*Big thanks to the Professor for squinting through all the Yu-Gi-Oh card text! How do you guys think he did?* 😆 Now watch us react to Magic the Gathering cards! ruclips.net/video/CMEuWA_5ZrI/видео.html
Loved this video...kinda wish Paul would've explained some of the reasons why those that do actually WANT Mystic Mine to stay (I don't play competitively, but I am one of those that thinks it should stay as a trade off for boradwide negates and ridiculous handtraps that have ruined a once fun, "interactive", back-&-forth collectable card game...my opinion at least). Loved the Prof.'s reactions to stuff like the txt and sometimes unintelligible wording of the cards nowadays. 😅
Yea, Magic has had cards like this throughout history (Stasis being the one he mentioned) that just grind the game to a halt and they are similarly reviled
It's a subtle joke that not many fans of Team APS would understand. Too be fair, you need a fairly large IQ to appreciate and recognize the jokes Team APS produces, otherwise, they go right over your head!
I love that Prof immediately knew what mystic mine's deal was. Every experienced MtG player knows that when a deck deliberately runs "symmetrical" effects, someone at that table is in for a BAD time.
Yep. That instinct is one honed by experience for Magic players. Control decks, and especially Prison decks, LOVE these types of cards -- Stasis, Porphory Nodes, Tanglewire, Winter Orb, etc.
As a magic player watching this, I’m honestly amazed at all these Yugioh cards with an entire novel printed in size 6 font. It’s not like the effects they do are that complicated, it’s just that they are written like you put a legal proceeding through 10 layers of google translate.
Trust me, it's better this way. In yugioh we have something called "Problem Solving Card Text" which eas implimented because previous to this, cards were written incredibly vaguely to the point people were unsure in what way they actualy worked. Now, we have cards that are so complex and verbose that nobody knows how they work!
@@CyberDragon10K I'm amazed you took the time to read how many words those 3 cards have individually. That just shows how unnecessarily complex Yu-Gi-Oh cards can be sometimes.
Magic text: Flying, Lifelink, Haste, Scry 3 Yugioh text: If you own a 2002 Toyota Camry and have had a Big Mac in the last 49 days and 16 hours, search your deck for 1 DARK type level 4 or lower effect monster with exactly 1600 ATK and 200 DEF and add it to your hand. You can only use this effect once per turn. And that's why I love Yugioh! 😎😎
Honestly it's because we have strategies like that. The prof mentions Stasis but i think the card Ensnaring Bridge is a better comparison. It shuts down all players from attacking with anything more powerful than the number of cards in your hand (example: you have 1 card in hand? You and your opponent can only attack with creatures power 1 or less). There were some pretty great control strategies what utilized this, a deck called Lantern Control became the boogeyman of the format for a while you use a card called lantern of insight which makes players play with the top card of their library revealed, then use a bunch of cards to keep milling them so they draw into garbage until you eventually mill them out I used to run a deck called 8 rack. You make them discard all their best cards (no creatures, almost every card in the deck is a discard spell, some of which let me pick cards from your hand) , play the bridge to stop them from attacking, and then play these cards called "The Rack" and "Shrieking Affliction", which, to oversimplify it, deals 3 damage to my opponent each turn their hand is empty. Magic has (or atleast had) these strategies, we know too well how to completely break cards like this
It's genuinely amazing how Yu-Gi-Oh makes so much more sense when you find out it was created as a plot device in a manga with no rules that had to be added in later.
@@eafowler777 it honestly kind of is. You can imagine how the game would look if it had started with a better idea of how it wanted to actually be played and it's disappointing it's not that. Still fun in certain ways tho
@@calvinware7957well in the manga it was meant to be a one off game that was basically just Magic. Since it was so popular the manga creator had to start thinking of how to make it more unique
It's not really that complicated. Outside of chains and missed timing, the rules you need to know are pretty basic and everything else is literally spelled out on the cards.
@@MarcusFigueras Yu-Gi-Oh cards are genuinely written like legal contracts where everything is exhaustively explained and follows the rules of the language, but it's so thorough that it has become so divorced from how people actually speak that it can get confusing if you read it like normal writing and try to fill in gaps, because those gaps are, for the most part, literally not there
*Pendulum Effect:* You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn. *Monster Effect:* Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.
@@Ixidora Both games have a sideboard, though (referred to as "side deck" in YGO), and the extra deck contains specific types of cards not present elsewhere. The closest thing would be companions, I think.
@@Nshadowtail Actually the recent attractions with Unfinity are extremely close to a Yugioh extra deck, with the main difference being you draw the card at random when you use the deck.
MtG Translation: Exile 3 or 6 cards from your Command Zone until end of turn and Scry that many, then Draw 1. (pretend you can have up to 15 Commanders)
I laughed so hard when Prof. said "you can make the font bigger, c'mon fill in the box" 🤣 we know that won't happen with any that has a small text length
@@SirRichard94 Honestly, if cards were written like that in yugioh then the game wouldn’t have the illiteracy problem it has today. But if that does happen then I would unironically miss the giant text boxes. It kind of adds to the experience/ Stockholm syndrome for reading complicated rules.
@@SirRichard94 That should be a semicolon, not a comma, and the restrictions still have to be on there. You cannot put all that in as few words as typical MtG cards.
Could even convert the atk/def stats to more MTG status, but increase a players life points to like 80 instead of 20. Remove the last 3 integers, time it by two, and round up, to get a more reasonable number. So a 3000/2500 yugioh card is now a 6/5
That is a fun idea. Let's invite a Hearthstone player or for something completely different a Pokemon TCG player. I don't know enough about other popular TCG, but it should be interesting what's the same and what's different...
@@blastdragon1991 you evil being, why you want them to suffer reading an over 200 words in ONE card x 45? But i think seeing dragoon will scare them for life
Friendly reminder that old Yugioh text was *A LOT WORSE* than it is now. For example: "Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon." For comparison's sake, this is Monster Reborn's current errata: "Target 1 Monster in either GY; Special Summon it."
This is awesome, I would love to see more MTG and YuGiOh crossover content, seeing how games like this are similar and different and how it is often subtle is amazing
@@TeamAPS give him some tougher options next time! He is really good at this. Gotta step it up I think. Some ideas… Magical Scientist Metamorphosis Time Wizard Royal Command Confiscation Reinforcements of the Army Ekibyo Drakmord Tornado Wall Seal of Oricalcaos Dark Magician of Chaos Royal Decree Goyo Guardian Jowgen the Spiritualist
@@breadformyfamily4175 I think the idea is that they're *obviously* good to their respective playerbase, and the question is how obvious it is to someone that plays a similar yet different game. The MTG version of this on APS does that too. Although an advanced course would be a lot of fun. I'd watch it.
@@snakevenom56 Gotta keep in mind the Prof has NEVER played Yugioh until then. So the effects seem extra "wordy" to him when we, as longtime yugioh players, understand why it's so wordy, which is to differentiate the types of effects/actions that are being done. Yugioh can definitely take a page from MTGs book with using keywords or key phrases though. For example instead of saying "You can only use the effect of X card once per turn" (which doesn't even convey that it's a HOPT effect, not a OPT effect) you could just put the acronym (HOPT) onto the card instead which would cut down on all the extra text AND still convey the correct meaning to players.
@@det06f006 I've played both too, but there is a core difference. Yu-Gi-Oh is much faster, making "slow growth cards" significantly weaker in Yu-Gi-Oh vs magic (it's very common for a person to have a stacked board first turn). In addition, cards in Yu-Gi-Oh tend to have more protections making cards that tribute opponents monsters (like sphere mode) ideal while magic doesn't really have that same issue. While the core concept of "you have monsters, spells/sorceries, traps/instants that you can play and you have to bring their life to 0" is the same, how they go about it is a bit different.
Magic cards translated into Yugioh would just be like the full-text basic lands secret lair where you have an entire dissertation to convey that your creature is a 2/1 bird with flying.
A funny thing in that regard: on the Magic the Gathering subreddit, it is possible to call a bot to bring the image of a card by putting its name in double brackets. So for example if I wanted to pull a picture of a card called Akroma's Memorial, I would put [[Akroma's Memorial]]" Now there are some jokes that can be made based on some card nicknames. HOWEVER, one stands above the rest. There is a card in Magic called "Divination." It is a 3-mana card that lets you draw 2 cards. Well if you put Pot of Greed into the brackets ("[[pot of greed]]") it will pull up Divination.
Nice to see Tolarian. Great channel and great guy. It’s fun to see how someone who plays MTG reacts to YuGiOh and vice versa. Especially as someone who plays both.
His reasoning was also very good, just sadly the wrong way around, since he's right, they rely on nostalgia to sell new stuff so they retrain the old versions into better versions of the same card. It's just that this was the original and not the retrain. But Neo Blue Eyes Ultimate Dragon is exactly what he described. He just mixed up identifying the old version vs the nostalgia bait.
At the same time though, card advantage is a thing an MTG player would understand and considering he had seen the process be done, he ought to have known just by gut instincts that this thing is garbage. It's asking for 3 copies of a specific card and one copy of Poly for a 4500 vanilla. At face value, that is a -3 in card advantage for something that could get destroyed by anything. Even if you you'd give him the benefit of the doubt and say he knows about from-deck fusions, that'd still be 3 Garnets and while that term might not be a thing in MTG, any Dredge player that's drawn into their Nacromoebas would know the pain of how that feels.
Imagine the Professor reading the effect of "Endymion, the Mighty Master of Magic". I'm glad that the card didn't come up in this video, because losing his reaction would be a huge missed opportunity. Hoping for a next episode ❤️
7:30 to 7:42 Rewriting YuGiOh cards to make mtg versions of them would indeed be a very nice video idea. Same for the reverse. I really hope that you'll collab with the professor again and do that. It'd be awesome.
My attempt at translating the card to MtG: Exile 3 or 6 cards from your sideboard (your choice) and Scry that many cards. Add one to your hand and place the rest on the bottom of your Library in any order. Your opponent takes half damage until the end of the turn.
@@timothymarks1041 Would change the last line to, "Any damage your opponent takes is halved (rounded down) until end of turn," since Magic has a lot more uneven number damage output. And the only other thing would probably be an extra ruling (like a judge ruling) that any cards exiled in a game cannot be used in the next game, but will reset if they didn't play PoP in game 2; or get those first 3 or 6 cards back from game 1, but not the 2nd 3 or 6 from game 2 if they played PoP in a game 2.
@@Knights_of_the_Nine Simply read alpha/beta cards. Since they were the first cards Wizards felt the need to explain as many corner cases as possible. So it feels like Yu-Gi-Oh. Just feels like Yu-Gi-Oh never grew out of it.
i would LOVE a magic "translated" yu-gi-oh video! i honestly think its so interesting how similar yet different these games are! certain strategies that are staples for mtg are nonviable in ygo and vice versa
I think that would be easy to do in a vacuum but near impossible when other cards with similar yet different effects is taken into account becuase yugioh doesn’t really have standardized effects but rather a lot of similar sounding effects or ones that archived the same thing in concept but mechanically varied
@@YukiFubuki. Surprisingly, translating an MTG card to Yu-Gi-Oh isn't all too bad, but the reverse is much harder. It is possible though, to get a rough idea of things, and as long as it is just for fun, I don't see a reason why not
@@kichiroumitsurugi4363 sure something just for fun is possible, that’s why I said in a vacuum it would be easy but just that it starts to get complicated when it needs to strike a delicate balance between cohesiveness and uniqueness while still maintaining integrity though could also jsut choose easy and simple cards from yugioh’s earliest years then anything within the last 2 decades
Surprised they didn't give him a pendulum card. I would have killed to see his reaction due to how much text those cards can have and how small the card text is.
they might be the ones to hateoendulum so they don't use them or have them or just decided not to use them. I love pendulums hahaha also, I would have been fine if red eyes dark dragoon was the top of the power creep cards. kaijus, monarchs, and any card that allows you to tribute an opponents monster is lovely for me.
