I run a Vulcan/Missle spam build. I use the GM Powered Cardigan BP Gattling OP, Gouf Custom Shield and Heavyarms chest. With enough cooldown reduction I basically just cycle between those three continuously! The rest of the OP skills are guided missiles. It works surprisingly well! Of course I also use Melee module for ground breaking
Vulcans are enjoyable regardless of what build. Good combo build-up, good part-breaking values, and their low cooldowns too. Almost all of my builds carry at least ONE vulcan OP just because of this.
I only really ever use Vulcans for slot fillers if their the basic head or torso ones, I find they never stay on target enough to make up for the short duration and range, and going twin-gatlings on the back gets the same effect just without the ability to do other actions, and on one build it comes back almost instantly along side the ability tied to the Xi-Gundam's shield, which is the build that could have maybe used a Vulcan OP, but it deletes enemies well enough as is.
Damn I thought you combine Gundam heavyArms and Buster. So close, I wanna see you can combine the weapons from Buster Gundam with HeavyArms machin gun chest close combat.
Quick question: How did you get those EX Skills without using the respective parts? I've gone back and checked your used parts earlier, but none of the EX Skills are attached to them. Is there a trick I've yet to learn involved? Sorry if this is obvious. I haven't played the game in a while and haven't fully explored all functions just yet.
I must of using EX skills that I have mastered. When you hit max rarity (gold 5 star) on any parts and especially for parts with EX skills you can use them regardless if you have the parts equipped or not
@@supremekami … No bloody way… I’ve been deleting those parts because I haven’t needed them this whole time! Thank you for telling me. I’m never deleting five star stuff ever again.😂
I run a Vulcan/Missle spam build. I use the GM Powered Cardigan BP Gattling OP, Gouf Custom Shield and Heavyarms chest. With enough cooldown reduction I basically just cycle between those three continuously! The rest of the OP skills are guided missiles. It works surprisingly well! Of course I also use Melee module for ground breaking
Vulcans are enjoyable regardless of what build. Good combo build-up, good part-breaking values, and their low cooldowns too.
Almost all of my builds carry at least ONE vulcan OP just because of this.
I only really ever use Vulcans for slot fillers if their the basic head or torso ones, I find they never stay on target enough to make up for the short duration and range, and going twin-gatlings on the back gets the same effect just without the ability to do other actions, and on one build it comes back almost instantly along side the ability tied to the Xi-Gundam's shield, which is the build that could have maybe used a Vulcan OP, but it deletes enemies well enough as is.
Damn I thought you combine Gundam heavyArms and Buster. So close, I wanna see you can combine the weapons from Buster Gundam with HeavyArms machin gun chest close combat.
Quick question: How did you get those EX Skills without using the respective parts? I've gone back and checked your used parts earlier, but none of the EX Skills are attached to them.
Is there a trick I've yet to learn involved?
Sorry if this is obvious. I haven't played the game in a while and haven't fully explored all functions just yet.
I must of using EX skills that I have mastered. When you hit max rarity (gold 5 star) on any parts and especially for parts with EX skills you can use them regardless if you have the parts equipped or not
@@supremekami … No bloody way… I’ve been deleting those parts because I haven’t needed them this whole time!
Thank you for telling me. I’m never deleting five star stuff ever again.😂