KOF 2002 UM - 罐頭 Guantou (Hinako Best Rounds)
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- Опубликовано: 1 окт 2024
- - Special Moves
Tsukidashi - (qcf + A/C)
Hinako marches forward with Sumo hand smacks. The hitboxes (which have no invinciblity) on the smacks when she is advancing forward is actually quite big which may stuff out the opponents standing normal attacks at a mid to close range. While moving forward she is open to getting hit by projectiles and counter based special moves. The light punch version is a bit safer on block than the heavy punch version. It's a difficult to punish her when this move is whiffed, especially the light punch version which has fast recovery frames. It's best to use this move only within combos, but it is okay to zone at a mid to close range with the light punch version every once in a while.
Light punch version does 4 hits, heavy punch version does 6 hits
Soft knockdown
Combo Advice: The light punch version can combo from light and close heavy attacks (df+C for example), while the heavy punch version can combo from close heavy normals and command normals (example: cl.C, df+A or f+A,A or f+B,B). You can also super cancel the 2nd hit of the light punch version, and super cancel the 3rd of the heavy punch version.
Tsuki Otoshi - (qcb + A/C)
Hinako performs 2 hits: one that is her st.B, then a 2nd hit that slams the opponent to the ground creating a hard knockdown. The first hit has a small amount of auto-guard frames which will absorb the attack, then knock the opponent down with the 2nd attack. The first hit will only auto-guard attacks (projectiles included) aimed at Hinako's mid-section or higher (irregardless of hit detection), and doesn't have very fast start-up, which may cause to be beaten out by incoming attacks if timed improperly. A successful auto-guard costs a bit of guard meter from Hinako, and she is also in counter hit state during the duration of the move. It's best to use this move more for the hard knockdown properties rather than trying to use it as a counter move or as an anti-air because of its slow start-up.
The second hit causes the opponent to be knockdown in front of Hinako's feet, which is adequate spacing for a cross-up j.C (a few steps back may be needed for certain characters) or a meaty cr.B, or any other okizeme mix-up you can try.
Hinako is at negative frames when this move is blocked but receives a small amount of push-back from the opponent
No property or damage difference between the light punch (A) and heavy punch (C) buttons
Hard knockdown
Combo Advice: It's best to cancel into this move from the first hit of her df+A command normal. A good example: cl.C, df+A (1), qcb+P or cr.B, st.B, df+A (1), qcb+P
Kote Nage - close, (hcf + B/D)
With a single hand, Hinako grabs the opponent, then swings and throws them face first sliding against the ground almost a half screen away. This is a command throw that has a whiff animation that can be blocked, so it should be used only during punished and most importantly at the end of combos. Hinako doesn't have any invincibility frames during this move, so it isn't a good idea to try to use it as an anti-air or to phase through attacks during block stun.
The distance Hinako throws the opponent is close to a half screen distance away. This distance grants Hinako a few very nasty okizeme setups mid-screen & in the corner. Mid-screen you can run toward the grounded opponent then super jump over them with a j.CD that will cross them up. If you throw the opponent in the corner, you can use the same mid-screen setup to cross them up with j.CD.
On block, Hinako is at negative frames but is pushed back rather far enough to be punished properly. Hinako also gains a good clunk of meter if this attack is whiffed and more even which blocked.
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- KOF 2002UM - 彩虹直播-罐頭 (Hinako Best Rounds)
KOF 2002 Unlimited Match
Combos Hinako kof 2002 UM
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■ The king of fighters 2002 UM is the 2nd title in the UM Series and a fully upgraded ver. of KOF 2002, a masterpiece of the KOF Series deserving its place of honor alongside KOF ’98. Based on THE NESTS CHRONICLES, 2002 UM includes the most characters of any title in the KOF Series, and fighting game history as well
The most unlikeliest sumo wrestler you'll ever see.
19:55from full HP to Zero.
14:11 Insane and crazy pressure and round
Probably the best sequence I never seen in Kof. Awesome
More impressive fact: in fact, andy is very good to win Hinako
Solo a snk se le pudo ocurrir crear a una chica adolescente q pelee usando el sumo, y q bien le quedó
En realidad está inspirada en otro personaje casi idéntico, no recuerdo su nombre
Hay una igual en street fighter
Y alumna de colegio de pupilas
@@unrealakemi8877 quien es? Porque Honda es hombre 🤣
Hinako Tutorial Combos:
ruclips.net/video/p1cTP9mAvYQ/видео.html
the monster hinako. omg the best
Essa Hinako tem muito golpe consecutivo.Bati em cima, bate embaixo, se não der CD, uma hora ela tira a defesa e já era kkk
o problema é fazer. A hinako é uma personagem para poucos. muito difícil de jogar com ela.
Mas esses combos são difíceis pra caralho, sempre 2 ou 1 frame para linkar
@@lavosier2 pois é, ainda têm babaca que acha que qualquer um pode jogar com essa personagem e sair apelando, é uma boneca pra poucos, assim como Jhun. Quem domina esses dois só me resta aplaudir 👏👏👏👏
0:52
3:42
5:21
5:49
13:27
Hinako pressure is crazy
This tiny girl is fighting sumo wrestling I give up japan
I just buy KOF 2002 UM because Guantou and AZE inspired me so much. Now bring Hinako and Xiangfei in my team with my dear Galactica Phantom dude :)
Hinako's Skill: Ignore Weights
Personagem maravilhosa ♥
Tomara que volte no KOF XV em um time com a Kasumi, por exemplo.