@@stanclark8824 I too love pendulums. I do have a small monarch style deck, but my pendulum style deck always beats it out pretty quickly. Interestingly enough, a decent structured yugi style deck does better than monarchs against my pendulum deck, and I built the monarch specifically to try to rival my pendulum deck. It's so good I love it. I actually beat an old school tournament deck that ran horus and all that crap with those pendulums. It's an oddeyes performapal and magician style deck. That just so happens to have supreme king z-arc and dragons mirror as a backup.. There's only that much text in them because they're technically 2 cards in 1, almost 3 being that they act and react differently from both of the original forms it takes. Like going to the extra deck face up instead of the graveyard when removed from the field or destroyed while on the feild.
@@neowolf09 Nice! My friend and his friends all hated pendulums until one had a pendulum deck and my exodia obelisk deck took them out hahaha they hated that a lot. I have been trying to make a good monarch deck, but I have a true draco monarch and a Kaiju monarch deck. they don't do so well at Tim's against my other decks. I just thought of a good combo deck for the monarch deck of mine. A tribute based deck is my favorite since most decks don't have counters for them, but they do rely on monsters being in the graveyards. It's still a good combo for some decks, just not salamangreats and such. I also have a odf-eyes magician deck that is still one of my top 5 decks. I haven't found the number 1 since it used to be a tie between my cubic deck and lyrilusc deck. they were beatened...yeah the lyrilusc got beaten by the cubic deck and vice versa.
@@stanclark8824 yea I totally agree. The concept certainly sounds easy enough, the implementation of it is where the issue is. And yea I do the same thing, try to tier my decks by pitting them against eachother. My oddeyes performapal magician deck is largely based on yuyas deck in the anime with all the best staples I have. Even 7 tools in my side deck for it. It and my yugi/DM themed decks are kind of tied as the best, it's the only one that's managed to beat my pendulum master deck in a 2/3 set. Other decks like cyber dragon have won a single duel against it, but none of the others have won a 2/3 full set. Then again like I said my pendulum deck is designed after the animes main character so there's a lot of combos, saving graces, summon methods, and such to allow it to make a "come back" against a bad situation. I also tried to design it in a manner that stops OTK decks. I'm kind of a broke casual so I tend to build my decks accordingly. My other decks could probably be a lot stronger if I put the same amount of money into them that I have my pendulum master deck.
@@neowolf09 I am also a broken casual player hahaha I make the best of what I have and I don't have the latest cards due to bills and rent and such. I still have great cards that make for good duels and I tried making a yami Yugi deck based off his black luster cards and my DM deck with the magician girl cards as well. It's a fun deck. I even have a counter pendulum deck, not as strong, but definitely a stall deck as well as my fairy counter trap deck. My decks would get crushed if I went to a locals tournament because of the FTK decks and players using the latest cards. I am still learning some of the oother combos in my decks. I also have a red dragon archfiend deck with all of the synchro versions. it's in the top 10 as of now. I used to lose a lot against my friend and his old school deck. he used a spirit board relinquished exodia deck. it beat me most of the time. other times my cubic deck tied us.
@@chillchinna4164 Also the banished cards are banished face-down, also you put the rest of the cards from your deck back at the bottom, also you can choose the order, also your opponent takes half damage for the rest of the turn (but only if it resolves!), also you can only activate 1 per turn, also you can't draw with card effects for the rest of the turn. I've thought about it a lot, and there really isn't a way to say what YuGiOh cards do in less text. There aren't many standardized effects, so every effect requires a full description to give you the details. You could omit some of the details, but then you get people arguing about the details during tournaments (imagine if you had to call a judge because your opponent wanted you to shuffle the cards before putting them back in the deck, because the card didn't say you get to choose the order). Most people agreed that having more text is preferable to having unclear effects.
@@plumokin5535 just saying, if Pot of Prosperity was in magic it would read way cleaner. Exile 3 or 6 cards facedown from your extra deck. If this card resolves, your opponent takes half damage until end of turn. Then Scry an equal number of cards, add 1 to hand and place the rest at the bottom of your deck. You can only activate 1 "Pot of Prosperity" per turn. You cannot not use card effects to draw the turn you use this card. Vs Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card. Just saved 100 characters worth of space
@@aichmalotizo9873 yes because magic doesn't have the complexity of Yu-Gi-Oh in its base rules. In Yu-Gi-Oh, simplified text would lead to more ambiguity
@@aichmalotizo9873 unfortunately ur MTG variant of wording pot of prosperity doesn’t work and it actually changes the cards effect. There r certain details in the effect u missed and which causes the effect to be or act differently. U wrote “u can not activate cards that wud draw u cards” or something like that, but if u do activate it u can activate cards and effects that draw u cards, but u don’t get to draw cards. That distinction is important. And same about the banishing for cost. U wrote “banish 3 or 6 cards” or something but u missed the part where they get banished face-down. Banished face-up and banished face-down r very different and the rulings for them r also different. U may have made other errors in ur ver if it’s text that I may have missed but even still ur rewrite is wrong and does not work.
For reference on the professor's take on mystic mine being kinda like stasis, stasis is basically a continuous spell (enchantment) that basically says that the resources you need, can't be used during your following turns if you use it. I know I'm butchering it for the other mtg fans here but I just wanna help my other fellow Yu-Gi-Oh lads
Stasis is still my go to deck to build on Original Shandalar. I start the game using mono black to get the cards to build it though. Hard to pass on early game contract from below.
@@justinalderman7092 dude that game is sick, haven't played it but watched playthroughs and I really wish wizards would remake that game instead of all of this 30th anniversary shlock
@@Jw87563 well to be fair when it was first released it only really could save you from a flex or shut down a comeback but it was introduced when life points mattered more then negating one card now you probably print a negate anything card that makes you lose during your end phase and it would be good
I gotta say, massive respect for you guys and prof, and as a player of both yugioh and mtg, it’s cool seeing how card and game theory translate over to one another
I think there is something to be said about how Yu-Gi-Oh! is originally written in Japanese and then localized, whereas MtG is written in English first. It’s not the only reason the text is like this, but I think it’s a factor.
Japanese cards use different formatting though. TCG versions write every effect with all restrictions one after the other, whereas japanese effects are numbering all separate effects and then specify something like "You can only use (1) and (2) once per turn", which in my opinion is way easier to read. And the main reason why YGO is way more wordy than MtG is that Magic has way simpler effects without all of the convoluted restrictions and also has symbols and keywords for common game mechanics.
@@TrueCyprien And mtg has a baseline resource system, so there's far less extra costs, conditions, and/or restrictions on cards, so less things to put into text (which you did mention a bit with convoluted restrictions).
Bless you mean, these videos are great to watch. Love his content as well, he really seems to have a great community anchored around the MTG community. It's largely thanks to guys like these I'm happy to see what's going on with other card games.
Pot of Prosperity rewrote in magic terminology would be: "As an additional cost to cast this spell, exile 3 or 6 cards from the top of your library, then look at that many cards on the top of your library. Put one of them into your hand, then put the rest on bottom of your library in any order. Until end of turn, any damage a source you control would inflict to an opponent is halved (rounded up/down?)."
This was absolutely hilarious, would love to see this become a series if possible. Also, I support the professor's idea of making a video out of trying to convert YGO cards into Magic effect formatting and/or simply cleaning up the effects. If that happens, I really want to see Dark World Snow get tackled, especially in the category of trying to simply reword it while still following YGO effect text rules. I have personally spent at least an hour attempting that, to limited success, card is a nightmare. On a related note, another idea could be having the professor simply look over "problem solving card text" as a concept lol, showing him some before and afters and seeing his reactions.
Assuming I found the right card, that's actually an easy one; the phrasing is already on Orvar, the All-Form's second ability. My attempt: "When an effect an opponent controls causes you to discard this card, choose target creature card in an opponent's graveyard. Search your library for a Dark World card and put it into your hand, then put the target onto the battlefield tapped under your control. Shuffle your library." Order of events is kinda silly, but it translates easily enough.
@@christophertaylor8149 right card, wrong interpretation of the effect. It goes off if you discard it yourself, but in that case it only searches the Dark World card, it doesn't do the target graveyard monster summoning thing.
@@Eragonnogare In Magic-ese I think you'd just split it up into two triggers: "When you discard this card, search your library for a Dark World card, put it into your hand, then shuffle. When an effect an opponent controls causes you to discard this card, put target creature card from an opponent's graveyard onto the battlefield under your control."
@@Gemini476 that also wouldn't work, the targeting effect happens first in the order, then the search, then the summon. Changing that order is a small change, but it's a change nonetheless.
@@Eragonnogare Not to mention that having them as separate triggers allows you to order them as you like, not that it matters that much on mtg gameplay, but there might be a case if we try to follow up with Droll and stuff
I want to see the YGO players to go up against a Legacy Tin-Fins deck so I can watch their heads spin trying to keep up with what on earth their opponent is doing lmao
As a Magic player who somewhat understands YGO PSCT, I instantly understood what made the Ra egg good. Prof just needs to think of it as forcing your opponent to sacrifice three creatures.
@@pretends2know MTG doesn't let you sacrifice other player's permanents, it would be worded as "choose three creatures an opponent controls. Their controller sacrifices them."
As a Magic player (little bit in junior high, mostly been heavily into it since Scars block) that played Yugioh from Legend of Blue Eyes until Invasion of Chaos-ish and got back in as an adult and played plant synchro until they brought in Xyz, I've loved seeing the crossover stuff between you guys and the professor. I'm not a fan of whay the game became, but I have my nostalgia for it and love seeing how different player bases look at stuff from other games.
@@DanFFAThat's legit why i play master duel or simulators for yugioh. The text is way bigger and it's so perfect as a ui. The game even tells you the part of the card being used, indicates if it still can be used, and the log is so effective.
Just wanted to say. I used to play magic a LOT and found this video because I still watch the professor. You guys got me into yugioh from this interaction. I bought skystrikers yesterday
Yeah, prof figured Mystic Mine right away, every seasoned MTG player knows the power of Moat/Ensnaring Bridge and it comes with a conditional Humility effect on top of that? 10/10
You're correct! In fact, MTG, despite the fact that the card effects are so general and basic, people have created complex synergies and gameplay loops (not that this doesn't doesn't exist in YugiOh). Fun fact researchers made a Turing Complete calculator using Magic the Gathering cards. In a way MTG is similar to coding. We have for loops, if statements, recursion, etc with very basic rules or arithmetic rules but we can build very complex codes using those simple building blocks.
