at 10:10
One of the funnest most fun playthroughs i have ever watched, we need a part 2 XD
Im glad you are still around .
32:30 "oh nooo an alpha" I dont know why but you saying that had me dying with laughter
So, Sifd, I know that you hate the Daus, but if the Sigils from the Daus transfer to it’s chimes in Kaycee’s Mod, doesn’t that make it an even more powerful beaver? If they don’t, then yeah it’s trash, but I would love to see you try a Daus run since I actually like the Beaver and Daus cards, especially with the Dam Buff.
If you were to put Leader on a Daus, and then you damage-flame that Daus once, you would have a unit that, when played without opposition, deals 6 damage, and also deals 4 damage to any card that attacks the spaces to it’s left and right, and also deals 1 damage with those spaces. I think the Daus does have potential, it’s just limited, and I think it would be better realized on a five lane board.
What does the daus do ?
@@vodkaboi4974 A The Daus (Daus) is like a Beaver in that it plays two “blocker cards” to the left and right of itself. These cards are called Chimes. The hidden ability of a Daus is that if an enemy card attacks a Chime, the Daus will attack that enemy.
If you were to give a Daus the Leader Sigil, it would enhance it’s chimes to deal damage, and the chimes would also enhance the The Daus, meaning that it would deal 5 damage across three lanes, and any creature that would dare to attack the spaces to the left and right would be hit with three damage. By damage flaming the Daus, it would be capable of dealing 4 damage, which would kill most creatures and make the Daus a viable board control card.
@@vodkaboi4974 Also, don’t you mean “What ‘daus’ the Daus do?” Lol
Sadly I tried to transfer sigils onto the Daus for this reason last weekend, and the chimes did not copy the sigils.
@@mtrue1096 That’s extremely disappointing, in that case it’s not nearly as good as it could be. I wonder why the Beaver, a non-rare card, is theoretically more powerful than a rare card with pretty much the same ability?
Not only are there a ton of ways for Ouroboros-infinites, the Fecundity-nerf didn't do anything to the ouroboros-infinite at all, since it already is immortal and both of those sigils combined still work the same as original fecundity (plus duplicating the card in your hand).
.when you come back to leshy boss fight
Leshy:my baby is back
31:28 Sifd the slowplay master.
i'm glad you've finally said that the pirate boss fight is dumb bc it hit me ever since it came out. like ok sure the music is very good and the ship (i dont remember its name hah) card looks nice. it's a challenge only when you don't have very powerful cards/poisonous/double attack ones, so the crew molemen are actually hard to defeat while losing random cards due to the cannons. the only unique thing about it is that it gives you a bunch of free cards that are rodent/vermin themed, so you have free sacrifice outlet and that the cannons kill Leshy's cards as well. compared to final Leshy fight, it's really boring.
as for suggestions, have you considered doing act 3 runs? it would take so so much more time, considering that botopia is huge, but it would be something new! maybe only one boss at time runs?
2nd phase just needs to EXIST and do anything and it would be a fun challenge
@@milkman4407 I feel like a better option would be to keep the pirate fight as hard as it is, but give the ship the detonate symbol to show him ramming you as a last ditch effect and than the Leshy fight starts, your squirrels get refilled but your main deck is missing all your power cards. It could be cheesed by a powerful deathless card but that still limits one options a lot.
Alternatively, we can drop the detonate symbol and have squirrels not refill so one is racing starvation.
Am i crazy or is this a good fix.
Through the second stage does seems to be designed around the bears challange so very much
@@brendenhawley2225 Death Cards aren't in kaycee's mod
@@milkman4407 I meant unkillabe but forgot the name, But do you think the basic concept of following up the pirate boss with leshy makes for a good final fight.
@@brendenhawley2225 Not replenishing your cards would be very bad if you hit starvation on the first fight
i always thought that leshy is harder than the pirate because of prospector and angler being able to insta kill/steal a 1 shot card then hits
If the card is a one shot, they are not fast enough to steal it
I am of the feeling the prehaps the pirate boss should end with the pirate killing all your units on the board by ramming the ship into your board with the last of his strength, and than the leshy fight starts, with your best units dead.
BUT SIFD!!! fecundity needed nerf THUS we must nerf ALL INFINITES!
Hey sifd, I found a new glitch (I think its new, I haven't seen it anywhere, if it isn't I'm gonna look like a fool lmao). If you have a card with a sprinter sigil, and it is affected by the fletching totem, it will evolve after every time it moves. I used this with a moose buck to make an unkillable card against the new final boss, since it gained 2hp every turn. Really cool bug, I think you should check it out
I saw your video, have you tried this with the actual sprinter sigil as well, or does it only work with the pusher? Or whatever it's called that the moose buck has
We love your stuff sift, feel free to jump into new games!
I think that starvation doesn't exist in the final bosses, instead he upgrade the power of the Limoncello (at least Leshy does this in the moon boss battle)
Great video Sifd btw, love your content!
I have something to add, maybe you could intentionally go for amoeba or prospector event
Glad Sifd is back on the up and up. Love your content! Hoping we can get back to some modded! ;P
Hey Sifd, u ok?
lets go sifd i like watching your vids!
that was a wild run, I wouldn't have fared half as good. I suck at deck building
little sidenote, there was no way you ever run out of cards in the last fight because your bee hive and bees would just keep on multiplying even if you lost al the other cards, everytime the beehive gets attacked you get an additional undying bee
52:06 SUS!
in wait for daus of doom
Normal boss: hard 1st and 2nd phase and easy boss.
Pirate boss: easy 1st and 2nd phase and horribly hard if not cheesed boss.
Pack rat. Always useful
19:45 the first is not always a one cost I’ve had it as a two cost
There are only four cost options (1,2,3,bones), so each card can be only one of two, depending on which one in the progression was skipped.
Randomness!!
it really pleasure see you play this game, but I don't understand your dislike for bone cards, usually you have a lot of unused bone but at first change you sacrifice bone cards even strongs
I thought you were putting kaycee's mod off till release
They should add a "no choice" challenge that basically does whatever you did in the video. Fun vid!
I have a suggestion for when you come to card choices. You can use a random number generator and make the limits 1-4 which makes all the choices into 25% chance if you roll 1 you pick the leftmost card and 2 for the mid and 3 for the rightmost and if you roll 4 you can reroll the cards and run the generator again. (if there are no rerolls you can just reroll the generator again or for only that choice just make the limit 1-3)
I think they bosses need 3 damage and than the cards before the boss shoukd have added sigils
And then you draw your deck and win (and get free cards as well) lol
You should make it even more random and do fire first left card always and also sacrifice first left sigil onto the first left monster and see how far the deck can make it
Deez. Amazing idea, btw.
yeah the new finale boss is just a joke 52:20
I think it should lead into the leshy fight, for a six round fight to push you to the limit.
Ur da dude
Love u
HI
ah yes this is a random comment
indeed
Hi
Hello
I did something somewhat similar, but i used a spinning wheel to dictate my choices! it's so fun and unpredictable, I have the video up on my channel if you wanna check it out!
No really, if you are getting burnt out, just stop playing the gamę!
But SiFd
I think you might need to get yourself a pop filter or keep the mic a bit further away from your mouth. There seems to be a bit of a poping noise every so often.
I love the content but wish you uploaded less so you didn't butcher your views
first