São personagens que fazem muita falta
sim são personagens ótimas
Imagina
Time Renegados
Kasumi, Bao e Hinako
Ela ta vindo
@@voiddragooon5977 ela vai voltar?
Isso foi confirmado em algum lugar?
I love Hinako the little great girl
Eu amo essa mulher, cara!
3:11 que combo é esse, meu amigo?
Esse foi foda mesmo. hinako é para poucos.
de los pocos personajes en todas las sagas de kof que puede usar esos frame traps. No son comunes en kof . Me hubiera gustado que Hinako siguiera apareciendo en las otras entregas de kof
Ya se te hizo 😅
steam ID : TW-guantou
Power full hinako!!!!
She’s like the equivalent of cute Ougi Eaters in japan, this time she’s a sumo wrestler/grappler or what, lols.
10:21 Duck King sighting.
Excelente Hinako muchas combinaciones que no conocia
SOLID HINAKO 😐
雖然02UM修掉雛子的loop,不過火力依然強勁。
兩招新技分別為她追加了增加追打能力和立回能力,事實上雛子在今集強得非常全面。
すもうパワーにはまいったな!
Guantou must be the happiest now.
Hinako for KOF15 Letttttttttttttts go
Y este video podría durar horas y días, siempre la usa perfecto
Oye una pregunta, bueno dos, tú no juegas algún kof? Y que tengo que hacer para que puedas subir alguna reta mía? :b
I LOVE HINAKO 💗💗
I HATE HINAKO.
She's a pressure beast. Jeezus.
On a somewhat related note: I just noticed that SFV Honda VT2 was inspired by Hinako's command grab. Neat.
Their both sumo fighters, it makes sense
雛子在2000的時候會玩就不是很好對付了…
看罐頭在02UM使用真心覺得這角色真的很猛…
鄒子在2001可以滿血打到KO
Kasumi, xiang fei e hinako Qual das três é mais forte???
Kasumi por sus counters
Tem que treinar muito. E ter muito amor por ele pra chegar a esse nível. Ela só é boa se vc realmente souber jogar. Se não ela é inútil.
Hinako Tutorial Combos:
ruclips.net/video/p1cTP9mAvYQ/видео.html
《姜峰》
蹲姿 背後打
ruclips.net/video/-WgiQ0YVbR8/видео.html
Like
0:13; 2:34; 4:09 K
0:34 Kyo 2
0:59 ; 2:15; 3:49 Kusanagi
1:20; 5:36 Andy
1:43; 3:08; 4:58 Kyo
3:23 Yuri
Esses vídeos são massa
Ela se encaixaria perfeitamente no kof xiii
這個2氣
100%
《鐵球》
《香妃蹲姿》
前A-C-B-B
下重手-前B-前B
(前跑一步)
站立B-斜下A
(BC)
前A-C-B-B
下重手-前B-前B
(前跑一步)
站立B-斜下A-正轉C
反轉A(小絕招)
ruclips.net/video/JSn7tWEYo_8/видео.html
香緋蹲姿是可以多一個站立重手再前A-C唷
Hinako é um dos mehores chars pra quem sabe jogar... fooda
O Foda é dominar ela.
kyo-1 Best video please :)
esa es la mejor hinako que hay en estos momentos en el mundo ,pero lo mas chistoso del cuento es que ese man siempre la pone de primero y si se la matan se murió por que sus otros personajes no los maneja tan bien mary y mai .
nelson zamora sempre com belos comentários amigo , quero ver Kbecinha vs Twain amigo mais será difícil esse combate rs
nelson zamora si mejor hinako del mundo ....Nice!
para mi Kbecinha tiene el juego mas bonito de latino américa,y el seria el mejor oponente para enfrentar a el clan nikolai ,por que tiene un juego muy agradable ,porque el resto de jugadores que hay en latino america son pura angel ,choi,kim ,billi, athena y esos muñecos son son muy top en la 20002um.
nelson zamora sim amigo ele tem um jogo ótimo pra jogar contra eles sem falar que os personagens que ele usa não são visto fora de latin América japoneses, chineses twaneses eles conhecem esse jogo de Angel , choi , Billy ,may lee
El ''problema'' de Hinako es que ella generalmente tiene que ocupar la primera posición porque ella inflige mucho daño sin necesidad de barras de poder; en teoría, Mai y Mary deberían aprovechar todo lo que Hinako deja, pero quedan a desear.
she is like a little demon
la verdad es muy bueno
Best Hinako haha o/
Dosukoi
Brabo de mais joga muito.
彰化的罐頭嗎
我見過最強的雛子!
小試一下她的特殊普通技有很多樣依每一種不同的狀做最適合的搭配
罐頭 の雛子は確かに強い
これで舞やマリーの性能高かったらあの二人に並んでたかもしれない
4:20
Mano fala pro cara desse vídeo ai passar os remédios que eu tb quero pra n dizer outra coisa porque pqp em.
O Cara é o diabo com a hinako.
ruclips.net/video/7JNQAszRZ0Q/видео.html
Jajaja esa Hinako es una basura, no solo hace combo con lo que se le antoja, sino que los movimientos que enlaza bajan un chingo. Si tuviera un poco más de rango en sus golpes estaría OP.
幹打他啊,草
DOSKOOI!
Tenho medo de quem sabe jogar com ela!
有一些是阿澤玩的
muy alto damage
雛子教科書
Esse combo de 17hit carai top
台灣四條總統
三小?
Three small?
四條總統
總你老木
蔡英文是第1位女總統.
這隻角色很酷,美國女,往地上踩當尾招,酷
os agarrão dela são muito balanceado ne kkkkkkkkkkk
Defensor do bug de Angel detect