@@LifeForAiur Yes... by Professor I mean MTG players to be honest. But I'm glad more people understand... Ps: I love the episode of the Turing machine made by Kyle 👍🏻
@@LifeForAiur in yugioh we probably cud make a Turing complete machine but there r rules in place to prevent it from being completed and the cards that wud allow it to go off r banned too. And I did see a vid of a MTG player making a board of that Turing complete machine but I noticed that it had like a 5% consistency so it’s unfortunately pretty poor to play.
@@baileydombroskie3046 there's not really anything valuable gameplay wise about making a turing complete machine, so why would that get banned in yugioh
@@spitfiremase Konami has shown how much they dislike infinite loops and loops in general by wat cards they have banned that promote them and they often do so right b4 or after awhile of a loop or infinite loop being possible. They have rules that were made in response to infinite loops being used in tournaments to cause problems for judges and players. Infinite loops r the bane of judges existences and they luckily have a vague ruling on wat to do when 1 does occur, “if an infinite loop occurs where no change in game state occurs after each repetition and no duelist is able to respond or prevent the loop from repeating, the card that is deemed the culprit for the infinite loop will be destroyed.” Pole position is infamous for causing many infinite loops which has lead the card to being banned for most of its life, occasionally coming off the ban list. And even then sometimes infinite loops happen by accident and the duelist dueling didn’t foresee it coming.
yugioh's art is definitely 1 of its more unique selling points early on like the dark magician's design is so iconic its still influencing the design of various spellcaster type monsters released even almost 2 and a half decades later you know you got something unique when you can described dark magician as wearing a typical pointy wizard hat and robes with a staff/rod but upon closer inspection hes actually wearing armor with a unique spiral pattern over his robes and then additionally has more of that armor under the robes too with his pointy hat actually being a helm of sorts attached to said armor and then his scepter can even be mistaken for a spear too many of the early yugioh art lies more on the sinister and macabre with some even being vague to decipher, most of the art were simple too making some of them look 'western' to a degree and this was pretty much the art identify of yugioh in its early years but in modern day konami has branched out using various artist and there is definitely more of an anime style to them now in terms of art though many people consider the cards in the p.u.n.k archetype to be visually appealing to a very high degree which isnt surprising when they're themed after various japanese preforming arts
As a player of both its been fun to watch both of these channels dip their toes into each others game. Please make more content like this, it's incredibly engaging and cross pollinates the communities.
It really is. YGO cards are really hard to read, and even when they are readable, the meaning can be hard to understand for new players. YGO has always have this text-box problem since the day it gotten faster.
When I was a kid I wouldn't have understood his issue. Now I'm almost 30 and I wear glasses and the card text is super hard to read. Help us Konami, your core audience are old now!
On his channel he kinda has a "polite teacher" vibe going most of the time, it's the gap between a teacher at work and a teacher slowly devolving into madness at the sight of a reality-warping extracurricular project that he made the mistake of offering to help with
I know he’ll never work with I Hate Your Deck again, but Prof. was completely unhinged on that show and it was everything you could ever dream it would be lmao. But no, he’s so clean on his channel, yet so quick to F bomb on others, and it’s amazing.
I was gonna say something and then I remembered that some cards don't work the way you think it works and there's plenty of times we misplay because of it. I had so many duels where I accidentally imperm myself or someone called by the grave me.
@@GloriousGrunt That's the secret. YGO is not nearly as difficult as we've gaslit ourselves into thinking it is. At least, not at the entry casual level.
@@1stCallipostle I struggled, I had to tap out at Pendulum and Link monsters, i simply could not tell if my opponent was being honest about the abilities or not lol
For some reason the professor throwing out f-bombs shocks me. I'm so used to hearing the censoring on his channel 🤣🤣. The way he questions how you read the effects is amazing.
Here's the thing with Magic, it's got clear text, sintaxis wise, even when it's long, it has a very logical preposition structure. Yu-Gi-Oh on the other hand is all over the place. Both games are fun AF, but for me, MTG edges it out due to clarity as well as variety of ways to play (formats).
PSCT was made to solve ruling nightmares. it appears to me that magic doesn't have the ruling headaches ygo has, it feels like that's the core difference between them
Part of the problem is sometimes cards in yugioh doesn't specify what effect that occurs like cards that affect the players. In Japanese and Korean cards we have points to specify which effects that occurs this system is non existent in the English version.
Magic's text system is usually explaining only new effects and assuming you would know the standard ones by now. Yu-Gi-Oh assumes you have never played a game before in your life and describes it like such
@@Sillimant_ As someone who hasn't played Yu-Gi-Oh! IRL in years : both game have insane ruling headaches, but you can play MtG without knowing the precise rules, while YGO seems way harder. As an example, I remember spell speed being a major annoyance for me, for some reason I just can't understand them (and when I play against CPUs, I still run into "why can't I activate this right now ?" moments every other game), while on the other hand something as stupidly complex as MtG's layer system is something you don't need to know. You might, once in a blue moon, run into some particular interaction which requires you to go check the official rules (like blood moon and urza's saga for example), but the core of the game is simple enough. YGO's isn't.
Glad to see a creator of my current and favorite game collabing with creators from the game I grew up with and got me into tcgs even if I don't play it anymore still love the content.
@@JokersHandyman well the "creator" is TCC who does magic aka my current game for quiet a few years now. The "creators" being the guys do yugioh aka the game I grew up with and moved on around the time after the first pend set.
I left Yu-Gi-Oh and started Magic cuz think it’s better, I don’t know, I lost the pleasure of playing Yu-Gi-Oh, Magic seems like a whole new world and more fun cause differents formats
@@ManfredHKohler I actually went the other way once secret lairs dropped. It turns out that revised edition rule book from Magic I own basically explains chains, but called them batch effects instead.
@@ManfredHKohler agree, cards that can work in team duels, or simply makeing decks able to do less other then summoning 70 cards in one turn, that would help
@@vxicepickxv same dude. Magic has been on a steady decline for the past 5 years or so, it's sad. All the old formats got ruined by the "Horizon" Sets as well. It used to be the case that every 3-4 sets there was 1 card fringe-playble in legacy. The reality now is that every 2nd set WARPS the format around a new release. In a format with a cardpool of several thousands. its insane.
Serious answer on "how do you read this": with experience you learn to quickly parse the card text and the syntax is static between cards so you skip a lot of the filler to understand what the card does, then you can read it slowly to see if there's a detail you missed or how exactly the effect works. Also a lot of archetypes share common effects in part, so once you learn what a deck's gimmick is you know what to expect. For example, basically all maindeck Burning Abyss monsters (an archetype based on the Divine Comedy, Prof would proly like that) have the same self-summoning effect and a "if this is sent to the graveyard: do X" effect, with the same restrictions. In the end, the only words that matter is the very last sentence of each card so you quickly cut down on how much you need to read. Yugioh cards do tend to have a ton restrictions and requirements compared to other card games, yeah, to the point where it's sometimes more than the actual effect like in the Pot. Because there's no resource system, the cards have to be limited by their text, otherwise we get 0 mana draw 2. Anyway Prof is great.
YGO could still use some simplification on it’s text though. If most of the text are of the same gimmick shared within an archetype, then the gimmick text can be simplified into just a keyword shared between the cards in the archetype. Saves a lot of text-box area, and most importantly, allows for bigger font size, which is the biggest problem here.
imo the real problem is how card text is structured, why cant we use bullets points and numbered circle more like ocg instead of having it all lumped into berlin wall on cardboard
@@NeroVingian40 that's a terrible idea because that means that every single archetype needs to get their own keyword. That'll cause keyword bloat very quickly.
Yea he is having some translation issues occasionally, but he’s not too far off. All these card games that have been around forever have had so many gimmicks, coded terminologies, and overhauls to the entire game it’s sometimes hard to remember all the terminology and rules to the games you play regularly 😂. I play Pokémon at a pretty competitive level, have played yugioh and mtg here and there for fun, it was a mess going from one game to another in an afternoon 😂
These recent videos you've made with the Professor have made me subscribe to your channel and I've since been watching more of your other videos too. I like the energy you guys have. It's clear that you love what you talk about.
I think more *keywords* could help with the story of text. There's a few old magic cards with _novels_ in the box that have been turned into _short paragraphs_ in more modern reprints of them. You _DO_ have to learn a whole pseudo-language to do that, but more stuff like _Tribute_ to reduce the walls you need to read.
For mtg players to understand ash blossom's power, it counters Ancestral Recall, Demonic tutor, timetwister, andas pointed out by the comments, entomb. PS other tcg players complain about the yugioh text, but we are gluttons of punishment for the game, we are the spec ops of trading card games, and are willing to endure power creep for our love of the game.
I also redid Endymion's text to be more obvious using MtG vernacular. Pendulum Effect: Once per turn, you may remove six Spell counters from permanents you control. If you do, Special Summon Endymion from your Pendulum Zone, then destroy up to X cards on the field, and then place that many Spell Counters on Endymion, where X is the number of cards you control that can have Spell counters. Monster Effect: Endymion has hexproof and the effect “When Endymion is destroyed by battle, you may put one Normal Spell from your Deck into your hand.” as long as Endymion has a Spell counter on him. Once per turn, if a Quick Effect of any kind is activated, you may return one card you control with any amount of Spell counters on it to its owner’s hand. If you do, negate that Quick Effect and destroy its card. You may put the same number of Spell Counters that the returned card had onto Endymion. / Frankly the card seems sorta strong, like it can lock your opponents out of playing the game by just bouncing your cards back to your hand, while being immune to everything but combat, which is fine if you can counter their cheat-y spells and kill their best stuff if you got him through the pendulum zone summoning. The problem with the text is that the order in which the effects are explained is nonsensical. The most important, the relevant, effects, should always be mentioned first.
What the professor doesn't understand about all the text in a YGO card is that all of it is needed to to adhere to PSCT. The fact that PSCT is standard makes it so much easier for rulings.
The biggest hurdles are no zones for link monsters, and no extra deck. Magic's version of Fusion is double sided cards that have activated effects to do the Fusion instead of Fusion spells.
It has to be super specific. Generally worded cards in the early 2000s became staples and were universally run due to the lack of specificity. They also became OP and banned. The ban lists of mid 2000s YGO was so damn long due to vague language used. MFers found loopholes and OTKs everywhere. YGO has evolved into .25 font because they have a certain intention for the card they're creating but the players exploit the effects and make them broken lol. I love his innocence tho thinking effects can be simplified
Huh.... I started playing pokemon and had a wicked water/pyschic deck (back when there were only 151 pkmn lol) Then moved to Magic when I was 10. And was playing yugioh at 13-15. Got back into magic when Rivals of Ixalan came out. This was a fun video!
Tbh theres already been some "magification" with the terminology and how some effects are written Banishing used to be "remove from play" Inflicting piercing dmg used to be the whole "if this cards attack a monster whose def is lower than blab blab blab" Could def use more unofficial terms like spinning and bouncing tho
@@557deadpool "it also limits what a card can do" what? Keywords don't limit what cards can do, they're simply shorthand. "Yugioh cards doing a lot actually helps me make comebacks, something that doesn't happen in MTG" There are tons of modal cards in magic, there are also tons of ways to comeback from behind.
