It's really surprising that there's no Sole Survivor on battle mode list. Hope they add them, even for higher price. Great faction review, keep up the good work Ryan!
Cheers! I found that very surprising with no Sole Survivors. Maybe it was intentional, or maybe it just got missed? Either way, it's an interesting move.
Always watch your faction reviews. They are a must see! The individual Railroaders seems to be a bit more specialized than other factions of similar character count. Maybe a Gunners v. RR battle report in the future?
thanks for another great break down! As I'm not as convinced on "the good guys", they're probably my lowest priority of this wave - but nice to know what they can do!
Great vid as always. There is one thing that bugs me: I understand that a charge range can be shorter than a move range but on the unit card it only has 1 arrow insted of the usual double arrows. Can it mean that Doc and Des cannot charge at all?
You know what - that is a good question! Now that you mention it the PDF card have one arrow, but the app cards have two...this requires some investigation.
Weird that Dean didn't get a 'hide in plain sight" or "May be Adjcent to a faction", because most lore hunters, say that his bald look is a scientist that you see as you leave the institute "for the last time" and you'd also think that they'd have an overall faction rule: "A hide for cover or B use the gun!" honestly they'd make better mix and matches for home faction then a collective at this point and that "rouse" rule from Uncle Tom, should be allowed other models, just think what you could do to an enemy model with a hazzardous situation near it, like a Mire Lurk Queen, or that body snatching fog crawler! What a waste.
@@WarGamesNewsRadio I hope they get better, or models that help the min rules and some hide mechanics, or even a "there is the stash" marker placed by the rail faction, instead of this road they are driving.
Railroad altruistic good guys? Nah, thry have a very narrow world view and focus that benefits few if any people outside runaway synths. The minutemen are the only pure good faction in fallout 4.
It's really surprising that there's no Sole Survivor on battle mode list. Hope they add them, even for higher price. Great faction review, keep up the good work Ryan!
Cheers! I found that very surprising with no Sole Survivors. Maybe it was intentional, or maybe it just got missed? Either way, it's an interesting move.
Oh yeah, here it is
Got mine in the Mail today, Friday the 13 just got my lucky day
Outstanding! Lucky day indeed!
2:38 X6-88 is a Survivor faction Courser…. Hmmm… I hope my Railroad minis arrive soon. I have something to try out. 😆
Thanks!
No, thank YOU! Very much appreciated for the support, cheers!!!
Always watch your faction reviews. They are a must see! The individual Railroaders seems to be a bit more specialized than other factions of similar character count. Maybe a Gunners v. RR battle report in the future?
Most definitely! The Minutemen are going to have something to say about that, too
Liked playing with them in the game. Great review.
Cheers, thanks so much!
Great job, as always mate. Looking forward to getting these sets, along with the Gunners.
Cheers, they really are lovely sets
Pretty sick faction, overall! Great vid, as always!
Many thanks! They are a fun one with so many special rules and unique units. Similar to Survivors but still play differently
Great video. Keep up the great content.
Much appreciated, Grant! Will do, lots more reviews and batreps coming soon!
thanks for another great break down! As I'm not as convinced on "the good guys", they're probably my lowest priority of this wave - but nice to know what they can do!
Far from my favorites for sure, but lots of interesting abilities
Great vid as always. There is one thing that bugs me: I understand that a charge range can be shorter than a move range but on the unit card it only has 1 arrow insted of the usual double arrows. Can it mean that Doc and Des cannot charge at all?
You know what - that is a good question! Now that you mention it the PDF card have one arrow, but the app cards have two...this requires some investigation.
@@WarGamesNewsRadio I've asked this on the official forum and Dom confirmed that it's an error and it should read as double arrows.
@@robertsarasi392 I just saw that! Must have been a copy-paste situation or something, but good to see it's cleared up 👍
Awesome content!☢️🤟🏽
Thank you 🙌
Weird that Dean didn't get a 'hide in plain sight" or "May be Adjcent to a faction", because most lore hunters, say that his bald look is a scientist that you see as you leave the institute "for the last time" and you'd also think that they'd have an overall faction rule: "A hide for cover or B use the gun!" honestly they'd make better mix and matches for home faction then a collective at this point and that "rouse" rule from Uncle Tom, should be allowed other models, just think what you could do to an enemy model with a hazzardous situation near it, like a Mire Lurk Queen, or that body snatching fog crawler! What a waste.
That would have been a cool mechanic for sure! Maybe some homebrew action is in order
@@WarGamesNewsRadio I hope they get better, or models that help the min rules and some hide mechanics, or even a "there is the stash" marker placed by the rail faction, instead of this road they are driving.
Pretty cool…I always glance and went on a pass with this faction…Thank you for your video.
Cheers, thanks for watching! They're a bit of a sleeper for sure
They made a fallout wargame around fallout 4? Wow
So far there's armies from Fallout 4, some from 3, ans New Vegas too!
Hour long faction reviews you say? I see no downside to this
Hahaha dont give me any ideas!
Railroad altruistic good guys? Nah, thry have a very narrow world view and focus that benefits few if any people outside runaway synths. The minutemen are the only pure good faction in fallout 4.