This is the most wholesome video. 😁 Again, what an awesome collaboration, thank you so much for posting this guys. It's also hilariously accurate, how the professor mentions the card text can be summarized better. 😂
There have been some changes Konami has made to decrease the amount of text on the card, like putting GY instead of graveyard, LP instead of life points,, and very rarely to make it a bit more understandable. I do agree about using the space given. If there's less text, increase the font size Konami. Give our eyes a break. But worse case scenario, as long as you can read the title of it you can always search up what the card does online.
10:19 I'll Try "Ra, Sphere Mode" Gray/0 Creature - Divine Beast. 0/1 Defender, Hexproof When Ra, Sphere Mode is put into play: select exactly three Creatures Target Player controls: that Player sacrifices those Creatures, then gains control of Ra, Sphere Mode. If the player cannot sacrifice three creatures, Destroy Ra, Sphere Mode. At the end of the next turn, Control of Ra, Sphere Mode shifts to its owner. Sacrifice Ra, Sphere Mode: Search your deck for a card named "The Winged Dragon of Ra" and put it into play. Its Power and Toughness become 10/10 and it gains Haste.
@@nmr7203 Which isn't really true. The curl is nowhere near as bad, and the conditions for the card to curl are different to the point that unless you suck at storing your cards, they shouldn't be curling much if at all.
The biggest problem with the language in Yugioh is that the player base tries to find loopholes and just outright play ignorant if allowed to. My biggest gripe is with card effects that let a player choose targets, but do not officially "target" because the word "target" isn't printed. Like if you are choosing a card, you are targeting it. It's become so ridiculous that Konami basically used this as a form of power creep.
Forgot to mention the Blue Eyes Ultimate Dragon retains lol Nice to see card game creators working together and making content. And I think we can ALL agree with the professor's text gripes.
Oh, that would be an amazing concept for a video wherein you rewrite Yu-Gi-Oh cards - properly sized to standard so that the text can be larger in the first place - using more straightforward language and keywords as in Magic. 7:33 It was wonderful to see the other side of this conversation and collaboration.
I'm glad yall decided to upload despite the lost footage, this is hilarious. Im a magic the gathering player who hasn't touched Yu-Gi-Oh for almost 20 years (and I forget almost everything about it) so I tried to guess along with the professor but he scored better than me. At least I knew blue eyes ultimate was bad though!
The Egg: Tribute 3 of your opponents monsters to give them an Egg for one turn. If they don't use it to tribute for a monster, then next turn, you get the egg and you can special Summon a WDoR from your Deck. The Egg essentially wipes 3 monsters from their field and takes up one card slot. The only thing they can do with it, is tribute it for something. If they don't, you get a free WDoR.
To make Pot of Prosperity make more sense, it's basically Impulse but you look at the top 3 or 6 cards (the flexibility is important because sometimes you have everything else and just want a bit more interaction) with some extra downsides. You need to be in a deck that can afford to banish monsters from its Extra Deck, but the card was crazy immediately. It also helps you get to choose what you banish, meaning you can remove monsters that are situational instead of combo pieces. For Ra Sphere Mode as well, Tribute works pretty mechanically in an almost identical fashion to sacrifice. You get to Sacrifice three of your opponent's creatures to give them an egg which doesn't really do anything.
Yep. Sphere Mode fills a similar hole that Lava Golem and Kaijus filled, a way to clear creatures and give your opponent a negative effect that gets around destruction and targeting.
One of the reasons for the roundabout and confusing ways that card effects are written is because they have to have conditionals and loop closing arguments to prevent players from abusing the effects and/or making infinite combo plays. For example good effects MUST include "this effect of [insert full card name] can only be used once per turn." in order to fully explain part of the restrictions placed on the card. If it is not present, then players will find, and have found work arounds.
*Big thanks to the Professor for squinting through all the Yu-Gi-Oh card text! How do you guys think he did?* 😆
Now watch us react to Magic the Gathering cards! ruclips.net/video/CMEuWA_5ZrI/видео.html
Professor should definitely try some goat format, I think that would be easy for him to grasp and a joy to watch!
So, its funny the Prof mentioned "YuGo to MTG cards" cuz i stared doin that for my personal YuGo deck already. lmao
Im surprised anyone can read the Print on Yugioh cards [Duel Links Auto Duel for me jack]
time for you guys to do a similar series with pokemon players to complete the holy trinity of tcgs (pokemon, mtg, yugioh)
Loved this video...kinda wish Paul would've explained some of the reasons why those that do actually WANT Mystic Mine to stay (I don't play competitively, but I am one of those that thinks it should stay as a trade off for boradwide negates and ridiculous handtraps that have ruined a once fun, "interactive", back-&-forth collectable card game...my opinion at least). Loved the Prof.'s reactions to stuff like the txt and sometimes unintelligible wording of the cards nowadays. 😅
I’m proud of the Professor for figuring out why Mystic Mine is good, but I also hate that the Professor figured out why Mystic Mine is good. 😂😭
Yea, Magic has had cards like this throughout history (Stasis being the one he mentioned) that just grind the game to a halt and they are similarly reviled
Stax decks are the worst. Deny resources, grind the game to a halt, the only way to win is everyone else gives up.
Mystic Mine is healthy for the game COPE COPE
The Professor's train of thought here was absolutely lovely to follow xD
Is Mystic Mine banned or not? I checked the May 2022 banlist and it’s not there. Is a card like this really not banned in YGO?
I loved the confirmation sound when the professor said “This card is stupid” when reading Mystic Mine.
I laughed hard, it was the perfect addition. "This is stupid." "DING!"
It's a subtle joke that not many fans of Team APS would understand. Too be fair, you need a fairly large IQ to appreciate and recognize the jokes Team APS produces, otherwise, they go right over your head!
@@s.oddity3640 OMAR
@@s.oddity3640 this is yu-gi-oh not Rick and Morty
@@TheGearChat Rick and Morty is for pedophiles
I love that Prof immediately knew what mystic mine's deal was. Every experienced MtG player knows that when a deck deliberately runs "symmetrical" effects, someone at that table is in for a BAD time.
Yep. That instinct is one honed by experience for Magic players. Control decks, and especially Prison decks, LOVE these types of cards -- Stasis, Porphory Nodes, Tanglewire, Winter Orb, etc.
My favorite card in my mono-blue edh is Standstill. It's a great way to keep pace with opponents who can run way faster than me
*me laughing in Manabarbs*
When a card says "nobody can do X", you know it'll be great in a deck that doesn't do X.
Symmetrical effects are never symmetrical
As a magic player watching this, I’m honestly amazed at all these Yugioh cards with an entire novel printed in size 6 font. It’s not like the effects they do are that complicated, it’s just that they are written like you put a legal proceeding through 10 layers of google translate.
Trust me, it's better this way. In yugioh we have something called "Problem Solving Card Text" which eas implimented because previous to this, cards were written incredibly vaguely to the point people were unsure in what way they actualy worked.
Now, we have cards that are so complex and verbose that nobody knows how they work!
Whatever you do, do not look up "Endymion, the Mighty Master of Magic." Literally 180ish words split across 2 text boxes at Size 3-4 font.
@@CyberDragon10K Would have thought Astro/Chronograph Sorcerer would be worse
@@SpaghettiWizardVEVO They're still up there, but yeah. Astro is 150, Chrono is 124.
@@CyberDragon10K I'm amazed you took the time to read how many words those 3 cards have individually. That just shows how unnecessarily complex Yu-Gi-Oh cards can be sometimes.
Hearing the Professor swear legitimately feels like I met a teacher as an adult and heard them swear for the first time
Same xD
I died to mystic mind as a child way too many times
That comparison hit too hard! I remember that feeling!
@@Slappysurfer Mystic Mine came out in 2019.
@@Slappysurfer Are you even old enough to be here
"How do you read this stuff?!"
"Here's the secret... *you don't* "
That's the most honest, eldritch truth that has ever been spoken by a human.
On the winged sphere I think one of them said the card was older after Prof said it was more legible. Did… did they make the font WORSE??
Sometimes, I wonder when did Yugioh turns into literacy class.
@@sentientwaffle535 No, they just made the cards go from a novel to a legal document
@@j0j0dartiste21 You can thank the good-ol PSCT, and even then they don't always follow it
"Wait. There are words on those things??"
Magic text: Flying, Lifelink, Haste, Scry 3
Yugioh text: If you own a 2002 Toyota Camry and have had a Big Mac in the last 49 days and 16 hours, search your deck for 1 DARK type level 4 or lower effect monster with exactly 1600 ATK and 200 DEF and add it to your hand. You can only use this effect once per turn.
And that's why I love Yugioh! 😎😎
I love that the Professor started describing Sky Strikers when explaining the type of deck Mystic Mine should be in
Ss is grindy, he describes combo
@@eavyeavy2864 Sure but--at least in MTG--combo and stax/control go hand in hand. Or they often do, at least.
Honestly it's because we have strategies like that. The prof mentions Stasis but i think the card Ensnaring Bridge is a better comparison. It shuts down all players from attacking with anything more powerful than the number of cards in your hand (example: you have 1 card in hand? You and your opponent can only attack with creatures power 1 or less).
There were some pretty great control strategies what utilized this, a deck called Lantern Control became the boogeyman of the format for a while you use a card called lantern of insight which makes players play with the top card of their library revealed, then use a bunch of cards to keep milling them so they draw into garbage until you eventually mill them out
I used to run a deck called 8 rack. You make them discard all their best cards (no creatures, almost every card in the deck is a discard spell, some of which let me pick cards from your hand) , play the bridge to stop them from attacking, and then play these cards called "The Rack" and "Shrieking Affliction", which, to oversimplify it, deals 3 damage to my opponent each turn their hand is empty.
Magic has (or atleast had) these strategies, we know too well how to completely break cards like this
Runick-striker
@@asomelord You're pure evil, I love it.
It's genuinely amazing how Yu-Gi-Oh makes so much more sense when you find out it was created as a plot device in a manga with no rules that had to be added in later.
As a card game it seems like a mess.
@@eafowler777 it honestly kind of is. You can imagine how the game would look if it had started with a better idea of how it wanted to actually be played and it's disappointing it's not that. Still fun in certain ways tho
@@calvinware7957well in the manga it was meant to be a one off game that was basically just Magic. Since it was so popular the manga creator had to start thinking of how to make it more unique
@@eafowler777 Still infinitely more playable than it's inspiration, at least nowadays.
Now from '96 to '02 it was kinda ass
It's not really that complicated. Outside of chains and missed timing, the rules you need to know are pretty basic and everything else is literally spelled out on the cards.
I’m dead. The ding the professor got for calling Mystic Mine stupid had me rolling.
We had to and we're not sorry! 😂
It is n shouldn't have been made in the 1st place 😊
Prof in Magic: "Reading the card explains the card."
Prof in Yu-Gi-Oh: "I don't understand what this says."
magic is "either you get it or you don't get it" reading it. yugioh is "I understand this is english but these words don't make sense"
@@MarcusFigueras Yu-Gi-Oh cards are genuinely written like legal contracts where everything is exhaustively explained and follows the rules of the language, but it's so thorough that it has become so divorced from how people actually speak that it can get confusing if you read it like normal writing and try to fill in gaps, because those gaps are, for the most part, literally not there
😂 Man Konami stretches the English language when designing their cards text.
@@gunfighter009 I dont know why but your explanation feels like a yu-gi-oh card text for me
@@MarcusFigueras "I understand this is the english language, but I cannot understand the words in the order they are in."
"Man, please don't be a lot of text."
I can't imagine Prof's reaction if he saw Endymion's essay worth of text.
Missed opportunity tbh, it looked like they definitely wanted a representative sample but having those outliers would have been funny
Endymion's text: when you write a very simple topic of essay but make it long just to fulfill the minimum text requirement.
@@sirswagabadha4896 inspector fucking boarder
*Pendulum Effect:* You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn.
*Monster Effect:* Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.
Or spell books
That idea of translating cards from one game to the language of another sounds like a super interesting idea in both directions
The largest hurdles for translation are zones limiting the number of cards playable translating to Yugioh, and no extra deck for magic.
@@vxicepickxv You could probably treat the sideboard as the extra deck and vice versa unless I'm missing something.
@@Ixidora Both games have a sideboard, though (referred to as "side deck" in YGO), and the extra deck contains specific types of cards not present elsewhere. The closest thing would be companions, I think.
@@Nshadowtail ahhh, thank you for the explanation. :)
@@Nshadowtail Actually the recent attractions with Unfinity are extremely close to a Yugioh extra deck, with the main difference being you draw the card at random when you use the deck.
Laughed my ass off when professor was reading the pot card and he was like "but what does it do though?"
Could you imagine if they showed him some pendulum card ?lol
@@malekith13 oh my god i wish they did
MtG Translation: Exile 3 or 6 cards from your Command Zone until end of turn and Scry that many, then Draw 1. (pretend you can have up to 15 Commanders)
@@sifuculreif6448 well done, but you also need to say "can only activate one per turn"
@@sifuculreif6448 “permanently exile 3-6 cards from your sideboard” lol
I laughed so hard when Prof. said "you can make the font bigger, c'mon fill in the box" 🤣
we know that won't happen with any that has a small text length
+1 for redoing YGO cards with magic terminology. You could have a whole series and I would binge that hardcore.
Yea just Exile 3 or 6 cards from the extra deck, then Scry X where X is the number of cards you exiled.
The power of key words.
@@SirRichard94 Honestly, if cards were written like that in yugioh then the game wouldn’t have the illiteracy problem it has today. But if that does happen then I would unironically miss the giant text boxes. It kind of adds to the experience/ Stockholm syndrome for reading complicated rules.
@@SirRichard94 That should be a semicolon, not a comma, and the restrictions still have to be on there.
You cannot put all that in as few words as typical MtG cards.
@@SirRichard94 naw I'm pretty sure the timing for that wording is different from the original so it wouldn't work.
Could even convert the atk/def stats to more MTG status, but increase a players life points to like 80 instead of 20. Remove the last 3 integers, time it by two, and round up, to get a more reasonable number. So a 3000/2500 yugioh card is now a 6/5
Hope we see more collaborations like these. Seeing people from separate TCG’s discussing about them in one place is great.
MBT/Spice8Rack podcast when
That is a fun idea. Let's invite a Hearthstone player or for something completely different a Pokemon TCG player. I don't know enough about other popular TCG, but it should be interesting what's the same and what's different...
@@blastdragon1991 you evil being, why you want them to suffer reading an over 200 words in ONE card x 45?
But i think seeing dragoon will scare them for life
@@fearjunkie this would be such a banger
Choosing to end on "this one's evil" while the Professor gestures at Mystic Mine is editing perfection.
Friendly reminder that old Yugioh text was *A LOT WORSE* than it is now. For example:
"Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon."
For comparison's sake, this is Monster Reborn's current errata:
"Target 1 Monster in either GY; Special Summon it."
This is also true with old Magic cards tbh, I feel like when both of these games were getting going syntax in card games weren't very well developed
This is awesome, I would love to see more MTG and YuGiOh crossover content, seeing how games like this are similar and different and how it is often subtle is amazing
Glad you enjoyed!
@@TeamAPS give him some tougher options next time! He is really good at this. Gotta step it up I think.
Some ideas…
Magical Scientist
Metamorphosis
Time Wizard
Royal Command
Confiscation
Reinforcements of the Army
Ekibyo Drakmord
Tornado Wall
Seal of Oricalcaos
Dark Magician of Chaos
Royal Decree
Goyo Guardian
Jowgen the Spiritualist
@@breadformyfamily4175 I think the idea is that they're *obviously* good to their respective playerbase, and the question is how obvious it is to someone that plays a similar yet different game. The MTG version of this on APS does that too.
Although an advanced course would be a lot of fun. I'd watch it.
asaMagic player binge watching Yugioh videos, all I can say is yugioh is the league of legends of card games 😂
Its genuinely impressive how good Professor is at understanding the power of ygo cards thanks to his experience in mtg for years
he apparently can't read plain english though
@@snakevenom56 Gotta keep in mind the Prof has NEVER played Yugioh until then. So the effects seem extra "wordy" to him when we, as longtime yugioh players, understand why it's so wordy, which is to differentiate the types of effects/actions that are being done.
Yugioh can definitely take a page from MTGs book with using keywords or key phrases though.
For example instead of saying "You can only use the effect of X card once per turn" (which doesn't even convey that it's a HOPT effect, not a OPT effect) you could just put the acronym (HOPT) onto the card instead which would cut down on all the extra text AND still convey the correct meaning to players.
Im coming from both game, trust me both game fundamental element is the same
@@det06f006 I've played both too, but there is a core difference. Yu-Gi-Oh is much faster, making "slow growth cards" significantly weaker in Yu-Gi-Oh vs magic (it's very common for a person to have a stacked board first turn). In addition, cards in Yu-Gi-Oh tend to have more protections making cards that tribute opponents monsters (like sphere mode) ideal while magic doesn't really have that same issue. While the core concept of "you have monsters, spells/sorceries, traps/instants that you can play and you have to bring their life to 0" is the same, how they go about it is a bit different.
@@jangelaclough5457 depends what format of mtg you're talking about tho
I would like to see you guys and the professor translate cards from one game to the other.
That way we maybe go back to school and learn how to read. Damb they would save yugioh
Magic cards translated into Yugioh would just be like the full-text basic lands secret lair where you have an entire dissertation to convey that your creature is a 2/1 bird with flying.
@@thedarkebika9488 Damb?
@@Tae_Grixis damn bro
Just came up with it lol
A funny thing in that regard: on the Magic the Gathering subreddit, it is possible to call a bot to bring the image of a card by putting its name in double brackets. So for example if I wanted to pull a picture of a card called Akroma's Memorial, I would put [[Akroma's Memorial]]"
Now there are some jokes that can be made based on some card nicknames. HOWEVER, one stands above the rest. There is a card in Magic called "Divination." It is a 3-mana card that lets you draw 2 cards. Well if you put Pot of Greed into the brackets ("[[pot of greed]]") it will pull up Divination.
Nice to see Tolarian. Great channel and great guy. It’s fun to see how someone who plays MTG reacts to YuGiOh and vice versa. Especially as someone who plays both.
In the Professor's defense, Blue Eyes Ultimate Dragon might have seen more play if it actually came out earlier in the TCG's history.
There's always "fist of the unrivaled tenyi". It's a niche, but it works
Yup, should have been one of LOB's secret rares instead of Tri-Horned Dragon.
His reasoning was also very good, just sadly the wrong way around, since he's right, they rely on nostalgia to sell new stuff so they retrain the old versions into better versions of the same card. It's just that this was the original and not the retrain. But Neo Blue Eyes Ultimate Dragon is exactly what he described. He just mixed up identifying the old version vs the nostalgia bait.
It did at least see play in Duel Links, because of Cyber Stein OTK. Until Stein quickly got banned as well 🤣.
At the same time though, card advantage is a thing an MTG player would understand and considering he had seen the process be done, he ought to have known just by gut instincts that this thing is garbage. It's asking for 3 copies of a specific card and one copy of Poly for a 4500 vanilla. At face value, that is a -3 in card advantage for something that could get destroyed by anything. Even if you you'd give him the benefit of the doubt and say he knows about from-deck fusions, that'd still be 3 Garnets and while that term might not be a thing in MTG, any Dredge player that's drawn into their Nacromoebas would know the pain of how that feels.
Imagine the Professor reading the effect of "Endymion, the Mighty Master of Magic". I'm glad that the card didn't come up in this video, because losing his reaction would be a huge missed opportunity. Hoping for a next episode ❤️
I had to look up that card and now I wish it was 10 minutes ago. Christ almighty
@@ratman505 Tbh, it only has two relevant effects, summoning itself from the pendulum zone and a s/t negate.
"But Professor, this is the Mighty Master of Magic!"
@@overthemoon34 yea it’s only really long because it had to deal with explaining how spell counters work
Now they should give him a copy of D/D/D/D Super-Dimensional Sovereign Emperor Zero Paradox
7:30 to 7:42 Rewriting YuGiOh cards to make mtg versions of them would indeed be a very nice video idea. Same for the reverse.
I really hope that you'll collab with the professor again and do that. It'd be awesome.
I kind of want the opposite too! Make a simple MTG card and rewrite it to be wordy.
My attempt at translating the card to MtG: Exile 3 or 6 cards from your sideboard (your choice) and Scry that many cards. Add one to your hand and place the rest on the bottom of your Library in any order. Your opponent takes half damage until the end of the turn.
@@timothymarks1041 Would change the last line to, "Any damage your opponent takes is halved (rounded down) until end of turn," since Magic has a lot more uneven number damage output.
And the only other thing would probably be an extra ruling (like a judge ruling) that any cards exiled in a game cannot be used in the next game, but will reset if they didn't play PoP in game 2; or get those first 3 or 6 cards back from game 1, but not the 2nd 3 or 6 from game 2 if they played PoP in a game 2.
@@Knights_of_the_Nine Easy, just remove keywords.
@@Knights_of_the_Nine Simply read alpha/beta cards. Since they were the first cards Wizards felt the need to explain as many corner cases as possible. So it feels like Yu-Gi-Oh. Just feels like Yu-Gi-Oh never grew out of it.
Hearing him say, "You've activated my trap card. " Great moment
Still waiting for more Traps in MtG. Which WERE a thing in one block.
i would LOVE a magic "translated" yu-gi-oh video! i honestly think its so interesting how similar yet different these games are! certain strategies that are staples for mtg are nonviable in ygo and vice versa
I think that would be easy to do in a vacuum but near impossible when other cards with similar yet different effects is taken into account becuase yugioh doesn’t really have standardized effects but rather a lot of similar sounding effects or ones that archived the same thing in concept but mechanically varied
@@YukiFubuki. Surprisingly, translating an MTG card to Yu-Gi-Oh isn't all too bad, but the reverse is much harder. It is possible though, to get a rough idea of things, and as long as it is just for fun, I don't see a reason why not
@@kichiroumitsurugi4363 sure something just for fun is possible, that’s why I said in a vacuum it would be easy but just that it starts to get complicated when it needs to strike a delicate balance between cohesiveness and uniqueness while still maintaining integrity
though could also jsut choose easy and simple cards from yugioh’s earliest years then anything within the last 2 decades
Surprised they didn't give him a pendulum card. I would have killed to see his reaction due to how much text those cards can have and how small the card text is.
they might be the ones to hateoendulum so they don't use them or have them or just decided not to use them. I love pendulums hahaha also, I would have been fine if red eyes dark dragoon was the top of the power creep cards. kaijus, monarchs, and any card that allows you to tribute an opponents monster is lovely for me.
@@stanclark8824 I too love pendulums.
I do have a small monarch style deck, but my pendulum style deck always beats it out pretty quickly. Interestingly enough, a decent structured yugi style deck does better than monarchs against my pendulum deck, and I built the monarch specifically to try to rival my pendulum deck.
It's so good I love it. I actually beat an old school tournament deck that ran horus and all that crap with those pendulums. It's an oddeyes performapal and magician style deck. That just so happens to have supreme king z-arc and dragons mirror as a backup..
There's only that much text in them because they're technically 2 cards in 1, almost 3 being that they act and react differently from both of the original forms it takes. Like going to the extra deck face up instead of the graveyard when removed from the field or destroyed while on the feild.
@@neowolf09 Nice! My friend and his friends all hated pendulums until one had a pendulum deck and my exodia obelisk deck took them out hahaha they hated that a lot.
I have been trying to make a good monarch deck, but I have a true draco monarch and a Kaiju monarch deck. they don't do so well at Tim's against my other decks. I just thought of a good combo deck for the monarch deck of mine. A tribute based deck is my favorite since most decks don't have counters for them, but they do rely on monsters being in the graveyards. It's still a good combo for some decks, just not salamangreats and such.
I also have a odf-eyes magician deck that is still one of my top 5 decks. I haven't found the number 1 since it used to be a tie between my cubic deck and lyrilusc deck. they were beatened...yeah the lyrilusc got beaten by the cubic deck and vice versa.
@@stanclark8824 yea I totally agree. The concept certainly sounds easy enough, the implementation of it is where the issue is.
And yea I do the same thing, try to tier my decks by pitting them against eachother. My oddeyes performapal magician deck is largely based on yuyas deck in the anime with all the best staples I have. Even 7 tools in my side deck for it. It and my yugi/DM themed decks are kind of tied as the best, it's the only one that's managed to beat my pendulum master deck in a 2/3 set.
Other decks like cyber dragon have won a single duel against it, but none of the others have won a 2/3 full set. Then again like I said my pendulum deck is designed after the animes main character so there's a lot of combos, saving graces, summon methods, and such to allow it to make a "come back" against a bad situation. I also tried to design it in a manner that stops OTK decks.
I'm kind of a broke casual so I tend to build my decks accordingly. My other decks could probably be a lot stronger if I put the same amount of money into them that I have my pendulum master deck.
@@neowolf09 I am also a broken casual player hahaha I make the best of what I have and I don't have the latest cards due to bills and rent and such. I still have great cards that make for good duels and I tried making a yami Yugi deck based off his black luster cards and my DM deck with the magician girl cards as well. It's a fun deck. I even have a counter pendulum deck, not as strong, but definitely a stall deck as well as my fairy counter trap deck.
My decks would get crushed if I went to a locals tournament because of the FTK decks and players using the latest cards. I am still learning some of the oother combos in my decks. I also have a red dragon archfiend deck with all of the synchro versions. it's in the top 10 as of now.
I used to lose a lot against my friend and his old school deck. he used a spirit board relinquished exodia deck. it beat me most of the time. other times my cubic deck tied us.
Hilarious that he read a pot spell card and unironically said “what does it do?”
He sounds like he's aware of the meme.
@@chaoscontroller316 I don’t think so. He seemed genuinely confused
To be fair, it’s a paragraph to say ‘Banish six cards from your side deck to draw a card from the top six cards of your deck.’
@@chillchinna4164 which is not at all what the card does :D The text is there for a reason
@@chillchinna4164 Also the banished cards are banished face-down, also you put the rest of the cards from your deck back at the bottom, also you can choose the order, also your opponent takes half damage for the rest of the turn (but only if it resolves!), also you can only activate 1 per turn, also you can't draw with card effects for the rest of the turn.
I've thought about it a lot, and there really isn't a way to say what YuGiOh cards do in less text. There aren't many standardized effects, so every effect requires a full description to give you the details. You could omit some of the details, but then you get people arguing about the details during tournaments (imagine if you had to call a judge because your opponent wanted you to shuffle the cards before putting them back in the deck, because the card didn't say you get to choose the order). Most people agreed that having more text is preferable to having unclear effects.
their should be a video where the professor rewrites the cards wording.
also one where he creates his own cards.
The only issue with that is that PSCT would become be reversed and effects would become very hard to decipher without constantly looking at rulings
@@plumokin5535 just saying, if Pot of Prosperity was in magic it would read way cleaner.
Exile 3 or 6 cards facedown from your extra deck. If this card resolves, your opponent takes half damage until end of turn.
Then Scry an equal number of cards, add 1 to hand and place the rest at the bottom of your deck.
You can only activate 1 "Pot of Prosperity" per turn. You cannot not use card effects to draw the turn you use this card.
Vs
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
Just saved 100 characters worth of space
@@aichmalotizo9873 As someone that plays both Magic and Yu-Gi-Oh, I think the YGO text is better.
@@aichmalotizo9873 yes because magic doesn't have the complexity of Yu-Gi-Oh in its base rules. In Yu-Gi-Oh, simplified text would lead to more ambiguity
@@aichmalotizo9873 unfortunately ur MTG variant of wording pot of prosperity doesn’t work and it actually changes the cards effect. There r certain details in the effect u missed and which causes the effect to be or act differently. U wrote “u can not activate cards that wud draw u cards” or something like that, but if u do activate it u can activate cards and effects that draw u cards, but u don’t get to draw cards. That distinction is important. And same about the banishing for cost. U wrote “banish 3 or 6 cards” or something but u missed the part where they get banished face-down. Banished face-up and banished face-down r very different and the rulings for them r also different. U may have made other errors in ur ver if it’s text that I may have missed but even still ur rewrite is wrong and does not work.
For reference on the professor's take on mystic mine being kinda like stasis, stasis is basically a continuous spell (enchantment) that basically says that the resources you need, can't be used during your following turns if you use it. I know I'm butchering it for the other mtg fans here but I just wanna help my other fellow Yu-Gi-Oh lads
Stasis is still my go to deck to build on Original Shandalar. I start the game using mono black to get the cards to build it though. Hard to pass on early game contract from below.
@@justinalderman7092 dude that game is sick, haven't played it but watched playthroughs and I really wish wizards would remake that game instead of all of this 30th anniversary shlock
"What are you going to do? be upset that you lost half your life? You're about to lose all your life."
bro that made me laugh way too hard
honestly it's probably the line i remember most from the video
It’s also very true.
Ironic how people used to think Judgment was bad when it first released.
@@Jw87563 well to be fair when it was first released it only really could save you from a flex or shut down a comeback but it was introduced when life points mattered more then negating one card now you probably print a negate anything card that makes you lose during your end phase and it would be good
Hearing the prof actually curse uncensored was weirdly hilarious.
I gotta say, massive respect for you guys and prof, and as a player of both yugioh and mtg, it’s cool seeing how card and game theory translate over to one another
Beating somones ass with Harpies and Standard Super Duper Friends in the same day does feel nice! 🥰🥰
I think there is something to be said about how Yu-Gi-Oh! is originally written in Japanese and then localized, whereas MtG is written in English first. It’s not the only reason the text is like this, but I think it’s a factor.
Japanese cards use different formatting though. TCG versions write every effect with all restrictions one after the other, whereas japanese effects are numbering all separate effects and then specify something like "You can only use (1) and (2) once per turn", which in my opinion is way easier to read. And the main reason why YGO is way more wordy than MtG is that Magic has way simpler effects without all of the convoluted restrictions and also has symbols and keywords for common game mechanics.
@@TrueCyprien And mtg has a baseline resource system, so there's far less extra costs, conditions, and/or restrictions on cards, so less things to put into text (which you did mention a bit with convoluted restrictions).
Problem solving card text is why they are long and its a necessary feature. They should have explained that but I understand why they didn't.
@@commiecomrade2644 They were too long even before psct lol.
Japanese text also generally takes up less room, as words can be made with fewer characters
I'm here from the Prof's community! So glad y'all hooked up and made some videos, you guys do great work
Bless you mean, these videos are great to watch. Love his content as well, he really seems to have a great community anchored around the MTG community. It's largely thanks to guys like these I'm happy to see what's going on with other card games.
Pot of Prosperity rewrote in magic terminology would be:
"As an additional cost to cast this spell, exile 3 or 6 cards from the top of your library, then look at that many cards on the top of your library. Put one of them into your hand, then put the rest on bottom of your library in any order.
Until end of turn, any damage a source you control would inflict to an opponent is halved (rounded up/down?)."
“This could be said without the cumbersome language”
No one tell Prof that PSCT *is* cards without the cumbersome language
This was absolutely hilarious, would love to see this become a series if possible. Also, I support the professor's idea of making a video out of trying to convert YGO cards into Magic effect formatting and/or simply cleaning up the effects. If that happens, I really want to see Dark World Snow get tackled, especially in the category of trying to simply reword it while still following YGO effect text rules. I have personally spent at least an hour attempting that, to limited success, card is a nightmare. On a related note, another idea could be having the professor simply look over "problem solving card text" as a concept lol, showing him some before and afters and seeing his reactions.
Assuming I found the right card, that's actually an easy one; the phrasing is already on Orvar, the All-Form's second ability. My attempt:
"When an effect an opponent controls causes you to discard this card, choose target creature card in an opponent's graveyard. Search your library for a Dark World card and put it into your hand, then put the target onto the battlefield tapped under your control. Shuffle your library."
Order of events is kinda silly, but it translates easily enough.
@@christophertaylor8149 right card, wrong interpretation of the effect. It goes off if you discard it yourself, but in that case it only searches the Dark World card, it doesn't do the target graveyard monster summoning thing.
@@Eragonnogare In Magic-ese I think you'd just split it up into two triggers:
"When you discard this card, search your library for a Dark World card, put it into your hand, then shuffle.
When an effect an opponent controls causes you to discard this card, put target creature card from an opponent's graveyard onto the battlefield under your control."
@@Gemini476 that also wouldn't work, the targeting effect happens first in the order, then the search, then the summon. Changing that order is a small change, but it's a change nonetheless.
@@Eragonnogare Not to mention that having them as separate triggers allows you to order them as you like, not that it matters that much on mtg gameplay, but there might be a case if we try to follow up with Droll and stuff
love these crossovers, can't wait for a Magic Match and then a YGO Match and/or viceversa
Totally one video would last 60 seconds the other 30 mins I'll watch the MTG one
I want to see the YGO players to go up against a Legacy Tin-Fins deck so I can watch their heads spin trying to keep up with what on earth their opponent is doing lmao
@@channingtaintum that's combo. they will get it.
Cast a divination on turn 3 tho and they'll lose their minds, lmao.
As a Magic player who somewhat understands YGO PSCT, I instantly understood what made the Ra egg good. Prof just needs to think of it as forcing your opponent to sacrifice three creatures.
Sac 3. Split second.
There I yugiohsplain it.
@@eavyeavy2864 Close. 3 target creatures. Usually sac effects are opponent's choice but Ra's egg seems like you're the one who chooses.
@@MistaHoward We can get closer: "As an additional cost to cast this card, sacrifice three creatures an opponent controls."
@@pretends2know I mean you can technically sacrifice your own creatures to summon it on your side of the board.
@@pretends2know MTG doesn't let you sacrifice other player's permanents, it would be worded as "choose three creatures an opponent controls. Their controller sacrifices them."
As a Magic player (little bit in junior high, mostly been heavily into it since Scars block) that played Yugioh from Legend of Blue Eyes until Invasion of Chaos-ish and got back in as an adult and played plant synchro until they brought in Xyz, I've loved seeing the crossover stuff between you guys and the professor. I'm not a fan of whay the game became, but I have my nostalgia for it and love seeing how different player bases look at stuff from other games.
that explanation was as long as those cards' text
@@GNMbgat least it was readable instead of using 6pt font
@@DanFFAThat's legit why i play master duel or simulators for yugioh. The text is way bigger and it's so perfect as a ui. The game even tells you the part of the card being used, indicates if it still can be used, and the log is so effective.
Just wanted to say. I used to play magic a LOT and found this video because I still watch the professor. You guys got me into yugioh from this interaction. I bought skystrikers yesterday
And are you playing them with the mine?
How you feel about the new support
Yeah, prof figured Mystic Mine right away, every seasoned MTG player knows the power of Moat/Ensnaring Bridge and it comes with a conditional Humility effect on top of that? 10/10
Mystic Mine reminds me exactly of Prison decks in Magic.
100% as a magic player i knew this was broken bc of ensnaring bridge
The professor understands that complexity doesn't breed depth ... Very well done Professor ... Nice Collab too 👍🏻
You're correct! In fact, MTG, despite the fact that the card effects are so general and basic, people have created complex synergies and gameplay loops (not that this doesn't doesn't exist in YugiOh). Fun fact researchers made a Turing Complete calculator using Magic the Gathering cards. In a way MTG is similar to coding. We have for loops, if statements, recursion, etc with very basic rules or arithmetic rules but we can build very complex codes using those simple building blocks.
@@LifeForAiur Yes... by Professor I mean MTG players to be honest. But I'm glad more people understand...
Ps: I love the episode of the Turing machine made by Kyle 👍🏻
@@LifeForAiur in yugioh we probably cud make a Turing complete machine but there r rules in place to prevent it from being completed and the cards that wud allow it to go off r banned too. And I did see a vid of a MTG player making a board of that Turing complete machine but I noticed that it had like a 5% consistency so it’s unfortunately pretty poor to play.
@@baileydombroskie3046 there's not really anything valuable gameplay wise about making a turing complete machine, so why would that get banned in yugioh
@@spitfiremase Konami has shown how much they dislike infinite loops and loops in general by wat cards they have banned that promote them and they often do so right b4 or after awhile of a loop or infinite loop being possible. They have rules that were made in response to infinite loops being used in tournaments to cause problems for judges and players. Infinite loops r the bane of judges existences and they luckily have a vague ruling on wat to do when 1 does occur, “if an infinite loop occurs where no change in game state occurs after each repetition and no duelist is able to respond or prevent the loop from repeating, the card that is deemed the culprit for the infinite loop will be destroyed.” Pole position is infamous for causing many infinite loops which has lead the card to being banned for most of its life, occasionally coming off the ban list. And even then sometimes infinite loops happen by accident and the duelist dueling didn’t foresee it coming.
Each time Professor said he hopes for not a lot of text, I had hope you gave him Endymion, the Mighty Master of Magic
Does it have not a lot of text or A LOT of text?
@@Blu_Moon_Owl 180 words, 963 characters. Longest card text in the game.
Shortest is Pot of Greed with just 3 words, 10 characters. "Draw 2 cards"
@@DragonfoxShadow my god how does it all fit? Also interesting the mighty Pot of Greed is the shortest
@@Blu_Moon_Owl it barely fits. But it's a Pendulum card, so it has 2 text boxes. A little more space than non-pendulum cards, but still, that's a lot
@@Blu_Moon_Owl It fits because Endymion is a Pendulum Monster
Yugioh cards look so cool. The art style has always been unsettling but fascinating. It's one thing I'm jealous about.
yugioh's art is definitely 1 of its more unique selling points early on like the dark magician's design is so iconic its still influencing the design of various spellcaster type monsters released even almost 2 and a half decades later
you know you got something unique when you can described dark magician as wearing a typical pointy wizard hat and robes with a staff/rod but upon closer inspection hes actually wearing armor with a unique spiral pattern over his robes and then additionally has more of that armor under the robes too with his pointy hat actually being a helm of sorts attached to said armor and then his scepter can even be mistaken for a spear too
many of the early yugioh art lies more on the sinister and macabre with some even being vague to decipher, most of the art were simple too making some of them look 'western' to a degree and this was pretty much the art identify of yugioh in its early years but in modern day konami has branched out using various artist and there is definitely more of an anime style to them now
in terms of art though many people consider the cards in the p.u.n.k archetype to be visually appealing to a very high degree which isnt surprising when they're themed after various japanese preforming arts
As a player of both its been fun to watch both of these channels dip their toes into each others game. Please make more content like this, it's incredibly engaging and cross pollinates the communities.
He really said. How do you read this!? 😂
It really is. YGO cards are really hard to read, and even when they are readable, the meaning can be hard to understand for new players. YGO has always have this text-box problem since the day it gotten faster.
Magic is built on keywords. There are some that occur regularly, and others that only show up once or twice.
When I was a kid I wouldn't have understood his issue. Now I'm almost 30 and I wear glasses and the card text is super hard to read. Help us Konami, your core audience are old now!
Aye, it's Cali!
@@NeroVingian40 Yea, rulings do be aannoying
So glad seeing videos like this honestly it's great for the TCG community in general
It’s like the playground/lunchroom conversations we had as kids when new sets came out…but by people who actually know what they’re doing 😅
I swear the Professor never curses this much on his channel. This is hilarious.
It’s because it’s frustrating to see yugioh horribly small card text and wording
On his channel he kinda has a "polite teacher" vibe going most of the time, it's the gap between a teacher at work and a teacher slowly devolving into madness at the sight of a reality-warping extracurricular project that he made the mistake of offering to help with
Magic is a game that warrants serious discussion of strategy, archetypes, and lore.
Yugioh is just fucking ridiculous.
@@maxmaus4402Sounds like a great story idea: mind if I steal that? :)
I know he’ll never work with I Hate Your Deck again, but Prof. was completely unhinged on that show and it was everything you could ever dream it would be lmao. But no, he’s so clean on his channel, yet so quick to F bomb on others, and it’s amazing.
His criticism of the confusing walls of text is fair lol. It's why I love speed duel so much, takes the game back to the fundamentals
I was gonna say something and then I remembered that some cards don't work the way you think it works and there's plenty of times we misplay because of it. I had so many duels where I accidentally imperm myself or someone called by the grave me.
Speed duel has long since just become a baby version of the same thing.
Hasn't really been the fundamentals since year 2
@@1stCallipostle you think so? I still find it easy to pick up with non yugi players pretty easily
@@GloriousGrunt That's the secret.
YGO is not nearly as difficult as we've gaslit ourselves into thinking it is.
At least, not at the entry casual level.
@@1stCallipostle I struggled, I had to tap out at Pendulum and Link monsters, i simply could not tell if my opponent was being honest about the abilities or not lol
For some reason the professor throwing out f-bombs shocks me. I'm so used to hearing the censoring on his channel 🤣🤣. The way he questions how you read the effects is amazing.
Here's the thing with Magic, it's got clear text, sintaxis wise, even when it's long, it has a very logical preposition structure. Yu-Gi-Oh on the other hand is all over the place. Both games are fun AF, but for me, MTG edges it out due to clarity as well as variety of ways to play (formats).
PSCT was made to solve ruling nightmares. it appears to me that magic doesn't have the ruling headaches ygo has, it feels like that's the core difference between them
Part of the problem is sometimes cards in yugioh doesn't specify what effect that occurs like cards that affect the players. In Japanese and Korean cards we have points to specify which effects that occurs this system is non existent in the English version.
@@Sillimant_ MTG gets way more complex than yugioh does with its ruling.
Magic's text system is usually explaining only new effects and assuming you would know the standard ones by now. Yu-Gi-Oh assumes you have never played a game before in your life and describes it like such
@@Sillimant_ As someone who hasn't played Yu-Gi-Oh! IRL in years : both game have insane ruling headaches, but you can play MtG without knowing the precise rules, while YGO seems way harder. As an example, I remember spell speed being a major annoyance for me, for some reason I just can't understand them (and when I play against CPUs, I still run into "why can't I activate this right now ?" moments every other game), while on the other hand something as stupidly complex as MtG's layer system is something you don't need to know. You might, once in a blue moon, run into some particular interaction which requires you to go check the official rules (like blood moon and urza's saga for example), but the core of the game is simple enough. YGO's isn't.
Glad to see a creator of my current and favorite game collabing with creators from the game I grew up with and got me into tcgs even if I don't play it anymore still love the content.
Sooooooo what game is it
@@JokersHandyman well the "creator" is TCC who does magic aka my current game for quiet a few years now. The "creators" being the guys do yugioh aka the game I grew up with and moved on around the time after the first pend set.
@@Ratchetfan321 thanks
Never played Magic before, but I do watch some of the professor content and I’m thrilled he’s dipping his toes into YGO!
I left Yu-Gi-Oh and started Magic cuz think it’s better, I don’t know, I lost the pleasure of playing Yu-Gi-Oh, Magic seems like a whole new world and more fun cause differents formats
@@ManfredHKohler Yeah yugioh desperately needs new formats to spice things up
@@ManfredHKohler I actually went the other way once secret lairs dropped. It turns out that revised edition rule book from Magic I own basically explains chains, but called them batch effects instead.
@@ManfredHKohler agree, cards that can work in team duels, or simply makeing decks able to do less other then summoning 70 cards in one turn, that would help
@@vxicepickxv same dude. Magic has been on a steady decline for the past 5 years or so, it's sad. All the old formats got ruined by the "Horizon" Sets as well.
It used to be the case that every 3-4 sets there was 1 card fringe-playble in legacy. The reality now is that every 2nd set WARPS the format around a new release. In a format with a cardpool of several thousands. its insane.
Plot twist, the number in the stars idea is in Rush Duel. Good on Konami for listening to the Professor.
"Like Stasis in Magic the Gathering"
Yep, this card says, we don't play the game anymore until I can win.
Serious answer on "how do you read this": with experience you learn to quickly parse the card text and the syntax is static between cards so you skip a lot of the filler to understand what the card does, then you can read it slowly to see if there's a detail you missed or how exactly the effect works. Also a lot of archetypes share common effects in part, so once you learn what a deck's gimmick is you know what to expect. For example, basically all maindeck Burning Abyss monsters (an archetype based on the Divine Comedy, Prof would proly like that) have the same self-summoning effect and a "if this is sent to the graveyard: do X" effect, with the same restrictions. In the end, the only words that matter is the very last sentence of each card so you quickly cut down on how much you need to read.
Yugioh cards do tend to have a ton restrictions and requirements compared to other card games, yeah, to the point where it's sometimes more than the actual effect like in the Pot. Because there's no resource system, the cards have to be limited by their text, otherwise we get 0 mana draw 2.
Anyway Prof is great.
YGO could still use some simplification on it’s text though. If most of the text are of the same gimmick shared within an archetype, then the gimmick text can be simplified into just a keyword shared between the cards in the archetype. Saves a lot of text-box area, and most importantly, allows for bigger font size, which is the biggest problem here.
imo the real problem is how card text is structured, why cant we use bullets points and numbered circle more like ocg instead of having it all lumped into berlin wall on cardboard
@@NeroVingian40It certainly could.
@@YukiFubuki.Yeah the OCG's formatting is way better, I hope Master Duel at least moves in that direction.
@@NeroVingian40 that's a terrible idea because that means that every single archetype needs to get their own keyword. That'll cause keyword bloat very quickly.
The Professor not only knows MTG, he's got yugioh pretty much worked out as well, Team aps these crossover have been class 👍
Sorta, he's letting the minor differences make it harder for himself.
its the same thing with yugioh to magic
in yugioh getting the cards back to the hand isnt that bad
in magic its a big dissaster
Yea he is having some translation issues occasionally, but he’s not too far off. All these card games that have been around forever have had so many gimmicks, coded terminologies, and overhauls to the entire game it’s sometimes hard to remember all the terminology and rules to the games you play regularly 😂. I play Pokémon at a pretty competitive level, have played yugioh and mtg here and there for fun, it was a mess going from one game to another in an afternoon 😂
@@darkcrow125 Might probably be because mana costs?
@@macario8836 yes it is because of that
and some other things like summoning sickness
These recent videos you've made with the Professor have made me subscribe to your channel and I've since been watching more of your other videos too.
I like the energy you guys have. It's clear that you love what you talk about.
The Professor reading Pot of Prosperity and going “What does it do?!” Is the equivalent of the Pot of Greed meme in the anime 😂
I think more *keywords* could help with the story of text. There's a few old magic cards with _novels_ in the box that have been turned into _short paragraphs_ in more modern reprints of them. You _DO_ have to learn a whole pseudo-language to do that, but more stuff like _Tribute_ to reduce the walls you need to read.
The Prof played his very first game of Yugioh and you didn’t film it??! This is a travesty!!
Yeah, was it caveman Yu-Gi-Oh, or was it modern, somehow, someway?
For mtg players to understand ash blossom's power, it counters Ancestral Recall, Demonic tutor, timetwister, andas pointed out by the comments, entomb. PS other tcg players complain about the yugioh text, but we are gluttons of punishment for the game, we are the spec ops of trading card games, and are willing to endure power creep for our love of the game.
Demonic Tutor isn't in the power 9.
@@clint6716 Yeah but it's still dirt cheap.
@@iBloodxHunter cheap in cnc cost for 2 mana cheap yes the actual card still a very pricey
I think Entomb is a better analogy here.
@@Boyoyoable cmc
I also redid Endymion's text to be more obvious using MtG vernacular.
Pendulum Effect:
Once per turn, you may remove six Spell counters from permanents you control. If you do, Special Summon Endymion from your Pendulum Zone, then destroy up to X cards on the field, and then place that many Spell Counters on Endymion, where X is the number of cards you control that can have Spell counters.
Monster Effect:
Endymion has hexproof and the effect “When Endymion is destroyed by battle, you may put one Normal Spell from your Deck into your hand.” as long as Endymion has a Spell counter on him.
Once per turn, if a Quick Effect of any kind is activated, you may return one card you control with any amount of Spell counters on it to its owner’s hand. If you do, negate that Quick Effect and destroy its card. You may put the same number of Spell Counters that the returned card had onto Endymion.
/
Frankly the card seems sorta strong, like it can lock your opponents out of playing the game by just bouncing your cards back to your hand, while being immune to everything but combat, which is fine if you can counter their cheat-y spells and kill their best stuff if you got him through the pendulum zone summoning.
The problem with the text is that the order in which the effects are explained is nonsensical. The most important, the relevant, effects, should always be mentioned first.
What the professor doesn't understand about all the text in a YGO card is that all of it is needed to to adhere to PSCT. The fact that PSCT is standard makes it so much easier for rulings.
Another wonderful crossover 😊 It's fun to see the great minds, based from the other game, figure each card out. Nice going.
As a MTG player and former YGO player I LOVE the collabs you guys make! Keep it up :)
7:36 i would love to see this idea become a video! magic versions of yugioh cards sounds amazing :O
The biggest hurdles are no zones for link monsters, and no extra deck. Magic's version of Fusion is double sided cards that have activated effects to do the Fusion instead of Fusion spells.
You guys should do more of these, these videos are f***ing amazing.
It has to be super specific. Generally worded cards in the early 2000s became staples and were universally run due to the lack of specificity. They also became OP and banned. The ban lists of mid 2000s YGO was so damn long due to vague language used. MFers found loopholes and OTKs everywhere. YGO has evolved into .25 font because they have a certain intention for the card they're creating but the players exploit the effects and make them broken lol. I love his innocence tho thinking effects can be simplified
So many cards would be broken if they weren't read like contracts especially if they removed the once per turn part of texts
Huh.... I started playing pokemon and had a wicked water/pyschic deck (back when there were only 151 pkmn lol)
Then moved to Magic when I was 10. And was playing yugioh at 13-15.
Got back into magic when Rivals of Ixalan came out.
This was a fun video!
I’d love seeing him try to translate yugioh cards into magic, could be fun to see how simplified we can get.
Tbh theres already been some "magification" with the terminology and how some effects are written
Banishing used to be "remove from play"
Inflicting piercing dmg used to be the whole "if this cards attack a monster whose def is lower than blab blab blab"
Could def use more unofficial terms like spinning and bouncing tho
I personally wouldn’t like it. Magic relies heavily on key words and I’ve always found that tedious
@@geiseric222 it also limits what a card can do. Yugioh cards doing a lot actually helps me make comebacks, something that doesn't happen in MTG
@@557deadpool "it also limits what a card can do" what? Keywords don't limit what cards can do, they're simply shorthand.
"Yugioh cards doing a lot actually helps me make comebacks, something that doesn't happen in MTG"
There are tons of modal cards in magic, there are also tons of ways to comeback from behind.
@@557deadpool literally use any of the board wipes, Wrath of God, Armageddon, etc. etc.
This is the most wholesome video. 😁
Again, what an awesome collaboration, thank you so much for posting this guys.
It's also hilariously accurate, how the professor mentions the card text can be summarized better. 😂
"This on is evil" *pointing at Mystic Mine*
That's sum's it up pretty good
There have been some changes Konami has made to decrease the amount of text on the card, like putting GY instead of graveyard, LP instead of life points,, and very rarely to make it a bit more understandable.
I do agree about using the space given. If there's less text, increase the font size Konami. Give our eyes a break.
But worse case scenario, as long as you can read the title of it you can always search up what the card does online.
10:19 I'll Try
"Ra, Sphere Mode" Gray/0
Creature - Divine Beast. 0/1
Defender, Hexproof
When Ra, Sphere Mode is put into play: select exactly three Creatures Target Player controls: that Player sacrifices those Creatures, then gains control of Ra, Sphere Mode. If the player cannot sacrifice three creatures, Destroy Ra, Sphere Mode. At the end of the next turn, Control of Ra, Sphere Mode shifts to its owner.
Sacrifice Ra, Sphere Mode: Search your deck for a card named "The Winged Dragon of Ra" and put it into play. Its Power and Toughness become 10/10 and it gains Haste.
Even though the facecams were lost this is still a great video! Thanks for sharing!
He isn't used to seeing foiled cards without any natural bend to them
Yeah no kidding.
yugioh foils bends far worse then even the new 40k collectored..
Look, all I know is that the other MBT video about things that yugioh does better than magic mentioned magic cards bending over time
@@nmr7203 Which isn't really true. The curl is nowhere near as bad, and the conditions for the card to curl are different to the point that unless you suck at storing your cards, they shouldn't be curling much if at all.
I'm glad this video got released. Your videos introduced me to the Professor and he is such a nice wholesome guy!
I absolutely love this type of video. It's so fascinating seeing what elements of different tcg's carry over and which dont
The biggest problem with the language in Yugioh is that the player base tries to find loopholes and just outright play ignorant if allowed to. My biggest gripe is with card effects that let a player choose targets, but do not officially "target" because the word "target" isn't printed. Like if you are choosing a card, you are targeting it. It's become so ridiculous that Konami basically used this as a form of power creep.
Forgot to mention the Blue Eyes Ultimate Dragon retains lol
Nice to see card game creators working together and making content. And I think we can ALL agree with the professor's text gripes.
I LOVE these collabs with the professor, keep doing more! And a series with the professor translating YGO cards to MTG terms sounds GREAT!
Really enjoying these videos with the professor. My fave Yugioh and Magic youtubers in one place!
Oh, that would be an amazing concept for a video wherein you rewrite Yu-Gi-Oh cards - properly sized to standard so that the text can be larger in the first place - using more straightforward language and keywords as in Magic. 7:33
It was wonderful to see the other side of this conversation and collaboration.
I'm glad yall decided to upload despite the lost footage, this is hilarious. Im a magic the gathering player who hasn't touched Yu-Gi-Oh for almost 20 years (and I forget almost everything about it) so I tried to guess along with the professor but he scored better than me. At least I knew blue eyes ultimate was bad though!
I would really love seeing more videos with the Professor. Maybe you could play a game of Commander with him?
Im glad you decided to upload this still. Most of us who know the Professor can clearly imagine the look on his face based on his words 😆
This was fantastic! Perfect timing after Prof's 30th Anniversary video.
The Egg: Tribute 3 of your opponents monsters to give them an Egg for one turn. If they don't use it to tribute for a monster, then next turn, you get the egg and you can special Summon a WDoR from your Deck. The Egg essentially wipes 3 monsters from their field and takes up one card slot. The only thing they can do with it, is tribute it for something. If they don't, you get a free WDoR.
I love this I was individually subscribed to both channels for years and to see this collab is great
To make Pot of Prosperity make more sense, it's basically Impulse but you look at the top 3 or 6 cards (the flexibility is important because sometimes you have everything else and just want a bit more interaction) with some extra downsides.
You need to be in a deck that can afford to banish monsters from its Extra Deck, but the card was crazy immediately. It also helps you get to choose what you banish, meaning you can remove monsters that are situational instead of combo pieces.
For Ra Sphere Mode as well, Tribute works pretty mechanically in an almost identical fashion to sacrifice. You get to Sacrifice three of your opponent's creatures to give them an egg which doesn't really do anything.
Yep. Sphere Mode fills a similar hole that Lava Golem and Kaijus filled, a way to clear creatures and give your opponent a negative effect that gets around destruction and targeting.
@@rinbin9772 get around destruction and targeting isn't a negative effects.
Omg yes they uploaded the video despite the lost footage, I'm so happy they did, it was such a blast!!
"how do you read these?" "here's a secret: you don't" it's just that easy lol
That's the neat part, you don't.
"Everyone talking over each other" on the subtitles, lol
One of the reasons for the roundabout and confusing ways that card effects are written is because they have to have conditionals and loop closing arguments to prevent players from abusing the effects and/or making infinite combo plays.
For example good effects MUST include "this effect of [insert full card name] can only be used once per turn." in order to fully explain part of the restrictions placed on the card. If it is not present, then players will find, and have found work arounds.